Blacksmithing
HAT SMITHS AND THOSE THAT DEPEND ON SMITHS NEED TO KNOW
by
Frank Krautter (knarf16@aol.com) January 15,
2001

Contents:
This document is
meant to be printed out and used as reference during online game
play. Suggest putting side
tabs on pages you frequent and keep notes on your hard printout,
especially when there are changes in the game. An overriding goal is not to tell
you the one way to do it, but all your choices, and the pro’s and cons of
each choice. The game changes
with time, and the best way changes with time. There are many things in smithing
that are opinion, and information of selling prices changes over time on a
given server, the region you in, and the server you are on. Keep notes on your specific
situation.
CONTENTS
- Important Web Resources
- Overview: goals, profits, cons, skilling up,
charisma effects, financing smithing.
- Quick summary of skilling up.
- Detailed skilling up notes, with alternatives and
rational, costs, success data, recipes.
- Other general non-armor, non-weapon recipes.
Listing of cooking, weapon, fletching recipes
- Traveling safely in Norath, zone by
zone.
- Ore and smithing supplies, where to find, specialty
ores.
- Making and selling Banded armor, specific success
rate data at various skill levels.
- Detailed notes on fine plate/steel armor, making
and sources of components, detailed notes on dying armor.
- Race specific recipes, by race, general notes on
tempers.
- Imbued and enchanted armors, incomplete
notes
- Where to get supplies other than ore, organized by
city and zone, type of supply, locations of forges.
IMPORTANT WEB RESOURCES
http://everquest/allakhazam.com has links to other documents
on smithing, and a bulletin board on smithing skills to share new
information, and data bases of stats on armor, weapons, shields to compare
smithing products. From home
page click on skills on left window, then blacksmithing.
http://www.sitepowerup.com/mb/view.asp?BoardID=112192 this is kcs’s bulletin board
http://pub13.ezboard.com/feqtraderscornersmithing?page=1 this direct link to eq traders
bulletin board on smithing
http://eqforge.com/forums/Forum16/HTML/008975.html
coalition of tradesfolk
www.geocities.com/sbc_huzzah sabretooth clan
website, go to vault, then crafts.
It contains this document.
Watch dates at top of document, if you have this, it may be newer
or older than what is on web sit.
http://www.gameznet.com/eq/equipment.html (EQLizer) extensive equipment
database, main divisions by body location, can limit by race, class and a
few other parameters.
Data on race specific items in table form is from
Rooke Bonemender and Gorlim Shinbane of test server. It is worth visiting their web
site, and see the data in table form, not easily printed, but very
thorough. Go to main
Allakhazam home page http://everquest/allakhazam.com
click on skills on left window, click on racial forging selection near
top. You will see the nice
table of location of forges, but at the bottom, very bottom of screen,
below the horizontal sliding Barbarian, very narrow horizontal Barbarian,
VERY obscure and tiny are multiple choices, credits, weapons, and several
armor types. Click on these
to see rest of tables. The
additional data I’ve added are my gleanings from various bulletin boards,
especially the one on Allakhazam, and my own poking around amongst vendors
from Halas to Qeynos to High Hold.
I am constantly updating this master document from
personal experience and these resources. The copy of this document on the
clan website may not be latest version available. I purposefully do not
use tables, as printing is a problem, and text is much easier to
share.
OVERVIEW OF BECOMING A MASTER
SMITH:
Decide on your personal goals for
smithing: For instance if
your primary trade is tailoring, your goal will be a skill level of 50 so
that you can make studs (stackable), and steel boning (not stackable),
with high success rates. This
is an easy to achieve goal, likely several hours of time is needed and
only 10 or 20 pp. If you
primary goal is to make cooking supplies for yourself you need a skill of
100, and this will cost you several hundred pp to achieve and 6 to 10
hours. It makes lots more
sense just to buy the items.
If you want to be a master smith and profit reliably making and
selling banded, you will need a skill of 115, preferably 145 to make all
items at reasonable success rates.
This is a major time and platinum commitment, and will involve
considerable traveling. I
choose to make my Barbarian a smith out of pride in my Barbarian being my
main character. The best
character to smith if you are not committed already, will have high
strength, and high wisdom or intelligence, and high charisma. This combination of features comes
only through buffs I suspect.
The newest armor is so expensive to make use a character with at
least 100 charisma to do your buying of supplies. It will make a 25% difference in
pricing. Look to the future,
if you are a newbie, you will not have the finances to make banded even,
but you can start down the path.
You will not have the travel ability and finances to make fine
steel, Northman armor, and ring mail race specific armor until you are at
least level 20. Know this
ahead of time. Success rates
for new armors seem good enough at skill level 175 that once you reach
this level your focus does not need to be on skilling up. Indeed, once you reach level 145,
skilling up increases are really secondary, unless your main goal is to
make the highest-level armors.
If you are based on west coast you will be traveling to Erudin
(safe for a newbie), or Highhold (hazardous) for a newbie. It used to be that you had to go
to Freeport for smithing, but that is no longer essential, though supplies
are much closer together in Freeport than Erudin. High Hold only has ores, no molds
at all. If you are skilling
up in smithing in Erudin it is going to take careful planning on supplies
to avoid excessive trips, as molds you will be using prior to banded are
in Halas and Qeynos Hills. Scan this entire document before starting. Hint: Use the control key with the
mouse to select one item out of a stack
Profits and smithing: In setting prices you need to know your costs,
which are dependent on your purchase price and success rates. If you have
poor success rates you shouldn’t be making stuff for resale, and there
won’t be a market if your price is too high. Once you hit 145 skill at
smithing you can make much profit smithing, as you will be able to
reliably make most items of banded, for which there is a large market if
you know what are best zones to sell in. Go to zones that have players in
low teens. Large armor will
sell in zones with Ogres and Trolls. Players tend to want full
sets of armor. A full set of
banded armor I sell at discount for 100pp. Sometimes players only have 3
or 5 pp and want a full set. I advise them that it is fine to buy one
piece at a time. Never ever sell on credit to someone you do not know very
well. Even people you know
well tend to forget debts, and it is plain hard to keep track of who owes
you what. Also, I had good
profits selling wholesale to select friends, full sets of banded, which
they resold. I could make it much faster than I could sell it, and this
allowed me to make much more armor faster, and skill up
faster.
The usual pricing guide many players keep in their
heads is 1pp per ac for banded armor. You lose money for some items,
until you have a smith skill of 150 or higher. Once I explain that for
some items I lose money they usually pay full price. If players object to
this pricing I wish them well and tell them if they find those items at
that price it is a bargain,
and they should grab it. You deserve a profit. From level 50 on there is a
limited market for studs and steel boning (a single player will want large
quantities though). There is
an even more limited market for cooking items. I have not explored the
market for weapons, though for a few weapons and proper marketing there
may be a potential though limited market. Make to order only, not worth
carrying an inventory around.
By the time I was level 20 I was wearing full crafted and using
1000p worth of weapons, all financed by smithing. You do this at the cost of no
leveling. Making and selling
banded armor is a major time commitment.
Notes on forges: There are regular unnamed forges, and race specific named
forges. A race specific forge
can be used only by the one of the races based in that particular
city. The items you make in
these special forges are race specific items, because the smith is limited
to one race. The armor can
actually be used by a wide variety of races. Like most kits with combine
buttons if you have wrong ingredients the regular forge eats everything
and you lose everything. The
named forges look like they do they same thing, but if you reopen the
forge, your “wrong” ingredients are still there, and you can recover
them. This may be a bug that
will be “fixed” in future.
You will use only regular forges only until you have been a master
smith a long time. In
general, you put items in the forge as specified by the recipe, hit the
combine button and you either succeed and get a product and items like
files (if used) returned, or fail (lack skill) and get your tool such as a
file back, or get “these items do not combine”, and you lose everything,
including tools like files.
It does not matter what order you put things into a forge. Just do not stack
items.
The Never
Fail Forge in Kunark: This
is a forge you may hear about, you will probably never use it. It is found in Dalnir's Crypt, in
Kunark. This forge is supposed to have a 100% success rate. It's part of a
quest, and quite difficult to get to. You will need to be invisible the
whole way, and apparently there is a Key you must have. (a nickel key)
Some say it works only with certain quest forging, and usual smithing
recipes will not work in this forge.
A player I know well, on Mithaneal Marr told me this in game, and
possesses the key, but is not a smith.
Con
Jobs: Just beware; I had a
player say that he had a special item he got in Kunark that adds magic
stats to armor, that he would be happy to upgrade your armor for a
fee. Interesting that this is
mentioned nowhere. He had a wonderful sales line like most con
artists. He had the entire
lingo down.
Comments on overall skilling up
process: The upper limit
of the listed skill level range for each step is when the item is trivial
and you no longer get experience for it. At the skill level where you no
long can increase your skill, called triviality, you will still fail 20%
or more of the time. During the skilling up process the lower limit is
defined by most authors on smithing by triviality level of prior
step. In general during
skilling up process you will be selling back to venders at a loss the
products you make. There is a
limited player market among tailors for studs (stackable) and steel boning
(does not stack), some weapons, and cooking supplies that you can make
starting at level 40 or 50.
It is distracting to sell while skilling up, so stash them in the
bank as you have room, and carry only a few with you to auction when you
move from zone to zone if you choose to sell these items. From level 80 you can start making
a few items of banded (face, neck, bracers) and sell at a profit of a few
pp, though failure rates are such that it is really not a moneymaker until
level 100.
Cautions: Never
stack items in a combine kit like a forges, ovens, kilns, potter wheels,
sewing, or fletching kits.
Put one item in each slot.
Water must be purchased water, not foraged or conjured water. Be aware that sheets of metal,
folded sheets of metal (regular, medium quality, high quality) and the
pottery item “firing sheets” look alike. A lot of items in this game look
alike.
Suggestions
on increasing skilling up rates and success rates: This is based on my observations as a low
wisdom Barbarian who has mastered all the trades but alchemy and poison
making. There are many
suggestions that are wishful thinking that players post based on 10 or 20
combines, usually less it seems.
Success rates that are based on low numbers of combines have a high
range of error.
Failure rates, and rapidity in which you gain
skills are determined by wisdom or intelligence, which ever is
higher. This is a direct
report by a Verant game developer, and is certain. If one (wisdom vs. intelligence)
is high, it adds no advantage to increase the other. Look at your baseline stats and
invest in jewelry that will up these if you can afford it. Dropped jewelry from monsters is
best for the cost (buy from players, auction for it), jeweler made items
can buff you up 2 to 3 points each item, that cost you only 5 to 10 pp per
item. Considering the time
you will spend, an investment in earrings, rings, and necklaces is
worthwhile. There are jeweler
made items that buff you more, but cost 100pp or more, and are not worth
it.
Success rates per combine are dependent on
strength for smithing, and your current skill level vs. the trivial level
of the item. This is very
variable per item. See
further discussion next paragraph as why I debunk all other
theories.
Final thoughts on improving success rates, which
Elmarr the magnificent brings up, but I’ve always agreed with, the more
you can decrease stupid mistakes, the better. Doing the same thing the same way
every time is key. Make sure
correct forge (regular forge vs. specialty forge), put same items in same
forge slot each time. Arrange
your bag with supplies with items in same order (especially stackable
items), place immediately adjacent to forge and move items over directly.
Double check recipe. Click on each item to double check
it is correct item.
Water vs. pod of water, metal bits vs a bunch of other items that
use the same icon, sheets of metal look like firing sheets, and a host of
other similar things. I
always do an item count.
Count the items in the recipe, count items in forge, and make sure
that number matches. Make
sure you are in a forge not an oven.
Pay attention to failure messages. If you get these items do not
combine, always figure out what the heck you did wrong. This is vital, so you don’t mess
up again.
Here are my thoughts on the many
myths: Myths: keeping
smithing books open while smithing, order you put things in slots, doing
random number generator and smithing only when bad numbers do not come
up. Interesting observations,
that some players swear by, and by memory might fit my experience, the
first time you make something in a given class, like banded armor, you
seem to succeed much more likely than all subsequent attempts. I think if I kept records though
it would not bear up. This
translates into, “make the toughest item first.” I grin dubiously at
that.
After observing success rates for smithing 178,
tailoring 105, fletching 104, brewing 145, baking 134, pottery 110,
jewelry 121, there is only one thing that really matters the most is your
current skill level and the trivial level of the item you are making, and
peculiarities of your specific item. There might be other thing peculiar
to the trade, for smithing it is strength. A number of specific items
including heady kiolas, med quality folded sheets of metal, metal bits,
silk threads seem to have a 5% failure rate no matter how high your skill
gets. These items have
trivial levels ranging from 20 to 80. A few things seem to virtually
NEVER fail even when below trivial, such as silk swatches which have a
trivial level in 20's. Tailor
made whips never seem to fail for me (30/30 at this point, I am well over
trivial level for whips). I
notice that some expensive to make items seem to have much better success
rates consistently as if Verant says, this is costly to make, you do have
the skill, I’ll give you a break.
This impression I got in jewelry making, which my enchanter does,
and is only skill I mastered with a character other than my
Barbarian. My number of
combines per item are not great enough to really know for sure, but I’ve
made at least 40 jade rings and bracelets (silver and electrum) and have
never failed on them once I passed triviality. Other jewelry I have not made in
sufficient quantity per item to know, but in aggregate, I haven’t had any
failures on any jewelry items once I hit triviality. I think I am lucky, except the
jade experience is striking.
In general at trivial level most items of any trade have about a
10% failure rate and to get it to 5% or less you need to skill up 10 to 20
more points. It will be hard
to tell failure rates less than 5 % as you will have to make 200 combines
to tell. Most items follow
this pattern. Note at smith skill 175 I still fail about 5% of time on
banded armor items with trivial levels 115 and lower.
I think the most powerful argument for the
foolishness of all these myths is: for numerous items now, I have made at
least 100 combines, sometimes 2 to 400 combines, across many trades,
putting items in identical order ever time. Skilling up a point may take
anywhere from 3 combines to 50 or even 100 combines for a single
item. When I get the rapid
skill climb sometimes it is at the start of a session, sometimes at the
close of a session, it is random in duration. I may get one quick succession,
and then back to 50 combines before I see a single skill increase, or I
may go 3 to 10 skill levels ranging from 2 to 10 combines per skill level
increase, with no apparent reason, each burst of sudden climbing having
its own unique duration. Now
if that is what happens when you keep everything the same, do you realize
how many combines you have to do to tell if putting things in a certain
order will make a difference?
Probably 1000 combines. Think about it.
Typical prices of items to enhance skilling up rates,
and charisma (pick either
wisdom or intelligence as above):
These items are with reasonable cost for a
smith. Many other items
available, all much more expensive.
Best deals are for items that are dropped.
Intelligence Jewelry: silver star rose ring
+2 intelligence, will cost 5-7pp each, electrum star rose necklace +2
intelligence, will cost10-12pp
Wisdom Jewelry: Silver Jasper ring +2, will
cost 5pp each, Electrum Jasper earring +2, will cost 9-10pp
each.
Whirling bloodstone is wisdom 3, price unknown
(head slot). Gold jasper
earrings wisdom +3, 40pp.
Bear hide jerkin dropped by bears in NORTH KARANA rarely, wisdom
2.
Charisma affects costs of supplies, important later on. Crude steins up this
10 points, and cost about 10pp, silver cat’s eye necklace +3 charisma 5pp,
electrum cat’s eye bracelet +4 charisma 10pp each.
All items imbued northman chainmail armor give
+2 wisdom. Hard to obtain
though. Will need to
provide smith with winter of essence, ice goblin blood and ivory if you
worship the tribunal, and jade of Rallos Zek. Not wearable by agnostics. Costs trivial if you provide the
above components, 20pp. Only
Barbarian smiths can make this, and none will be carrying it around to
sell.
Wisdom and intelligence:
Blackened iron medalian +3 wisdom +3
intelligence sells for 15 to 20pp.
Savant’s cap: +3 intelligence, +3 wisdom,
sells for 30pp
Adamantite Epolets AC 9, wisdom 7, lower
Guk, 50pp as common drop, camp lower Guk and auction.
(following included because you might have them
anyway, too expensive just for wisdom stats.)
Lizard scale mantel wisdom 3, intelligence
3, dropped in Cazic Thule. 150pp. AC 4
Blood stained tunic, AC 13, wisdom 4,
agility 4, from Unrest 600pp
Charred guardian shield, AC 10, wisdom 9,
price not known, suspect quite high, from Solusek A
See: http://www.gameznet.com/eq/equipment.html EQLIZER: extensive equipment data
base, many ways to search the data base, getting to their different search
setups is less than obvious, there are at least 2 methods they have buried
in their web site.
I’ve done a search on wisdom items, and separate
long document, that will be available at Sabretooth clan website in the
vault or by emailing me at knarf16@aol.com. Most of these items boost
intelligence also.
Suggestions on improving costs of supplies and
charisma effects: Increasing charisma from 65 to 75 will improve buying and
selling costs about 10%.
Comparing my charisma 105 erudite with my charisma 65 Barbarian,
buying costs are 25% improved with higher charisma. A crude stein
available at one of the taverns in Rivervale increases charisma 15. If your primary goal is to get to
skill level 175, with a charisma of 175 you can sell banded back to
vendors for same cost as making them. You still lose the entire
cost of a combine when you have a failure.
If you have two accounts using a mule character to
buy and sell is easy. If you
just have one account you will need a very good friend to help with all
the time consuming transfers.
The cost of ore is cheap enough that you don’t save much at this
phase, but when you get to banded armor, you can save a fair amount of
money. I like my enchanter
mule because enchanters can gate to their bind point from a very early
level, which makes for a lot less dangerous traveling for your low level
mule. Count on spending about
200 to 300 pp to get to smith skill 115 which is the level at which you
can make banded in enough
variety, with high enough success to start selling at good
profit. By understanding all
the suggestions in this document, you might be able to cut this number
down considerably. Unless specified otherwise all cost data here is on
basis of charisma 65 Barbarian.
If you use a charisma 105 character to buy and sell, you can save
up to a pp or more making each item of banded. On most the high cost items I give
prices for both levels of charisma in this document. There are speed smithing paths
that can get you to master level in 4 to 6 hours but at the cost of
400pp.
Financing the learning of smithing: For
the young in seasons, and light in plat. Hunt the corridor leading from
Halas to Blackburrow, especially around 2 igloo area for polar bear skins,
high, medium, and low quality bear and wolf pelts. Take the polar skins to Cindl at
Mac’s kilts, and GIVE them, not sell, to her. You get experience, 1g and
an item of patchwork armor. I kill every skeleton I see caring a weapon
and you will gain skill sharpening them. You will run into the musicians
as frequently as hunting orcs on the plains almost and get experience that
way, if you are level 10 and higher you can dispatch the composer easy,
the soloist being toughest at level 14. LQ, MQ, and HQ pelts sell
for 1pp reliably to tailors, and HQ bear pelts sell for a premium, they
sell for 30pp.
Also do the Karg Icebear polar bear cloak
quest. You can sell the
cloaks for 10-15 pp on west coast, up to 20 pp on east coast. You make
them by giving a polar bear skin and 5 plat to Karg Icebear. Only problem
is finding Karg. He can be
relatively safely found around the North Tower area (At North end of
river, west bank) in the plains region of Everfrost peaks. He wanders
through the much more dangerous zone East of the river, and sometimes seen
at tower near the South wall. The polar bear cloak is ac 5 cold resist 15.
He spawns only a few times a day, and is killed regularly for his Cloak of
Icebear by very high-level players. I usually camp for him 6 to 8 am est.
Watch out for his evil brother Martar who will kill you on
sight.
I am not at all an expert in Freeport area, but in
my ignorance found that grouping and hunting dervs at derv camps yields
bronze weapons that sell for several plat each. I (I am not alone in this
observation) was appalled at the selfishness and childishness of players I
grouped with, and rampant kill stealing that went on by super high
players. I finally quit grouping altogether in disgust and soloed in West
Commonlands. It was preferable to having your kills stealed hours on end
and having nothing to show for it.
Warning: Dorn still kills my level 25 warrior even though he cons
green via his stun spells.
He spawns at the northern most derv camp, and is usually between
there and the zone to Freeport, ambling back after chasing someone
there. It takes a full group
to kill him.
Also, I made some money selling studs, steel
boning, cookie cutters, and banded to occasional players in Freeport
itself. Customers are few. Money as usual is always hard to come by. Studs
stack now, so makes sense to save them. If you can get into a good group,
Oasis, Derv camps, High Hold Pass are lucrative areas for money if in
teens. Blackburrow is not a
good place for moneymaking; just skilling up, except the Elite Guard room
in Blackburrow near the snake pit is a lucrative area for people in teens
also. I suggest the time it takes to put together a balanced group is
worthwhile. If childish members that won’t correct their ways are present,
just disband and regroup. Need healers, casters, and tanks. If you are in
a group that isn’t working do to standing around or taking on high risk
situations, or getting into arguments with other groups in a camp area,
just leave, in the long run it is a waste of time. If you leave don’t do
it in middle of battle, let them know, and let them know why so you don’t
make enemies unnecessarily. Just say, this isn’t working for me for
following reasons, I need to go. I’ve found just starting my own group is
faster and more satisfying to joining an existing group. You can get it balanced then.
If you can tolerate dealing with evil races, sell
stacks of bone chips to necromancers at 4pp per stack. In Blackburrow, if
you get a Blackburrow Gnoll SKIN (not pelt, not ruined), monks pay up
10-20 pp for them. I also search vendor inventories, every vendor in every
zone I visit, systematically, buying bone chips, buying high quality
pelts, and other items that I know have resale value. I’ve even found high
quality bear skins for sale by vendors for 2 gold, that sell for up to
30pp (pre Sept 00 patch). Grizzly bear skins will be bought by tailors for
5 to10pp sometimes. Tailors
have a limited though very lucrative market for the product of Grizzly
bear skins. Tailors want high
quality cat pelts for reinforced armor and quivers, and pay 1pp each. They
also need medium quality pelts to make studded armor. Shaman (infrequent)
may buy a stack of snakeskins for 1pp, cooks buy snake eggs 1 to 2 pp per
stack, wizards and cooks buy bat wings for variable prices. When selling
patience is in order. It may take a while to sell, but it is almost pure
profit when you do.
Since you will be hunting bears anyway, you can
kill all the spiderlings you meet and make money with them. You will need leather paddings in
large quantities when you hit 175 in smithing to make fine plate. You might want to get a low level
(20 tailor skill), and convert all low quality pelts into leather
padding. To do this you will
also need low level tailor skill to combine spiderling silks into silk
threads (2 spiderling silks), tailors use the threads for many
purposes. Read my tailoring
document.
If you get a skinning knife (forge it yourself
when you hit skill level 40, you can convert med and high quality pelts
into low quality pelts. I
suggest when you get up to 5 stacks of leather paddings you can stop
saving them. Also, if you
want, high-level smiths pay 1pp per padding (20 pp per stack), so you can
use these to make money, and later on make them for yourself. It will be a long while before you
need the paddings anyway.
QUICK LIST OF SKILLING UP SEQUENCE
Alternatives are in detailed list following this
short list. Sometimes cost not a consideration, or molds not easily
available and alternatives represent less traveling time. This list assumes you value time
to skill over cost. At
skill level 115 you will decide if your primary focus will be on skilling
up, or if you want to start making a profit selling banded (I recommend
the latter). Best is to
carefully examine all alternatives and pick the path best suited for
you.
Elmarr the Magnificant a Paladin on Mithaniel Marr
kept very detailed records on an spread sheet that I have yet to be able
to examine, but apparently with the goal of getting to a smithing skill of
175, he spent 585pp, or 3.85 pp per level, did 2100 combines, overall
success rate of 71%, 14 combines per level (much more at higher levels,
above 135). He feels having
the basic smithing book open during smithing increases success rates on
basis of success rates being lower a few times he did not do this, but
also adds data was not extensive enough to prove the point.
Suggested skilling up path:
0-10 practice points
10-21 metal bits, for later use
21-41 studs, for resale to players
41-51 toolboxes
51-71 lanterns
71-115 skewers
115-122 pots:
123-135 sewing kits
135-168 banded gloves, legs, or mantel
168-175 banded cloak
Choice point if you want to resell banded to players
as soon as possible (I suggest this).
71-100 skewers
100-115 banded wrists, gorgets for
resale
115-123 banded boots
123-135 banded mask, helm, belt
135-168 banded gloves, legs, mantel
168-175 banded cloak
175-188 fine plate bracer, neck, and maybe
face
188-192 fine plate helms
192-? Fine plate
boots
Skilling up further above 175 probably serves only
to improve your success rates.
Look at costs of skilling up (massive) vs. success rates at your
given skill level for what you want to make before deciding if skilling up
past 180’s even makes sense.
All race specific armor can be made with success
rate of probably at least 25% if not better starting at level 175 on basis
of player reports on small number of attempts, usually less than 6. Race specific armor, nor ornate,
is suitable for skilling as components are so miserable to get, trivial
levels are looking like they will compare to fine plate
though.
Skilling up above 200: The first trade
that you get to 200 in you will automatically specialize in and continue
to increase your skill in that trade.
DETAILED SKILLING UP SUGGESTIONS WITH
ALTERNATIVES
Explanation: 2A, 2B are choices you have at this
level, you can do one or the other or both as geography, finances, and
other personal considerations influence. For instance, if you are a
Barbarian and have ready access to sharpening stones, kill skeletons in
Everfrost zone, sharpen their weapons, sell the tarnished products to
vendors, save the bone chips, and sell them to necromancers to up to 4pp
per stack of 20. Also, it
should be obvious; at level 21 you can either stay with sharpening rusty
weapons, or move on to studs.
There are lots of choices.
1. Skill Level 0-10: Practice points each
time you level. 20 points is
the maximum you can put into here, and you may want to do
that.
2A. Skill level 10-21 Metal bits: Two small
pieces of ore, one water (non conjured) combined in a regular forge. Be
sure not to stack, put the three items in 3 separate slots in the forge.
Do not use summoned or foraged water, it will not work. In Halas the vender outside of
McDaniel’s right near the forge has water, also the Fire Cider Tavern. Net
cost to skill up with metal bits is 3.5pp, less travel than sharpening
stones in spite of high failure rate. You will have about 25 metal bits
for future use.) Save these for future use. With failure (lack skill) you lose
about 140c per attempt 3/4 the time with no product to show for it. Sinudar reports: 7 stacks of ore
raised his skill level from 10 to 21 when bits went trivial. 27 successes
out of 70 attempts. His cost
to skill up 5.2pp, which translates into a cost of 400c per metal bit,
actually not bad considering you will be using these. Swampy had 29 successes out of 50
attempts to go from skill 11 to 21.
The lesson here is results are comparable, but still quite a
range. 23% vs.
60%.
If you buy the weapons to sharpen and resell this
represents about 1.5pp cost, and you have nothing to show for it. A master smith can make 27 metal
bits for 2pp, so you save about 2pp in cost to make bits later on. Ore is available in Erudin and
High Hold Keep.
2B. Skill level 10-27
Sharpen stones (net cost 5.2pp): (stone plus rusty sharp
edged weapon in regular forge, sharpen cheap weapons (vendor buys for
under 1 gold) first until trivial (trivial in low 20’s), then more
expensive ones (trivial at 27). You can save weapons from fishing and
hunting, or buy them from vendors, selling all products bact to vendors.
You get a tarnished weapon with success. You get rusty weapon back
(labeled as “alternative product” with failures. You lose everything if you put a
weapon in that is not sharp, like a halbard. The tarnished weapons have same
damage class but are faster. If you buy weapons to sharpen they sell back
for less than you paid. Tarnished weapons do not sell for any more than
rusty. Sharpening success
depends on size (cost) of weapon. I've never taken more than 4 attempts on
bigger weapons to succeed At skill level 17 some weapons still needed 3
attempts.
Mystk reports: 90 combines to go from skill 8 to
27. 64 attempts skill 8 to
21, 23 attempts skill 21 to 26, 3 attempts skill 26 to 27. This is with a high intelligence,
high wisdom character.
Stones are sold at High Hold Keep near bank,
Freeport or Erudin in front of the armory. Stones stack and are only 4c
each. Buy at least 200
stones. To go to Erudin, take
a ship from north dock in Qeynos, the boat stops at Erud’s island (vendors
there, cat people, dangerous place to hunt mid teens and lower) At Erudin
you get on a small transport ship.
If you miss it, and decide to swim for shore do locs over and over,
sharks will kill you with one blow if not careful. From the Erudin docks enter the
marble building, go to far back, then enter the center pool. You will
transport to right in front of the armory. The zone transport to temple
with bank in basement is at the top of the steps from the transport disk
you are one. The vendor selling ore is outside the armory just a few feet
away from the transport disk.
The transport back to the docks is up the same steps and to then to
the right. There is the
Erudin forge (for erudite smiths only) outside the armor. The general forge is in the
enclosed courtyard outside Deepwater Knights, near the library. To get there face the armory, turn
right, go up path, down stairs and keep to left. Enter Deep Water Knights,
and from inside first floor, exit to courtyard.
3A: Skill level 21-41 Studs: 3 bits, file,
water. 3 metal bits (700c at
70% success rate), file (110c but is reusable unless you put wrong
combination into the forge), flask of water (13c). The file is reusable, and is
returned with failures and successes. File molds are 12c. If you put in
wrong ingredients you lose it.
Studs are potentially profitable if sell to players, more so at
skill 41 when success rates are better. Net loss 549c if you sell to
venders, but you make about 300c or more if you sell to tailors at 1pp
each. They are stackable
(this is new as of 9/2000), and yield is now 2 studs per combine. Tailors need studs in large
quantities if they choose studded armor to skill up. Elmarr reports that most tailors
make their own studs and that this is not a viable market. Sinudar had 5 successes with studs
on 10 attempts to raise level 2 points 21 to 23, and at level 27 had a
success rate of 50% taking 10 combines to raise skill 1 point. Cost per success is 500c, and you
have studs that you can sell at a profit. Based on data given by Sinudar
(pre 9/00 update) rough assumption is it will take 70 attempts to get to
skill 27, 50% success rate, cost of failures will be 13.5pp, and you will
have 35 studs that you can sell for 5g to 1p per stud, so you should at
least break even. Vendors buy
studs for 200c and sells them
for 324c. Swampy had 9
successes on 19 attempts skill level 22-26, and at skill level 26-27 2
success on 3 attempts. Notice
the variability on rate of skilling up. This is typical for all
trades. Since they are now
stackable they may sell for less to tailors, but it will be easy to store
stacks of studs in bank until you find a buyer. To get to level 41 is 14 more
levels, probably 140 combines or less.
3B. Skill level 27-41 make scalars: 1 bits,
scaler mold, water.
Scalar mold (63c), metal bits (227c at 70% success rate, 156c
at 100% success rate), water (13c) In past this gave a file and large
container lid mold. Ignore this in other smithing guides. Since I mastered
smithing it has been changed, so that successes give a scaler only. Molds available at Daniel’s Smokes
second floor in Halas, the cottage in Qeynos Hills, and Trader’s Holiday
from Islan in East Freeport.
I do not know cost or success rate data with new products. Mystk
reports that 110 attempts got her from skill 27 to 41. These have no market, so they must
be sold at loss to vendor. In
past net loss was 400c with failures and much less with success, so if 50%
success rate roughly 20pp cost to skill up to 41.
3C. Steel Boning: (27 - 41) (profitable if
resold to players) (net cost? likely high): Small brick ore, file,
water. You can make successfully at skill level 80. Tailors consume these
in vast quantities, and most tailors will need 200 to 300 bonings in
process of skilling up to 110 in tailoring. Small brick ore is 600c, wt.
15. You can carry only 8 at a
time. Boning weighs 0.1 and do not stack. I use my erudite mule with 8
empty backpacks, load up at vendor in Erudin, gate to Qeynos, then use my
main character to offload one back pack at a time and crawl to forge. You
need to have two accounts to do this, or have a buddy make an erudite
enchanter and do this for you.
Alternatively travel your smith to Erudin, and use deepwater knight
forge, or go to high hold keep, and crawl from bank to forge outside
Greenbane’s in High Hold pass (follow left wall from Keep entrance). Easiest of all will be in Freeport
where forge is right outside the ore vendor. Main problem is stashing all the
non-stackable bonings.
Suggest making a warehouse character for this, an enchanter is nice
because they can gate, and have nice charisma to buy the expensive
ore. At smith level 154 I
made 136 with 3 failures.
3D: Skill level to 37 Skinning knife: use
with tailor skill to lower grade of pelt one notch. Small brick of ore, Hilt Mold,
Dagger blade mold, water. Trivial level is 37. Due to mold availability, this is
special order item only, not a skilling up item.
4A. Skill level 42-51 (or 27-71) make
toolboxes: (one metal bit, water). A toolbox is an 8-slot container
with a combine button. It is used by gnomes for tinkering. You are going
to have run to a vendor to sell them as you make them one to three at a
time, as they do not fit inside other containers. They no longer can be
sold at a major profit to vendors, but Verant fixed that to usual pattern
of vendors paying back somewhat less than cost to make. Vendor buys them
back for about 8 silver, with a metal bit costing about 2g to make. Net
cost per successful attempt is 120c.
Assuming 10 combines per level, and 50% success rate you cost will
be 50pp more or less to get to level 51, another 100 to get to level 71 (I
have no data on this),
4B. Skill level 42-56 Cookie cutters: bits,
cookie mold, water. mold
(438c), 1 Metal bits (200c), water (13c) = 651c per attempt. (Net loss
488c per attempt at 40% success rate at skill level 47 if you sell to
venders. If you sell to players, 1620c would be your break-even point at
these rates. Cookie cutters
sell for 2 plat to the occasional buyer by my experience. Over 2 weeks of
auctioning I found 3 cooks in Freeport interested, so don’t stock up on
too many of these, like one at a time. Net cost likely about 10 to 15pp,
if 10 combines per level needed, and you sell back to
vendors.
4C. Skill level 42-56 Metal sheets:
small brick, water. (venders sell for 1295c, and cost 1313c to make,
venders buy for 774, net loss 529), there is really no market as they are
readily available to people needing them at less than your cost to
make. Exception, if you are
in HH, halfling smiths will snap these up to make their small banded. Their small molds are in Misty
thicket, but closest sheets of metal for them are Qeynos Hills, or
Freeport. Metal sheets can be
considered a quick expensive route of skilling up. The only places I know
to buy sheets of metal in Norath are in Qeynos Hills and Freeport. So if
you are smithing small size banded in Rivervale you will have to make your
own metal sheets buying the bricks in High Hold Keep, other wise it just
isn’t feasible as you have to make multiple trips over vast distances to
Qeynos or Freeport.
Potentially 140 combines to go from 42 to 56 skill, so about 70pp
net cost potentially if you sell these back to vendors, otherwise you have
potentially 70 sheets to use later for banded, major inventory storage
problem though.
5A. Skill level 51-71 make Lanterns: bits,
lantern mold, bottle, water) lantern casting mold (193c in QH, 181c at
McDaniel’s Smokes), bottle (6c), water (13c). At skill level 47 and 50% success
rate, net loss of 290c per attempt. Get bottles at a tavern. In Halas,
Leopok in bank has bottles. Greta Terrian outside of McDaniels has bottles
for 6c, and water, nice and close to the forge. In East Freeport bottles
are on second floor of chops and hops in south west corner of zone (the
lower poor district reached via an obscure passage behind Felith and Bards
imported Goods. It is quite
tedious making lanterns with 4 components, and continually roaming around
to restock the molds and bottles. Mystk reports 172 attempts skill 41 to
64, so this stage will consume considerably less than 40pp minus profit
from selling successes back to vendor, estimating 20pp if you make
lanterns. Again she is a high
intelligence, high wisdom player. When I made lanterns I was experimenting
with many other items so I do not have data to compare for a
Barbarian. Assuming 200
combines for level 51 to 71 a crude guess is net cost about 60-70pp if you
choose this route. There is
no point in selling these to players. They’d make fine gifts to newbies
though, these are large lanterns by the way, a nice light source and they
work just like the store bought kind
5B: Skill level to 80 Javelins: water,
metal sheet (1.4pp), javelin mold (11c) damage 7 delay 33, range 205, cost
1.5p, vendor buys for 453c see source of molds near middle of this
document. Assuming 10
combines per skill level, over all success rate of 50% net cost about
200pp. The 50 successes cost
you 50pp, and the 50 failures cost you 150pp. I don’t know who would buy a
weapon you use once for even the cost to make of 1.5pp.
5C: Skill level to 75 Forged Bastard
sword: 1HS weapon, dual edged mold 1944c, hilt mold
648c, pommel mold 648c, metal sheet 1303c, water flask 13c (vender sells
bastard sword for 15P damage 8) cost to make 4600c, damage 7, delay 33,
wt. 6.5 sell for 9pp. cost 4pp
Due to mold availability, this is special order item only, not a
skilling up item.
5D: Skill level to 75 Morning
star: Trivial is 75. Spiked ball mold 2592c, hilt mold
648c, metal sheet 1303c, water flask 13c, trivial below level 141, costs
4600c to make, 1 hand blunt weapon, damage 8, delay 38, wt. 9, sell for
9pp. Cost 4pp. Due to mold availability, this is
special order item only, not a skilling up item.
5E: Skill level to 91 Forged Two Handed
sword:
heavy blade mold 3887c, hilt mold 648c, Pommel mold 648c, sheet
of metal 1303c, water 13c, cost to make is 6600c (vender sells 2H sword
for 27 plat damage 12) not trivial at 141, I had 1/2 successes at 141.
Damage 12, delay 44, wt. 11, sell for 15pp. cost 5pp. Due to mold availability, this is
special order item only, not a skilling up item.
6A. Skill level 71—115 make Skewers:
Metal Bits (200c), water (13c),
mold (104c)
10 % success rate at Skill level 70 303c net loss
per attempt. Skill level 77 success rate was about 25%, Skill level 82
success rate less than 50%, Skill level 90 success rate starts rising,
Skill level 100 success rate 70-80% and net loss is less than 200c per
attempt. Mystk reports 276
attempts to go from skill 68 to 109 with her high intelligence enchanter.
Rough guess would be 50-60pp at this stage net cost, a Barbarian cost is
likely double on basis of more combines needed, and cost increase in
components. If dark race no
skewer molds available, use alternatives like javelins, sewing kits etc.
There is no market for skewers except for the occasional
cook
6B. Skill level 71-101 Pie tins and other
cooking items: cake round and muffin tin are trivial at 101, also need
ceramic liners, that need a potter, so not very practical to use. After
you are a master smith, and if you master pottery (a cheap and fast trade
to master) these sell occasionally for a few pp. Other cooking items, such
as muffin tins, cake rounds, smokers, bread tins, all have similar
problems, and very low demand. Best to make them on request only after you
are a master. Recipes further on in document. These are fairly complex and time
consuming to make, and are definitely not an item to make for skilling up,
but only after you are a master, specifically for resale.
7A. Skill level 115-122 make pots: bits
(200c), pot mold (465c), standing leg mold (195c), water (13c) net cost
about 880c, vender buys at 527c, net loss per attempt 350c. You will sell
these back to vendors. The
rare cook buys them for 2pp.
Be aware that most of the recipes involving pots on the web are
wrong. See my baking guided
for true and tried recipes. When you use wrong ingredients you lose the
pot. WARN your customers. It is miserable to lose a 2pp tool to make an
item worth 2 silver. Pots will skill you up faster, but banded will be
break even selling to players at skill level 115, and as you approach 120
you will actually start making significant money. Net cost to skill up
115-122 about 40pp.
7B. Skill level 123-135 Make small sewing
kits: needle mold, thimble mold, bits, water. Cost is about 750c and
venders buy back at 440c. Again, this is fast route up, but they are a
container, so you can’t even put them in back packs. This makes a 2 slot sewing kit,
which is a nice give away to newbies that need to combine spiderling
silks. Since it takes up a container inventory slot, it is much better for
a player to have a large sewing kit, and well worth the vender price.
Assuming 120 combines, at an overall loss of 5g per combine, pretty costly
route up. Molds not available in Freeport but are available at Inn just as
you enter Northern Ro from East Freeport. You get a 2-slot kit. I wondered
if you could get a larger kit and tried with out success ("these
ingredients do not combine") the following recipes: 1 needle mold, 1
thimble mold, 2 bits, 1 water, and 2 needle molds, 2 thimble molds, 2
bits, 1 water. Considering none of the books mention making larger kits is
possible I ended my experimentation.
7C: Skill level 100-175: make banded armor
for resale to players.
Several pages further in this document are very detailed
instructions, and this should be reviewed before starting. As each item becomes trivial, add
next one to your list of armor you can make, and make all kinds to keep a
variety on hand for resale.
If you make banded too much below triviality, high failure rates
occur. At the point you start making banded you can head back to your home
city. Banded is in demand
everywhere. Stash up on about
120 metal bits to have on hand for future endeavors (cooking items, studs,
boning). If you make banded on west coast you will be buying molds in
either Halas area or cottage in Qeynos hills, and sheet metal at the
cottage in Qeynos hills. I
made 2-300 pp selling at twice my making costs, between skill level 115
and 139. You can only carry
so much at a time, and you have to wander a lot of zones auctioning your
wares. Also, pay attention to details below as to which items of banded
you can make at a given level, you lose 3-5 plat per failed attempt. There is really not much point in
pushing your skill up rapidly at this level, other than pride, or you want
to make fine plate and race specific armor at 50 to 100pp per attempt, or
want the ability to make ALL items of banded with high success
rates.
If you use a charisma 105 character to buy and
sell banded supplies, you break even within a few gold on cloaks, mantels,
legs, gloves not counting failures.
At skill level in 160’s cloaks fail about 10% of time, and all
other items fail about 5% of the time. It takes my Barbarian about 20
combines per skill level. At
charisma 65 (my Barbarian) you will lose1.5 to 2pp every sale back to a
vendor. Because I was eager
to get to skill 175 to make the new armor, at skill level 165 I began
selling back to vendors, after filling up an alternative character with an
inventory of legs, mantels, gloves, and cloaks and running out of excess
cash. With failures it cost
me about 10pp per skill level with my wisdom buffed with basic jewelry and
using a charisma 105 character to do buying and selling for my Barbarian
smith.
If you are selling to vendors with pure goal of
skilling up make items that require fewer sheets of metal.
100-115 banded wrists: for resale, mold, 1 sheet
metal, water
115-123 banded boots: mold, 1 sheet metal,
water
123-135 banded mask: (1 sheet metal), helm (2
sheets), belt (2 sheets): mold, 1-2 sheets metal, water
135-168 banded gloves: (2 sheets), legs (3
sheets): mold, 2-3 sheets metal, water
135-168 banded gloves: (2 sheets), legs (3
sheets), mantel (2 sheets): mold, 2-3 sheets metal, water
168-175 banded cloak: mold, 2 sheets metal,
water
8. Skill level 175–200: fine steel armor/fine
plate armor: See
detailed notes further in this document as to recipes, and
components. These are all
extremely expensive and extremely complex to make. At 30 to 100pp per attempt, don’t
do it below skill level of 175 is my suggestion. Watch your success rates, I
suspect they will be good enough that skilling up further will not need to
be your primary goal, though getting to 200 will allow you to make all
fine plate with likely a low level of failures, as well as the race
specific items.
175-181 fine plate bracer, neck, and maybe
face
181-188 fine plate helms
188-192Fine plate boots, when these
192-200 all other fine plate
8A. Ornate armor (NA, trivials known are
<178 one and two sheet items): make only if HQ ore happens to be on
hand, probably 170-178 level.
Not viable path, as high quality ore not available in sufficient
quantity, and market for player resale is very low. Little is known of trivials, other
than high quality rings are trivial between 175 and 178, possibly
82 by one report, combining small bricks HQ ore is between 175 and
178. 3 small bricks HQ ore
and water in regular forge, give 1 large HQ ore. 1 large HQ brick of ore, water,
and file in regular forge gives HQ ring. Armor uses 1-3 rings, ringmail
pattern, smithy hammer, water, and unenchanted silver Barbarian to
make.
9. Race specific armor: (Race specific refers to race
of smith and forge used. One
player reports Cabilis scale (Iksar) is trivial at 185. Not viable for use in skilling up,
components too hard to get.
10. Skilling up above 200: The first trade that you get to
200 in you will automatically specialize in and continue to increase your
skill in that trade. All
other trades will be capped at 200.
OTHER GENERAL SMITHING RECIPES
FILE:
Trivial 21 1 metal bit (200c at 70%), 1 file mold
(13c), one flask water (13c) (your cost to make 226c) Skill level
10, 50 % success rate. At skill level 22 60-75 % success rate. All they
are good for is as a reusable tool to make studs and steel boning. Venders
buy them for 77 - 80c so you lose 173c with each file if you are 100%
successful in making them, so no point in making them to skill up. Venders
sell files for 129c.
LOCKPICS: Metal bits, mold, water. I have
not made these. (Where are molds? This is a rogue item.)
CONTAINERS: trivial 41, metal bit, hinge
mold, container mold (s,m,l), lid mold (s,m,l), water: (use large
container with large lid)
COOKING SUPPLIES (Ceramic linings
are available from pottery shop by the Golden Torc from Merin for 125c
when players have made and sold to vendor. Potters cost to make each
attempt is 240c)
Cake round: metal bits, mold, ceramic lining,
flask water
Muffin tin: bit, mold, ceramic lining, water (at
skill level 22 I made none on 4 attempts. Cost per attempt was
227+500+240+13=1000) trivial at below 137 if I remember
right
Pie tin: metal bits, mold, ceramic lining, water
Pot: bit, mold, standing legs mold, water. Vender buys these for 528,
trivial below level 137. Cost 800c to make.
Cookie cutter: see above vender buys for 400c,
cost 700c to make.
Skewer: metal bits, skewer mold, water. Cost
130c to make.
Smoker: metal bits 200c, skewer 317c, smoker
base mold 325c, smoker support mold 125c, water 13c (total cost per
attempt about 960c) vender buys for 584c (trivial below level
141)
Pots: start at skill level 115, water13c, bit
200c, pot mold 438c, standing leg mold 188c (total cost per attempt
about 830c) vender buys for 544c
Bread Tin: bread tin mold, bits, ceramic liner,
water
WEAPONS Listed
costs to make need to be verified for your situation, cost shifts by large
amounts depending on your charisma, and vendor you buy from and your
faction with the vendor. From
damage data I have so far, it doesn’t look like any of these are worth
making for resale. Some data
still unknown.
Folded sheets of metal: Block of ore, water,
smithy hammer
Block of ore: 3 large bricks of ore, water (cost
to make 9808c)
Large Bricks of ore: at ore vendors HH Keep,
Erudin
Silvered magic weapons: Kogolev writes: Werewolf hunters in NORTH KARANA
have a Gnome NPC with them named Fixxin Followig. If you hail him he tells you he
can tell you how to make a magic weapon to kill werewolves with, if you
give him a Barbarian of silver.
The book you receive is in Gnomish. You need enchanted high quality
ore, an enchanted Bar of silver and the appropriate molds for
weapons.
Kogolev
Weapon mold locations: Original Weapons:
Hilt mold Pommel mold Dual-Edged Blade Mold Heavy
Steel Blade Mold Spiked Ball Mold: East Freeport 150, -370 Jillian Dayson
General Mold Vendor,
East Cabilis -425, -210 Smithy Vyx Weapon Part
Molds Vendor
East Freeport Vellous and Bardoy’s Imported Goods
in from Villian,
Western Karana about –13,000 north side of main
east west road (by main east west road towards east end of zone, at -2000,
-13000. Dual edge blade mold 1943, Heavy steel blade mold 3886, Spiked
ball mold 2591, Hilt mold 648, Pommel mold 648 Spinner, also has file,
container, lantern molds.
Faydwer, Kelethin seagull reports: Molds are in shop.
Kaladim seagull reports: same shop as small banded
molds, nearest to Kaladim entrance on the Butcherblock
side.
Akanon seagull reports: Pretty sure they are going
to be in one of the outside huts.
Mold locations for new weapons of Sept
2000:
Javelin, Longblade, dagger, thin blade, axe head,
halbard, curved blade, mace, throwing knife, shuriken, throwing axe,
hammer head, spear, pick, oak shaft,
Felwithe -80, -415 Opal Leganyn Weapon Molds
Vendor,
North Qeynos 25, 55 Dren Ironforge Weapon Molds
Vendor,
Kaladim 400, -160 Bndainy Everhot Weapon Molds
Vendor, upstairs
West Freeport -175, -345 Jynsa Smithson (located
near Freeport militia across from Hogcallers Inn. Weapon Blade Molds Vendor Shan Tok
Blade, Fer’Esh blade, Sheer blade molds, short blade, ax head, halberd
head, curved blade, mace, throwing knife, javelin, shuriken, throwing ax,
long blade, hammer head, spear, pick head, oak staff.
East Cabilis -430, -200 Smithy Krikt Weapon Blade
Molds Vendor
East Freeport: Vellous and Bardoy’s Imported
Goods from Villian, (all the
new molds of 9/2000)
Hallas: at McPhersons, oak shaft at
McPhersons. (all the new
molds of 9/2000)
Forged Bastard sword: Trivial 75 I hand slashing
weapon, dual edged mold 1944c, hilt mold 648c, pommel mold 648c, metal
sheet 1303c, water flask 13c (vender sells bastard sword for 15P damage 8)
cost to make 4600c, damage 7, delay 33, wt. 6.5 sell for 9pp. cost
4pp
Morning star: Trivial 75 spiked ball mold 2592c,
hilt mold 648c, metal sheet 1303c, water flask 13c, costs 4600c to make, 1
hand blunt weapon, damage 8, delay 38, wt. 9, sell for 9pp. Cost 4pp
Forged Two Handed sword: trivial 91, also report not
trivial at 141. Heavy blade mold 3887c, hilt mold 648c, Pommel mold 648c,
sheet of metal 1303c, water 13c, cost to make is 6600c (vender sells 2H
sword for 27 plat damage 12) I had 1/2 successes at 141. Damage 12, delay
44, wt. 11, sell for 15pp. cost 5pp
Fer'Esh: Fer'Esh Blade Mold + Hilt Mold + Pommel
Mold + Folded Sheet of Metal + Flask of Blood Water (buy in Cabilis), 1HS,
Damage 5?
Sheer Blade: Sheer Blade Mold, Hilt Mold, Pommel
Mold, Folded Sheet of Metal, Flask of Blood Water, 1HS damage
6?
Forged battle axe: water, sheet metal, axe head
mold, oak shaft, 1HS damage 7, del 34, range 40, wt. 8.5 cost
10.5p
Shan'Tok: Shan'Tok Blade Mold, Hilt Mold, Pommel
Mold, Folded Sheet of Metal, Flask of Blood Water, 1HS, damage
8?
Forged throwing knife: water, metal sheet,
throwing knife mold. Damage
5, del 35, wt. 0.5 cost 1p
Forged spear: water, metal sheet, spearhead mold,
oak shaft. Damage 6, delay 28, range 55, wt. 3 cost 11pp
Forged throwing axe: water, metal sheet, throwing
axe mold. damage 6, del 29, range 55, wt. ? cost 1p
Skinning knife: use with tailor skill to lower
grade of pelt one notch.
Small brick of ore, Hilt Mold, Dagger blade mold, water. Trivial at
37
Skinning knife: regular forge (may need to ask
someone to buy for you)
1. hilt mold: western karana just north of main
path -13,000, or east
freeport Vellous and Bardoy's, east cabilis -425, -210 Smith Vyx, Faydwer,
Kelethin in shop, Kaladim same shop as small banded molds nearest Kaladim
entrance at Butcherblock side.
Akaonon one of outside huts.
2. dagger blade mold: Felwithe -80, -415 opal
Leganyn weapon molds vendor.
North Qeynos 25, 55 dren iron forge Weapons molds vendor, Kaladim
400, -345 Bndainy Everhot weapon Molds vendor upstairs, West Freeport
-175, -345 jynsa smithson, near freeport militia across from hogcallers
inn, east cabilis -430, -200 Smith Krikt weapon blade molds vendor. East freeport: Vellous and
Bardoy's imported goods from Villian. Halas at
McPhersons.
Silvery Long Sword: make in regular forge. Enchanted sheet of metal,
enchanted Barb of silver,
hilt mold, pommel mold, Long Blade mold, flask of water. Stats are same as long sword, with
delay one better.
Forged javelin: water, metal sheet (1.4pp),
javelin mold (11c) damage 7 delay 33, range 205, cost 1.5p, vendor buys
for 453c, trivial 80
Forged shuriken: water, metal sheet (1.4pp),
shuriken mold (11c), damage 4, delay 25, range 65, wt. 0.5 cost 1.3p,
yield is 10 per combine, cost 150c per shuriken, vendor buys for 91c. Stats are marginally different
from vendor sold shuriken, range up 5, delay down 1, surprisingly, enough
that some players willing to pay the price difference, especially
high-level players, it is a cheap item even at 10 times the cost of vendor
sold shuriken.
Vendor Sold shuriken: Vendor sells for 13c each,
marginally different stats. Damage 4, del 26, range 60, wt. 0.5
Forged Warrior hammer: water, metal sheet,
hammerhead mold. Cost 6.3pp
Forged dagger: water, metal sheet, pommel mold,
dagger blade mold, cost 2pp
Forged rapier: water, metal sheet, pommel mold,
thin blade mold, cost 2pp
Forged short sword: water, metal sheet, pommel
mold, short blade mold, cost 2.2pp
Forged scimitar: water, metal sheet, pommel mold,
curved blade mold, cost 12pp?
Forged throwing weapons with current stats and costs
should not be made. They are
one-time use weapons.
Damage Dly Wt. Ranger Cost(cp) Stack of
20(cp) Throwing Knife 5 36 .5 45 11 220 Forged Throwing Knife 5 35
.5 60 ~107 ~2100 Shuriken 4 26 .5 60 11 220 Forged Shuriken 4 25 .5
65 ~107 ~2100 Throwing Axe 6 30 1 120 34 272 (nonstackable, 1 Backpack
full) Forged Throwing Axe 6 29 1 55 ~1070 ~8500 (nonstackable, 1
Backpack full) Forged Javelin 7 33 2 205 ~1070 ~8500 (nonstackable, 1
Backpack full)
Weapon selling prices: Khallim has been selling Northman Long Daggers for
20P each, and the one Northman Mace I had for about 25P.
Weapon Molds: North Qeynos, Dren Ironforge, Iron
Forge Estates; Halas at McPherson’s Bloody Blades Prices are high charisma
and low charisma buyers. Dagger blade 10-13c
Thin blade 11,550-13,750c Short blade 105-125c axe
head 8400-10,000c halbard head 27,300-32,500 curved blade 10,500-5,000c
Mace head 10,500-12,500 Throwing knife 10-13c Javelin 10-13c Shuriken
10-13c Throwing axe 10-13c Long blade 10,500-12,500c Hammer head
4,200-5,000c Spear head 9,45012,250c Pick head 10-13c
Arrows: Compare costs with vendor prices, need to know yields on each of
these before deciding if worth making. On test servers only as of Sept
2000)
Steel Arrow Shafts: Water, file, 2 lg.
bricks of med ore (3892c) (vendor sells for about 2400?) Cost to make
2700c per arrow shaft.
Vendors sell for 1560 per shaft. If used with this recipe: field
tip, steel shaft, parabolic fletch, large nock; you get a damage 4, range
50 arrow
Silver tipped Arrowheads: Silver Barb,
file, Medium Quality Block of Ore, water (vendor sells these arrowheads
for about 6p, compare to 21p plus to make each combine) Cost to make 4.1pp
per arrowhead. Vendor buys
for 2,619c. Magic, yield 5,
wt. 0.1.
Medium
Quality Block of Ore: 3 Medium Quality Large Bricks of Ore, Water (this recipe verified by
Eforty Ounce), on vendor in High Hold Keep, near bank.
Hooked Arrowheads: Trivial 21 File, large
brick of ore (1946c), water (vendor sells for about 5g?) Currently broken recipe. This recipe makes metal
rings.
Field Arrowheads: Metal bits, water,
file. Yield 20. Net cost of
make 8c/ arrowhead. Vendors
sell field arrowheads for 5c.
SHIELDS: verify costs to your
situation
Buckler: Water, Smithy Hammer, Buckler Mold (38c),
1 metal sheet. AC 5 wt.
3. Cost 1.5pp
Round Shield: Water + Smithy Hammer + Round Shield
Mold (38c)+ 2 metal sheets. AC 6, wt. 3.7 cost 3pp
Kite Shield: Water + Smithy Hammer + Kite Shield
Mold (38c) + 2 medium quality sheets of metal. AC 8, wt. 10 cost
41pp
Targ Shield: Water + Smithy Hammer + Targ Shield
Mold (38c)+ 1 folded sheet of metal cost 5pp
Tower Shield: Water + Smithy Hammer + Tower Shield
Mold (38c)+ 1 medium quality
folded sheet of metal. cost
21pp
Location of shield molds:
Medium molds are at: Felwithe -75, -390 Merchant
Tearlan Shield Molds Vendor, East Freeport 50, -180 Kif Shield Molds
Vendor, East Cabilis -515, 15 Smithy Zern Shield Molds
Vendor
Small molds are at: East Freeport 50, -180 Kif
Shield Molds Vendor
Large molds are at: East Freeport 50, -180 Kif
Shield Molds Vendor, Oggok 290, -200 Bubbgrib Large Plate Molds, Large
Shield Molds, Smithy Hammers
NOTES ON BUYING YOUR PERSONAL ARMOR BEYOND
BANDED
You will be upgrading armor on yourself all the
time, and when selling you need to know what else is out there. Also when
looking for armor, never buy from merchants but go to high level zone
where players are encumbered with loot and will sell much cheaper to you,
perhaps a fifth or tenth the cost that venders sell for. If you can, take
at least 20 plat with you for this purpose when you are looking for banded
and bronze, and that will get you 4 or 5 items sometimes. Full sets of
banded and bronze will run you 100pp or more. Bronze is next step up from
banded, but much heavier, and you will be close to your encumbered weight
with just your armor and empty backpacks. You will look great. AC is a bit
higher per item. The next step up is fine plate/steel armor, a full set
costs about 1000pp. The
ultimate armor for a Barbarian warrior is crafted. A full set (and not all
body locations are available) will cost more than 2000pp, has high ac, is
reasonably light, and has different and significant enhancements such as
hp, agility, etc for each item. There are many other types of special
armors, different ones for different classes and races. Look at web sites
for these. Also, to support tailors, you can advise players that can not
afford banded yet, that reinforced leather armor is lighter than banded,
has almost as much ac, and is about half the price of banded.
TRAVELING TO HIGHHOLD PASS AND FREEPORT. ADVICE FOR LOW LEVEL
PLAYERS
Hot key a loc command, /loc. Read the manual on this. Whenever
you are attacked do a loc, so you can find your corpse. If you are far from a zone, and
get in an unwinnable situation, don’t run, do a loc command and wait to
die. You can then find your
corpse. Get bound in High
Hold, and at destination sites.
If you do run, run only to major landmarks, and stay on paths. Finding your corpse is a major
problem sometimes. Learn to
use the /corpse command. Read
the manual. Pay a pp for a
SOW at start and middle of journey.
It is well worth it.
Keep money and light sources in bank in case you die. In fact, keep everything of value
in bank. Print out maps, go
to www.everquest.allakhazam.com for links to these.
Everfrost: stay high on walls, and avoid
all skeletons, and travel with sow to survive the vengeful skeletons.
Tunnel to Blackburrow: if on corpse retrieval, you will be blind. You can do this by using /loc over
and over (use hot key), and watch first number to make increasingly
negative. Best, is each time
you pass a wall light, turn around and walk backwards until it just about
disappears, then turn around and you will see the next
light.
Blackburrow: don’t fall in pit in
center. If night, you can’t
see. First time through wait
till day, or hug left wall.
Go past door to dungeon, next cave is to Qeynos hills, and has a
log across it on ground. If
you see the tree with entrance in it you went to far. The tree is a trap, and you fall
into the dungeon. If you are
low level and fall into dungeon, stay put, do a loc command so you can
have someone find and drag your corpse to the top. Give say command asking to be led
out if you are not killed right away by gnolls. Do not run aimlessly. You will just lose your
corpse. If you fall in water,
stick to one wall until you find the one area you can climb
out.
Qeynos Hills: when you get into open area from
tunnel immediately follow border to your left. Stay on left wall of zone until
you come to valley leading to Western Karana.
West Karana Stay on roads, use map. Bandits that seem to hang out on
the road around -3000, -9000. These bandits are easy to walk around if you
prefer to stick to the road, just don’t approach any Humans without
identifying when traveling.
Starting Sept 2000, there is bandit on southern route along water
on ridge, be aware. This used to be safest route to travel. Guards are corrupt and do not
protect against bandits.
Bandits tend to hang around farmhouses also, and can impersonate
farmers until you approach and they attack. If attacked by bears, lions,
Werewolves (at night and are rare) will all attack you on site. You can usually avoid them unless
traveling in dark, by walking around them. Watch out for trains when in
valley from Qeynos hills, this is likely where you will meet a werewolf.
Giants of various sorts are in the zone also. Other major hazards exist mostly
in camps (orcs and other badies) you can avoid if you stay on
road.
North Karana: Stay far away from those
flying Grifawns, Grifeenes, etc. They con green to my level 24 warrior in
crafted, and I still cannot solo them. If you travel during the day you
can see them and avoid them. They move slow but kill quickly once they
attack. The Grifawns etc are
slow flying creatures you can watch for and avoid. Guards and vendors do
not offer protection.
East Karana: giants, level 15 snakes, level
20 gorge hounds, and crag spiders, and the same Grifawns etc, that kill my
level 23 warrior. Travel with a sow and you can outrun them. Travel with a
map in front of you, and stick to roads so you don’t get lost. As of Sept 2000, there are bandits
in the towers on the long pass up to High Hold. In North Karana and East
Karana all the farmers and villages are friendly, unlike West Karana where
you need to be careful of bandits.
High Hold Pass and
Keep:
If you are below level 15, do not enter zone if
less than 15 players in the zone, you will die. Do a / command to see how
many are in zone (/ enter). Gnolls spawn right at the west end of the
zone, and level 20+ orcs at the east end of the zone. The entrance to High Hold Keep is
in the middle of High Hold Pass zone. Get a map of high hold pass from one
of the web sites. Do a web search for "Everquest" and hunt around. Best
single site is. Even with a
map, shout for someone to lead you there, I never failed to have someone
help me right away. It is a
VERY confusing zone. Usually
someone will bind you for free at High Hold Keep entrance. I offer payment, it is generally
refused.
Directions to Ore and Sharpening Stones in High
Hold Keep:
To find the ore vendor, zone into High Hold Keep,
go straight into main building, straight on into second hall through the
door on the left side of the wall straight ahead, and go into the next
room on right, then first door on left, then go down stairs to left. At
the bottom of stairs the bank is around the corner to right. The first
left down a short hall is the miner that sells ore and stones. Past that vendor and down stairs
are level 20 to 30 gnolls.
They train up past the vendor from time to time, go stand by a
guard and cross your fingers if that happens, or run to guards up on main
floor. Stash the ore and
stones in the bank, as you don't want the weight bogging you down when you
travel. Buy pieces of ore (73c). Small bricks (649c) or large bricks of
ore (1946c) buy only as specifically needed as these are heavy costly
items. Smiths under skill levels of 70 probably can't use anything but
small pieces of ore. The closest forge is outside the keep entrance in
High Hold Pass zone. It is
outside Greenbane’s, from the entrance to HH Keep, stay on left wall till
you come to a building, the forge is outside. Water is available only at
serpent supply near east end of zone, ask someone to guide you there and
back until you know the zone. It is a safe journey from the keep to both
buildings, and orcs should not jump you. You will run into them by the inn
on the lake (Tigers roar), and the unnamed inn west of it. Do not to forget to get BOUND
IN HH if you are staying there any length of time, before you
fight. Trains do show up at
the bank, and run right by the ore vendors, so you should get bound at
high hold keep gate as soon as you get there. I always find someone right away,
and they always refuse offered payment, the binders know how important it
is to get bound in HH because death comes so fast.
Kithacor: undead at level 40’s at night
stay out. During day travel
along north wall with sow, or follow the path with a map, or use sense or
locs to keep heading east.
Vendors at east end of zone, bixies and other mobs wander by and
attack even inside the huts.
Stock up on honeycombs from plentiful low level bixies at east
end. If you stop for these,
I’d hunt them within sight of the east zone. Nice honeycomb quest needs 6
of these at Doc’s cigars in Halas, gives Lore, no drop everburn candle,
better than a greater lightstone, but only can be held in secondary
hand. If you have no need for
this, honeycombs make a wonderful newbie gift in Halas, so they can get
the everburn candle. Players
in Rivervale pay a lot for these for local quest of theirs. (1pp
each).
West Commonlands: reasonably safe if you
just run straight though.
Giants are present.
Near lake is a Human NPC in silver armor that KOS. Stay away from him.
East Commonlands: reasonably safe if you
just run straight though.
Giants present. This is a level 5 to 12 zone.
Freeport: get maps, east, north, west are
separate zones. GET
BOUND
ORE COSTS AND
PROCUREMENT
Plan ahead, avoid multiple long trips. I went through at least 20 back
packs of ore to get to skill level 72. Turn heavy items into light items
quickly at forges near where you buy the ore.
East Karana/ King Xorba’s Gorge: The small village
in southwest corner of East Karanas at end of the south branch of the main
roads has small pieces of ore only as players sell loot from King Xorba’s
gorge, never more than 3 or 4 of a given type of ore. Potential good source for
specialty ores that are dropped by mobs as this is closest vendor for
players that fight muddites, they are HEAVY, and players want to get rid
of them.
East Cabilis ore vendor
Erudin outside of armory has small pieces of ore,
bricks and blocks, Vendor near banker in High Hold Keep has
same.
Freeport has all basic smithing supplies, but even
in Freeport the needed supplies are scattered throughout the 3 zones of
the city. North Freeport -10, 470 Kyrin Steelbone Ore
Vendor
Neriak 40, -800 Glazn D'Unnar Ore
Vendor
Rathe Mountains. Female Troll vendor at Ogre/Troll
camp
Steamfont Godbin Strumharp windmill at 50, -610
ore and sharpening stones
BASIC AND
SPECIALTY ORES
More details are
under individual races at end of this document in some cases, though I’ve
attempted to make this the master list, from which race specific recipes
and locations are drawn.
Double check under race specific armor for your race, or race you
are interested in, if in doubt.
Sharpening stones at 4c, wt. 0.1
ORES
Small pieces ore 66-73c (to a high charisma
erudite in Erudin 52c) wt. 0.5,
Medium quality ore: components to make are in
middle windmill at Steamfront 45, -615 Godbin Strumharp Med Qual Ore and
Dye Materials Vendor, Middle Windmill,. Highkeep, East Freeport (? armor
by Iksar, check second floor.)
It is easy to miss vendors in back and upper rooms. Sinuuyanea Nocturne reports for
dark races: Rathe Mountains; as you enter the mountains from the Feerrott,
keep straight until you see the scarabs, then take a left at the fork
instead of a right. You'll see 2 Trolls and an Ogre. The female Troll
sells MQ ore, lacquer, acid, and all that good stuff.
High quality ore: reported to be dropped in
permafrost, HH keep Sol A and Sol B also all drop High Quality ore, and
they are showing up at vendors in High Hold keep, and Runnyeye, so I
suspect they are dropped there.
Used to make vale sewing kit, halfling smith only item made in vale
forge. Needed also for ornate
armor, see section on ornate armor for specific ores
needed.
High Quality small pieces of ore: (this is of
interest to halfling smiths only in making vale sewing kits that halfling
tailors alone can use. 1) small pieces of HQ ore DO drop. Location:
Runnyeye, off the elite goblin guards and the dazed varieties. Less than 10%, in 2 hours in there
and only got 4 ores. 2) Take the ores to the forge in front of druid’s
guild and combine into the metal bits. (Not sure on trivial level.
probably like regulars... about 30, 35) 3) From there, go to the Vale
Forge (located by the inn, and the Wood Elf Bard). Put the HQ metal bits,
water, thimble mold, and needle mold into the forge, and hit combine. With
a skill of 145, i failed a couple of times. 4) You'll get the vale sewing kit,
but upon closer inspection you'll find out it's a small one, too small to
make any of the new Vail tailored armor! This is a bug that hopefully will
be fixed. Nhoun
Karanasbane
BRICKS
Small brick ore 649-658c (to a high charisma
erudite in Erudin 525) wt.. 15, 525c, North Freeport -10, 470 Kyrin
Steelbone Ore Vendor, East Cabilis ore vendor.
Large brick ore 1946-1975c, sells back for 1162 so
don’t buy it unless you need it. (to a high charisma erudite in Erudin
1575) wt. 25.4 OR 3 small bricks of ore, water (cost to make 1948c)
(vender sells for 1946) North Freeport -10, 470 Kyrin Steelbone Ore
Vendor, East Cabilis ore vendor.
Medium quality ores in general: MQ ore is sold in Rathe Mountains
(headed from Feerrott, at the bug shrine, take the left fork, and you'll
see 2 Trolls and an ogre there. One of the Trolls, the female I believe,
sells MQ ore, dying equipment, books, and all that stuff) Sinuuyanea
Nocturne, Heretic. Dash and
Strebor verify Godbin Strumharp as a MQ Ore vendor. Go SF Mountains and buy, forge I
use.
Medium quality small brick ore: on vendor in High
Hold keep near bank
Medium quality large brick of ore: on vendor in
High Hold keep near bank. 7pp
Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor,
Middle Windmill
Medium quality Small and large bricks ore
reportedly at: Kaladim, South Ro, Lavastorm at Gypsies, Rathe mountain at
gypsies, East Freeport at Imported Goods, Qeynos, Paineel at merchant at
entrance to Hole.
High quality
small brick ore: Vendor buys for 2818c. Vendor sells for 11,497-15,933c,
non-stackable, wt. 7.0, HH keep, Miner Harton, Also DE vendor near Neriak
Forge. Its icon is silver in
color. When sold to other
vendors by players vendor sells for17pp. Dropped by Permafrost goblins
near King room, Nintalten writes: Goblins in Solusek A also drop the
small/large bricks of high quality ore. They drop fairly frequently. After
spending about 1-2 hrs in Permafrost he had about 5 pieces of small ore
and 2-3 pieces of the large. You can camp the rare spawns while doing it
and get some half decent equipment. Used by Humans only in Freeport forge,
for specialty armors and shields.
Enchanted High Quality small brink ore: high level
(49) enchant spell, spell in Freeport somewhere. Requires 2 Jacinth, dropped in
plains.
High quality large brick ore combine regular
forge: 3 high quality small brick, water. (icon silver in color), trivial
175-178). wt. 14, permafrost goblins near King room. Also DE vendor near
Neriak Forge. Halas, magic shop 41pp (may not be regular stock item)
Enchantable with enchant steel.
Use to make High Quality rings used by all smiths to make ornate
chain armor. Trivial >175
Vendor buys for 9pp. 2/3
successes at skill level 178.
BLOCKS
Block of ore: 3 large bricks of ore, water (cost
to make 5pp) trivial below 157, wt. 25
Large block of ore 5830c
Medium Quality Block of Ore: 3 Medium Quality
Large Bricks of Ore, Water
(this recipe verified by Eforty Ounce), on vendor in High Hold
Keep, near bank. Cost to make 21pp.
One player reports persistent 10% failure rate at 175 smith
skill.
Broken block of ore: Herb Jar, South Qeynos,
1806c
High Quality small blocks ore: use to make high
quality sheet of metal.
SHEETS, FOLDED SHEETS
Sheet metal: 2 small bricks of ore, water
(venders sell for 1295c) (cost to make 1313c) (venders buy back at
774c),
Qeynos Hills: at cottage on main east south
path.
East Cabilis: 230, -290 Klok Naloz
Sectional Molds Vendor,
East Freeport: 70, -205 Issilyn Ristan Chain Sectional Vendor, 1.1pp,
Ikthar’s
South Qeynos: smith shop on
1st floor near Bard guild, northwest corner of
zone.
Folded sheet of metal: block of ore, water,
smithy hammer, cost to make 5pp
Vendor bought Medium quality sheet metal:
on vendor in High Hold Keep near bank, Steamfont 45, -615 Godbin Strumharp
Med Qual Ore and Dye Materials Vendor, Middle Windmill,
4.5pp
Forged Medium Quality Folded Sheet Metal:
Medium Quality Block of Ore + water + Smithy Hammer. Cost to make
21pp. Trivial is below
127. At skill level 178 about
1 failure in 10, on over 80 combines so far.
High quality folded sheet metal: combine in
regular forge: high quality block of ore, water, smithy hammer. Cost to
make 10pp. Confirmed by Gzar
Zigdog. Used in Seafarer armor and field plate armor by Human smiths only
in Freeport.
Enchanted sheet of metal: make in cultural
forge. 2 HQ enchanted small
bricks ore, water.
High quality sheet of metal: combine in reg
forge: 2 high quality small blocks, water.
RINGS, CHAIN
JOINING
Rings:
regular forge: large brick of ore, file, water, trivial <175, this is
for Human smith only, use to make chain joining a component for field
plate armor, other uses also..
Medium quality rings: Combine in Northman
forge (my notes conflict, I’d try the specialty forge first, if wrong
forge message, use regular forge: medium quality large brick ore, file,
water. Trivial is below
175. Used for Imbued Northman
Armor wt. 4.0, vendor sell 6.1pp, not stackable, icon looks like a metal
bit. This is also for Human made, seafarer armor. Khallin’s notes really confuse
things, because as far as I can remember I’ve been using MQ large bricks,
but at this point I’d go with Khallim.
Khallin writes: Medium Quality Rings.
Metal Ring recipe is a Large Brick of Ore, File, and Water (book is
wrong, says small). I had been trying to use MQ bricks, would not work.
However, using the exact same recipe in the NORTHMAN forge, results in
Medium Quality Rings. Yes, using normal Large Bricks of Ore. From there,
it was simply trial and error to determine how many rings are needed,
rest of recipe is per the instructions found at the village in
WK.
High quality rings: Use regular forge: high
quality large brick, water, file.
(Verified by Kepler and myself). Trivial 175-178. Vendors have been seen to sell
rings for 10pp (player sold to them). Cost to make is 9pp. At skill level 178 2/3
successes.
Chain Joining: Regular forge:
metal ring, file, smithing hammer, water. Combine in regular forge.
Component for field plate.
SMITH ABLE ITEMS
Bits of metal: 2 small pieces of ore, water
(cost to make 176c)
High quality bits: Halfling only, combine
in vale forge: 2 pieces of HQ ore and a flask of water.
HQ pieces of ore
drop from Elite Goblin Guards in Runnyeye.
Studs: 3 bits, file, water (venders buy
studs for 193c) (cost to make 750c)
Steel boning: small brick of ore, file,
water: need level 40 to start (venders sell for 649c, buy for 386c) (cost
to make about 750c)
ENCHANTING STEEL
Alderon Brell server writes: Enchanters can cast
enchant steel. A High quality
brick of ore makes an enchanted brick of HQ ore. Each spell costs a
jacinth. The spell to enchant
steel is sold in Freeport, and Qeynos by fellow guild member report for
65pp. I was unable to find it
in enchanter guild (hall of arcane sciences) in West Freeport, either
inside or outside the building.
Jacinth is dropped by 50+ level NPC's in the plane of
Hate/Fear.
SPECIAL ALLOYS/METALS
Mithril bits: Get 2 small pieces of Mithril
and combine with morning dew in Fier'Dal Forge. Trivial reported same as metal
bits.
Mithril bits: What doesn’t work: tried is
Koada’Dal forge
2 pieces mithril + water
2 pieces mithril + morning dew
2 pieces mithril + moonlight temper
2 pieces mithril + water + elven
hammer
2 pieces mithril + morning dew + elven
hammer
2 pieces mithril + moonlight temper + elven
hammer
Gives try another forge message.
Suggestion that Kelethin Fier’dal forge must be
used has been made.
Small piece of Mithril: Shop of all Holds,
Felwithe (Tanalin Silverkale at 100, -400), 625c
Small brick of Mithril: Shop of all Holds,
Felwithe (Tanalin Silverkale at 100, -400), 6.5pp
Large brick
of Mithril: Shop of all Holds, Felwithe (Tanalin Silverkale at 100,
-400) 20pp
Block of Mithril: Shop of all Holds,
Felwithe (Tanalin Silverkale at 100, -400) 59pp
Mithril sheet: can be made magical,
13pp
Mithril studs: Fier’dal forge? (Wood Elf?)
Used in Wood Elf tailored armor
Mithril boning: Fier’dal forge? (Wood Elf?)
Used in Wood Elf tailored armor
Berrillium: bought in
Kaladim
Bricks of Brellium:
Enchanting Brellium: apparently a spell
available to enchant large bricks, requires a Jacinth.
Block of Brellium = 3 Large Bricks of
Brellium + Dwarven Ale
Folded Titanium Sheet = Block of Titanium +
Flask of Blood Water + Forging Hammer
Titanium Scales = File + Large Brick of
Titanium + Flask of Blood Water
Block of adamantite:
Folded sheet of adamantite: is block of
adamantite, Neriak nectar and teir'dal smithy hammer. OR? Block of
adamantite, ogre swill, and smithy hammer, cost to make
57pp.
Block of permafrost: (seen on vendor in
magic shop in Halas, likely not regular stock item), wt. 15,
250pp
Velium ore: dropped in
Vellius.
Large Brick Vellium: vendors sell for 42pp,
wt 14.0
BANDED ARMOR
You can make money on this, and is probably your
primary motivation to learn smithing. If you are short on cash and longer
on time it takes to sell you might want to interrupt the skilling up
scheme to make armor.
On sizing of banded armor and location of
molds:
When molds don’t specify a size the armor comes
out medium. Medium is lighter than Large, and can be worn by Barbarians. I
never buy the large molds at the Halas ramp for that reason, I travel to
Qeynos Hills. It is only place that has the sheets of metal that you need
anyway.
LARGE Barbarians, Ogres, Trolls
Everfrost at two-tent area inside cave to
Halas
Feerrott Ogre merchant, Murga (1140, -130)
needle and thimble molds, Muga (970, 1240) lantern
mold.
MEDIUM (molds are not labeled as to size)
Barbarians, Elves, Erudites, half elves, Humans:
Freeport: at Armor by Ikthar,: Sheets of
metal, banded armor molds. This is near west zone from West Freeport.
Kelethin: Top of Priest of Discord Lift on left
of trunk, Merchant Linolyen: metal sheets, all armor molds. Medium sized
molds. Forge: Newbie lift, go to ramp straight ahead and to right to a
higher platform, go up ramp to forge beside tree trunk. (-250, 60)
Merchant Gaeadin (-110, -130) vender Gaeadin: needle and thimble molds
Merchant Niuolian (-100,-560) Merchant Uayhlain, near Packwearers Goods
(-25, 110) cooking molds, skewer molds, boots, sheet metal. Merchant
Linolyen (100, 340) medium armor molds, lantern mold, books, sheet
metal.
Qeynos Hills: at cottage on path, Marton Sayer
Sheet metal 1426, Helm molds 785, Mask molds 393, Belt section mold 785,
Sleeve mold 524, Mail section mold 1571, Mantel mold 1165, Cloak mold
1571, Boot mold 2094, Gorget mold 39, Bracer mold 393, Leg mold 1309
plus other items
SMALL Dwarves, Elves, Gnomes,
Halflings:
Kaladim: 350, -200 Tortuk Everhot Small Plate
Molds Vendor, Shaman. Plate Belt Mold 7.9pp, Shaman. Plate Boot Mold
13.575pp. Shaman. Plate Bracer Mold 6.787pp, Shaman. Plate Breastplate
Mold 22.624pp, Shaman. Field Splint Cloak Mold 11.312pp, Shaman. Plate
Gauntlets Mold 3.394pp, Shaman. Plate Gorget Mold 0.792pp, Shaman. Plate
Greaves Molds 20.362pp, Shaman. Plate Helm Mold 11.312pp, Shaman. Plate
Pauldron Mold 22.624pp, Shaman. Plate Vambrace Mold 11.312pp, Shaman.
Plate Visor Mold 5.656pp
Ak’Anon: outside of city,
Misty Thicket: first cottage on left as you zone
in from Rivervale. Large
races cannot enter the hut, but if you position yourself carefully
(stooping) you can purchase them through hut
window.
SELLING PRICES
Follow the guide below. The lower you charge the
faster they will sell, but I think that is a disservice to yourself as you
spent so much money to get to that level. If someone wants something above
your skill, tell them you may fail 5 or 6 times at 6 pp per attempt and
still not have anything to give to them. I just flat out refuse to make
stuff beyond my skill level.
I’ve sold over 300 pieces of armor at these prices and never have
trouble selling. When players don’t have the money, they come back
later. Watch your costs when
discounting, and you will be able to balance generosity with economic
realities, and everyone will feel good. If you are more hard nosed your
profits will be higher, but you won’t have as much fun.
Comparison of tailored armors and banded (AC
and pricing): Below are suggested selling prices and comparisons
for complete sets of tailored and banded armor. Cost to make is with no
failures. For tailored armor,
I list a range for selling price, lower range is if all components hunted
and the tailor puts little value on time hunting, and little value on the
time and money spent to get to master level of tailoring. Selling at cost is a very illusive
concept as there is much more than just the cost of components
involved. The upper range
listed I consider my usual and fair prices. If people think it is too high, I
wish them well, and tell them if they find the item for less they have
found a bargain, and should snap it up. An exhaustive list of all armors
is far beyond the scope of this work.
Patchwork: 36? AC, sell for 13-26gold, (13
ruined pelts, 13 patterns, 10g is cost to make) all players
Raw silk: 37 AC, sell for 20-30pp,
0.8pp/ac, (15silks (0-1pp per silk), 13 patterns (65c) 1-16pp is your cost
to make) magic users
Studded: about 52 AC, sell for30-50pp, 0.6
to 1pp/ac, (13 med quality pelts (0-1pp per pelt), 37 studs (10pp) cost to
make) non-magic
Cured silk: 50 ac, sell for 60-94pp, 2pp/ac
(19 silks (0-1pp/silk, 25 heady kiolas (250c), 13 patterns, 7-26pp cost to
make) monk only, ultra lightweight
Reinforced armor: 66 ac, sell for 50-80pp
1.2 pp/ac (13 high quality pelts(0-1pp/pelt), 24 steel bonings
(1pp/boning), 13 patterns, 25-38pp
cost to make) non magic users
Banded Armor: 85 AC, sell for 90-100pp,
1.1pp per ac (costs 45.2pp to make) (SMITH MADE) warrior
types
Higher classes: of armor with magic
enhancements sell for 5-40 times the AC for items I’ve seen for sale, and
are not that much better than banded in armor class. Do not buy these from
vendors, much better is to go to market places in freeport etc, and watch
the auctioning of armor with ability enhancements. It is quite variable
per body part the armor goes into, but in general the AC increases from
Iron, Chain, Ringmail, Banded, Bronze, Plate, Steel. Crafted (Warrior
only) is the best with high AC and reasonable weight. There is a big
weight jump from Banded to Bronze with only 1 point in AC rise generally,
so if you are concerned about weight you might want to stay with Banded.
Pay attention to this when upgrading, as in mostly bronze armor and
carrying a bunch of back packs, you are only 30 pounds or less from being
encumbered. Crafted is
lightweight in comparison to banded, and a full set will cost 2 to
3000pp. Crafted is about 2AC
per item better than bronze. Other class specific armors I think are
similar (eg Totemic for shaman, Lambert for Bards, Mithril for a variety
of users.
MAKING BANDED ARMOR
Recipe: One mold, 1-3 sheets metal
as per below, and 1 water.
The following success rate table you will find
will save you much much money in enabling you to make decisions about when
to start making specific items of banded. Unless you have lots of cash,
failures making banded can add up to 100 plat very easily, and is entirely
avoidable knowing this data. This is a Barbarian of 57 intelligence. Everyone else except Trolls and
Ogres will have better success.
Success rates with less than 10 combines are
very very misleading. These numbers are from personal experience,
unless otherwise indicated.
Buffing up strength to maximum is only known way to increase
success rate, other than increasing your skill level.
Success rates at skill level 102:
Gorgets and Bracers 90%
Boots 30%
Everything else, forget
it.
Success rates at skill level 115-119
Gorgets and Bracers near 100%
Helm 5/6=90%
Belts 5/5=100%
Mask 5/7=70%
Boots 6/12=50%
Sleeves 8/15=50%
Mantels 1/5=20%.
Everything else (legs, cloaks, tunics, gloves)
forget it.
Success Rates at skill level 125.
Boots 5/5=100%
Bracers 4/5=80% (Danni’s
experience)
Mantels 4/4=100%
Helms 4/5=90% (Danni’s
experience)
Mask 3/4=75%
Tunics (chest) 6/9=66%
Sleeves 3/5=60% (Danni’s
experience)
Leggings 2/8=20% (my experience) 4/5=80%
(Danni’s experience)
Cloaks (back) 0/4=0%
I suggest avoiding cloaks, leggings, gauntlets
at this level.
Success Rates at skill level 129
Tunics 4/5 80%
Cloaks 3/5 60% (at skill level 130 had 0/5) (at
skill level 131 Cloaks 2/3 66%)
Leggings 1/6 17% (at skill level 131
3.4=75%
I suggest avoiding leggings, gauntlets, perhaps
cloaks
Success rates at skill level 136 You can
reliably make everthing at tolerable failure rates.
Cloaks 5/6 83%
Leggings 5/6 83%
Success rates at skill level 141:
All items have sporadic failure, sometimes as
many as 4 failures in a row, but highly
unusual.
Skill level 145: Still 10% failures with cloaks,
mantels, legs but everthing else failures are less than 5%.
Skill level 160: Still about 10% failure with
legs, mantels, and getting several failures in a row on gauntlets on
occasion.
Skill level 175: still fails 10% with
cloaks.
STATS, COSTS, SELLING PRICES, TRIVIAL LEVELS ON
BANDED ARMOR
Trivial levels changed Sept 2000, the trivial
levels here above 145 are personally verified. I suspect the lower levels are now
a bit higher. Prices do
reflect failure rates, on difficult items, such as legs players are
willing to pay more than listed prices below. These prices are based on a
Barbarian smith skill in 150’s.
I sold many legs at 15pp to grateful players, if you decide to make
these items earlier, or push the upper limits of pricing. Costs are with charisma of 65,
will be lower as much as 25% with charisma 105 player buying
supplies.
1 sheet of metal items
Gorget (neck) Sell for 5pp ac 5 med wt. 2.0, lg.
wt. 2.5, (skill level 65-105) cost 1500c to make. Venders buy for
880
Bracer (wrist) Sell for 6pp ac 6 med wt. 2.0,
lg. wt. 2.5, (skill level 65-105) cost 2600c to make. Venders pay 1085c
for them.
Boots (feet), sell for 8pp ac 6 med wt.. 5, lg.
wt. 6.3 (skill level 90-135) cost 4.2 plat to make, sell for 5-6 plat.
Venders buy for 2160
2 sheet of metal items
Mask (face), sell for 5pp ac 4 lg. wt. 1.3, med
wt. 1.0, (skill level 105 - 135) cost 3.3 plat to make, venders buy for
1920
Sleeve (arms), sell for 7 pp ac 7 lg. wt. 4.4,
med wt. 3.5, (skill level 105 - 135) cost 3.2 plat to make. Venders buy
for 2080
Helm (head) sell for 8 pp ac 8 lg. wt. 5.6, med
wt. 4.5, small wt.. 3.4 (skill level 110 - 135) 3.4 plat to make.
Venders buy for 2160
Belt, sell for 7 pp ac 6 lg. wt. 3.8, med wt.
2.5, (skill level 115 - 135), cost to make3.7 plat, vender buy for
1985
Mantel (shoulders) sell for 8 pp ac 6 lg. wt.
4.4, med wt. 3.5 (skill level 124 – 168) cost 4 plat to make. Vender buy
for 2470 (charisma 105 cost to make is 3034, vendor buy is
3048)
Gauntlets (hands) sell for 7 pp ac 7, lg. wt.
3.0, med wt. 4.0 (skill level 126 - 168) (charisma 65 cost 3.2 plat to
make, Vender buy for 1631) (charisma 105 cost to make 2415, vendor buy
for 2190)
Cloak (back) Sell for 10 pp ac 7, lg. wt. 6.0,
med wt. 4.0, small wt. 3.0 (skill level 131-175) (charisma 65 cost 4.5
plat to make Vender buy for 1566) (charisma 105 cost to make 3360,
vendor buy for 3429)
3 sheet of metal items
Tunic (mail sectional mold) (chest) sell for 15
pp, ac 15 lg. wt. 9.4, med wt. 7.5 (skill level 125 – 135 old, post
update trivial less than 157) (Charisma 65 cost 6 plat to make. Vender
buy for 3120)
Leggings sell for 10pp ac 8 lg. wt. 6.9, med wt.
5.5, (skill level 131 – 168) (legs) cost 5.6 plat to make. Vender buy
for 3242. (Charisma 105 cost to make is 4200, vendor buy for
4000)
ORNATE CHAIN
dbynum1@juno.com (Da Bynum) Praxiiz Spectreon
Knight of Truth Bristlebane Homeworld;
Reports this link on which ornate chain is
discussed at length http://pub13.ezboard.com/feqtraderscornerfrm14
Thanks to: Ancaglon Crushmaster, and Strebor
M.
Thanks to Kepler of Mithaneal Marr for helping me
with recipe for hq rings.
Races: Human, Barbarian, Erudite, Elf, HIGH ELF,
DARK ELF, HIGH ELF, IKSAR
Classes: Cleric, Paladin, Ranger, Shadowknight,
Bard, Rogue, Shaman
Rational to make: very limited rational, make on
demand only.
Ornate armor does have a spot to upgrade banded
for those that can’t afford fine plate, price is midway to fine plate,
armor class is 1 better, and weight is less. Certain classes might be attracted
to it do to limits on what they can wear. Plate wearers (Warriors etc)
will not find it attractive, the non-plate wearers will, (Rangers, rogues,
and shamans.) Make only on
demand, only if lots of hq ore piling up in your bank. If you are in permafrost or other
zones that drop HQ ore a lot or have friend that hunt permafrost and give
you the ore this will make it more attractive.
Reasons not to make, very limited market. HQ ore hard to work with all
combines are trivial >175, with significant failure rates making large
bricks and rings even at 178 skill.
The ore is costly from vendors, drives the price out of range that
limited market will bear, though available from players reasonably
fighting in zones that it drops in.
I used up 9 small HQ bricks to get two rings to make one attempt at
a mantel, obviously, an entire set is going to consume vast quantities of
small HQ bricks.
Components needed:
High quality rings: combine in regular
forge: high quality large brick, water, file. (recipe verified by Kepler
and myself) Cost to make 9p (this is cost of bricks if sold to vendor),
vendors sell for 10pp when player sells to them. Trivial is 175-178, one report
82. I had 2 successes out of
3 attempts at skill 178. At
skill level 175 Kepler had similar experience. These are not enough attempts to
draw a conclusion on success rates.
Wt. 4.0. Vendors have been seen to sell rings for 10pp (player sold
to them).
Large Brick high quality ore: 3
small bricks High Quality, water (verified by myself). Trivial 175-178. Vendor buys large
brick high quality ore for 9pp, small brick high quality ore for 3
pp.
Chainmail patterns: available in
most large cities, it seems to be on vendors that are near forges. Watch sizes. Medium is unlabeled. Per my memory, large is labeled,
as I presume small is.
North Qeynos: In Qeynos outside the
front of Iron Forge Estates, in Halas upstairs in McDaniels. Assuming these are same as used
for Northman Chainmail, watch sizes, Qeynos is medium.
Med in: Felwithe, Freeport, Neriak,
Qeynos
Small in: Kelethin, probably
Rivervale.
Large in:
Halas
Vendor Coif 5002c, Veil 1876c, Neck 625c, Tunic
10,003c, Mantle 8153c, cloak 5002c, skirt 2510c, sleeve 5002c, bracelet
2501c, glove 8753c, Pant 8753c, boot 8753c
Silver Bars: available from vendors that
sell jewelry for 5g. In Qeynos at Gembox, Iron Forge Estates. Using enchanted silver Bar gives
does not combine message.
PRICING
The only
difficulty in working with ornate armor is getting the ore. Assuming you accumulate the ore,
and make this, reasonable selling prices would then be, figuring 2 times
cost to make:
1 ring items: 20-25pp
2 ring items: 32-54pp depending on
item
3 ring items: 64-74pp depending on
item.
Compare to fine
plate that adds a few more AC per item 45-90pp, 100-150pp, and 200-250pp
respectively.
Compare to banded that is much cheaper at: 5-6pp,
6-10pp, 10-15pp respectively, and is one less AC.
ORNATE CHAIN RECIPES
Combine in regular forge: Chain pattern (2-10pp),
smithy hammer, silver Barbarian (5g), water flask (13c), 1-3 high quality
rings (9pp each). Class:
Warrior Cleric Paladin Ranger Shadowknight Bard Rogue Shaman. Race: Human Barbarian Erudite Elf
HIGH ELF Dark Elf HIGH ELF IKSAR
1 ring items:
Ornate chain mask/veil: 1 HQ ring, Chain pattern
(2pp), smithy hammer, silver Barbarian (5g), water flask (13c). AC 5,
weight 0.5, trivial 152-175. Banded AC is 4. FP is 7, cost to make
11pp
Ornate chain neck guard: 1 HQ ring, Chain
pattern (0.625pp), smithy hammer, silver Bar (5g), water flask (13c). AC
6, 1.5 weight, trivial <175. Banded AC is 5. FP is 8, cost to make
10pp.
Ornate Chain
bracelet: 1 HQ ring, Chain pattern (2.5pp), smithy hammer, silver Bar
(5g), water flask (13c), AC 7, 1.5 weight, trivial 156, bracer of
Erollise better? Banded AC
is 6. FP is 9, cost to make 11pp
2 ring
items:
Ornate chain
cap/coif: 2 HQ rings? Chain pattern (5pp), smithy hammer, silver Bar
(5g), water flask (13c), AC 9, small wt. 2.9 or 4.0, trivial <175,
Banded AC is 8. FP is 12, cost to make 25pp.
Ornate chain
mantel: 2 HQ rings, Chain pattern (8.2pp), smithy hammer, silver
Bar (5g), water flask
(13c), AC 7, weight 3.0, trivial >178. Banded AC is 6, FP is 10, cost
to make 16.2pp.
Verified.
Ornate chain
sleeves: 2 HQ rings, Chain pattern (5pp), smithy hammer, silver Bar (5g), water flask (13c), AC 8,
small wt. 2.1, wt. 3.5,
trivial <175.
Banded AC is 7. FP
is 10, cost to make 23pp. Cost to make 23pp.
Ornate chain
gloves: 2 HQ rings, Chain pattern (9pp), smithy hammer, silver Bar (5g),
water flask (13c), AC 8, weight 3.5, trivial >175. Banded AC is
7. FP is 11, cost to make
27pp
Ornate chain
belt/skirt: 2 HQ rings, Chain pattern (2.6pp), smithy hammer, silver Bar
(5g), water flask (13c). AC
7? Weight 2.0, trivial <175.
Banded AC is 6. FP is 9.
Cost to make 21pp
Ornate Chain Boots: 2 HQ rings, Chain pattern
(9pp), smithy hammer, silver Bar (5g), water flask (13c) AC 7, 4.5
weight, lg. wt. 5.8 trivial at >176, <192. Banded AC is 6. FP is
10. Cost to make 27pp.
Verified.
3 ring items:
Ornate chain Leggings: 3 HQ rings, Chain pattern
(9pp), smithy hammer, silver Bar
(5g), water flask (13c) AC 9, med weight 5.0, small wt. 3.6,
trivial at 192. Banded AC is 8.
FP is 12, cost to make 36pp.
Ornate Chain Tunic/mail: 3 HQ rings, Chain
pattern (10pp), smithy hammer, silver Bar (5g), water flask (13c) AC 17,
weight 7.0, small wt. 5.1,
trivial > 192 Banded AC is 15. FP is 19, cost to make
37pp.
Ornate Chain Cloak: 3 HQ rings, Chain pattern
(5pp), smithy hammer, silver Bar (5g), water flask (13c) AC 8, weight
3.5, trivial >175. Banded AC is 7. FP is 10, cost to make
32pp
FINE PLATE ARMOR/FINE STEEL
ARMOR
(Vendor sold smithing book calls it fine
steel) Use regular forge, not
race specific, can be tinted with a vial of dye made by shaman and
rogues. Dying is optional,
and is done by a smith in regular forge by combining finished armor with a
series of components that include vial of dye. Dying adds no stats, just changes
appearance, main cost is that of resin that is used to make a vial dye, 1
resin making a very dark, dull color, 2 resins a good strong color, and 3
resins a very bright version of the color. The resin is most expensive part
of dying, costs about 6pp each.
Other components are cheap.
There is a lot of traveling involved in making fine plate. Customers are: Barbarians,
Humans, Erudites, Elves, High Elves, Dark Elves, Half Elves of following
classes: warrior, cleric, Paladin, shadowknight, and Bard. Fine plate is surprisingly popular
and sells for 80 to 250pp or more depending on the item, and if you make
only items your have the skill for, is lucrative fast way to make
money. Molds come in small,
medium (unlabeled as to size), and large.
CONTENTS OF THIS SECTION
Selling notes (this knowledge governs what you
make)
Tools needed, sources, recipes
Components needed, sources, recipes
Dying armor, very specific guide, procuring
components
Recipes for fine plate/steel armor,
stats
Brief notes on enchanting fine plate/steel armor
(no reports of it being done, but looks possible)
SELLING FINE PLATE
Total ac for fine plate is about 127, compared to
banded at total ac of 91.
Costs to make are 10 times that of banded. Player demand is higher than I can
satisfy making fine plate as fast as I can, selling it at following rates:
(lower limit is my minimum to those I want to discount to (critical to
know your lower price limit, affected by cost to make, and failure rates,
so you don’t bankrupt yourself), and upper number is what I sell to
regular players. Your lower
limit you can drop as your skill rises if you desire.. Player demand for dyed armor by
players exists, and they are willing to pay a premium even though there
are no enhancements. Cost to
dye is major hassle to you and an alchemist in time making dye, and
getting components, and 6pp per resin used, with other components being
cheap. One smith reports: he
charges about 1kpp for a plain set, blue 1250pp. Red is 1500pp, black,
green and gold can go up to 2kpp, light green 3kpp. Obviously his server has
high-level players awash in money that value looks over other
considerations. He cannot
make it fast enough to keep up with the demand and suspects he can sell
for even more. Basic dye
color components are hard to come by generally, though permafrost crystals
seem to be fairly plentiful from ice goblins in start of permafrost zone
for those that like blue.
My selling prices: (and trivial levels to
make, reported not verified, there is reason to wonder if the high numbers
I list here are correct.)
Bracers AC 9, 60-90pp, trivial
181
Collars AC 8, 45-80pp, trivial
181
Visor AC 7, 55-70pp, trivial 192-203 (others
report 182)
Boots AC 10, 110-120pp, trivial
192-203
Gauntlets AC 11, 100-110pp, trivial
>203
Girdles AC 9, 100-120pp, trivial
>203
Helm AC12, 110-150pp, trivial 188
Pauldron AC 10, 120-120pp, trivial
>203
Vambrace AC 10, 105-120pp, trivial
>203
Breastplate AC 19, 200-250pp, trivial
>203
Cloak AC 10, 200-225pp, trivial
>203
Greaves AC 12, 200-225pp, trivial
>203
Success rate notes as reported by
others: Knowing
anticipated success rates, and your success rate determines your minimum
selling price, which if greater than market, will bankrupt you. I have made at least 3 attempts at
every item. The
breastplate, cloak, and greaves I all succeed at 1 out of 3 times. During this time I skilled up from
175 to 178, and made at least 40 combines on all items. The single sheet items I’ve
succeeded about 5/6 times, and the other items about 2/3 successes. The numbers are really too small
to draw conclusions, but makes me wonder if the two sheet items are not as
high a trivial as reported above.
I am certainly going to avoid smithing 3 sheet items until skill
level 185 based on this limited data, and experiences with making banded
armor.
Success rates
reported by others: Danbu
Windwolf, Level 40 Druid, Cazic-Thule Server reports, smith skill level
165: Fine Steel Bracers 4
successes on 4 attempts. He
succeeded on helm and bracer one more attempt at each, then failed one
attempt each Vambrace, boots, gauntlets. Overall 6 successes on 9
attempts.
Dalurs reports: Smithing skill 175, Strength 126
Wisdom 203 - Dwarven cleric, Started with 36 medium quality folded
sheets. Successfully made
with one failure: 1 FS helm 1 FS visor 1 FS boot 1 FS greaves 1 FS girdle
1 FS BP 1 FS Collar 1 FS Vambrace 1 FS gauntlet failed 1 attempt at making
FS cloak. Skill went to
177.
TOOLS NEEDED TO MAKE FINE PLATE:
Skinning knife: use with tailor skill to
lower grade of pelt one notch.
Small brick of ore, Hilt Mold, Dagger blade mold, water, Trivial is 37. Molds available at following
locations, and hilt molds sold at different vendors then the dagger
blade:
North Qeynos at Iron Forge Estates, man
in corner
East Freeport 150, -370 Jillian Dayson
General Mold vendor, Ikthar’s.
East Cabilis -425, -210 Smithy Vyx Weapon
Part Molds Vendor
East Freeport Vellous and Bardoy’s
Imported Goods in from Villian,
Western Karana about –13,000 north side
of main east west road (by main east west road towards east end of zone,
at -2000, -13000
Faydwer, Kelethin seagull reports: Molds are in
shop.
Kaladim seagull reports: same shop as
small banded molds, nearest to Kaladim entrance on the Butcherblock
side.
Akanon seagull reports: Pretty sure they
are going to be in one of the outside huts.
Smithy hammer: They are not consumed unless
you combine wrong ingredients.
Cabilis Warrior guild
East Freeport (15pp) at Ikthars
High Hold Keep near bank,
North Freeport -10, 470 at Groflah’s
Kyrin Steelbone Ore Vendor.
Erudin: outside armory, my charisma 113
enchanter was charged 10pp, my charisma 66 Barbarian was charged
18pp.
Rathe Mountains (headed from Feerrott, at
the bug shrine, take the left fork, and you'll see 2 Trolls and an ogre
there. One of the Trolls,
the female I believe, sells MQ ore, dying equipment, books, and all that
stuff) Sinuuyanea Nocturne, Heretic
SF Mountains: One player reports
Godbin Strumharp he ports to SF Mountains and buys. Dash says that he
can verify the steam front site.
Halas: at bloody
blades
Forged smithy hammer: there was one
reported recipe, I could not get it to work, no other reports anywhere
since then, I would assume it is not forgeable, and that the recipe was a
hoax or error. Hammers are
readily purchased.
Race Specific Smithy hammer: Not needed for
fine plate. See under
individual races, only a few races use these, Barbarians don’t. Every race has very specific
circumstances, that are surprisingly unique, and hammers are not always
even needed. Do not use a
race specific hammer for fine plate; you will lose all your
ingredients.
COMPONENTS NEEDED TO MAKE FINE
PLATE/STEEL
Leather backing: (silk thread, LQ
wolf/bear/or cat pelt, combine in sewing kit, trivial <102) It is
stackable, cost about 3g if you buy silk and pelts, consumed with combine
when used for smithing. Low
quality Lion, Puma Pelts DO NOT WORK.
Silk Thread: tailor skill: in sewing kit
combine two spiderling silks.
Medium Quality bricks and blocks of ore
sources:
Rathe Mountains: Sinuuyanea Nocturne,
Heretic reports: MQ ore is sold in Rathe Mountains (headed from Feerrott,
at the bug shrine, take the left fork, and you'll see 2 Trolls and an ogre
there. One of the Trolls, the female I believe, sells MQ ore, dying
equipment, books, and all that stuff)
Steamfont Mountains: Strebor Meditizer
reports: I can verify Godbin Strumpharp as a MQ Ore vendor. As a druid, I
use him exclusively since I can port to SF Mountains and buy, then gate
back to the forge I use. Dash reports: vendor is a short run from the
druid circle.
High Hold Keep: Vendor around corner from
banker in High Hold Keep sells medium quality bricks and
blocks.
Medium Quality Folded Sheet Metal: Block of
Medium Quality Ore (21pp), water, Smithy Hammer, use regular forge,
trivial below 127, one player reporting 6 successes on 8 tries
(Roxx). Cost 21pp to high
charisma player, 29pp to low charisma player. At smith level 178 I fail about
1/10 attempts.
Medium quality block of ore: make by
forging in regular forge: 3 medium quality large bricks of ore,
water. MQ large bricks
sell for 7pp to105 charisma player.
Block Weight 18.0. Or buy the blocks from venders as above for 20pp
for charisma 105 player, 29pp for charisma 65 player.
Medium quality large bricks of ore: vendor
in High Hold Keep near bank.
Charisma 105 player is 7pp, low charisma 9.6pp. Wt. 14.0.
Dye supplies: see below under detailed
dying instructions for fine plate.
Empty vials, lacquer, acid, resin: from
vendor near banker in High Hold Keep. Other dropped components see
below.
Location of Fine Plate/Steel molds: Note that
Barbarians can wear medium or large, medium being much lighter.
Small Fine Plate Molds: none known by this author.
Medium Fine Plate Molds
East Freeport: Upstairs in Ikthar’s (probably
medium), South Qeynos: smith shop next to Bard guild, northwest corner of
zone, upstairs
Large Fine Plate Molds: Oggok 290, -200
Bubbgrib Large Plate Molds, Large Shield Molds, Smithy
Hammers;
Halas 320, -305 Ambril McRohrer Second floor of
McDaniel’s, Large Plate Molds, Large Shield Molds, Smithy
Hammers
FINE STEEL/PLATE RECIPES
Make in regular forge. Molds come in sizes. There are
significant weight differences between small, medium, and large. Medium molds are unlabeled as to
size. Match to wearer. Barbarians can wear large or
medium. Cost to make entire
set 620pp. Verify costs to
your situation. You may save
10pp or more per piece of armor using a high charisma character to make
your purchases. Have
supply of leather backing, MQ
folded sheet metal on hand, other components should be available near
forge for purchasing. Selling
prices noted have a range, the lower range I sell to friends, and is a
deliberate decision so I don’t bankrupt myself with generosity. Wt.=medium wt.. Cost=cost to
make.
1 medium quality folded sheet of metal
items:
Bracers (Trivial 182): Smithy Hammer, leather
backing, water, Plate Bracers Mold (7.5pp), 1 medium quality folded
sheet of metal. AC 9 med wt. 4.0, lg. wt. 5.0. Cost 27pp, sell for
60-90pp.
Collars (Trivial 182): Smithy Hammer, leather
backing, water, Plate Collars Mold (875c), 1 medium quality folded sheet
of metal. Cost 22pp lg. wt. 5.0, AC 8 Sell for 45-80pp.
Visor (Trivial 192-203 per size?, one player
posted 181): Smithy Hammer, leather backing, water, Plate Visor Mold
(6pp), 1 medium quality folded sheet of metal. AC 7 med wt. 1.5 lg. wt.
1.9 cost 26pp Sell for 55-70pp.
2 medium quality folded sheets of
metal
Boot (trivial 192-203 size?): Smithy Hammer,
leather backing, water, Plate Boot Mold (15pp), 2 medium quality folded
sheets of metal. AC 10, wt. 6.5 cost 54pp. At skill level 152 one player
reports 3 successes on 8 attempts.
Sell for 110-120pp.
Gauntlet (trivial >203): Smithy Hammer,
leather backing, water, Plate Gauntlet Mold (4pp), 2 medium quality
folded sheets of metal. AC 11, med wt. 6.5, lg. wt. 7.5 cost 45pp Sell
for 100-110pp
Girdle (trivial >203): (Belt) Smithy Hammer,
leather backing, water, Plate Girdles Mold (8pp), 2 medium quality
folded sheets of metal. AC 9, med wt. 4.0, lg. wt. 5.0 cost 49pp. Sell
for 100-120pp
Helm (trivial 188): Smithy Hammer, leather
backing, water, Plate Helms Mold (12.5pp), 2 medium quality folded
sheets of metal. AC 12, med wt. 6.0, lg. wt. 7.0, cost to make 52pp,
sell for 110-150.
Pauldron (trivial >203): Smithy Hammer,
leather backing, water, Plate Pauldron Mold (25pp), 2 medium quality
folded sheets of metal. AC 10 med wt. 4.5, lg. wt. ?, cost to make
62pp. Sell for
120pp
Vambrace (trivial >203): Smithy Hammer,
leather backing, water, Plate Vambrace Mold (12.5pp), 2 medium quality
folded sheets of metal. AC 10 med wt. 6.5, lg. wt. ?. Cost to make 52pp. Sell for
105-120.
3 medium quality folded sheets of
metal
Breastplate (trivial >203): Smithy Hammer,
leather backing, water, Breastplate Mold (25pp), 3 medium quality folded
sheets of metal. AC 19, med
wt. 10. lg. wt. 12.5. Cost
to make 83pp. Sell for
200-250. (Name on armor is
not Plate)
Cloak (trivial >203): Smithy Hammer, leather
backing, water, Plate Cloak Mold (called field splinted cloak
mold)(12.5pp), 3 medium quality folded sheets of metal. AC 10. med wt.
5.5, lg. wt. ?, Cost to make 72pp.
Sell for 200-225pp.
Greaves (trivial >203): Smithy Hammer,
leather backing, water, Plate Greaves Mold (12.5pp), 3 medium quality
folded sheets of metal. AC 12, med wt. 7.5, large wt. ? Cost to make
81pp. Sell for
200-225pp.
Enchanted fine plate: theoretically this should
be possible. There is an
enchant steel spell, and should add enhancements to armor if race
specific trials are a guide.
So far only known to work on HQ bricks of ore.
Enchanting Steel: Alderon Brell server writes:
An enchanter can cast enchant steel on a brick of HQ ore, giving an
enchanted brick of HQ ore. Each spell takes a jacinth, a rare drop gem,
that apparently vendors sell for about 1pp (when one has been sold to
them)
Jacinth: Jacinth is a rare gem, drop from
high-level mobs 45+, Dino in OoT or Hate / Fear planes. The gem is
consumed when the enchantment spell is cast.
DYING FINE
PLATE/STEEL ARMOR
This is OPTIONAL. Understand the overall
process. You find all the
components and provide them to your alchemist/rogue friends. Making vial of dye is a shaman and
rogue only skill. You will
need a high level (35+?) rogue or shaman who also has a skill of 52 in
alchemy, who can combine components in medicine kit, and medium sized clay
jar. You will need a potter
to make medium clay jars that are consumed every time you make a vial of
dye. I suggest you as a
smith, master pottery to the point of making this jar. The jar is a container with a
combine button, so you cannot store in a container such as a
backpack. You will need the
potter to make the jars concurrent with making of the vial of dye by the
shaman or rogue. Finished
armor is dyed by the smith in a regular forge. You use a vial of dye (vials of
dye stack), acid, lacquer, vial of dye, and piece of fine plate
armor. Always offer to pay
the shaman/rogue/potter. I am
blessed with friends generous with their time, and make it up by being
prepared with all components, and clear instructions. Players sell vials of dye for up
to 20pp and well worth it if you find such an offer.
NEEDED COMPONENTS (sources of supply):
Resin: Steamfont 45, -615 Godbin Strumharp
Med Qual Ore and Dye Materials Vendor, Middle Windmill, On vendor near
bank in High Hold Keep. Used
to vial of dye.
Lacquer: Steamfont 45, -615 Godbin
Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill, On
vendor near bank in High Hold Keep.
Used by smith in final stage of dying a finished piece of
armor.
Jar of Acid: on vender near bank in High
Hold Keep. Used by smith in
final stage of dying a finished piece of armor
How to Dye & Stain (book): On vendor
near bank in High Hold Keep, not needed with these
instructions.
Dye component locations (dropped items): If
you buy out vendor inventories in zones where these items drop you will
likely find the needed components faster than hunting them. Auction for them, enlist the aid
of your friends. Everyone with first hand experience reports these are
rare drops, other than permafrost crystals are plentiful drops in entrance
to permafrost. Wonderful
series of pictures, showing each of 3 shades of most colors: http://pub13.ezboard.com/feqtraderscornersmithing.showMessage?topicID=943.topic EQ traders corners. To see pictures click on this
hyperlink, go to smithing discussion board, look for dye topic, posted
11/27/00. In general lightest
shades are very vibrant, require 3 resins, and dark shades are very dull,
hard to see, almost grayish using only 1 resin. 2 resins give a clear color in
between. Below are some names given on armor descriptions when made. There have been changes with
various patches, see Sarcoscypha fungus as an example of two names for 1
resin reds.
Basic color components: Icons are a triangle of color, and appear same as a
number of other non dye components that are in the game, if you save them
for a particular need, always right click to make sure that is what it
is).
Permafrost Crystals: blue verified by
Hallkin, in Permafrost plentiful from ice goblins near entrance, a player
reports 1 in 25-30 ice goblins.
I got 2 off about 10 goblins.
Official names that you see when you right click on a finished vial
of dye: 1 resin blue: Dark Blue, 2 resin blue: Blue, 3 resin blue: Pale
Blue
Evergreen Leaves: green verified by
Hallkin, spawn on ground in greater Faydark, looks like little green chip,
not foraged. One player
reports searching for an hour for each one found. Potion Seller in Kelethin and in
Overthere. 3 resin green:
Pale Green
Sarcoscypha Fungus: red: verified by Hallkin, Fungus men in Innothule,
drops in Unrest, Evil Shaman Herb seller in Innothule? and in Firona Vie.
Reported: spawns on the ground in Fairies camp in Lesser
FD.
Pink is light pink now (3 resin, Sarcoscypha
fungus), not neon pink. 1 resin red rust: Red Rust, 1 resin red: Crimson,
2 resin red: Red, 3 resin red: Rose
Russet Oxide: brown, earth elementals in
Najena, merchant by the Hole that sells Medium Quality Ore, and Firona Vie
(broken recipe?). 1 resin brown rust: Brown Rust
Jack o'Lantern Fungus: yellow/orange, drops
off jackolanterns. Scarecrows
in west Karana, Dwarven Poison Merchant in Dagnor's Cauldron and
Overthere. Reported that spawns on the ground in Faires camp in Lesser
Faydark. It’s around a 22-hour spawn cycle for them.
Iron Oxide: peach, earth elementals in
Najena, Steamfont, Gypsy Camp in Rathe Mountains and Overthere. (Broken
recipe?)
Charcoal: black, Mist elementals in East
Commonlands in sandy areas, use see invisible to find, Gypsy Camp in
Lavastorm and Overthere, elementals in Steamfont, Najena.
Blue fungus: Sorcha Stormseeker reports: I
have found Blue Slumber Fungus in the Fairy Camp along with other Dye
Components. Untried potential
dye component.
SEQUENCE FOR MAKING DYED ARMOR
Have on hand in quantities needed determined by
pieces of armor you will dye, or the number of basic dye colors that you
are going to make into finished vials of dye:
1 unfinished medium clay jar (plus extras for
failures), quality-firing sheets equal in number to unfinished medium clay
jars, empty vial, store bought water, resins (1-3 per vial of dye
depending on darkness you want).
The dying of the armor you do at your own leisure and on command
and likely by what you can find.
You will be consuming per item of armor, 1 vial dye, 1 acid, and 1
lacquer. Perhaps if all
smiths stock up on dyes we can sell or trade our excess to each other of
different colors. As a
Barbarian, I have lots of blue (permafrost crystals and would love to
trade my excess for other colors.
Potter's Phase (this is trivial at pottery
skill level 31)
1. Unfinished Medium Clay Jar: Block of Clay, Water, Medium Jar
Sketch, combine on a Potter's Wheel.
This is an item, fits inside other containers. You or potter should make these
ahead of time; make a few more than needed, as you will lose some when
fired.
2. Finished Medium Clay Jar: Fire the Jar
with a Quality Firing Sheet, in a Kiln. This is a four-slot container with
a Combine button. You or potter will make these one at a time and hand
them to alchemist/rogue, as they are needed.
3. Empty Vial: you can buy these from vendor
at High Hold Keep, the second mill in Steamfont. Empty Vials are not the
same as the pottery vials, do not use potter made vials. Empty vials are stackable. Give all needed components to the
alchemist/rogue at the start of process. This included the empty vials, the
raw dye component, water, and resins. Right click on all components at
time of transfer as so many items use same appearing icons.
Alchemist's/Poisoner's Phase (shaman/rogue only
skills, I recall they need to be level 34 to even begin learning these
skills)
4. Make dye extract: In medicine bag
combine: water, empty vial, dye component (see above for list). Each of the 6 components makes a
unique color, that in later steps you combine with resin to affect
darkness of color. With
alchemy skill of 39, had 11 successes on 15 attempts. The dye extracts look like a vial,
of color of your component, they stack, they weigh 0.1. Making dye extracts is trivial at
39 alchemy skill level.
5. Vial of dye: It has been told me that anyone
can do this, regardless of skill of any trade. This will simplify process
considerably, if you or your potter can do this. Combine in medium clay jar: one
dye extract and 1-3 resins. 1
resin gives dark color, 2 resins = medium color, 3 resins = light
color. The medium clay jar is
consumed. Since it is a
container, you must have empty slots, and that means you or your potter
has to make the jars, as the alchemist does the combines. At alchemy skill level of 39, 11
success with 11 attempts. I
do not know if the jar is consumed with failures. Usually not if other
trade situations similar to this is followed. This finished vial of dye, looks
just like the vial of extract, and stacks, wt. 0.1.
Smithing Stage:
6. Colored Plate: The smith combine in
regular forge: finished piece of fine plate armor, dye, lacquer, jar of
acid.
Success rates of dying finished
armor:
Gzar Zigdog Smith of the Saryrn reports first hand
success with this recipe, and I’ve dyed 6 pieces myself with no failures
at skill level 178. Gzar had 2 successes out of 3 attempts with 175 skill.
Other players report with failures you get unchanged armor back, losing
the other components.
Do not combine or re-dye armor:
You cannot redye a dyed piece of armor, or combine
dyes. I do not know if you lose everything, I suspect so, unless you are
rich, not worth experimenting.
Apparently others have tried.
RACE SPECIFIC
ARMOR:
Contents of this section:
Overview
Tools and components in common to all
races
Hammers
Ores
Imbued item
notes
Tempers and temper
components
Special
alloys/metals
Sample success data and
comments on when to start making
Imbuing general notes and overview
Listing of tempers all races, and needed
components (hoping smiths will save these and help each other
out)
Barbarian
Dwarf
High Elf
Human in Qeynos
Human in Freeport
Iksar
Ogre
Dark Elf
Other races some have not been implemented yet,
but forges are in place, and others have tailoring specialty armor that is
referred to in these notes, as often they need the help of a
smith.
Erudite
Halfling
Wood elves
Gnomes
OVERVIEW:
The smith must use race specific forge in their
home cities, and sometimes a race specific hammer. The smith can use the race
specific mold of his/her home city only. A wider range of races can use the
products. Looking at what is
known so far, there are multiple variations on the basic racial armor. 1)
Basic race specific armors that are pure AC. 2) imbued armors (AC plus
enhancements, only a few reported on bulletin boards so far. 3) Enchanted armors. 4) Ringmail
armor. The ring mail patterns look like tailoring patterns rather than
molds. These armors are all
so complex to make, with rare components; you will be making them special
order only, and not in quantity.
There is no trivial data published, I have found the trivial for a
bracer, for the Northman armor I make to be less than 178, which is good
news, if other racial armor has trivials less than fine
plate.
Imbued armors are imbued with gems that are
specific for the deity of the wearer. For example, an ivory imbued armor
can only be worn by a worshipper of the tribunal.
Enchanting
(what you need to know, so you can quit fretting about doing this for a
long time into the future):
Enchanted armor is very problematic as enchant
metal spells are not all figured out yet. You will likely be level 200
before you attempt it, and once recipes are figured out, it will still
likely be a rarely smithed item.
There are people that talk about trying enchanting and imbuing
armor (BOTH!), but no details are reported, and it is not clear if any has
actually had a success. The
different races make decidedly different armor, with decidedly different
components. The armor is race
specific in regards to the smith, not the wearer, so pay attention to
class/race lists for each type of armor to see who your buyers are. Enchanting discussed under
individual races. It is
separate from imbuing. Once
you look at race specific recipes this will become obvious.
Jacinth is needed for enchanting
spells. It is a rare gem,
drop from high level mobs 45+, Dino in OoT or Hate / Fear planes. Has been seen on vendors (Jacinth)
in the Rathe Mountains being sold by the Gypsies or one of the Inns,
either Ogre or Human. Spell
component vendors also I think.
I doubt it is a regular stock item.
ENCHANTING ARMOR NOTES
(conjectures!):
Enchanting chainmail (conjectures): Have an enchanter use Enchant
Steel on the large bricks prior to making rings. The spell requires a
Jacinth and the Ore to work.
Enchanted metal (silver,electrum,plat,gold)
Bars (Human Qeynos forge): This is different in that enchanting precious
metals is straightforward.
You choose one type of metal, get it enchanted. Cost data for the armor does not
include the enchanted metal as it will range for 5g to 110pp. You will
have to pay an enchanter to get the metal enchanted. This is a very time consuming
process. Silver is 525c,
Electrum 2.6pp, Gold 11pp, Platinum 105pp. Enchant Silver is a level 8 spell,
enchant electrum is level 16, enchant gold is level 24. I do not know the level for
enchant platinum. Charisma can give has huge cost savings. Precious metals are generally, but
not always available at jewelry shops. On west coast of Norath, this
would be Ironforge Estates in North Qeynos. There is a jewelry shop in High
Hold Keep, not sure if they sell bars of metal. A jewelry shop is in basement of
main temple in Erudin.
Enchanting Steel: Alderon Brell server
writes: An enchanter can cast enchant steel on a brick of HQ ore, giving
an enchanted brick of HQ ore. Each spell takes a jacinth, a rare drop gem,
that apparently vendors sell for about 1pp (when one has been sold to
them)
Enchanted seafarer's cutlass: Enchanted
metal (I assume this is enchanted silver, gold or other bars) + Curved
blade mold + Hilt mold + Pommel mold + Sea temper + Black
pearl
Enchanted seafarer's dagger: Enchanted
metal (same as above) + Dagger blade mold + Hilt mold + Pommel mold + Sea
temper + Black pearl
Enchanted seafarer's harpoon: Medium
quality sheet of metal (not folded) + Spear head mold + Oak shaft + Sea
temper + Flawless aquamarine (drops off forest giants in
Kunark)
Antonian Enchanted Emerald Long Sword:
Medium Quality Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommil
Mold + Vial of Distilled Mana + Royal Temper + Emerald
Antonian Enchanted Ruby Long Sword: Medium
Quality Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommil Mold +
Vial of Distilled Mana + Royal Temper + Ruby
Some examples of race specific
instructions: repeated under race in more detail.
Enchanted Full Plate Armor (Human Qeynos
forge): Bars of metal need to be enchanted, along with the High
Quality folded sheet metal.
Otherwise the recipes are the same as for full
plate.
Enchanted Dwarf Armor:
Making enchanted Brellium (Dwarf)
Armor:
Enchanted Large Brick of Brellium: enchant a large BRICK of
brellium (12.4pp) and a jacinth.. This is a level 49 ENCHANTER spell and
consumes the Jacinth (a rare gem dropped by mobs).
Enchanted Block of Brellium: THREE enchanted large bricks of
brellium (yes 3 jacinths) + 1 Dwarven ale in the Stormguard forge. (cost
36pp plus market cost of 3 Jacinths, listed as 1pp in Jewelry
guides??)
Enchanted FOLDED sheet of brellium: Enchanted block of
brellium, dwarven ale, and a
DWARVEN smithy hammer in the stormguard forge.
Enchanted Brellium Rings: Enchanted LARGE BRICK of brellium
(jacinth number 4) (small bricks are wrong), a file, and dwarven ale in
the stormguard forge.
Enchanted Brellium Chain Joining: Enchanted Brellium Rings
and add file, dwarven ale and a DWARVEN smithy hammer, combine in the
stormguard forge.
Make
your armor, Bracer: 1 Plate Bracer mold, 1 Earthern Temper, 1 Leather
Backing, 1 DWARVEN smithy hammer, 1 Enchanted FOLDED sheet of Brellium, 1
Enchanted Brellium Chain Joining NGEddie has 220 wisdom and
207 Strength and a skill level of 186, he failed (got “you lacked the
skill”) but this does confirm the recipe for enchanted brellium
armour. Note that you will
need FOUR jacinths for one sheet items, SEVEN for 2 sheet items and TEN!!!
for 3 sheet items. The limiting factor was not the jacinths but the lava
rock need for the earthen tempers.
Note on enchanting (Elven) Mithril: The
recipe does not specify enchanted Mithril, but that may be assumed. The spell enchant mithril calls
for a blue diamond, anyone know if this is purchased or dropped, and
where? Sebilis, and plane of hate is reported. You can buy blue diamond in FV for
about 210pp. The diamond is
consumed when it is enchanted.
May need large brick of enchanted mithril if pattern
followed.
Tools and
components needed for race specific armors:
Forging hammers, race
specific:
Chainmail Patterns:
Coif 5002c, Veil 1876c, Neck 625c, Tunic 10,003c,
Mantle 8153c, cloak 5002c, skirt 2510c, sleeve 5002c, bracelet 2501c,
glove 8753c, Pants 8753c, boots 8753c
Misty thicket, first hut to left from
Rivervale zone
Large Chainmail Patterns: Halas 365, -290
Lynda McDobbs on second floor of McDaniel’s
North Qeynos outside of IronForge estates
molds Connie Link. Neriak - Third Gate 695, -1775 Draan N'Ryt
Ore, Teir’dal Smithy Hammer, and Chainmail Pattern Vendor
General smithy hammer: most frequently
needed item. Usually sold by
vendors that near forges in cities, such as in Freeport at Ikthars in EFP,
and Groflah’s in NF Human Smithy hammer: race specific. Not sure why I
originally listed this, no human race specific recipes call for it, that I
have seen. Never seen it sold
anywhere in Freeport or Qeynos.
Elmarr verifies this partly.
Elven Smithing Hammer: 18.5pp Felwithe 120,
-420 Tanalin Silverkale Mithril Ore and Chainmail Pattern
Vendor
Dwarven smithing hammer can be bought at
Kaladim in mines near bank, 11.3pp, Kaladim 720, 210 Bloarn Norkhitter Ore
Vendor. (For dwarves
presumably: scrap metal off clockwork in Steamfont, give to Sanfryd
Featherhead in Ak’Anon) Also dropped by dwarven smith in Crushbone. There
are specific forging hammers for each race. I wonder if there is a recipe to
make these in race specific forge.
Teir’dal Smithy hammer: 10.5pp Neriak -
Third Gate 695, -1775 Draan N'Ryt Ore, Teir’dal Smithy Hammer, and
Chainmail Pattern Vendor
Iksar forging hammer: 12c?? East Cabilis
-430, -40 Weaponsmith Grugl Forging Equipment Vendor
CAN A SMITHY HAMMER BE FORGED? This reported recipe gives a “wrong ingredients”
message when made in regular forge:
block ore (10pp), water.) Wt. 18. I wonder if using a race specific
forge would work. Not worth
bothering, as hammers easily available.
Ores: discussed under each race, see ore section
earlier in this document also.
GENERAL NOTES ON IMBUED
ARMOR:
These are for race specific smithing recipes. The needed spells are available in
the shaman or cleric guilds of the home cities of each race. Each race has a limited number of
deities worshipped, and the spells for these deities alone are sold. The
gem used with the spell and for the armor is specific for a deity, and
will define who can wear the armor.
It is not clear if gems other than the deities of the home city can
be used. There is no
discussion of this on any boards, and all imbued recipe lists include only
the deities of the home city of the smith. Agnostics cannot wear imbued
armor. All this is easy to
forget.
Imbued stones, and deity:
Ivory - The Tribunal (verified), dropped by mobs,
a rare drop, Sarnakan in Kunark, (Barbarians in Halas), vendors buy ivory
for 6pp. Vendors sell for 9pp
when they have them, unimbued.
Imbue ivory is level 34 spell, mana cost 232, 15pp at shaman guild
Halas.
Jade -
Rallos Zek, gem dealers, 4pp. (Barbarians in Halas), spell costs 12pp.
Amber - Cazic Thule, gem dealers, 3pp,l spell
costs 12pp
Sapphire – Innoruuk, gem dealers, 105pp, spell
costs 12pp (29th level cleric spell for dark
elves)
Plains Pebble– Karana, (foraged)
Diamond - Mithaneal Marr. Rare drop, 211pp (not sure where
this price comes from, perhaps what a vendor sells for when a player sells
it.
Black sapphire - Bertoxxulous 105pp,
dropped?
Peridot - Bristlebane, gem dealers 11pp.
Black diamond - deity? Rare drop? (Human at
Freeport)
Black Pearl - Prexus, gem dealer,
21pp
Blue diamond - ? Vendor sells for
210-250pp. It is dropped in
Sebilis, and plane of hate.
You can buy blue diamond in FV for about 210pp. Used by HIGH ELF to
enchant Mithril.
Emerald - Tunare Gem dealer, 13.6pp
Opal - Rodcet Nife Gem dealer, 18pp (human
cleric
Star Rose Quartz?/Rose Quartz - Erollise Marr. Gem
dealer, 1pp
Ruby - Brell Serilis. Gem dealer, 131pp
Topaz
- Quellious. Gem dealer, 5.2p
Fire Opal – Solusek Ro
Using Imbue spells: The jewel is picked up
with the cursor, and then the spell is clicked on with the
cursor.
Imbuing by
race: these are gems for deities associated with specific races,
probably incomplete, this list only is a cross reference for above list
which is main one you should be looking at. Do not use this list to decide
what to make.
Barbarian: ivory, jade
Dwarf: jade (for imbue Brellium),
ruby
HIGH ELF: blue diamond, and emerald for
Mithril
Human, Qeynos: emerald, ruby
Human, Freeport: black pearls, plains pebbles,
Innoruuk, Erolissi Marr, Rallos Zek and Rodcet Nife
Iksar: amber, jade
Ogre: Jade, Ivory
Dark Elf, Teir’dal: sapphire
Wood Elf: emerald
TEMPERS:
All tempers are reportedly trivial at 135 brewing
skill. Components are very difficult to find. One out of every list of
components for each of the Tempers is VERY Rare. At brewing skill of 140 I have 10%
failures. Suggest getting
skill to 155 or 168 if possible, or use a brewer with >155 skill level
to avoid wasting components.
Suggest long term program of searching hidden inventories of
vendors in regions that the tempor components you need are dropped. Do aggressive auctioning to trade
or buy components in same regions.
Camping only to get these components is not a good use of your
time. You can earn lots more
money doing other things.
There are other people camping these mobs that consider the
components a waster. Offer
them money, but I found they usually give you the stuff. If you are in zones with these
components, get them and make tempers to sell to high level smiths that
are not your race.
Blood Temper: (Ogres?) Ogre swill (bought
in Oggok), Elf blood (rare drops, Elven outpost in Timorous deep.), Human
blood (Barter or buy for Trolls and Ogres that camp dervs in Southern Ro),
dwarf blood (get from players in Butcherblock who camp
dorfs)
Earthen Temper: (Dwarf) Dwarven ale, lava
rock (dropped by Blazing elemental, 2 drops mercury (dropped by earth
elementals), combine in brew Barrel. Cost 4.3pp
Frost Temper: (Barbarian) Brandy (81c), ice
goblin blood (dropped by ice goblins, vendors sell for 1.7pp), 2 essences
of winter (Ice Giants in Everfrost).
Verified recipe.
Moonlight Temper: (Elf) Probable
recipe: Morning dew, vials of
swirling mists, 2 essence of moonlight combined in brew Barrel by brewer
of skill >135 or you lose the very difficult to find components.
Mistressa Dominatria implies this is correct recipe. Essence of shadow failed in this
recipe
Royal temper: (Human) combine in brew
Barrel: rain water, griffenes blood, 2 drops sunshine. Human Qeynos forge.
Vendors sell royal temper for 53 pp when player sells to them. Wt.
0.1.
Scale Temper: (Iksar) 1 froglok blood, 1
Iksar blood, 1 sarnak blood, bloodwater, combine in brew
Barrel.
iksar blood is confirmed to drop off 1) Dalnir,
off of Coerced Iksar – rare; 2) Nurga, off of Iksar Slaves - not as rare
as Dalnir; 3) Sebilis, off of the Iksar Necromancers - more common than
either of the other two.
(Azhdarkhos Drahcir reports this)
Sea Temper is used for all the Seafarer
stuff (Freeport forge) and Field Plate. 2 Mugs of Sea Foam + 1 Saltwater
Seaweed + Fish Wine (bought or brewed). (Trivial ?) Make in brew
Barrel. I saw one vendor
selling for 12pp
Shadow temper: (Dark elves) 1 Elven blood,
and 2 essence of shadows (dropped by Shadowed men), and a neriak
nectar
Items associated with temper
recipes:
Blood: dropped by NPC of named race.
Discussed under each race in more detail.
Iksar blood: is very rare drop. Iksar Footpad, Iksar Bandit, Iksar
Brigand, Iksar Manslayer, Iksar Marauder, Iksar Exile, and Iksar Pariah.
All exist in Lake of Ill Omen.
Ice Goblin Blood: permafrost.
Blood water: buy in Cabilis
Essence of sunshine: dropped off of Chromodrac's in Skyfire. Sand
giants.
Essence of winter: dropped by ice giants
near and in permafrost, a Tundra Yeti in the dreadlands, in Yeti
caves.
Essence of moonlight:
Mistmoor
Essence of shadow: shadow men in WC,
Innothule (south hand), shadowmen in Lavastorm but very rare
drop.
Morning dew: forage in both gfay and
lfay.
Mugs of Sea Foam: dropped by Seafury
Cyclops, maybe aquagoblins, in Ocean of Tears (actually looks like a
mug)
Neriak Nectar: 53c Neriak - Third Gate 910,
-1415 Cecile Kjartan Alcoholic Beverage Vendor
Rain water: foraged by player report who
found it. No zone
info.
Saltwater Seaweed: occasionally received
when fishing in the OoT (got two at about 85 fishing skill, so you don't
need to be a Master Fisher)
Vial of distilled mana: made by
enchanter
Vial of mists: enchanter clarify mana
series? Elementals in Steamfont and in Najena drop vials of
mist.
Swirling mist: Seagull says that they drop
from air, mist and steam elementals. One player suggested erroneously that
they are part of enchanter clarify mana series
Sea Salt: sold near banker in Rivervale
190c.
SPECIAL
ALLOYS/METALS/RINGS
Metal rings: large brick of ore, file,
water; (small brick,
file, water is an error) likely royal Qeynos forge, or Freeport
forge.
Medium quality rings: brick medium quality
large brick, file, water.
Combine in Northman forge.
High quality rings: high quality large
brick, file, water. Unverified. Which forge?
Mithril sheet: can be made
magical
Small Brick of Brellium: 4pp Kaladim 720,
210 Bloarn Norkhitter Ore Vendor
Brellium: bought in Kaladim 720, 210 Bloarn
Norkhitter Ore Vendor
Large Brick Brellium: 12.4pp Kaladim 720,
210 Bloarn Norkhitter Ore Vendor
Block of Brellium: = 3 Large Bricks of
Brellium + Dwarven Ale 37.3pp
Sheet of Brellium: 8.3pp Kaladim 720, 210 Bloarn
Norkhitter Ore Vendor
Folded Titanium Sheet = Block of Titanium + Flask
of Blood Water + Forging Hammer
Titanium Scales = File + Large Brick of Titanium +
Flask of Blood Water
Chain Joining: Metal Ring, file, smithy
hammer, water. Cost 813c vendor sells for 16pp, wt. 4.0. Used by Humans in
Qeynos.
Metal Rings: water, large brick ore (small
brick is error), file (combine in Qeynos racial forge, in regular forge
this will give steel boning) Used by Humans in Qeynos.
RACE SPECIFIC RECIPES Sample success data on
making race specific armor:
Much eagerness to start making these at various
skill levels exists. Hardly
anyone reports success data.
What little I have seen gives total attempts so small that you
cannot draw any inferences to this at all. I include it here only as a
warning not to start to early with these costly items, and as a framework
to record future data. They
are costly not only in cost of materials, but more importantly difficulty
in finding components. Once
you hit combine in a regular forge the ingredients are GONE, always. In a racial forge, if you have
wrong ingredients you get them back, but if correct recipe and you fail,
they are GONE.
STRONG PERSONAL OPINION: I think it is very
worthwhile skilling up to 175 with banded armor before starting fine plate
or race specific recipes.
Make race specific armors only on request or for yourself, and
involve the customer in getting components, and give generous discounts
when they do that. Makes for
an appreciative customer of the difficulties you face, and saves them
money. It creates loyalty for
the items you can make in quantity.
Northman chainmail armor:
(Barbarian)
Success rate summaries: (warning on just two
attempts, true success rates may be as low as 10% and high as 90%, so far
this is only data I have seen.
At least we know it is not “impossible” to make at skill level
168.
Skill 168. 1 success/2 attempts Northman ringmail
(50%) (Not trivial at 168).
Skill 168 1/2 (50%) imbued Northman ringmail,
(not trivial).
At skill 175-178 I’ve made 5 pieces of Imbued
Northman Ringmail, with no failures, and found bracers to be trivial at
below 178. Sleeves, mantel, neck have trivial >175.
Scale Armor: (Iksar) Cabilis Scale
Armor
Skill level 135 85% success (not reported
numerator and denominator I’d guess 5/6 from fraction) trivial at 185 with
major strength, intell, dex buffs.
Mithril Chain Pants (High Elf)
Skill level 176 0/2 (0%)
BARBARIAN:
Use Northman forge outside of Bloody Blades in
Halas, Barbarian smith only.
CONTENTS OF THIS SECTION
Component sources
Northman Weapons
Northman Shields
Northman ringmail
Imbued Northman
ringmail
COMPONENT
SOURCES FOR BARBARIAN SPECIFIC SMITHING:
Ringmail patterns: They look like tailoring
patterns. Costs are 600c to 10pp per pattern.
Halas: Lydia, second floor of McDaniel's
smokes in Halas.
North Qeynos, Connie Link, outside of
Ironforge Estates.
Neriak - Third Gate 695, -1775 Draan N'Ryt
Ore, Teir’dal Smithy Hammer, and Chainmail Pattern Vendor Coif 5002c, Veil
1876c, Neck 625c, Tunic 10,003c, Mantle 8153c, cloak 5002c, skirt 2510c,
sleeve 5002c, bracelet 2501c, glove 8753c, Pant 8753c, boot
8753c
Smithy hammer: reusable
Frost temper: vendors have been seen
selling for 31pp, otherwise cost is 81c for brandy, and camping time. Brandy (81c), ice goblin blood
(dropped by ice goblins, vendors sell for 1.7pp), 2 essences of winter
(Ice Giants in Everfrost).
Verified recipe. Hang
out around ice giant castle far eastern edge of Everfrost zone, and
auction for ice goblin blood (offer 1-2pp), and essence of winters (offer
10-20 pp)
Leather armor: 1.3 to 3.4pp most pieces
sold by Cindl at Mac’s kilts.
Missing items available in sewing and leather shop in South Qeynos
in medium size, I suggest you use medium sized patterns with them, from
Connie Link, outside IronForge Estates, North Qeynos.
Imbued ivory: vendor sells for 9pp when
they have been sold it, otherwise cost is time camping ivory and payment
of shaman. The spell is not
expensive, available in shaman guild in Halas. You take plain ivory, hold one on
cursor, and click on spell.
It is transformed to imbued ivory.
Imbued jade: from gem dealers, closest one to Halas is the Gembox at
Iron Forge Estates, North Qeynos, 4 pp, get shaman to imbue it for
you.
Medium Quality Rings. Large Brick of Medium Quality Ore
(wt. 14), File, and Water in the NORTHMAN forge. (Trivial <175
reported, also 175) used for Imbued Northman Armor. At smith skill 178, 5 successes on
6 attempts. Medium quality
rings icon looks like metal bits but do not stack, weigh 4.0. When players have sold to them,
vendors sell for 6.1pp, when forged costs 2pp. 1 to 3 needed per piece of
Northman Ringmail. My notes
conflict and say also use regular forge, do Northman forge first, you get
components back if wrong forge.
I’d go with Khallin here.
Perhaps both recipes work, both in Northman forge? Hard to reconcile.
Khallin writes: Medium Quality Rings. Metal Ring
recipe is a Large Brick of Ore, File, and Water (book is wrong, says
small). I had been trying to use MQ bricks, would not work. However,
using the exact same recipe in the NORTHMAN forge, results in Medium
Quality Rings. Yes, using normal Large Bricks of Ore. From there, it was
simply trial and error to determine how many rings are needed, rest of
recipe is per the instructions found at the village in WK. Kjeld says MQ
ring needs large brick of ore.
Medium Quality Large Brick Ore: wt. 14,
vendor bought in High Hold Keep near bank, about 7pp. Does not stack, icon is a silvery
brick.
Oak shaft: April at McPherson’s bloody
blade 1,250c
Weapon Molds: Javelin, Longblade, dagger,
thin blade, axe head, halbard, curved blade, mace, throwing knife,
shuriken, throwing axe, hammer head, spear, pick, oak
shaft,
Felwithe -80, -415 Opal Leganyn Weapon
Molds Vendor,
North Qeynos 25, 55 Dren Ironforge Weapon
Molds Vendor,
Kaladim 400, -160 Bndainy Everhot Weapon
Molds Vendor, upstairs,
West Freeport -175, -345 Jynsa Smithson
Weapon Blade Molds Vendor,
Halas: April at McPherson’s has new weapon
molds.
Enchanting chainmail (conjectures): Have an enchanter use Enchant
Steel on the large bricks prior to making rings. The spell requires a
Jacinth and the Ore to work.
BARBARIAN
WEAPONS:
(All trivial by level 168)
Northman Battle Axe: Flask of Water, Axe Head Mold
(8400pp in NORTH QEYNOS), Oak Shaft (1,250c), Medium Quality Folded Metal
Sheet, 1HS damage 7, del 34, wt. 8.5, magic, lore
Northman Claymore: Flask of Water, Blade Mold,
Hilt Mold, Pommel Mold, Medium Quality Folded Metal Sheet, 2HS, damage 14,
del 44, wt. 11.5
Northman Imbued Ivory Claymore, tribunal: frost
temper, hilt mold, dual edged blade mold, medium qual folded metal sheet,
imbued ivory.
Northman Imbued Jade Claymore, Rallos Zek: frost
temper, hilt mold, dual edged blade mold, med qual folded metal sheet,
imbued Jade
Northman Imbued Jade Long Dagger, Rallos Zek:
frost temper, hilt mold, dagger blade mold, med qual metal sheet, imbued
Jade
Northman Long Dagger: Flask of Water. Blade Mold
(10c). Hilt mold. Pommel mold, Medium Quality Sheet of Metal Damage 6, del
24, range 95, wt. 7.0. Cost
to make about 10pp. Sells for 20pp according to Khallin.
Northman Mace: Flask of Water, Mace Head Mold, Oak
Shaft, Medium Quality Metal Sheet, 1HB, damage 9, del 36, wt. 7.5. Cost to make around is 10pp, sells
for 20pp per Khallin.
Northman throwing axe: flask of water, throwing
axe mold, med qual metal sheet
Northman Jade Imbued Mace, Rallos Zek: 7 damage 36
delay 5 wt. +4 stamina, +2 wisdom.
Frost Temper + Mace Head Mold + Oak Shaft + Medium Quality Metal
Sheet + Imbued Jade
Northman Ivory Imbued Mace, Tribunal: presumed
stats: 7 damage 36 delay 5 wt. +4 stamina, +2 wisdom. Frost Temper + Mace
Head Mold + Oak Shaft + Medium Quality Metal Sheet + Imbued
Ivory
Northman shields:
Northman Kite Shield: Kite Shield Mold, Smithy
Hammer, Flask of Water, Medium Quality Folded Metal Sheet (Khallim has
been selling for about 20pp, costs about 10pp to make) non trivial at
168. Khallin says cost is
about 20pp, and he sells these for 30pp.
NORTHMAN RINGMAIL/CHAINMAIL/MCMANNUS CLAN
NORTHMAN RINGMAIL:
Looks like banded armor.
Classes: WARRIOR, CLERIC, PALADIN, RANGER,
SHADOWKNIGHT, BARD, ROGUE, SHAMAN
Races: HUMAN, BARBARIAN, ERUDITE, ELF, HIGH ELF,
DARK ELF, IKSAR
(Probably wrong): Number of rings will vary
according to armor type.
Following other race specific armor pattern: If recipe below by
items fails, try this list.
1 ring: belt, coif, boots, bracer, neck, mantel,
mask
2 rings: cloak, gloves, sleeve
3 rings: legs, tunic
This list from imbued, AC, wt.’s, number of rings
may be all wrong, but using as template for corrections later on.
Non-verified refers to recipe for imbued is inferred.
1 mq ring items:
Visor/mask: smithy hammer, frost temper (31pp),
large chain visor pattern (2p), large leather visor (1.3p), 1 medium
quality ring (6p). AC 6, wt. 2.0.
Collar (Gorget): smithy hammer, frost temper,
large chain collar pattern (0.6p), large leather collar (1.6p1 medium
quality rings. AC 7, wt 3.0.
Bracer: smithy hammer, frost temper, large chain
bracer pattern (2.5p), large leather bracer (1.6p), 1 medium quality
ring. AC 8, wt 3.0.
2 mq ring
items:
Helm: smithy hammer, frost temper, large chain
helm pattern (5p), large leather helm (2.1p), 2 medium quality rings.
Non-verified. AC 10, wt 5.5
Pauldron/mantel/(shoulder): smithy hammer, frost
temper, large chain Pauldron pattern (8.1p), large leather shoulders
(2.3p), 2 medium quality rings. AC 8, wt. 4.5.
Girdles (belt): smithy hammer, frost temper,
large chain skirt pattern (2.5p), large leather belt (1.8p), 2 medium
quality rings. AC 8, wt. 3.5
Vambrace (sleeves): smithy hammer, frost temper,
large chain sleeve pattern (5p) , large leather sleeves (2p), 2 medium
quality rings. AC 9, 4.5.
Gauntlets: smithy hammer, frost temper, large
chain glove pattern (8.8p), large leather gloves (2.3p), 2 medium
quality rings. AC 9, wt 5.0.
Boots: smithy hammer, frost temper, large chain
boots pattern (8.8p), large leather boots (3p?), 2 medium quality rings.
AC 8, wt 6.0
3 mq ring
items:
Mail (chest): smithy hammer, frost temper, large
chain mail pattern (10p), large leather tunic (3.4p), 3 medium quality
rings. AC 17, wt. 8.5, non trivial at 168
Splinted cloak: smithy hammer, frost temper,
large chain splinted cloak pattern (5p), large leather cloak (2.3p), 3
medium quality rings. AC 9, wt 5.0.
Greaves/leggings (legs): smithy hammer, frost
temper, large chain greaves pattern (9.7), large leather legs (3p), 3
medium quality rings. AC 10, wt. 6.5.
IMBUED NORTHMAN RINGMAIL/CHAINMAIL ARMOR. Also
known as MCMANNUS CLAN IMBUED NORTHMAN RINGMAIL
For imbued ringmail AC is 2 greater than banded,
and strength +1, wisdom +2, cold resist +2 are same for every item of
armor (at least for tribunal worshipers). Uniongreystorm’s success rate at
skill level 180 is about 90% I suspect from his comments, based on at
least several complete sets made. Recipe is same as for non-imbued except
imbued gem is added. Non-verified means recipe is deduced from other
recipes. Only tribunal worshipers can use imbued ivory armor. The tribunal
Classes: WARRIOR BARD ROGUE SHAMAN Races: HUMAN BARBARIAN HIGH ELF. Rallos
Zek worshipers can only use imbued jade armor. One author adds Erudites, Elves,
and may reflect imbued jade armor.
In list below total cost to make assumes 9pp for
imbued ivory, 31pp for frost temper, and 6pp for rings, so actual costs
may be 44pp less than calculated if you camp for these, and forge the
rings (unlikely you will buy many rings). I use these numbers as a ROUGH
assignment of time value of camping/etc. If you come by these components
in course of hunting, auctioning, gifts from friend costs are obviously
lower. Total costs to make
this armor are actually somewhat trivial, and they can sell for several
hundred pp. Time and demand are factors that drive up
prices.
Selling
Imbued Northman Armor:
I decided to make this just for my own needs, and
friends on request, as so much time is needed to make with so much hassle
getting components, it is just not a general money maker. The armor has a nitch use. I use imbued Northman chain mail
when skilling up in trades due to wisdom stats. In general outside of class
restrictions, fine plate is preferable. Northman Ringmail is wearable by
shaman and fine plate is not, so that represents a market, for those that
want something between banded and totemic armor. I’m taking the tack of telling
people to hunt the components up, ice gob blood, essence of winter, ivory,
and large bricks MQ ore. I
take care of finding imbuers, making the temper, forging the rings, and
they risk cost of failures, and I get a tip for the effort of at least
20pp, which lowers their cost quite a bit.
You should take the stance of fair profit. If you
look at competing armors you could charge up to 250 pp as an upper limit
per item, from an average price for Totemic and see what the market
bears. A full set will give
you 26 wisdom, 13 strength, 26 cold resist and ac of 122. If you sell, the following seems
reasonable: 1-ring items 80-990pp, 2 ring items, 100-120pp, 3 ring items
140-160pp.
1 mq ring items:
Visor: smithy hammer, frost temper (31pp), large
chain visor pattern (2p), large leather visor (1.3p), imbued ivory (9p),
or jade, 1 medium quality ring (6p). AC 6, wt. 2.0. strength +1, wisdom +2, cold
resist +2. Total cost to make 50pp. Trivial >175.
Collar (Gorget): smithy hammer, frost temper,
large chain collar pattern (0.6p), large leather collar (1.6p), imbued
ivory or jade, 1 medium quality rings. Non-verified. AC 7, strength +1,
wisdom +2, cold resist +2, total cost to make 48pp.
Bracer: smithy hammer, frost temper, large chain
bracer pattern (2.5p), large leather bracer (1.6p), imbued ivory or
jade, 1 medium quality rings. AC 8, strength +1, wisdom +2, cold resist
+2, total cost to make 50pp. Trivial is
<178
2 mq ring
items:
Helm: smithy hammer, frost temper, large chain
helm pattern (5p), large leather helm (2.1p), imbued ivory or jade, 2
medium quality rings. Non-verified. AC 10, strength +1, wisdom +2, cold
resist +2. Total cost to make 59pp.
Pauldron (shoulder): smithy hammer, frost
temper, large chain Pauldron pattern (8.1p), large leather shoulders
(2.3p), imbued ivory or jade, 2 medium quality rings. AC 8, wt.
4.5. Strength +1, wisdom
+2, cold resist +2. Total cost to make 64pp. Trivial
>175)
Girdles (belt): smithy hammer, frost temper,
large chain skirt pattern (2.5p), large leather belt (1.8p), imbued
ivory or jade, 2 medium quality rings. AC 8, wt. 3.5, strength +1,
wisdom +2, cold resist +2, total cost to make 57pp. Trivial
>175
Vambrace (sleeves): smithy hammer, frost temper,
large chain sleeve pattern (5p) , large leather sleeves (2p), imbued
ivory or jade, 2 medium quality rings. AC 9, strength +1, wisdom +2,
cold resist +2, wt. 5.0. Total cost to make 57pp. Trivial
>178
Gauntlets: smithy hammer, frost temper, large
chain glove pattern (8.8p), large leather gloves (2.3p), imbued ivory or
jade, 2 medium quality rings. Non-verified. AC 9, strength +1, wisdom
+2, cold resist +2. Total cost to make 63pp.
Boots: smithy hammer, frost temper, large chain
boots pattern (8.8p), large leather boots (3p?), imbued ivory or jade, 2
medium quality rings. AC 8, strength +1, wisdom +2, cold resist +2, wt.
4.0. Total cost to make 64pp.
3 mq ring
items:
Mail (chest): smithy hammer, frost temper, large
chain mail pattern (10p), large leather tunic (3.4p), imbued ivory or
jade, 3 medium quality rings. AC 17, wt. 8.5. strength +1, wisdom +2,
cold resist +2, total cost to make 72pp.
Splinted cloak: smithy hammer, frost temper,
large chain splinted cloak pattern (5p), large leather cloak (2.3p),
imbued ivory or jade, 3 medium quality rings. AC 9, strength +1, wisdom
+2, cold resist +2, wt. 5.0.
Shaman in particular will want Northman imbued cloaks. Total cost
to make 65pp. Probably can sell for as much as 275pp to shaman. Not trivial at
175.
Greaves (legs): smithy hammer, frost temper,
large chain greaves pattern (9.7), large leather legs (3p), imbued ivory
or jade, 3 medium quality rings. strength +1, wisdom +2, cold resist +2
total cost to make 70pp.
DWARF
A Dwarf in the Stormguard Forge must combine the
following recipes: (Kaladim, S. Kaladim, outside Redfists Metal. (Water is
not needed in these recipes)
CONTENTS OF THIS SECTION
Tool and components needed,
sources.
Ores needed.
General notes on Making enchanted Brellium Plate
Armor
Dwarven weapon recipes
Shield recipes
Dwarven Brellium/Plate Armor
Imbued Dwarven Brellium/Plate
Armor
Tools and Components needed,
sources:
Brellium Ring: large brick of brellium (small is
error), file, Dwarven ale, cost to make, 4.3pp, combine in Stormguard
forge
Dwarven smithing hammer can be bought at Kaladim
in mines near bank, 11.3pp, Kaladim 720, 210 Bloarn Norkhitter Ore
Vendor
Dwarven Ale: Tigers Roar in HH Pass, Dyn Tarburner
91c South Kaladim 90, 220 Hanamaf Darkfoam Alcoholic Beverage Vendor, many
taverns.
Earthen Temper: Dwarven ale, lava rock (dropped by
Blazing elemental), 2 drops mercury (dropped by earth elementals), combine
in brew Barrel. Cost 4.3pp
Sledge mold: give Dwarven smith in Crushbone a
Dwarven shield and you get an unfinished sledge mold. This is likely a
pottery item that needs to be combined with a firing sheet (quality type
unknown).
Drops mercury: off earth elemental in steam front
in Najena level 14 mob. Goblin Strumharp vendor, Middle windmill Steamfont
45, -615
Lava rock: dropped by blazing elemental level 25,
Solusek Eye. Spliner
Etherikith reports: Lava Rock for Brellium armor seems to be a totally
random very rare drop. Mobs
in Fennin Ro; Wyvern in Skyfire; Earth Elementals in Steamfont; Fire
Elementals in Najena; Lava Elemental in Sol A; Blazing elemental in Sol A;
Fire Giants in Sol B; Fire Elementals in Lavastorm Mts
Ores needed:
Brellium: bought in Kaladim 720, 210 Bloarn
Norkhitter Ore Vendor
Small Brick of Brellium: 4pp Kaladim 720, 210
Bloarn Norkhitter Ore Vendor, Kaladim 720, 210 Bloarn Norkhitter Ore
Vendor, in mine
Large Brick Brellium: 12.4pp Kaladim 720, 210
Bloarn Norkhitter Ore Vendor, Kaladim 720, 210 Bloarn Norkhitter Ore
Vendor
Block of Brellium: 3 large bricks of Brellium,
Dwarven ale, cost to make 38pp, Kaladim 720, 210 Bloarn Norkhitter Ore
Vendor, in mine.
Sheet of Brellium: 8.3pp Kaladim 720, 210 Bloarn
Norkhitter Ore Vendor, Kaladim 720, 210 Bloarn Norkhitter Ore Vendor, in
mine.
Folded sheet of brellium: block of brellium,
Dwarven ale, Dwarven smithy hammer.
Cost to make 38pp
Brellium Chain Joining: Brellium ring, file,
Dwarven ale, Dwarven smithy hammer, cost to make 11pp
Location of Molds:
Dwarven Plate Molds: Kaladim 350, -200 Neriak -
Third Gate 855, -1500, Kristiana N'Ryt Small Plate Molds Vendor -90, -395 Nerrisia Irontree (size?
Probably medium) Plate Molds Vendor Tortuk Everhot Small Plate Molds
Vendordf, Felwithe, East Freeport 55, -170 Valentin Fireheart (probably
medium) Plate Mold Vendor, upstairs
Dwarven Shield Molds:
Medium molds are at: Felwithe -75, -390 Merchant
Tearlan Shield Molds Vendor, East Freeport 50, -180 Kif Shield Molds
Vendor, East Cabilis -515, 15 Smithy Zern Shield Molds Vendor.
Small molds are at: East Freeport 50, -180 Kif
Shield Molds Vendor
Large molds are at: East Freeport 50, -180 Kif
Shield Molds Vendor, Oggok 290, -200 Bubbgrib Large Plate Molds, Large
Shield Molds, Smithy Hammers
Dwarven Weapon Molds: Original weapons: Hilt mold
Pommel mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold:
East Freeport 150, -370 Jillian Dayson General Mold Vendor, East Cabilis
-425, -210 Smithy Vyx Weapon Part Molds Vendor, Vellous and Bardoy’s
Imported Goods in East Freeport from Villian, Western Karana about –13,000
north side of main east west road. New weapons of Sept 2000 Javelin,
Longblade, dagger, thin blade, axe head, halbard, curved blade, mace,
throwing knife, shuriken, throwing axe, hammer head, spear, pick, oak
shaft, Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor, North Qeynos
25, 55 Dren Ironforge Weapon Molds Vendor, Kaladim 400, -160 Bndainy
Everhot Weapon Molds Vendor, upstairs, West Freeport -175, -345 Jynsa
Smithson Weapon Blade Molds Vendor.
General Notes: Enchanted Brellium
Armor:
General recipe: 1 Plate Bracer mold, 1 Earthen
Temper, 1 Leather Backing, 1 DWARVEN smithy hammer, 1-3 Enchanted FOLDED
sheet of Brellium, Enchanted Brellium Chain Joining
Note that you will need FOUR jacinths for
one-sheet items, SEVEN for 2 sheet items and TEN for 3 sheet items. The
limiting factor was not the jacinths but the lava rock need for the
earthen tempers. NGEddie writes the following:
Make enchanted folded sheet:
A. Enchanted Large Brick of Brellium: enchant a
large BRICK of brellium (12.4pp) and a jacinth. This is a level 49
ENCHANTER spell and consumes the Jacinth (a rare gem dropped by mobs in
planes).
B. Enchanted Block of Brellium: THREE enchanted
large bricks of brellium (yes 3 jacinths), Dwarven ale, combine in the
Stormguard forge. (Cost 36pp plus market cost of 3 Jacinths, listed as 1pp
in Jewelry guides?).
C. Enchanted FOLDED sheet of brellium: Enchanted
block of brellium, Dwarven ale, and a DWARVEN smithy hammer in the
Stormguard forge.
Enchanted brellium chain Joining:
A. Enchanted Brellium Rings: Enchanted LARGE BRICK
of brellium (jacinth number 4) (small bricks are wrong), a file, and
Dwarven ale in the Stormguard forge.
B. Enchanted Brellium Chain Joining: Enchanted
Brellium Rings, file, Dwarven ale, DWARVEN smithy hammer; combine in the
Stormguard forge.
Example: enchanted plate bracer
armor:
A. Bracer: 1 Plate Bracer mold, 1 Earthen Temper,
1 Leather Backing, 1 DWARVEN smithy hammer, 1 Enchanted FOLDED sheet of
Brellium, 1 Enchanted Brellium Chain Joining
(Enchanted Dwarven Brellium/Plate
Armor)
This likely adds irrelevant confusion, read this
little paragraph only if recipes you run across do not work and you are
searching for clues. Once I
see the recipes reported as working, I’m going to delete this paragraph.
Spliner Etherikith writes:
You MUST enchant brellium before it can be imbued. I tried the
bracer (non-enchanted) with an imbued ruby and it said "This forge will
not accept those items, try another forge." and it gave me all the items
back. (This implies only that
he used wrong ingredients not which wrong ingredient, or was in wrong
city, using a race specific forge).
To the inveterate experimenter who has lots of cash and components,
and somehow feels limited by the smithing challenges, I suggest studying
known examples of enchanted and imbued armor from other
classes.
Dwarven
weapon recipes:
Brellium Battle Axe: axe head mold, oak shaft,
earthen temper, folded sheet of brellium. Cost 52pp
Brellium Battle Hammer: hammer head mold, oak
shaft, earthen temper, sheet of brellium. Cost 18pp
Imbued Ruby Brellium Battle Axe/ Stormguard Battle
Axe of Brell: axe head mold, oak shaft, imbued ruby, earthen temper,
folded sheet of brellium. Cost 173-183pp MAGIC ITEM Damage: 17, Delay: 50,
Ratio: 2.941 Excellent, Range: 40, Wisdom: +2 Fire Resist: +2 HP: +5,
Weight: 13.0, Two Hand Slash, Classes: Paladin Warrior, Races: Dwarf Gnome
Halfling,
Imbued Ruby Brellium Battle Hammer/ Stormguard
Battle Hammer of Brell: hammer head mold, oak shaft, imbued ruby, earthen
temper, sheet of brellium. Cost 150pp. Damage: 9,Delay: 36, Ratio: 4
Average, Range: 40, Wisdom: +2 Fire Resist: +2 HP: +5 Weight: 8.5, One
Hand Blunt, Classes: Cleric Paladin Bard Rogue Warrior, Races: Dwarf Gnome
Halfling Human
Shield recipes:
Dwarven Battle Shield: small Kite shield mold 31c,
earthen temper 4,274c, Dwarven ale 74c, block of brellium 37,403c, Dwarven
smithy hammer 11,312c. Total
cost to make 42pp
Imbued Dwarven Battle Shield: small Kite shield
mold 31c, earthen temper 4,274c, Dwarven ale 74c, block of brellium
37,403c, Dwarven smithy hammer 11,312c, imbued ruby 131,250c. Total cost to make
173pp.
Dwarven Plate/Brellium Armor:
It is wearable by Small Plate wearing Dwarfs,
Halflings, and Gnomes.
General recipe: Small Plate Mold, Earthen Temper
(Dwarven ale, lava rock, drop mercury), Dwarven Smithy Hammer, Leather
Backing, Brellium Chain Joining, 1-3 Folded Sheets of Brellium
1 sheet items:
Dwarven Plate Bracer: Small Plate Bracer Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 1 Folded Sheet of Brellium. Cost 53pp. MAGIC ITEM, AC: +10 Fire Resist:
+1, Weight: 4.5, Classes: Cleric Paladin Warrior, Races: Dwarf Gnome
Halfling
Dwarven Plate Collar: Small Plate Collar Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 1 Folded Sheet of Brellium. Cost 47pp. AC: +9 Fire Resist: +1, Weight:
4.5, Classes: Cleric Paladin Warrior
Races: Dwarf Gnome Halfling,
Dwarven Plate Visor: Small Plate Visor Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 1 Folded Sheet of Brellium. Cost 52pp
2 sheet items:
Dwarven Plate Boots: Small Plate Boots Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 2 Folded Sheet of Brellium. Cost 60pp
Dwarven Plate Gauntlets: Small Plate Gauntlets
Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium
Chain Joining, 2 Folded Sheet of Brellium. Cost 83pp
Dwarven Plate Girdle: Small Plate Girdle Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 2 Folded Sheet of Brellium. Cost 92pp
Dwarven Plate Helms: Small Plate Helms Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 2 Folded Sheet of Brellium. Cost 95pp
Dwarven Plate Pauldron: Small Plate Pauldron
Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium
Chain Joining, 2 Folded Sheet of Brellium. Cost 107pp
Dwarven Plate Vambrace: Small Plate Vambrace
Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium
Chain Joining, 2 Folded Sheet of Brellium. Cost 95pp, MAGIC ITEM, AC:
+12 Fire Resist: +4, Weight: 7.0, Classes: Cleric Paladin Warrior,
Races: Dwarf Gnome Halfling
3 sheet items.
Dwarven Plate Breastplate: Small Plate
Breastplate Mold, Earthen Temper, Dwarven Smithy Hammer, Leather
Backing, Brellium Chain Joining, 3 Folded Sheet of Brellium. Cost 144pp
Dwarven Plate Cloak: Small Plate Cloak Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 3 Folded Sheet of Brellium. Cost 133pp
Dwarven Plate Greaves: Small Plate Greaves Mold,
Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain
Joining, 3 Folded Sheet of Brellium. Cost
142pp
Success rates: (as reported by
Kredal)
Skill level 175 no successes on 3 attempts.
Skill level 185 3 successes on 4 attempts.
Imbued Dwarven Brellium/Plate
Armor:
Ruby: Brell Serilis (132pp)
Jade: Rallos Zek
Classes: Warrior Paladin Cleric, Races: Halfling
Gnome Dwarf
Imbued Ruby Dwarven Plate Boots (Brell
Serilis): Small Plate Boots
Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium
Chain Joining, 2 Folded Sheet of Brellium, imbued ruby. MAGIC ITEM, AC: +12 Wisdom: +4
Fire Resist: +2, Weight: 7.5, Classes: Warrior Paladin Cleric, Races:
Halfling Gnome Dwarf
Imbued Dwarven Plate Bracer: Small Plate Bracer
Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium
Chain Joining + 1 Folded Sheet of Brellium + Imbued Ruby
Imbued Dwarven Plate Breastplate: Small Plate
Breastplate Mold + Earthen Temper + Dwarven Smithy Hammer + Leather
Backing + Brellium Chain Joining + 3 Folded Sheet of Brellium + Imbued
Ruby
Imbued Dwarven Plate Cloak: Small Plate Cloak Mold
+ Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium
Chain Joining + 3 Folded Sheet of Brellium + Imbued
Ruby
Imbued Dwarven Plate Collar: Small Plate Collar
Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium
Chain Joining + 1 Folded Sheet of Brellium + Imbued Ruby, (Brell Serilis), AC: +9 Strength:
+4 Sta: +6 Wisdom: +3 Magic Resist: +4 Fire Resist: +1, Weight: 4.5,
Classes: Paladin Warrior Cleric, Races: Halfling Dwarf
Gnome
Imbued Dwarven Plate Gauntlets: Small Plate
Gauntlets Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing
+ Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued
Ruby
Imbued Dwarven Plate Girdle: Small Plate Girdle
Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium
Chain Joining + 2 Folded Sheet of Brellium + Imbued
Ruby
Imbued Dwarven Plate Greaves: Small Plate Greaves
Mold + Earthen Temper +
Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining +
3 Folded Sheet of Brellium + Imbued Ruby
Imbued Dwarven Plate Helm: Small Plate Helms Mold
+ Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium
Chain Joining + 2 Folded Sheet of Brellium + Imbued Ruby, AC: +14 Wisdom:
+4 Fire Resist: +4, Weight: 5.0, Classes: Warrior Paladin Cleric, Races:
Halfling Gnome Dwarf
Imbued Dwarven Plate Pauldron: Small Plate
Pauldron Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing +
Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued Ruby (if same: imbued Dwarven Pauldron
AC 12 WISDOM 3 sv FIRE 4)
Imbued Dwarven Plate Vambrace: Small Plate
Vambrace Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing +
Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued
Ruby
Imbued Dwarven Plate Visor: Small Plate Visor Mold
+ Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium
Chain Joining + 1 Folded Sheet of Brellium + Imbued Ruby (if same: imbued
Dwarven visor AC 7 WISDOM 2 SV FIRE 1 per Kug)
HIGH ELF
The following recipes must be combined by a High
Elf in the Kolida Dal Forge (Felwithe-Koada’Dal forge?): Felwithe, inside
Emerald Armor.
CONTENTS OF THIS SECTION
Component sources and recipes:
Weapons
Shields
Armor
Elven Chainmail armor/ Mithril chain armor
Enchanted Elven Chainmail armor/ Enchanted Mithril
chain
Koada’Dal Mithril armor/Mithril Plate armor
Components,
sources and recipes:
Moonlight Temper: Probable recipe: Morning dew, vials of swirling
mists, 2 essence of moonlight combined in brew Barrel by brewer of skill
>135 or you lose the very difficult to find components. Mistressa
Dominatria implies this is correct recipe.
(Bad recipe: Morning Dew (foraged in Lesser
Faydark), swirling mists of dusk (air elementals), 2 essence of shadows,
combine in brew Barrel. On a
bulletin board it is posted:
“I tried one Morning Dew, one Swirling Mist, 2 Essences of Shadow,
and it didn't work.” He
wonders if essence of moonlight needed (but has never seen it dropped
anywhere.)
One player comments: The Vial of Mists, should be
the next step on the Enchanter's Clarify Mana series. Not sure if this has
anything to do with Moonlight temper.
Essence of Moonlight: drops off Vampires in
Mistmoore. It will NOT drop off the Dark Elf forms. I have managed to get
6 of these so far Mistressa Dominatria reports.
Morning Dew:
buy from the foraging classes in Greater Faydark and Lower
Faydark.
Vial of mists: Enchanter, clarify mana series?
Drop from steam elemental in Steamfont, mist elementals in Najena.
Mistressa Dominatria reports.
Swirling mist: Enchanter, clarify mana
series?
Essence of shadows: dropped by shadowed
men
Elven Smithing Hammer: 11-18.5pp Felwithe 120,
-420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor, (Shop of
All Holds)
Small piece of Mithril: 652c, from Tanalin, Shop
of all Holds, Felwithe (thanks to Kogolev for prices on all Mithril ore
items)
Small brick of mithril: 6.2pp from Tanalin,
mithril ore and chainmail pattern vendor in Felwithe, 120,
-420
Large brick of Mithril: 18.6-20pp Felwithe 120,
-420 Tanalin Silverkale Mithril Ore and Chainmail Pattern
Vendor
Block of Mithril: Large brick of mithril, morning
dew. Cost to make 56pp, can
buy from Tanalin, Shop of all Holds, Felwithe, for 59pp.
Mithril Sheet: 12.3pp Felwithe 120, -420 Tanalin
Silverkale Mithril Ore and Chainmail Pattern Vendor
Folded sheet of Mithril: block of mithril, morning
dew, Elven smithy hammer.
Cost to make 66pp
Mithril ring: morning dew, small brick of mithril,
file. Cost to make 6.3pp May need large brick mithril if Dwarven pattern
followed, which had same error.
Mithril chain Joining: mithril ring, file, Elven
smithy hammer, morning dew, cost to make 6.5pp
Enchanted Mithril ring: Morning dew (foraged),
Small brick of Mithril 7pp, File 2g.
Cost to make 7pp
(suspect correct recipe is large brick enchanted
Mithril.)
Mithril bits: Get 2 small pieces of Mithril and
combine with morning dew in Fier’dal Forge, in Kelethin.
What doesn’t work: 2 pieces mithril + water in
Kolida Dal forge. 2 pieces mithril + morning dew 2 pieces mithril +
moonlight temper 2 pieces mithril + water + Elven hammer 2 pieces
mithril + morning dew + Elven hammer 2 pieces mithril + moonlight
temper + Elven hammer
Gives try another forge message.
Note on enchanting Mithril: The recipe above does
not specify enchanted Mithril, but that may be assumed. The spell enchant mithril calls
for a blue diamond, anyone know if this is purchased or dropped, and
where? Sebilis, and plane of hate is reported. You can buy blue diamond in FV for
about 210pp. The diamond is
consumed when it is enchanted.
If recipe is bad, may want to compare to specific notes on
enchanted Brellium armor, which has been verified. May need large brick of enchanted
mithril if pattern followed.
Make enchanted Mithril chain Joining:
A. Enchanted Mithril Rings: Enchanted LARGE BRICK
of Mithril, a file, and Dwarven ale in the Stormguard
forge.
B. Enchanted Mithril Chain Joining: Enchanted
Mithril Rings, add file, Dwarven ale and a DWARVEN smithy hammer, combine
in the Stormguard forge.
Chainmail patterns: Felwithe 120, -420 Tanalin
Silverkale Mithril Ore and Chainmail Pattern Vendor, North Qeynos Connie
Link, outside of Ironforge Estates.
Success
rates:
Enchanted Elven mithril chain, smithing skill 208,
and both strength and intelligence over 200. 2 attempts on enchanted
(something) 5 attempts on enchanted-imbued gauntlets. Not a single success. 0/7
successes.
This is conjecture on enchanting the various
components, drawn from process found to work for Dwarven
brellium:
Make enchanted folded sheet:
A. Enchanted Large Brick of Mithril: enchant a
large BRICK of mithril (12.4pp).
This needs a blue diamond.
B. Enchanted Block of Mithril: THREE enchanted
large bricks of Mithril. Dwarven ale equivalent, combine in the racial
forge.
C. Enchanted FOLDED sheet of brellium: Enchanted
block of Mithril, Dwarven ale equivalent, and a Elven smithy hammer in the
racial forge (Conjecture)
Weapons:
Koala'Dal Falchion: Curved Blade Mold, Hilt Mold,
Pommel Mold, Morning Dew, Folded Sheet of Mithril Cost 71pp.
Enchanted Koala'Dal Falchion: same as above, add
imbued emerald, and moonlight temper. Cost 85pp MAGIC ITEM Damage: 7
Delay: 24 Ratio: 3.428 Good Str: +2 Wis: +2 Weight: 5.0 Weapon Skill: One
Hand Slash Classes: Ranger Paladin Shadowknight Bard Rogue Warrior. Races: Wood Elf High Elf Half Elf
Human
Inventory Slot: Either Melee
Shields:
Woodlander Shield = Kite Shield Mold + 2 Sheets of
Mithril + Elven Smithy Hammer + Moonlight Temper
Enchanted Woodlander Shield = Kite Shield Mold + 2
Sheets of Mithril + Elven Smithy Hammer + Moonlight Temper + Imbued
Emerald
Imbued Woodlanders Shield (Tunare): Kite Shield
Mold + 2 Sheets of Mithril + Elven Smithy Hammer + Moonlight Temper +
Imbued Emerald, MAGIC ITEM AC: +11 Str: +2 Sta: +2 Wis: +2 Weight:
10.0. Classes: Ranger Druid
Cleric Paladin Bard Rogue Warrior.
Races: Wood Elf High Elf Half Elf
Elven Chainmail
Armor/ Mithril Chain Armor:
Make in
Koada’Dal Forge: in Felwithe.
Race: High
Elves, Wood Elves, Half Elves Classes: Enchanter Druid Cleric Wizard
Ranger Bard Paladin Warrior Magician Rogue
Mithril Chain Bracelet = Elven Smithy Hammer +
Chainmail Bracelet Pattern + Silk Swatch + Moonlight Temper + 1 Mithril
Ring
Mithril Chain Cape = Elven Smithy Hammer +
Chainmail Cape Pattern + Silk Swatch + Moonlight Temper + 3 Mithril
Ring
Mithril Chain Coif = Elven Smithy Hammer +
Chainmail Coif Pattern + Silk Swatch + Moonlight Temper + 2 Mithril
Ring
Mithril Chain Gloves = Elven Smithy Hammer +
Chainmail Gloves Pattern + Silk Swatch + Moonlight Temper + 2 Mithril
Ring
Mithril Chain Leggings = Elven Smithy Hammer +
Chainmail Leggings Pattern + Silk Swatch + Moonlight Temper + 3 Mithril
Ring, AC: +7, Weight: 2.0
Mithril Chain Mantle = Elven Smithy Hammer +
Chainmail Mantle Pattern + Silk Swatch + Moonlight Temper + 2 Mithril
Ring
Mithril Chain Neckguard = Elven Smithy Hammer +
Chainmail Neckguard Pattern + Silk Swatch + Moonlight Temper + 1 Mithril
Ring
Mithril Chain Skirt = Elven Smithy Hammer +
Chainmail Skirt Pattern + Silk Swatch + Moonlight Temper + 2 Mithril
Ring
Mithril Chain Sleeves = Elven Smithy Hammer +
Chainmail Sleeves Pattern + Silk Swatch + Moonlight Temper + 2 Mithril
Ring, AC 6, wt 1.4.
Mithril Chain Tunic = Elven Smithy Hammer +
Chainmail Gloves Tunic + Silk Swatch + Moonlight Temper + 3 Mithril Ring,
AC 12, wt. 3.0
Mithril Chain Veil = Elven Smithy Hammer +
Chainmail Veil Pattern + Silk Swatch + Moonlight Temper + 1 Mithril
Ring
Enchanted Mithril Chain
Classes: Enchanter Magician Wizard Ranger
Druid Cleric Paladin Bard Rogue Warrior
Races: Wood Elf High Elf Half Elf
Enchanted Mithril Chain Bracelet = Elven Smithy
Hammer + Chainmail Bracelet Pattern + Silk Swatch + Moonlight Temper + 1
Enchanted Mithril Ring, AC: +5 Wis: +2 Int: +2 Magic Resist: +2 Weight:
0.2
Enchanted Mithril Chain Cape = Elven Smithy Hammer
+ Chainmail Cape Pattern + Silk Swatch + Moonlight Temper + 3 Enchanted
Mithril Ring
Enchanted Mithril Chain Coif = Elven Smithy Hammer
+ Chainmail Coif Pattern + Silk Swatch + Moonlight Temper + 2 Enchanted
Mithril Ring
Enchanted Mithril Chain Gloves = Elven Smithy
Hammer + Chainmail Gloves Pattern + Silk Swatch + Moonlight Temper + 2
Enchanted Mithril Ring
Enchanted Mithril Chain Leggings = Elven Smithy
Hammer + Chainmail Leggings Pattern + Silk Swatch + Moonlight Temper + 3
Enchanted Mithril Ring, AC: +8 Wis: +2 Int: +2 Magic Resist: +4 Weight:
0.0
Enchanted Mithril Chain Mantle = Elven Smithy
Hammer + Chainmail Mantle Pattern + Silk Swatch + Moonlight Temper + 2
Enchanted Mithril Ring, AC: +6 Wis: +2 Int: +2 Magic Resist: +2 Weight:
0.7
Enchanted Mithril Chain Neckguard = Elven Smithy
Hammer + Chainmail Neckguard Pattern + Silk Swatch + Moonlight Temper + 1
Enchanted Mithril Ring
Enchanted Mithril Chain Skirt = Elven Smithy
Hammer + Chainmail Skirt Pattern + Silk Swatch + Moonlight Temper + 2
Enchanted Mithril Ring
Enchanted Mithril Chain Sleeves = Elven Smithy
Hammer + Chainmail Sleeves Pattern + Silk Swatch + Moonlight Temper + 2
Enchanted Mithril Ring
Enchanted Mithril Chain Tunic = Elven Smithy
Hammer + Chainmail Gloves Tunic + Silk Swatch + Moonlight Temper + 3
Enchanted Mithril Ring, AC: +14 Wis: +4 Int: +4 Magic Resist: +2 Weight:
1.5
Enchanted Mithril Chain Veil = Elven Smithy Hammer
+ Chainmail Veil Pattern + Silk Swatch + Moonlight Temper + 1 Enchanted
Mithril Ring
Koada’Dal
Mithril armor/Mithril Plate armor:
Classes: Bard Cleric Paladin Warrior
Races: Human
Half Elf High Elf
Mithril Plate Boots = Plate Boots Mold + Moonlight
Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2
Folded Mithril Sheet, Koada'Dal Mithril Boots, AC: +11, Weight: 3.5
Mithril Plate Bracer = Plate Bracer Mold +
Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 1 Folded Mithril Sheet, AC 10, wt 2.1.
Mithril Plate Breastplate = Plate Breastplate Mold
+ Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 3 Folded Mithril Sheet, AC 20, wt. 5.2.
Mithril Plate Collar = Plate Collar Mold +
Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 1 Folded Mithril Sheet
Mithril Plate Cloak = Plate Cloak Mold + Moonlight
Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 3
Folded Mithril Sheet
Mithril Plate Gauntlets = Plate Gauntlets Mold +
Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 2 Folded Mithril Sheet
Mithril Plate Girdles = Plate Girdles Mold +
Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 2 Folded Mithril Sheet
Mithril Plate Greaves = Plate Greaves Mold +
Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 3 Folded Mithril Sheet, AC 13, wt. 4.0
Mithril Plate Helm = Plate Helm Mold + Moonlight
Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2
Medium Mithril Sheet, AC 13, wt. 2.4.
Mithril Plate Pauldron = Plate Pauldron Mold +
Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 2 Folded Mithril Sheet
Mithril Plate Vambrace = Plate Vambrace Mold +
Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather
Backing + 2 Folded Mithril Sheet, AC 11, wt. 3.4
Mithril Plate Visor = Plate Visor Mold + Moonlight
Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 1
Folded Mithril Sheet
HUMAN IN QEYNOS:
The following recipes must be combined by
a Human in the Royal Qeynos Forge: Plaza with clock tower in South
Qeynos.
CONTENTS OF THIS SECTION
Component recipes and sources:
Weapons:
Shields:
Armor:
FULL PLATE/SILVER-ELECTRUM-GOLD-PLAT FULL PLATE ENCHANTED
SILVER-ELECTRUM-GOLD-PLAT FULL PLATE
Component recipes and
sources:
Royal temper: combine in brew Barrel with
brewing skill: rain water (gnolls in Paw), griffenes blood, 2 drops
sunshine. (Sand giants in oasis)
Chain Joining: Metal Ring + file + smithy
hammer + water. Cost 813c Metal Rings: water, large brick ore (small
brick is error), file (combine in racial forge, in regular forge this will
give steel boning)
Leather backing (padding): tailor skill
trivial at 30, combine in sewing kit: silk thread, LQ wolf/bear/or cat
pelt. Stacks. Costs
1g.
Enchanted metal bars: Metal Bars sold at
jewelry shops. You choose one type of metal, get it enchanted. Cost data
for the armor does not include the enchanted metal. You will have to pay
an enchanter to get the metal enchanted. It uses up all their mana to
enchant 3 Barbarians, so this is a very time consuming process. Vendor
prices: Silver is 525c, Electrum 2.6pp, Gold 11pp, Platinum 105pp. Enchant
Silver is a level 8 spell, enchant electrum is level 16, enchant gold is
level 24. I do not know the level for enchant platinum. High charisma can
give huge cost savings.
North Qeynos: Gembox at Iron
Forge Estates.
High Hold Keep: first
floor. There is a jewelry
shop in High Hold Keep
Erudin: Jewelry shop in basement
of main temple.
North Freeport: Jewelry shop is
near market place, limited inventory, Southeast corner of large building
as you leave the marketplace. I don’t know if they have Bars
either.
East Commonlands: Jewelry vendor
is also at one of inns if I remember
correctly.
Weapon Molds:
Original weapons: Hilt mold Pommel
mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold:
East Freeport 150, -370 Jillian Dayson General Mold Vendor, East
Cabilis -425, -210 Smithy Vyx Weapon Part Molds Vendor, Vellous and
Bardoy’s Imported Goods in East Freeport from Villian, Western
Karana about –13,000 north side of main east west road.
New weapons of Sept 2000 Javelin,
Longblade, dagger, thin blade, axe head, halbard, curved blade, mace,
throwing knife, shuriken, throwing axe, hammer head, spear, pick, oak
shaft, Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor, North
Qeynos 25, 55 Dren Ironforge Weapon Molds Vendor, Kaladim 400,
-160 Bndainy Everhot Weapon Molds Vendor, upstairs, West Freeport
-175, -345 Jynsa Smithson Weapon Blade Molds Vendor Full Plate
Molds: 90, -395 Nerrisia Irontree (size? Probably medium) Plate Molds
Vendor Tortuk Everhot Small Plate Molds Vendordf, Felwithe, East
Freeport 55, -170 Valentin Fireheart (probably medium) Plate Mold Vendor,
upstairs. South Qeynos Tin Soldier Mar Seddar has full plate
molds. Smithy hammer: General smith hammer is bought in Ikthars One
player reports “wrong ingredients” with hammer bought in NFP, presumably
Groflah’s, making full plate (non race specific armor), so I conjecture he
got a race specific hammer from Groflah’s. Recipes seem to call for
regular generic smithy hammer. General smith hammer is bought in
Ikthars
Medium Quality Folded Sheet Metal: Medium Quality
Block of Ore + water + Smithy Hammer. Cost to make 21pp Trivial below
127.
Medium Quality Block of Ore: 20,527-28,373c, wt.
18.0, Graham Embersmith at High Hold Keep, near bank. non
stackable.
High Quality sheet of metal: 2 small bricks of
High Quality ore, water. Confirmed by Gzar Zigdog.
High quality small brick ore 11,497-15,933c, non
stackable, wt. 7.0, (HH keep, Miner Harton) (silver in color) when sold to
other vendors by players 17pp. Dropped by Permafrost goblins near King
room, Also DE vendor near Neriak Forge. Enchantable with enchant steel.
Vendor buys for 2818c. Nintalten writes: Goblins in Solusek A also drop
the small/large bricks of high quality ore. They drop fairly frequently.
After spending about 1-2 hrs in Permafrost I had about 5 pieces of small
ore and 2-3 pieces of the large. You can camp the rare spawns while doing
it and get some half decent equipment. Used by Humans only in Freeport
forge, for specialty armors and shields. High quality large brick ore
34,650-48,109c, non stackable, (silver in color), wt. 14, (Miner Harton,
High Hold keep.) Dropped by permafrost goblins near King room. Also DE
vendor near Neriak Forge. Halas, magic shop 41pp (may not be regular stock
item) Enchantable with enchant steel. Needed to make field plate Human
race specific Freeport forge only
Metal Rings: water, large brick ore (small brick
is error), file (combine in racial forge, in regular forge this will give
steel boning)
HQ block of ore: 3 large bricks of HQ ore, water
(Human Freeport forge, field plate)
High quality folded sheet metal: High Quality
block of ore, water, smithy hammer. In regular forge. Cost to make
10pp. Confirmed by Gzar
Zigdog.
Medium Quality Folded Sheet Metal: Medium Quality
Block of Ore + water + Smithy Hammer.
Medium Quality Block of Ore: 3 Medium Quality
Large Bricks of Ore, Water (this recipe verified by Eforty Ounce), on
vendor in High Hold Keep, near bank
Medium quality large brick of ore: on vendor in
High Hold keep near bank. 7pp Steamfont 45, -615 Godbin Strumharp Med Qual
Ore and Dye Materials Vendor, Middle Windmill
Weapons:
Antonian Javelin = Medium Quality Sheet
Metal + Flask of Water + Javelin Mold. 4.7pp damage 8, wt. 1.5, delay 30,
range 250 throwing weapon. Class: Warrior, Ranger, monk, Bard, rogue,
shaman. Race: all
Antonian Long Sword = Medium Quality
Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommel Mold + Water.
17pp 1HS damage 8, wt. 1.5, delay 28 race: Human Barbarian HIGH ELF
erudite. Class: Warrior, Paladin, Ranger, SHADOWKNIGHT, Bard,
rogue
Enchanted Antonian Emerald Long Sword =
Enchanted Medium Quality (?) Folded Metal Sheet + Long Blade Mold + Hilt
Mold + Pommel Mold + Vial of Distilled Mana + Royal Temper + Emerald
30pp
Enchanted Antonian RubyLong Sword =
Enchanted Medium Quality (?) Folded Metal Sheet + Long Blade Mold + Hilt
Mold + Pommel Mold + Vial of Distilled Mana + Royal Temper + Ruby
150pp
Full Plate
Armor/Silver-electrum-gold-plat full plate armor: Race:
Human, Barbarian, Erudite, HIGH ELF. Class: Warrior Cleric Paladin
Shadowknight Bard. You pick one of the four metal Barbarians types. Little
comparative data available on stat differences that metals give, what I
have is given below.
Total cost to make about 725pp depending on your
charisma.
Full Plate Bracers = Full Plate Bracer
Mold + One High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 32pp AC 12 wt. 4.4
Electrum Full Plate Bracers = Full Plate
Bracer Mold + One High Quality Folded Metal Sheet + water + Smithy Hammer
+ Leather Padding + Chain Jointing + Royal Temper + one bar Electrum, AC:
+12 Weight: 4.4 Classes: Bard
Warrior Cleric Paladin Shadowknight
Races: Human Half Elf Erudite Barbarian
Full Plate Breastplates = Full Plate
Breastplate Mold + Three High Quality Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 108pp
Platinum Full Breastplate: Full
Breastplate mold, smithy hammer, leather padding/backing, 3 HQ folded
sheets of metal, Royal temper, Chain Joining, platinum Barbarian. AC22 Wt.
11 lighter in color than cleric planer armor and darker than
Mithril.
Full Plate Boots = Full Plate Boot Mold +
Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather
Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 63pp
Full Plate Collars = Full Plate Collar
Mold + One High Quality Folded Metal Sheet + water +Smithy Hammer +
Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 29pp AC 9 wt. 4.5
Electrum Full Plate collar: AC: +9
Weight: 4.5 Classes: Bard Cleric Paladin Shadowknight Warrior Races: Human
Half Elf Erudite Barbarian
Full Plate Cloaks = Full Plate Cloak Mold
+ Three High Quality Folded Metal Sheet + water + Smithy Hammer + Leather
Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 27pp
Full Plate Gauntlets = Full Plate
Gauntlet Mold + Two High Quality Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 42pp
Full Plate Girdle (Belt) = Full Plate
Girdle Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer
+ Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 53pp
Full Plate Greaves = Full Plate Greave
Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 97pp
Full Plate Helm = Full Plate Helm Mold +
Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather
Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 63pp
Full Plate Pauldron = Full Plate Pauldron
Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 84pp
Full Plate Vambrace = Full Plate Vambrace
Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 58pp
Full Plate Visors = Full Plate Visor Mold
+ One High Quality Folded Metal Sheet + water +Smithy Hammer + Leather
Padding + Chain Joining + Royal Temper + one Barbarian of
Silver/Electrum/Gold/Platinum 41pp
ENCHANTED SILVER-ELECTRUM-GOLD-PLAT
FULL PLATE
Class: BARD SHADOWKNIGHT WARRIOR CLERIC
PALADIN. Race: Human Barbarian Erudite Half Elf. The Bars of metal need to
be enchanted, along with the High Quality folded sheet metal. Otherwise
the recipes are the same as for full plate. For full plate armor the cost
of metal Bars needs to be added to cost estimates noted on the recipe. Can
be forged with any enchanted metal Bars, silver electrum gold and
platinum. Each has a different stat. It seems the success rate on full
plate is at minimum 5:1 at 200+ skill.
Enchanted Full Plate Bracers = Full Plate
Bracer Mold + One High Quality enchanted Folded Metal Sheet + water +
Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar
of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Breastplates = Full
Plate Breastplate Mold + Three High Quality enchanted Folded Metal Sheet +
water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper +
one Bar of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Boots = Full Plate
Boot Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of
Enchanted Silver/Electrum/Gold/Platinum,
Metal unspecified, probably electrum:
MAGIC ITEM AC: +13 Weight:
7.5 Classes: Cleric Paladin Shadowknight Bard Warrior Races: Barbarian Erudite Half Elf
Human
Enchanted Full Plate Collars = Full Plate
Collar Mold + One High Quality enchanted Folded Metal Sheet + water
+Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar
of Enchanted Silver/Electrum/Gold/Platinum
Gold enchanted Full Plate Collar: AC: +9
Wis: +2 Cha: +2 Disease Resist: +2
Weight: 4.5 Classes: Cleric Paladin Shadowknight Bard Warrior Races: Erudite Half Elf Human
Barbarian
Enchanted Full Plate Cloaks = Full Plate
Cloak Mold + Three High Quality enchanted Folded Metal Sheet + water +
Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar
of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Gauntlets = Full
Plate Gauntlet Mold + Two High Quality enchanted Folded Metal Sheet +
water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper +
one Bar of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Girdle (Belt) = Full
Plate Girdle Mold + Two High Quality enchanted Folded Metal Sheet + water
+ Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar
of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Greaves = Full Plate
Greave Mold + Three High Quality enchanted Folded Metal Sheet + water +
Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar
of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Helm = Full Plate
Helm Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of
Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Pauldron = Full
Plate Pauldron Mold + Two High Quality enchanted Folded Metal Sheet +
water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper +
one Bar of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Vambrace = Full
Plate Vambrace Mold + Two High Quality enchanted Folded Metal Sheet +
water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper +
one Bar of Enchanted Silver/Electrum/Gold/Platinum
Enchanted Full Plate Visor = Full Plate
Visor Mold + One High Quality enchanted Folded Metal Sheet + water +Smithy
Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of
Enchanted Silver/Electrum/Gold/Platinum AC 7, charisma 2, wisdom 2,
disease 2 (metal used for these stats not specified)
Enchanted Gold Full Plate Visor: Full
Plate Visor Mold, One High Quality enchanted Folded Metal Sheet, Royal
Temper, Smithy Hammer, Leather Backing, Enchanted Chain Joining, Enchanted
Gold Barb. Rokza/ Tribesmith Dragonforge reports: AC 7 Dex: 2 Cha: 2 SV
Poi: 2 wt.: 22
HUMANS IN FREEPORT Freeport forge: west
Freeport, on wooden deck behind warrior guild (seafarer
armor).
CONTENTS
Component recipes and sources
Weapons
Shields
Armor: (this is not full plate)
Field plate armor
Imbued field plate armor
Seafarer ring/sea armor
ringmail
COMPONENT RECIPES AND
SOURCES:
Sea Temper is used for all the Seafarer stuff and
the Field Plate: 2 Mugs of Sea Foam + 1 Saltwater Seaweed + Fish Wine
(bought or brewed). (Trivial?) Make in brew Barrel Mugs of Sea Foam:
dropped by Seafury Cyclops, maybe aquagoblins , in Ocean of Tears
(actually looks like a mug)
Saltwater Seaweed: occasionally received when
fishing in the OoT (got two at about 85 fishing skill, so you don't need
to be a Master Fisher)
Black pearls: dropped item, rare, not vendor sold,
value 21pp (not sure where this comes from, perhaps what a vendor pays for
it, or sells it for when a player sells one to vendor. Market value is
what players are willing to buy or sell for.
Oak staff: sold by vendors that sell new weapon
molds. In Halas, at Bloody Blades.
High Quality sheet of metal: 2 small bricks of
High Quality ore, water. Confirmed by Gzar Zigdog.
High quality small brick ore 11,497-15,933c, non
stackable, wt. 7.0, (HH keep, Miner Harton) (silver in color) when sold to
other vendors by players 17pp. Dropped by Permafrost goblins near King
room, Also DE vendor near Neriak Forge. Enchantable with enchant steel.
Vendor buys for 2818c. Nintalten writes: Goblins in Solusek A also drop
the small/large bricks of high quality ore. They drop fairly frequently.
After spending about 1-2 hrs in Permafrost I had about 5 pieces of small
ore and 2-3 pieces of the large. You can camp the rare spawns while doing
it and get some half decent equipment. Used by Humans only in Freeport
forge, for specialty armors and shields.
Smithy Hammer: sold by vendors, at Ikthars in East
Freeport, see intro to race specific armors.
High quality large brick ore 34,650-48,109c, non
stackable, (silver in color), wt. 14, (Miner Harton, High Hold keep.)
Dropped by permafrost goblins near King room. Also DE vendor near Neriak
Forge. Halas, magic shop 41pp (may not be regular stock item) Enchantable
with enchant steel. Needed to make field plate Human race specific
Freeport forge only
HQ block of ore: 3 large bricks of HQ ore, water
(Human Freeport forge, field plate)
High quality folded sheet metal: High Quality
block of ore, water, smithy hammer. In regular forge. Cost to make
10pp. Confirmed by Gzar
Zigdog.
Leather backing: tailor made, sewing kit low
quality wolf/cat/bear (not lion, not puma), and silk threads (made with
two spiderling silks)
Conflict on rings:
warning!
Medium Quality Rings: Large Brick of Ore, File,
and Water. Use the Freeport forge. This is the same recipe as regular
ring but combined in specialty forge (trivial < 175) Number of rings
will vary according to armor type.
Medium quality metal rings: Medium Quality Large
Brick of Ore, File, and Water in the NORTHMAN forge. (Trivial <175
reported) used for Imbued Northman Armor By: Anonymous wt. 4.0, vendor
sell 6.1pp, not stackable, icon looks like a metal bit. This is for Human
made only, seafarer armor.
For Humans use Freeport Forge. Same recipe as regular ring
below.
Rings: large brick of ore, file, water. Make in
regular forge, trivial <175 likely way below 175. Component for field
plate Human smith only armor.
Chain Joining: metal ring, file, smithing hammer,
water. Combine in regular forge. Component for field plate.
WEAPONS:
Enchanted seafarer's cutlass = Enchanted metal (I
assume this is enchanted silver, gold or other Bar) + Curved blade mold +
Hilt mold + Pommel mold + Sea temper + Black pearl
Enchanted seafarer's dagger = Enchanted metal
(same as above) + Dagger blade mold + Hilt mold + Pommel mold + Sea temper
+ Black pearl
Enchanted seafarer's harpoon = Medium quality
sheet of metal (not folded) + Spear head mold + Oak shaft + Sea temper +
Flawless aquamarine (drops off forest giants in Kunark)
Seafarer's Cutlass = Medium quality folded sheet
of metal + Curved blade mold + Hilt mold + Pommel mold + Flask of water
1HS damage 7 del 23 wt. 7.0 class: Warrior Ranger Paladin Shadowknight
Bard rogue. Races: all
Seafarer's Dirk = Medium quality sheet of metal
(not folded) + Dagger blade mold + Hilt mold + Pommel Mold + Flask of
water Piercing damage 4 del 22 wt. 2.5 range 40 race: all. Class: Warrior
ring Shadowknight Bard Necromancer Rogue Wizard Magician
Enchanter
Seafarer's Harpoon = Medium quality sheet of metal
(not folded) + Spear head mold + Oak shaft + Flask of water piercing,
damage 6 del 26, wt. 7.0 range 50, class Warrior Ranger Shadowknight Bard
Rogue Shaman. Race: all.
SHIELDS
Seafarer's Buckler Shield = Buckler Mold +
Flask of water + Smithy hammer + High quality sheet of metal (not folded)
AC 7 dex 2 wt. 3.0 race: Human Barbarian Erudite HIGH ELF. Class: Warrior
Cleric Paladin Ranger Shadowknight druid monk Bard Rogue Shaman
FIELD PLATE ARMOR:
Field Plate: Talking to Ikthar Freehart (NPC) in
Ikthar’s forge in East Freeport: Need High quality ores dropped only by
goblins. (Knarmon notes showing up at vendors in Halas a lot, likely from
permafrost goblins. Use race specific forge in west Freeport by Human
only. Need plate mold, sea temper, smithy hammer, leather backing, and
chain Joining, and 1-3 folded sheets. You must work HQ ores yourself.
(Knarmon adds, likely: 3 HQ bricks ore and water into HQ block of ore (MQ
blocks used for fine plate armor do not need smithy hammer, and not
mentioned by Ikthar here to work the ore), add water, smithy hammer, to
the HQ block of ore to get your HQ folded sheet of metal. (Knarmon:
elsewhere is stated that all HQ ores and sheets must be made in either
royal Qeynos forge in qeynos, or Freeport forge in West Freeport) Ikthar
adds: 1 sheet for visor, Gorget, bracers, 2 sheets for helm, Pauldron,
girdles, Vambrace, gauntlets, boots, and 3 sheets for bp, greaves, and
cloaks. Class: Human Bard Erudite HIGH ELF. Class: Warrior Cleric
Paladin Shadowknight Bard
Field Plate Boots = Two Folded Sheets of High
Quality Ore + Boot Plate Mold + Smithy Hammer + Leather Backing + Chain
Joining + Sea Temper
Field Plate Bracers = Folded Sheet of High Quality
Ore + Bracer Plate Mold + Smithy Hammer + Leather Backing + Chain Joining
+ Sea Temper AC 10 wt. 4.2
Field Plate Breastplate = Three Folded Sheets of
High Quality Ore + Breastpiece Plate Mold + Smithy Hammer + Leather
Backing + Chain Joining + Sea Temper, AC 20, wt 10.5.
Field Plate Cloak = Three Folded Sheets of High
Quality Ore + Cloak Plate Mold + Smithy Hammer + Leather Backing + Chain
Joining + Sea Temper
Field Plate Collar = Folded Sheet of High Quality
Ore + Collar Plate Mold + Smithy Hammer + Leather Backing + Chain Joining
+ Sea Temper
Field Plate Gauntlets = Two Folded Sheets of High
Quality Ore + Gauntlet Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper
Field Plate Girdle = Two Folded Sheets of High
Quality Ore + Girdle Plate Mold + Smithy Hammer + Leather Backing + Chain
Joining + Sea Temper
Field Plate Greaves = Three Folded Sheets of High
Quality Ore + Greaves Plate Mold + Smithy Hammer + Leather Backing + Chain
Joining + Sea Temper
Field Plate Helm = Two Folded Sheets of High
Quality Ore + Helm Plate Mold + Smithy Hammer + Leather Backing + Chain
Joining + Sea Temper
Field Plate Pauldron = Two Folded Sheets of High
Quality Ore + Pauldron Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper
Field Plate Vambrace = Two Folded Sheets of High
Quality Ore + Vambraces Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper AC 11 wt. 6.8
Field Plate Visor = Folded Sheet of High Quality
Ore + Visor Plate Mold + Smithy Hammer + Leather Backing + Chain Joining +
Sea Temper
IMBUED FIELD PLATE (plates are “plate” not “full plate” per
Havers.) Race: Human Elf, HIGH ELF. Class: Warrior Cleric Paladin
Bard
Black pearls: Prexus (reported as
working)
Plains
pebbles: Karana
Sapphire-Innoruuk
Star rose
quartz/rose quartz-Erolissi Marr
Opal-Rodcet
Nife
Jade-Rallos
Zek
Imbued Field Plate Boots = Two Folded Sheets of
High Quality Ore + Boot Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper + imbued item
Imbued Field Plate Bracers = Folded Sheet of High
Quality Ore + Bracer Plate Mold + Smithy Hammer + Leather Backing + Chain
Joining + Sea Temper + imbued item AC 10 wt. 4.2 char 2, wisdom
4
Imbued Field Plate Bracers (Innoruuk) +10 AC +4 Wis +2 Int Wr Sk C (Human
Freeport)
Imbued Field Plate Bracers (Erolissi Marr) +10 AC +4 Wis +2 Cha B Wr P C (smith
unspecified)
Imbued Field Plate Bracers (Rallos Zek) +10 AC +4 Str +2 Sta B Wr (Humans
Freeport)
Imbued Field Plate Bracers (Rodcet Nife) +10 AC +2 Sta +4 Wis C P B Wr (humans Freeport)
Imbued Field Breastplate = Three Folded Sheets of
High Quality Ore + Breastpiece Plate Mold + Smithy Hammer + Leather
Backing + Chain Joining + Sea Temper + imbued item AC 20 wt. 10.5 strength
2 char 2 wisdom 4
Imbued Field Plate Cloak = Three Folded Sheets of
High Quality Ore + Cloak Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper + imbued item
Imbued Field Plate Collar = Folded Sheet of High
Quality Ore + Collar Plate Mold + Smithy Hammer + Leather Backing + Chain
Joining + Sea Temper + imbued item AC 8 wt. 4.2 char 2 wisdom
4
Imbued Field Plate Collar (Erolissi Marr) +8 AC +4 Wis +2 Cha P Wr B C (smith unspecified)
Imbued Field Plate Collar (Rallos Zek) +8 AC +4 Str +2 Sta B Wr (humans
Freeport)
Imbued Field Plate Gauntlets = Two Folded Sheets
of High Quality Ore + Gauntlet Plate Mold + Smithy Hammer + Leather
Backing + Chain Joining + Sea Temper + imbued item
Imbued Field Plate Girdle = Two Folded Sheets of
High Quality Ore + Girdle Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper + imbued item
Imbued Field Plate Girdle (Rodcet Nife) +9 AC +2 Sta +4 Wis C P B Wr (humans Freeport)
Imbued Field Plate Greaves = Three Folded Sheets
of High Quality Ore + Greaves Plate Mold + Smithy Hammer + Leather Backing
+ Chain Joining + Sea Temper + imbued item AC 13 wt. 8 strength 2 char 2
wisdom 4
Imbued Field Plate Greaves (Erolissi Marr) +13 AC +2 Str +4 Wis +2 Cha C P B Wr (Humans in
Freeport)
Imbued Field Plate Helm = Two Folded Sheets of
High Quality Ore + Helm Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper + imbued item
Imbued Field Plate Helm (Innoruuk) +13 AC +2 Wis +4 Int Wr Sk C (human
Freeport)
Imbued Field Plate Helm (Erolissi Marr) +13 AC +4 Wis +2 Cha C P B Wr (human
Freeport)
Imbued Field Plate Pauldron = Two Folded Sheets of
High Quality Ore + Pauldron Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper + imbued item AC 11 wt. 4.8 char 2 wisdom
4
Imbued Field Plate Pauldron (Erolissi Marr) +11 AC +4 Wis +2 Cha C P B Wr (humans
Freeport)
Imbued Field Plate Vambrace = Two Folded Sheets of
High Quality Ore + Vambrace Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper + imbued item. Havens Soulblesser reports he made
it. AC 11, wisdom 4, dex 2,
sta 2
Imbued Field Plate Vambrace (Erolissi Marr) +11 AC +2 Str +4 Wis +2 Cha C P B Wr (smith
unspecified)
Imbued Field Plate Vambrace (Innoruuk) +11 AC +2 Str +2 Wis +4 Int C Sk Wr (humans Freeport)
Imbued Field Plate Vambrace (Rodcet Nife) +11 AC +2 Sta +4 Wis +2 Cha C P B Wr (human
Freeport)
Imbued Field Plate Visor = Folded Sheet
of High Quality Ore + Visor Plate Mold + Smithy Hammer + Leather Backing +
Chain Joining + Sea Temper + imbued item AC 6 wt. 1.7 char 2 wisdom
4
Imbued Field Plate Visor (Erolissi Marr) +6 AC +4 Wis +2 Cha C P B Wr (humans
Freeport)
Imbued Field Plate Visor (Rallos Zek) +6 AC +4 Str +2 Sta B Wr (humans
Freeport)
SEAFARER RING/SEA ARMOR RINGMAIL: One of
the vendors on the isle with Zechariah Reigh (first stop in the Ocean of
Tears when coming from Butcherblock) sells a scroll with the info on
Seafarer's Ringmail, very brief as usual. Vagan of Vallon Zek 192
Blacksmithing made seafarer's armor: imbued Peridot (Bristlebane) and
plains pebbles (Karana) do not work.
Comes in sizes, set by leather armor used I suspect rather than
pattern. I would suggest sticking to medium leather armor, which will be
unlabeled as to size. Only small and large are labeled as such. I am
guessing this based on classes that can use it. It is a bit pricey to do a
lot of experimentation, and the listed customer base is impressive. (Size
does not affect weight?)
Race: Human Barbarian Erudite Elf HIGH ELF HIGH ELF dark Elf irks
class: Warrior cler Paladin Ranger Shadowknight Bard rogue shaman
Seafarer's ring belt = Sea temper + Smithy hammer
+ Leather belt + Chainmail skirt pattern + 2 medium quality metal
rings
Seafarer's ring bracer = Sea temper + Smithy
hammer + Leather bracer + Chainmail bracer pattern + 1 medium quality
metal rings AC 8 wt. 2.5
Seafarer's ring boots = Sea temper + Smithy hammer
+ Leather boots + Chainmail boots pattern + 2 medium quality metal
rings
Seafarers Breastplate/tunic: Sea temper + Smithy
hammer + Leather tunic + Chainmail tunic pattern + 3 medium quality metal
rings ac 19 wt..
7.5
Seafarer's ring cloak = Sea temper + Smithy hammer
+ Leather cloak + Chainmail cloak pattern + 3 medium quality metal rings
AC 9 wt. 4.5
Seafarer's ring helmet = Sea temper + Smithy
hammer + Leather cap + Chainmail hat pattern + 2 medium quality metal
rings
Seafarer's ring gloves = Sea temper + Smithy
hammer + Leather gloves + Chainmail glove pattern + 2 medium quality metal
rings
Seafarer's ring Gorget = Sea temper + Smithy
hammer + Leather gorget + Chainmail Neckguard pattern + 1 medium quality
metal rings AC 7 wt. 2.5
Seafarer's ring leggings = Sea temper + Smithy
hammer + Leather leggings + Chainmail leggings pattern + 3 medium quality
metal rings (greaves ac 12 wt. 7.5)
Seafarer's ring mantle = Sea temper + Smithy
hammer + Leather mantle + Chainmail mantle pattern + 2 medium quality
metal rings
Seafarer's ring mask = Sea temper + Smithy hammer
+ Leather mask + 1 medium quality metal rings + Chainmail veil pattern AC
6 wt. 1.5
Seafarer's ring sleeves = Sea temper + Smithy
hammer + Leather sleeves + Chainmail sleeves pattern + 2 medium quality
metal rings (note, do not stack) AC 9 wt. 4.0
Seafarer's ring tunic = Sea temper + Smithy hammer
+ Leather tunic + Chainmail tunic pattern + 3 medium quality metal rings
AC 17 wt. 8.0
Human
Enhanted Armors:
Enchanted Full Plate Bracers = Full Plate Bracer
Mold + One High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium
Enchanted Full Plate Breastplates = Full Plate
Breastplate Mold + Three High Quality Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of
Enchanted Silver/Electrum/Gold/Platnium
Enchanted Full Plate Boots = Full Plate Boot Mold
+ Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather
Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium MAGIC ITEM
AC: +13
Weight: 7.5 Classes: Cleric Paladin Shadowknight Bard Warrior Races: Barbarian Erudite Half Elf
Human
Enchanted Full Plate Collar = Full Plate Collar
Mold + One High Quality Folded Metal Sheet + water +Smithy Hammer +
Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium AC: +9 Wis: +2 Cha: +2 Disease Resist:
+2 Weight: 0.0 Classes:
Cleric Paladin Shadowknight Bard Warrior
Races: Erudite Half Elf Human Barbarian
Enchanted Full Plate Cloaks = Full Plate Cloak
Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium
Enchanted Full Plate Gauntlets = Full Plate
Gauntlet Mold + Two High Quality Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of
Enchanted Silver/Electrum/Gold/Platnium
Enchanted Full Plate Girdle = Full Plate Girdle
Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium
Enchanted Full Plate Greaves = Full Plate Greave
Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer +
Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium
Enchanted Full Plate Helm = Full Plate Helm Mold +
Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather
Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium
Enchanted Full Plate Pauldron = Full Plate
Pauldron Mold + Two High Quality Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of
Enchanted Silver/Electrum/Gold/Platnium
Enchanted Full Plate Vambraces = Full Plate
Vambraces Mold + Two High Quality Folded Metal Sheet + water + Smithy
Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium
Enchanted Full Plate Visor = Full Plate Visor Mold
+ One High Quality Folded Metal Sheet + water +Smithy Hammer + Leather
Padding + Chain Jointing + Royal Temper + one bar of Enchanted
Silver/Electrum/Gold/Platnium MAGIC ITEM
AC: +7 Wis: +2 Cha: +2 Disease Resist: +2 Weight: 2.0 Classes: Cleric
Paladin Shadowknight Bard Warrior
Races: Erudite Half Elf Human
IKSAR
The following recipes must be combined by an Iksar
in the Cabilis Forge: E. Cabilis, upstairs in Warrior
Guild.
CONTENTS OF THIS SECTION
Component recipes and sources
Weapons
Shields
Armor: Scale Armor, Imbued Cabilis Scale Armor,
Enchanted Cabilis Scale Armor
Scale Temper: 1 froglok blood, 1 Iksar blood, 1
sarnak blood, bloodwater, combine in brew Barrel.
Blood: dropped by NPC of named race. Iksar blood
is very rare drop. Iksar
Footpad, Iksar Bandit, Iksar Brigand, Iksar Manslayer, Iksar Marauder,
Iksar Exile, and Iksar Pariah. All exist in Lake of Ill
Omen.
Bloodwater: 12c “many locations”?? Buy in Cabilis
is only location mentioned by name.
Folded Titanium Sheet = Block of Titanium + Flask
of Blood Water + Forging Hammer
Titanium Scales = File + Large Brick of Titanium +
Flask of Blood Water
Block of skyiron: 3 large bricks of skyiron, blood
water. Cost to make 23pp East Cabilis -535, 20 Smithy Xzatik Ore
Vendor
Skyiron scales: file, large brick of skyiron,
bloodwater. Cost to make 8pp
Small brick of skyiron: 2.5pp East Cabilis -535,
20 Smithy Xzatik Ore Vendor
Large brick of skyiron: 7.6pp East Cabilis -535,
20 Smithy Xzatik Ore Vendor
Folded sheet of skyiron: block of skyiron, blood
water, forging hammer. Cost to make 23pp
Iksar forging hammer: 12c?? East Cabilis -430, -40
Weaponsmith Grugl Forging Equipment Vendor
Armor molds: ? Are these the plain banded armor
molds?
Weapon molds: Original weapons: Hilt mold Pommel
mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold: East
Freeport 150, -370 Jillian Dayson General Mold Vendor, East Cabilis -425,
-210 Smithy Vyx Weapon Part Molds Vendor, Vellous and Bardoy’s Imported
Goods in East Freeport from Villian, Western Karana about –13,000 north
side of main east west road. New weapons of Sept 2000 Javelin, Longblade,
dagger, thin blade, axe head, halbard, curved blade, mace, throwing knife,
shuriken, throwing axe, hammer head, spear, pick, oak shaft, Felwithe -80,
-415 Opal Leganyn Weapon Molds Vendor, North Qeynos 25, 55 Dren Ironforge
Weapon Molds Vendor, Kaladim 400, -160 Bndainy Everhot Weapon Molds
Vendor, upstairs, West Freeport -175, -345 Jynsa Smithson Weapon Blade
Molds Vendor
Shield molds: Medium molds are at: Felwithe -75,
-390 Merchant Tearlan Shield Molds Vendor, East Freeport 50, -180 Kif
Shield Molds Vendor, East Cabilis -515, 15 Smithy Zern Shield Molds
Vendor
Metal bits: In Cabilis? 2 Small pieces of ore and
1 flask of bloodwater give me the "These items do not combine..." message.
Can't find any other flasks of water in Cabilis. Answer: In West Cabilis there is a
Merchant that will sell you the correct Water. There are some merchants close to
the Necro's Guild, and the vendor you are looking for will be on the lower
level of these merchants. It shouldn't be too hard to find,
Success rates: one player reports: With a skill of
149-150, wisdom of about 137, strength of 92, I have successfully forged
all pieces of regular Iksar skyiron armor. My first attempts were at skill
level 143-145 and I successfully forged everything but tunic and legs. As
fails seem to be rare, or I've been VERY lucky, any Iksar smith should
have moderate success with skyiron armor at level 150.
Weapons:
Fer’Esh: Fer'Esh Blade Mold + Hilt Mold + Pommel
Mold + Folded Sheet of Metal + Flask of Blood Water, Damage: 5 Delay:
30 Ratio: 6 Bad Weight: 7.5
Weapon Skill: One Hand Slash
Classes: Ranger Druid Paladin Shadowknight Bard Rogue Warrior Races: All Races
Titanium Fer'Esh = Fer'Esh Blade Mold + Hilt Mold
+ Pommel Mold + Folded Sheet of Titanium + Flask of Blood
Water
Imbued Titanium Fer'Esh = Fer'Esh Blade Mold +
Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale
Temper
Skyiron Fer'Esh = Fer'Esh Blade Mold + Hilt Mold +
Pommel Mold + Folded Sheet of Skyiron + Flask of Blood Water, Damage: 6
Delay: 30 Ratio: 5 Below Average
Weight: 7.5 Weapon Skill: One Hand Slash Classes:
Ranger Druid Paladin Shadowknight Bard Rogue Warrior Races: All Races
Imbued Skyiron Fer'Esh = Fer'Esh Blade Mold + Hilt
Mold + Pommel Mold + Folded Sheet of Skyiron + Scale Temper + Imbued
Amber
Shan'Tok = Shan'Tok Blade Mold + Hilt Mold +
Pommel Mold + Folded Sheet of Metal + Flask of Blood Water, 1HS, delay 38,
damage 8, wt. 10, classes: war pal ranger shd brd rog. Races:
all
Titanium Shan'Tok = Shan'Tok Blade Mold + Hilt
Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood
Water
Imbued Titanium Shan'Tok = Shan'Tok Blade Mold +
Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale
Temper
Skyiron Shan'Tok = Shan'Tok Blade Mold + Hilt Mold
+ Pommel Mold + Folded Sheet of Skyiron + Flask of Blood Water, Damage: 8
Delay: 38 Ratio: 4.75 Average
Weight: 10.0 Weapon Skill: One Hand Slash Classes:
Ranger Paladin Shadowknight Bard Rogue Warrior Races: All Races
Imbued Skyiron Shan'Tok = Shan'Tok Blade Mold +
Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Scale Temper + Imbued
Amber
Sheer Blade = Sheer Blade Mold + Hilt Mold +
Pommel Mold + Folded Sheet of Metal + Flask of Blood Water, Damage: 6
Delay: 31 Ratio: 5.166 Below Average Weight: 8.5
Weapon Skill: One Hand Slash Classes: Ranger
Paladin Shadowknight Bard Rogue Warrior Races: All Races
Titanium Sheer Blade = Sheer Blade Mold + Hilt
Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood
Water
Imbued Titanium Sheer Blade = Sheer Blade Mold +
Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale
Temper
Skyiron Sheer Blade = Sheer Blade Mold + Hilt Mold
+ Pommel Mold + Folded Sheet of Skyiron + Flask of Blood Water, Damage: 7
Delay: 31 Ratio: 4.428 Average
Weight: 8.5 Weapon Skill: One Hand Slash Classes:
Ranger Paladin Shadowknight Bard Rogue Warrior Races: All Races
Imbued Skyiron Sheer Blade = Sheer Blade Mold +
Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Scale Temper + Imbued
Amber, MAGIC ITEM, Damage: 8 Delay: 31 Ratio: 3.875 Good Sta: +4 Wis: +2
Cold Resist: +1 Weight: 8.5
Weapon Skill: One Hand Slash Classes: Ranger Shadowknight Paladin Bard
Rogue Warrior Races: All
Races
Shield:
Titanium Targ Shield = Targ Shield Mold + Folded
Titanium Sheet + Forging Hammer + Scale Temper
Skyiron Targ Shield = Targ Shield Mold + Folded
Sheet of Skyiron + Forging Hammer + Scale Temper, AC: +10 Cold Resist:
+2 Weight: 7.5 Classes:
Shaman Shadowknight Warrior
Races: Iksar
Targ Shield = Targ Shield Mold + Folded Titanium
Sheet + Forging Hammer + Scale Temper, AC: +8 Weight: 7.5 Classes: Ranger Shaman Cleric
Paladin Shadowknight Bard Rogue Warrior Races: Iksar Dark Elf Erudite Wood
Elf High Elf Half Elf Human
Scale Armor:
Hcetrepus Cryptwalker reports Cabilis scale with
only a 15% failure rate at level 135 but my strength, intelligence and dex
were buffed by a companion Shaman. Most Cabilis scale is trivial at
185
Cabilis Scale Belt = Belt Mold + Blood Water +
Titanium Sheet + Titanium Scales ac 7 wt. 1.9
Cabilis Scale Coif = Helm Mold + Blood Water +
Titanium Sheet + Titanium Scales ac9 wt. 3.4
Cabilis Scale Boots = Boot Mold + Blood Water + 2
Titanium Sheet + Titanium Scales ac 7 wt. 15
Cabilis Scale Bracelets = Bracer Mold + Blood
Water + Titanium Sheet + Titanium Scales ac7 wt. 1.5
Cabilis Scale Cloak = Cloak Mold + Blood Water + 3
Titanium Sheet + 2 Titanium Scales ac 8 wt. 3
Cabilis Scale Coat = Tunic Mold + Blood Water + 3
Titanium Sheet + 2 Titanium Scales ac 16 wt. 5.6
Cabilis Scale Gloves = Glove Mold + Blood Water +
2 Titanium Sheet + Titanium Scales ac 8 wt. 3
Cabilis Scale Gorget = Gorget Mold + Blood Water +
Titanium Sheet + Titanium Scales ac 6 wt. 1.5
Cabilis Scale Legging = Legging Mold + Blood Water
+ 3 Titanium Sheet + 2 Titanium Scales ac 7 wt. 4.1
Cabilis Scale Mantle = Mantle Mold + Blood Water +
Titanium Sheet + Titanium Scales ac 7 wt. 2.6
Cabilis Scale Mask = Mask Mold + Blood Water +
Titanium Sheet + Titanium Scales ac 5 wt. 0.8
Cabilis Scale Sleeve = Sleeve Mold + Blood Water +
2 Titanium Sheet + 2 Titanium Scales ac 8 wt. 2.6
Imbued
Cabilis Scale:
All imbued Cabilis Scale armor has been removed
from Allakhazams web site, does this mean it was all wrong
recipes?
Imbued Cabilis Scale Coif = Helm Mold + Scale
Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Mask = Mask Mold + Scale
Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Gorget = Gorget Mold + Scale
Temper + Titanium Sheet + Titanium Scales + Imbued Amber ac 8 st 1.5 +2
strength +2 wisdom
Imbued Cabilis Scale Mantle = Mantle Mold + Scale
Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Belt = Belt Mold + Scale
Temper + Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Bracelets = Bracer Mold +
Scale Temper + Titanium Sheet + Titanium Scales + Imbued
Amber
Imbued Cabilis Scale Gloves = Glove Mold + Scale
Temper + 2 Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Boots = Boot Mold + Scale
Temper + 2 Titanium Sheet + Titanium Scales + Imbued Amber
Imbued Cabilis Scale Sleeve = Sleeve Mold + Scale
Temper + 2 Titanium Sheet + 2 Titanium Scales + Imbued
Amber
Imbued Cabilis Scale Cloak = Cloak Mold + Scale
Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued
Amber
Imbued Cabilis Scale Coat = Tunic Mold + Scale
Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued
Amber
Imbued Cabilis Scale Legging = Legging Mold +
Scale Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued
Amber
Silz Wyrmbane (level 185 smith) reports: +4 to
strength. +2 to wisdom
Enchanted Cabilis Scale Armor: Classes:
Shadowknight Shaman Warrior
Races: All Races
Enchanted Cabilis Scale Belt = Belt Mold + Scale
Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, MAGIC ITEM AC: +9 Str: +2 Wis: +2 Weight: 1.9
Enchanted Cabilis
Scale Boots = Boot Mold + Scale Temper + 2 Skyiron Sheets + SkyIron Scales
+ Imbued Amber, AC: +9 Str: +2 Wis: +2 Weight: 3.8
Enchanted Cabilis Scale Bracelet = Bracer Mold +
Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +9 Str:
+2 Wis: +2 Weight: 1.5
Enchanted Cabilis Scale Cap = Helm Mold + Scale
Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +12 Str: +2
Wis: +2 Weight: 3.4
Enchanted Cabilis Scale Cape = Cape Mold + Scale
Temper + 3 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber, MAGIC
ITEM AC: +12 Str: +4 Wis:
+2 Weight: 3.0
Enchanted Cabilis Scale Coat = Coat Mold + Scale
Temper + 3 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber. MAGIC
ITEM AC: +20 Str: +4 Wis:
+2 Weight: 5.6
Enchanted Cabilis Scale Gloves = Glove Mold +
Scale Temper + 2 Skyiron Sheets + SkyIron Scales + Imbued Amber, MAGIC
ITEM AC: +11 Str: +2 Wis: +2
Weight: 3.0
Enchanted Cabilis Scale Gorget = Gorget Mold +
Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +8 Str:
+2 Wis: +2
Enchanted Cabilis Scale Leggings = Legging Mold +
Scale Temper + 3 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber, AC: +13
Str: +4 Wis: +2 Weight:
4.1
Enchanted Cabilis Scale Mantle = Mantle Mold +
Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued
Amber
Enchanted Cabilis Scale Mask = Mask Mold
+ Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +6
Str: +2 Wis: +2 Weight:
0.8
Enchanted Cabilis Scale Sleeves = Sleeve Mold +
Scale Temper + 2 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber, MAGIC
ITEM AC: +11 Str: +2
Wis: +2 Weight:
2.6
OGRE
Oggok Forge, near shaman guild
CONTENTS OF THIS
SECTION
Component recipes, sources
Weapon recipes and stats
Armor recipes and stats (ogre splinted mail is not
wearable by Ogres, bug?)
Adamantite Warrior Plate/Ogre
Warrior Plate Armor:
Ogre Splintmail
Imbued (Jade/amber) Ogre
splintmail
Chainmail
Component recipes and
sources:
Large Plate Molds: Bubbrib, 290,
-200
Large Chainmail
Patterns: Bubbrib, 290, -200
Ogre swill:
Bubbrib, 290, -200
Small Brick of Adamantite: 6.2pp Neriak - Third
Gate 695, -1775 Draan N'Ryt Ore,
Large Brick of Adamantite: 18.6pp Neriak - Third
Gate 695, -1775 Draan N'Ryt Ore,
Block of Adamantite: (1 or 3?) large brick
adamantite, ogre swill, cost 58pp
Sheet of Adamantite: 2 small bricks of adamantite,
ogre swill. Cost to make: 12.4pp. Used for
weapons.
Folded sheet of Admanantite: In Oggok forge: block
of Adamantite, ogre swill, smithy hammer. Cost to make 56pp
Adamantite Rings: In Oggok forge: small brick
adamantite, file, ogre swill, cost 6.5pp,
Adamantite chain Joining: In Oggok forge:
adamantite rings, file, ogre swill, smithy hammer, cost 7pp
Blue diamonds: use with level 49 enchanter spell
to enchant adamantite. Use
before the adamantite is used to make rings or sheets.
Warning: (from
bulletin board) the recipes for the Ogre Splintmail (not plate mail) are
currently bugged. They result in items that can only be worn by mid sized
races, NOT Ogres or Trolls! They are only wearable by Human, Erudite, Half
Elf, Elf, High Elf, dark Elf, Barbarian.
Weapons:
MACES:
Ogre Warrior Mace: Mace Head Mold, Oak Shaft, Ogre
Swill, Sheet of Adamantite. Damage 10, Delay 40, Range 40. Classes: Warrior, Cleric, Paladin,
Ranger, shadowknight, monk, Bard, rogue, shaman. Races: Barbarian, Human,
Barbarian, Erudite, Troll, Ogre, Iksar. (Submitted by
Borlog)
Imbued Ogre Warrior Mace: (Amber) Damage 10, Delay 40, Range
40. +4 sta, +2 wisdom. Cazic Thule Deity Item. Classes: Barbarian, Cleric, Mk, Ra, Ro,
Shadowknight, Shaman, Warrior.
Races: Human,
Barbarian, Erudite, Troll, Ogre, Iksar. Made by Ogres with the
blacksmithing skill.
(Submitted by Borlog)
Imbued Ogre Warrior Mace: (Jade). Damage 10, Delay 40, range
40. +4 strength. Wt.. 10. Classes: B, C, Mk, Ra, Ro, Shadowknight,
Shaman, Warrior. Races: Human, Barbarian, Erudite, Troll,
Ogre, IKSAR.
Imbued Amber Ogre Warrior Mace: Mace Head Mold, Oak Shaft, Blood
Temper, Sheet of Adamantite, Imbued Amber. 1H blunt. Damage 10, Delay 40, Range 40, wt.
10.0. Magic, +4 sta, +2 wisdom. Cazic Thule Deity Item. Classes: Bard, Cleric, Shadowknight, Monk,
shaman, Warrior. Races: Human, Barbarian, Erudite, Troll,
Ogre, Iksar. Made by Ogres
with the blacksmithing skill.
(Submitted by Borlog)
Imbued Jade Ogre Warrior Mace/Imbued Jade Mace:
Mace Head Mold, Oak Shaft, Blood Temper, Sheet of Adamantite, Imbued Jade
Damage 10, Delay 40, range 40. Wt. 10. +4 strength. Wt.. 10. Classes: Bard, Shadowknight, Rogue, Shaman,
Warrior. Races: Human, Barbarian, Elf, DARK ELF,
HIGH ELF, Dwarf, Erudite, Troll, Ogre, Halfling, Gnome. Rallos Zek worshippers
only.
HAMMERS
Ogre Warrior Hammer: Hammer Head Mold, Oak Shaft,
Ogre Swill, Sheet of Adamantite. Damage 19, del 56, wt. 13 2H blunt.
Classes: Warrior, Cleric, Shadowknight, Monk, shaman. Races: Human, Barbarian, org,
troll, Erudite, Iksar.
Imbued Amber Ogre Warrior Hammer/Imbued Amber
Hammer: Hammer Head Mold, Oak Shaft, Blood Temper, Sheet of Adamantite,
Imbued Amber. Cazic Thule, Magic, 2H blunt, damage 19, delay 56, wt.
13. Stamina 6, wisdom 2.
Warrior, Cleric, Shadowknight, monk, shaman. Races: Barbarian, Orge, Iksar,
Human, Erudite, troll.
Imbued Jade Ogre Warrior Hammer: Hammer Head Mold,
Oak Shaft, Blood Temper, Sheet of Adamantite, Imbued Jade. Rallos Zek
worshippers only. Magic, 2H Blunt, damage 19, del 56, wt. 13, Strength +5,
classes: Warrior, Shadowknight, Shaman. Races: Human, Barbarian, Elf, dark
Elf, High Elf, dwarf, Troll, org, Halfling, Gnome, Iksar.
Adamantite Warrior Plate/Ogre Warrior Plate
Armor:
Class: Warrior, SHADOWKNIGHT. Race Troll, Ogre All
are Magic
The following recipes must be made by an Ogre in
the Oggok Forge:
Adamantite Warrior Plate Bracer: Large Plate
Bracer Mold, Blood Temper,
Adamantite Chain Joining, Smithing Hammer, Leather
Padding, 1 Sheet of Adamantite Magic AC 10 wt. 5.5
Adamantite Warrior Plate Breastplate = Large Plate
Breastplate Mold + Blood Temper + Adamantite Chain Joining + Smithing
Hammer + Leather Padding + 3 Sheets of Adamantite Magic AC 22 wt.
14
Adamantite Warrior Plate Boots = Large Plate Boots
Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather
Padding + 2 Sheets of Adamantite AC 12 wt. 9.1
Adamantite Warrior Plate Collar = Large Plate
Collar Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer +
Leather Padding + 1 Sheet of Adamantite AC 9 wt. 5.5
Adamantite Warrior Plate Cloak = Large Plate Cloak
Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather
Padding + 3 Sheets of Adamantite AC 11 wt. 7.5
Adamantite Warrior Plate Gauntlets = Large Plate
Gauntlets Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer
+ Leather Padding + 2 Sheets of Adamantite AC 12 wt. 7.3
Adamantite Warrior Plate Girdle = Large Plate
Girdle Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer +
Leather Padding + 2 Sheets of Adamantite AC 10 wt. 6.0
Adamantite Warrior Plate Greaves = Large Plate
Greaves Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer +
Leather Padding + 3 Sheets of Adamantite AC 14 wt. 10.4
Adamantite Warrior Plate Helm = Large Plate Helm
Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather
Padding + 2 Sheets of Adamantite AC 14 wt. 9.0
Adamantite Warrior Plate Pauldron = Large Plate
Pauldron Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer
+ Leather Padding + 2 Sheets of Adamantite AC 12 wt. 6.0
Adamantite Warrior Plate Vambrace = Large Plate
Vambrace Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer
+ Leather Padding + 2 Sheets of Adamantite AC 12 wt. 9.0
Adamantite Warrior Plate Visor = Large Plate Visor
Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather
Padding + 1 Sheet of Adamantite AC 7 wt. 2.2
Ogre Splintmail
Armor
Ogre Splintmail Helm = 2 adamantite sheets + Blood
temper + Smithing Hammer + Large Chainmail Coif pattern + Large Leather
skullcap
Ogre Splintmail Sleeves = 2 adamantite sheets +
Blood Temper + Smithing Hammer + Large Chainmail Sleeve pattern + Large
Leather sleeves
Ogre Splintmail Gorget: 1? Adamantite sheet, blood
temper, smithing hammer, large chainmail Gorget pattern, large leather
Gorget.
Imbued Jade Ogre Splintmail: Jade Rallos Zek,
Amber Cazic Thule
Ogre Imbued Splint Gorget: 1?? Adamantite sheets,
Blood temper, Smithing Hammer, Large Chainmail Gorget pattern, Large
Leather Gorget, imbued gem. AC 7, wt. 3.5, STRENGTH 3 classes: Warrior,
Shadowknight, shaman. Races: Human Barbarian (troll and ogre bugged, can’t
wear)
Ogre Imbued Splint Helm: 2 adamantite sheets,
Blood temper, Smithing Hammer, Large Chainmail Coif pattern, Large Leather
skullcap, imbued gem AC 10, wt. 6.0, strength 3 classes: Warrior,
Shadowknight, shaman. Races: Human, Barbarian (large races bugged, can’t
wear)
Ogre Imbued Splint Leggings AC 10, wt. 7.0
STRENGTH +3
Ogre Imbued Splint Mask AC 6, wt. 2.5, STRENGTH
+3
SMALL ADAMANTITE PLATE: (Is this
duplicate?)
Small Adamantite Plate Bracer = 1 Sheet of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Breastplate = 3 Sheets of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Boots = 1 Sheet of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Collar = 1 Sheet of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Cloak = 3 Sheets of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Gauntlets = 2 Sheets of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Girdle = 2 Sheets of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Greaves = 3 Sheet of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Helm = 2 Sheets of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Pauldron = 2 Sheets of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Vambrace = 2 Sheets of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Small Adamantite Plate Visor = 1 Sheet of
Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold
Ogre Splintmail
Armor
Warning: (from bulletin board) the recipes for the Ogre Splintmail (not
platemail) are currently bugged. They result in items that can only be
worn by mid sized races, NOT Ogres or Trolls! They are only wearable by Human,
Erudite, Halfelf, Elf, High Elf, dark Elf, Barbarian.
Ogre Splintmail Helm = 2 adamantite sheets + Blood
temper + Smithing Hammer + Large Chainmail Coif pattern + Large Leather
skullcap
Ogre Splintmail Sleeves = 2 adamantite sheets +
Blood Temper + Smithing Hammer + Large Chainmail Sleeve pattern + Large
Leather sleeves
Ogre splintmail gorget: 1? Adamanite sheet, blood
temper, smithing hammer, large chainmail gorget pattern, large leather
gorget.
Imbued Jade Ogre Splintmail: Jade rallos zek,
Amber Cazic Thule
Ogre Imbued Splint Gorget: 1?? adamantite sheets, Blood
temper, Smithing Hammer, Large Chainmail Gorget pattern, Large Leather
Gorget, imbued gem. AC 7, wt.
3.5, strength 3. classes: Warrior, Shadowknight, shaman. Races: Human Barbarian (troll and
ogre bugged, can’t wear)
Ogre Imbued Splint Helm: 2 adamantite sheets,
Blood temper, Smithing Hammer, Large Chainmail Coif pattern, Large Leather
skullcap, imbued gem AC 10, wt. 6.0, strength 3 classes: Warrior, Shadowknight,
shaman. Races: Human, Barbarian (large races bugged, can’t
wear)
Ogre Imbued Splint Leggings AC 10, wt. 7.0 strength
+3
Ogre Imbued Splint Mask AC 6, wt. 2.5, strength
+3
DARK ELVES: Teir'Dal
forge
CONTENTS OF THIS SECTION
Components: recipes and sources
Weapons
Shields
Adamantite Chain/ Dark Elf chain
Imbued Adamantite Chain/Imbued Dark Elf Chain
(sapphire-Innoruk)
Enchanted Adamantite Chain/ Enchanted Dark Elf
Chain
Adamantite Plate/Dark Elf Plate
Component
recipes and sources:
Teir’Dal Smithy hammer: 10.5pp Neriak - Third Gate
695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern
Vendor
Small brick of Adamantite: 6.2pp Neriak - Third
Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail
Pattern Vendor
Large Brick of Adamantite: 18.6pp Neriak - Third
Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail
Pattern Vendor
Block of Adamantite: 3 large brick adamantite,
Neriak Nectar cost to make 55.7pp
Sheet of Adamantite: 12.4pp Neriak - Third Gate
695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern
Vendor
Folded sheet of Adamantite: block of adamantite,
Neriak Nectar, Teir’Dal Smithy Hammer cost to make 57pp
Enchanted Adamantite: Enchanter has a 49th spell.
"Enchant Adamantite".
Adamantite Rings: large brick adamantite, file,
Neriak Nectar 6.4pp
Adamantite Chain Jointing: Adamantite ring, file,
Neriak Nectar, Teir’Dal Smithy Hammer 7pp
Shadow temper: (Dark elves) 1 Elven blood, and 2
essence of shadows (dropped by Shadowed men), and neriak
nectar
Essence of shadow: shadow men in WC, Innothule
(south hand), shadowmen in Lavastorm but very rare.
Neriak Nectar: 53c Neriak - Third Gate 910, -1415
Cecile Kjartan Alcoholic Beverage Vendor
Weapons:
Indigo Sabre: (trivial <154) Recipe: folded
sheet of adamantite, a curved blade mold, a hilt mold, a pommel mold, and
a bottle of neriak nectar. 1HS Sword damage 7 delay 24, all races.
Sinuuyanea Nocturne, Heretic, Quellious writes: (smithing skill 157) made
an Indigo Sabre (non-imbued). (A bug involving swapping of nectar and
water has been fixed) This item is not lore, not no drop, and not
magical. Imbued Indigo Sabre (of Innoruuk): Valiir Xh'ree Smith skill
175 reports success with: 1 Folded Sheet of Adamantite, 1 Pommel Mold,
1 Hilt Mold, 1 Curved Blade Mold, 1 Shadow Temper, 1 Imbrued Sapphire.
1HS, Damage 7, delay 24, strength 3, intell 3, wt. 5, Magic Innoruuk.
Classes: Warrior, Shaman, Rogue. Races: Human, dark Elf, High Elf, troll.
Valir writes: NPC gave the following info: 1) need to have a Sapphire
Imbrued by a Cleric of Innoruuk to make it magical, this costs a Blue
Diamond to cast (right?), in addition to the Sapphire. 2) When you go to
forge the sabre, you substitute Shadow Temper instead of Neriak Nectar
(Imbrued Sabre only
SHIELDS:
Teir’Dal Dragoon Shield: Kite Shield Mold, 2
Sheet of Adamantite, Teir'Dal Smithy Hammer, Shadow Temper (best
report as of 10/6/00) Teir’Dal Dragoon Shield: AC 11, +2 sta. Wt.. 10.
Classes: C, Ro, Shadowknight, Warrior. Races: Dark Elf, High Elf. Made by
Dark Elves through the blacksmithing skill. Valius Soulkeep reports:
None of following recipes actually worked. Using the Teir'Dal forge, I
tried a small kite shield mold and a regular kite shield mold. I attempted
it with neriak nectar, shadow temper, water and all combinations of them,
along with a sheet of adamantite, Teir’Dal smithing hammer (attempted both
with and without) and both with and without an imbued sapphire. Every
combination attempted resulted “these items do not combine in this forge”,
meaning the recipe is either broken, or all these are wrong. Note, shadow
temper: 1 Elven blood, 2 essence of shadows AND a neriak
nectar. (Knarmon: only combo not tried seems to be 2 sheets of
adamantite that some other races use, the following seems to confirm this)
Valiir Xh’ree, Veeshan reports: 'Hail' the vendor in the weapons or armor
shop. This NPC says recipe is: a regular kite shield mold, 2 Adamantite
Sheets (Not Folded), and all the other normal components for Adamantite
smithing Imbued Teir’Dal Dragoon Shield (Innoruuk): Kite Shield Mold, 2
Sheets of Adamantite, Teir'Dal Smithy Hammer, Shadow Temper, Imbued
Sapphire, MAGIC ITEM AC: +11
Str: +2 Sta: +2 Intelligence: +2
Weight: 10.0 Classes: Cleric Shadowknight Rogue Warrior Races: Dark Elf Half Elf
Adamantite Chain
Classes: Necromancer Enchanter Magician
Cleric Shadowknight Bard Rogue Warrior
Races: Dark Elf Half Elf.
Chainmail patterns: Neriak - Third Gate
695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern
Vendor, There is also a Charlotte Diggs in Rivervale who sells chainmail
patterns
Small Adamantite Chain Bracers =
Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Bracers Pattern, AC: +5 Weight: 0.5
Small Adamantite Chain Cape = 3
Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Cape Pattern
Small Adamantite Chain Coif = 2
Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Coif Pattern, AC 7.0, wt 1.2.
Adamantite Chain Gloves = 2 Adamantite
Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Glove
Pattern, AC 6 wt 1.5.
Small Adamantite Chain Legs = 3
Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Legs Pattern, AC 7, wt. 2.0.
Small Adamantite Chain Mantle = 2
Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Mantle Pattern
Small Adamantite Chain Neckguard =
Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Neckguard Pattern
Small Adamantite Chain Skirt = 2
Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Skirt Pattern, AC 5, wt 0.8
Small Adamantite Chain Sleeves = 2
Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Sleeve Pattern, AC 6, wt. 1.4.
Small Adamantite Chain Tunic = 3
Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Tunic Pattern, AC 12, wt. 3.0.
Small Adamantite Chain Veil = Adamantite
Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Veil
Pattern
Imbued Dark Elf chain/Imbued Teir’Dal
Adamantite Chain:
Classes: Necromancer Enchanter Magician
Wizard Cleric Shadowknight Bard Rogue Warrior Races: Dark Elf Half Elf
Imbued Teir'Dal Chain Bracers = Enchanted
Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Bracers Pattern + Imbued Sapphire
Imbued Teir'Dal Chain Cape = 3 Enchanted
Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Cape Pattern + Imbued Sapphire
Imbued Teir'Dal Chain Coif = 2 Enchanted
Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Coif Pattern + Imbued Sapphire
Imbued Teir'Dal Chain Gloves = 2
Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Glove Pattern + Imbued Sapphire
Imbued Teir'Dal Chain Legs = 3 Enchanted
Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Legs Pattern + Imbued Sapphire
Imbued Teir'Dal Chain Mantle = 2
Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Mantle Pattern
+ Imbued Sapphire
Imbued Teir'Dal Chain Neckguard =
Enchanted Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Neckguard Pattern + Imbued Sapphire
Imbued Teir'Dal Chain Skirt = 2 Enchanted
Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Skirt
Pattern + Imbued Sapphire
Imbued Teir'Dal Chain Sleeves = 2 Enchanted Adamantite Rings +
Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Sleeve Pattern +
Imbued Sapphire
Imbued Teir'Dal Chain Tunic = 3 Enchanted
Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper +
Chain Tunic Pattern + Imbued Sapphire AC: +14 Agi: +2 Wis: +5 Int: +5
Magic Resist: +2 Weight:
0.0
Imbued Teir'Dal Chain Veil = Enchanted
Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Veil Pattern
+ Imbued Sapphire
Enchanted Adamantite
Chain
Enchanted Adamantite Chain Bracers =
Enchanted Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Bracers Pattern
Enchanted Adamantite Chain Cape = 3
Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Cape Pattern
Enchanted Adamantite Chain Coif = 2
Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Coif Pattern
Enchanted Adamantite Chain Gloves = 2
Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Glove Pattern
Enchanted Adamantite Chain Legs = 3
Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Legs Pattern
Enchanted Adamantite Chain Mantle = 2
Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Mantle Pattern
Enchanted Adamantite Chain Neckguard =
Enchanted Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Neckguard Pattern
Enchanted Adamantite Chain Skirt = 2
Enchanted Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Skirt Pattern
Enchanted Adamantite Chain Sleeves = 2
Enchanted Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Sleeve Pattern
Enchanted Adamantite Chain Tunic = 3
Enchanted Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Tunic Pattern
Enchanted Adamantite Chain Veil =
Enchanted Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow
Temper + Chain Veil Pattern
Teir’Dal Adamantite
Plate
Classes: Cleric Shadowknight Bard
Warrior, Races: Dark Elf Half Elf
Small Adamantite Plate Bracer = 1 Sheet
of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold, AC: +10 Weight: 2.1
Small Adamantite Plate Breastplate = 3
Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold, AC: +20 Weight: 5.2
Small Adamantite Plate Boots = 1 Sheet of
Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold, AC 11, wt. 3.5.
Small Adamantite Plate Collar = 1 Sheet
of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold, AC 8, wt. 2.1.
Small Adamantite Plate Cloak = 3 Sheets
of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold
Small Adamantite Plate Gauntlets = 2
Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold, AC 12, wt. 2.6.
Small Adamantite Plate Girdle = 2 Sheets
of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold
Small Adamantite Plate Greaves = 3 Sheet
of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold, AC 13, wt. 4.0.
Small Adamantite Plate Helm = 2 Sheets of
Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold, AC 13, wt 2.4.
Small Adamantite Plate Pauldron = 2
Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold
Small Adamantite Plate Vambrace = 2
Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining +
Leather Padding + Shadow Temper + Mold, AC 11, wt. 3.4
Small Adamantite Plate Visor = 1 Sheet of
Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather
Padding + Shadow Temper + Mold, AC 5, wt 0.8.
ERUDITES:
Erudin Forge is to right of armory, immediately as
you portal from dock area into the city. The temple is up the stairs,
entrance into temple portal is at top of stairs, and portal back to dock
area is to right from top of stairs.
There is also reportedly an erudite forge in Paineel for evil
Erudites?
HALFLINGS:
Vale forge is outside the inn, near city
hall.
Chain mail patterns in Rivervale: these are tailoring halfling only
recipes. Charlotte Diggs in
Rivervale sells chainmail patterns, I think in the house that the dog
Mangler KOS anyone who gets close.
The dog is green to me when I was level 18, If you kill the dog, it
does bad things to Rivervale merchant faction. No vendors would talk to me
(Barbarian) after I killed the dog 3 times helping others out.
Beware. It is HARD to regain
faction to merchants in Rivervale.
There are multiple options, but all tedious, and only easy one
needs you to be miniaturized to fit inside hut for a Barbarian. (Bandaging the kid’s finger (one
of the Honeybuggers?) in hut far south of cave from Rivervale in Misty
thicket.
Vale Sewing kit: combine in halfling Vale forge:
High Quality Metal Bits, Needle Mold, Thimble Mold, Flask of
Water
Produces small kit only, 2 slots, which cannot be
used to sew the vale chain armor.
This is bug to be fixed?
High Quality Bits: Vale forge: 2 pieces of HQ ore,
a flask of water. HQ pieces of ore drop from Elite Goblin Guards in
Runnyeye. HQ bricks, but not
HQ pieces show up all the time in Halas and Everfrost vendors. Mobs in
permafrost are dropping them. Vendors are selling small bricks for 10 pp,
and large bricks for 27pp.
They buy them for 3pp and 9pp and this is what I offer players, who
are pleases to sell.
High quality small brick enchanted ore: 2
enchanted HQ large bricks of ore (requires 2 jacinths), water. Combine in
Human cultural forge. High quality small brick ore (silver in color)
17pp (HH keep, Miner Harton) wt. 7, permafrost goblins near King room,
Also DE vendor near Neriak Forge. Enchantable with enchant steel. High
quality large brick ore (silver in color), wt. 14, permafrost goblins near
King room. Also DE vendor near Neriak Forge. Halas, magic shop 41pp (may
not be regular stock item) Enchantable with enchant steel. High quality
folded sheet metal: block of (high quality?) Ore, water, smithy hammer.
Cost to make 10pp
WOOD ELVES
Wood Elf Smithing Recipes
The following recipes must be made by a
Wood Elf in the Fier'Dal Forge in Kelethin:
Fier’dal sewing kit: Mithril Bits, Needle
Mold, Thimble Mold, Flask of Water (must be made in the Fier’dal Forge!)
NOT WORKING!!! - Makes small sewing kit. One smith reports Mithril Bits,
Thimble Mold, Needle Mold, and water. He got a small normal tailoring
kit. Another player suggests
the racial forge with morning dew.
Seagull reports water, not morning dew.
Mithril
studs:
Mithril boning:
Weapons:
Emerald Imbued Mithril Fier’dal Dagger = Mithril
Sheet + Pommel Mold + Hilt Mold + Dagger Blade Mold + Morning Dew + Imbued
Emerald, MAGIC ITEM
Damage: 4 Delay: 18 Ratio: 4.5 Average Range: 40
Agi: +4 Wis: +2 Cha: +2
Weight: 2.3 Weapon Skill: Piercing Classes:
Necromancer Enchanter Magician Wizard Ranger Shadowknight Bard Rogue
Warrior. Races: All Races
Emerald Imbued Mithril Fier'Dal Long Sword
(Tunare) = sheet of mithril + long blade mold + hilt mold + pommel mold +
morning dew + imbued emerald,
MAGIC ITEM Damage: 7 Delay: 26 Ratio: 3.714 Good Agi: +4 Wis: +2 Cha: +2 Weight: 5.0
Weapon Skill: One Hand Slash Classes: Ranger
Paladin Shadowknight Bard Rogue Warrior Races: All Races
Emerald Imbued Mithril Fier`Dal Morning Star =
Spiked Ball Mold + Hilt Mold + Sheet of Mithril + Morning Dew + Imbued
Emerald. (Tunare). MAGIC ITEM
Damage: 9 Delay: 35 Ratio: 3.888 Good Agi: +4 Wis:
+2 Cha: +2 Weight:
5.0
Weapon Skill: One Hand Blunt Classes: Ranger
Shaman Druid Cleric Paladin Shadowknight Bard Monk Rogue Warrior Races: All Races
Emerald Imbued Mithril Fier'Dal Rapier = Thin
Blade Mold + Pommel Mold + Hilt Mold + Sheet of Mithril + Morning Dew +
Imbued Emerald (Tunare),
MAGIC ITEM
Damage: 6 Delay: 20 Ratio: 3.333 Good Agi: +4 Wis:
+2 Cha: +2 Weight: 2.3 Weapon
Skill: Piercing Classes: Ranger Shadowknight Bard Rogue Warrior Races: All Races
Emerald Imbued Mithril Fier'Dal Spear = ??? MAGIC
ITEM Damage: 7 Delay: 26 Ratio: 3.714 Good Agi: +4 Wis: +2
Cha: +2 Weight: 6.4 Weapon
Skill: Piercing
Classes: Ranger Shadowknight Rogue Warrior
Bard Races: All Races
Plains Pebble Imbued Mithril Fier'Dal Long Sword =
sheet of mithril + long blade mold + hilt mold + pommel mold + morning dew
+ imbued embued plains pebble. Magic, Karana, 1HS, delay 26, damage 7, dex
2, wis 2, agil 4, wt 5, class: war pal rng shd brd rog. Race: all
Plains Pebble Imbued Mithril Fier`Dal Morning Star
= Spiked Ball Mold + Hilt Mold + Sheet of Mithril + Morning Dew + Plains
Pebble. (Karana) MAGIC
ITEM
Damage: 9 Delay: 36 Ratio: 4 Average Agi: +4 Dex:
+2 Wis: +2 Weight: 5.0 Weapon
Skill: One Hand Blunt Classes: Ranger Shaman Druid Cleric Paladin
Shadowknight Bard Monk Rogue Warrior
Races: All Races
Plains Pebble Imbued Mithril Fier'Dal Rapier =
Thin Blade Mold + Pommel Mold + Hilt Mold + Sheet of Mithril + Morning Dew
+ Plains Pebble
(Karana)
Velium Smithing: apparently an entity. A GM says up and running.
GNOMES:
Ak’Anon outside Forge of Defiance
Watchmen armor: tinkered/smithed Gnomish armor
(each piece requires an "unstained fine plate" piece) - has been
introduced. Check out our
website:
http://ctu.gnomish.net New recipes from the "greasy diagram
book" which you can purchase in the Iceclad zone. Ma'at Eldritch Council Foreman Clockwork
Tinkers Union, Cazic Thule
maat@monkeymind.com
Tinkering skill:
Please verify at web site, not double-checked for errors
Powered Gloves 1 Steel Lined Gloves.1 Sprocket, 1
Gears, 1 Metal Twine, 1 Firewater
Footwarming Boots 1 Unstained Small Fine Plate
Boots 1 Firewater* 1 Sharkskin Tubing 2 Metal Rods 1 Metal Twine 1 Gnomish
Bolts
Watchman Helm: 1 Unstained Small Fine Plate Helm 1
Cogs 1 Sprockets 1 Grease Sifaye dust 1 Velium Lens 1 Class 5 Mana Battery
1 Metal Fastening 1 Gnomish Bolts
Watchman Breastplate 1 Unstained Small Fine Steel
Breastplate 1 Cogs 1 Sprockets 1 Grease 1 Class 5 Mana Battery 1 Metal
Fastening 1 Metal Twine 1 Gnomish Bolts
Watchman Vambrace 1 Unstained Small Fine Plate
Vambrace 1 Cogs 1 Sprockets 1 Grease 1 Metal Rod 1 Holgresh Fur 1 Class 5
Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts
Watchman Bracer 1 Unstained Small Fine Plate
Bracer 1 Cogs 1 Sprockets 1 Grease
1 Metal Rod 1 Glob of Tar 1 Class 5 Mana Battery 1
Metal Fastening 1 Metal Twine
1 Gnomish Bolts 1 Class 5 Mana Battery 1 Metal
Fastening 1 Metal Twine 1 Gnomish Bolts
Watchman Gauntlets 1 Unstained Small Fine Plate
Gauntlets 1 Cogs 1 Sprockets 1 Grease 1 Block of Living Granite 1 Class 5
Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts
Watchman Greaves 1 Unstained Small Fine Plate
Greaves 1 Cogs 1 Sprockets 1 Grease 1 Metal Rod 1 Holgresh Wing 1 Class 5
Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts
Watchman Boots 1 Unstained Small Fine Plate Boots
1 Cogs 1 Sprockets 1 Grease 1 Faun Hoof 1 Class 5 Mana Battery 1 Metal
Fastening 1 Metal Twine 1 Gnomish Bolts
BUYING SUPPLIES BY LOCATION, MOLDS, FORGES, TYPE
OF SUPPLY:
AK’Anon: forge outside Forge of
Defiance
Butcherblock Mountains: (2700, -700) Kaila
Rucksask First shop on left leaving Kaladim. Books, weapon molds.
Ayen Rindlor, small armor molds. Nalda Gristbone (3rd shop
on left out of Kaladim, 2700,-960) cooking molds, books. Alga
Bruntbuckler (-1200, -1950) needle and thimble molds.
East Cabilis: -430, -40 Weaponsmith Grugl Forging
Equipment Vendor, East Cabilis -535, 20 Smithy Xzatik Ore
Vendor
Eastern Karana: Vendors at the Barbarian village
North East corner of the zone, near the valley to King Xorba’s gorge have
small quantities of various types of ore, from players selling loot from
muddites. When I cleaned them out, only a few of each type of ore, so not
a reliable place to buy ore.
Erudin: You take the north dock (in front of
mermaid’s lure). The boat arrives every 15 minutes or so. Fish while
waiting. The boat will zone into Erudite’s crossing. It will stop a few
minutes at Kerra’s Island (some players call this Erudite’s island). This
island is a good place for mid teens to hunt willowisps and spiders in a
group. I can solo in high teens, but dangerous. The next stop will be
Erudin. You will zone into the city. A small transport boat will come out
to the big ship, and take you to shore. When you return, wait on the
transport ship, not on the dock, as it takes off very soon after the big
boat appears. You can not fish in Erudite’s crossing, but you can in the
city zones. At Erudite there is a shop you can use at the docks. Look for
a big building and go to it, go to the far back, and enter the huge
fountain. It teleports you right in front of the armory. Outside the
armory is Shinan Orefinder who sells stones and ore. To return go up steps
to temple, do not use teleport disk at top of stairs, but go to right, and
you will see another teleport disk that takes you to dock area. Only armor
molds are available in Erudin, in Neklulos Forest zone, see
below.
Feerrott: Murga (1140, -130) neeldle and thimble
molds, Muga (970, 1240) lantern mold.
Felwithe 120, -420 Tanalin Silverkale Mithril Ore
and Chainmail Pattern Vendor, -90, -395 Nerrisia Irontree Plate Molds
Vendor
Freeport:You either need maps or know the town.
These supplies are scattered over the 3 separate zones of Freeport (EF,
WF, NF). The stores they are
in are widely scattered within the zone. The forges outside Ithacors in EF
seem most central to needed supplies. Everything but ore is available in
EF. If it is in use, use the one in the poor district by Gord’s
smithy. All molds are
medium.
North Freeport: Groflah’s Forge, The young
lady vender Kyrin Steelbone sells Ore, including large block’s of ore I
haven’t seen elsewhere (it might have been sold back to him by a player I
suspect from its random location in the venders inventory), Sharpening
stones, steel boning, sheets of metal. This is on west end of zone, near
the Bards Hall and City Hall. Jade Tiger’s Den at entrance to the
market area with the bank: Flasks of water, sheet metal 1295c (vender
Evelona) (SE corner of market area which is in east area of the zone.)
-10, 470 Kyrin Steelbone Ore Vendor
East Freeport Armor by
Ikthar,: Sheets of metal, banded armor molds. This is near west zone
from West Freeport. Trader’s Holiday, (Tislan):
non armor molds (River Alemaker) bottles, scaler, lantern, skewer molds.
Near the east zone from West freeport. Velith & Barbariandoy
Imported Goods container, lantern, and weapon molds.
Grob: ores, sharpening stones Okun outside Knight
Keep
Halas 175, -300 April Weapon Molds Vendor,
365 -290 Lynda McDobbs Large
Chainmail Pattern Vendor,
Highhold keep: Small pieces, and small and large
bricks, and small bricks of high quality ore are at High Hold Keep, Miner
Harton, and a new vendor since Sept 2000 patch (has new ores) just around
the corner from the bank in the hallway corner one level down from main
floor. Don’t go past him. Bad bad things happen to low level people past
him. After you zone into high hold keep go through big courtyard, Go into
main building, through two big rooms, then a room to right, go on to next
room, and look for stairs to left going down. The bank is to the right of
the stairs around the corner, and the miner is to the left, a very short
distance. The forges are in high hold pass, zone back, as you leave the
keep gates stay on left wall and you will come to shop with forge quickly.
Convert small pieces of ore into bits, and small bricks into steel boning
to save massively on weight. Don’t make studs until you need them, as they
don’t stack. You can not carry more than one sack of small bricks of ore
at a time. You can not move due to weigbt. Don’t make steel boning until
you are ready to use it, it does not stack. Miner Harton arround corner
from bank, sharpening stones, small piceds ore, small bricks of ore, large
brick of ore, small brick high quality ore. Kristi Morningstar reports: Next
to the old ore vendor is a new vendor selling the following: Medium
Quality Sheet Metal Block of Medium Quality Ore, Large Brick of Medium
Quality Ore, Small Brick of Medium Quality Ore, Smithy Hammer How to Dye & Stain (book), Jar
of Lacquer, Resin, Empty Vial, Jar of Acid
High Hold Pass: needle and thimble molds in
Serpent Supply, Dyona Rossook
Kaladim: forge outside Redfists Metal S. Kaladim,
outside Everhot Forge (N. Kaladim), 720, 210 Bloarn Norkhitter
Ore Vendor
Kelethin: Top of Priest of Discord Lift on left of
trunk, Merchant Linolyen: metal sheets, all armor molds. Medium sized
molds. Forge: Newbie lift, go to ramp straight ahead and to right to a
higher platform, go up ramp to forge beside tree trunk.(-250, 60) Merchant
Gaeadin (-110, -130) vender Gaeadin: needle and thimble molds Merchant
Niuolian (-100,-560) Merchant Uayhlain, near Packwearers Goods (-25, 110)
cooking molds, skewer molds, boots, sheet metal. Merchant Linolyen (100,
340) medium armor molds, lantern mold, books, sheet metal
King Xorba’s gorge: muddites drop various ores,
included high grade expensive ores.
They are level 20 and higher I think, if you are
blinding by them, do not move, just keep fighting until your sight
returns.
Misty Thicket: Small armor molds in first hut to
left when you zone in from Rivervale. Hanga Wiskin (330,
-2200)
Tipa Lighten (580, 2200) needle and thimble
molds.
Neriak: forge outside pig sticker SFQ outside shop
at bottom of entrance ramp near Adamant armor. Putad and Ungia
bottom of entrace ramp SFQ) misc non armor molds. Neriak - F.Q.-210, -275
Ungia Weapon Part Molds Vendor, Neriak – Commons 60, -800 Sivy G'Noir
Weapon Blade Molds Vendor, Neriak – Commons 45, -800 Glazn D'Unnar Ore
Vendor, Neriak - Third Gate 855, -1500 Kristiana N'Ryt Small Plate Molds
Vendor, Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy
Hammer, and Chainmail Pattern Vendor
Glazin D’Unnar
(Dling Fish Neriak Down Under COM) ore and sharpening
stones.
Northern Dessert of Ro: needle and thimble molds
Spoolie Gee at Inn.
Oggok: forge inside Metil Armer, Oggok 90, 855
Puglala Large Chainmail Pattern Vendor
Paineel: forge at shadowknight guild (033, 420),
sharpening stones at shadowknight guild next to forge. Ores and sharpening
stones Tentus Brackmar (False Idols)
Qeynos:
South Qeynos: 175, -325 Ton Firepride Shield Molds
Vendor
North Qeynos: Tin soldier full plate molds,
outside ironforge estates chainmail patterns Connie Link.
Rathe Mountains: Medium quality ores: Sinuuyanea
Nocturne reports for dark races: Rathe Mountains; as you enter the
mountains from the Feerrott, keep straight until you see the scarabs, then
take a left at the fork instead of a right. You'll see 2 Trolls and an
Ogre (Dark Bargainers faction). The female Troll sells MQ ore, lacquer,
acid, and all that good stuff.
Rivervale: forge next to druid’s guild. Small banded molds, I think small
fine plate molds also are available in hut with mangler. Stocking up on small banded molds
worth while if you have inventory space, big market out there, most smiths
ignore this market nitch Elmarr reports.
Steamfront Mountains: Freed Fimplefur (2nd bldg
from left of entrance to Ak’Anon) thimble and needle molds. Fodin Frugrin
1st bldg from right of entrance to Ak’Ananon, small armor molds, Oren
Furdenbine 2nd bdlg from right of entrance to Ak’Ananon, cooking molds,
books. Godbin Strumharp windmill at 50,-610 ore and sharpening
stones.
Surefall Glade Frannie just inside entrance:
cooking molds.
Toxullous forest: Win Karmam, shop naer ocean,
medium armor molds, sheet metal.
Erudin has no molds or sheets.
FORGES:
Halas: Bloody Blades, two
forges
East Freeport: Armor by Ikthar (always in use),
Gord’s smithy in poor district lower than rest of city (rarely in use)
Gord’s smithy in poor district lower than rest of city (rarely in use) The
chops and hops store near by on second floor has bottles for lantern
making.
Erudin: Inside courtyard behind the darkwater
knights temple. Facing the armory where you bought the ore, turn right, go
though the narrow gorge into library area. The library is in center of
plaza, the knight’s temple is first building to left, and the other stores
in this plaza have water, bags, milk, and bread at various vendors. In the
knight’s temple stay on first floor, and look for second door to outside
to find the courtyard.
High Hold Pass: Green Baynes Weapons, from High
Hold Keep entrance stay on left wall.
Serpent supply, from High Hold Keep entrance, go
straight ahead, up the short ledge, and follow left wall towards orc
camp.
Smugglers den, underwater entrance in Lake by
Tiger’s Roar Inn.North Qeynos: Iron Forge Estates, water is available from
Tanlyn Galloway at Sneeds near the forge.
Kelethin: go to newbie lift, take ramp straight
ahead, then right to higher platform, forge by tree trunk.
North Freeport: Groflah’s forge (sometimes used),
Outside shop near bank under outdoor roof, this is the marketplace. There
are so many players there auctioning off stuff the lag is intolerable to
use the forge. Even at off hours it is intolerable with my slow 200 mHz
computer and cable modem.
Paineel: erudite forge (for evil
erudities?)
Rivervale: Charlotte Diggs sells
chainmail patterns
South Qeynos: Tin Soldier, Fire
Prides.
West Freeport: In Freeport militia house on
balcony (almost never used), another is near monk guild?
BOTTLES:
North Qeynos: Sneeds 6c
South Qeynos: Fish’s Ale 6c
Halas: at the various taverns.
East Freeport: On second floor of Chops and
Hops in poor district of East Freeport, look for passage behind
Trader’s holiday that goes into a depressed area that is really really
seamy. On third floor of
Trader’s Holiday from Cloud
MOLDS:
North Qeynos: At Iron Forge Estates, Dren
Ironforge, Molds: dagger blade 10c, thin blade mold 11,550c, short blade
mold 105c, axe head mold 8400c, halbard head mold 17,300c, curved blade
mold 4,200c, mace head 10,500c, throwing knife 10c, javelin 10c, suriken
10c, throwing axe10c, long blade 10,500c, hammer head 4,200c, spear head
9,450c, pick head 10c. Chain
mail patterns, Connie Link outside of Ironforge Estates.
South Qeynos: 535, -80 Mar Sedder at Tin Soldier
Full Plate Molds Vendor, Full plate bracer mold 26pp, Full plate
breastplate mold 92pp, Full plate boot mold 52pp, Full plate gorget mold
23pp, Full plate cloak mold 10pp, Full plate gauntlet mold 32pp, Full plate belt mold 42pp, Full
plate greaves mold 82pp, Full plate helm mold 52pp, Full plate pauldron
mold 74pp, Full plate vambrace mold 48pp, Full plate visor mold 35pp. 535, -40 Liln Sedder Plate
Molds Vendor, Plate bracer mold 6.3pp, Plate breastplate mold 21pp, Plate
boot mold 12.6pp, Plate gorget mold 0.735pp, Plate cloak mold 10.5pp,
Plate gauntlet mold 3.15pp, Plate belt mold 7.35pp, Plate greaves mold
18.9pp, Plate helm mold 10.5pp, Plate pauldron mold 21pp, Plate vambrace
mold 10.5pp, Plate visor mold 5.25pp.
2 tent area Halas Entrance, Everfrost
peaks
(all large molds, final product heavier than
medium molds in qeynos hills, both sizes fit Barbarians)
Darsie: boot 2170c, Helm 814c, Mask 407c,
Belt sectional 814c, Sleeves sectional 542c, Mail sectional 1627c, Mantel
1207c, Cloak 1627c, Gorget 41c (4s1c) cheap! Bracer 407c Leggings 1356c,
Lantern Casing 197c, Gauntlet (gloves) 407c
Seria O Danos at Two Tents on Halas ramp
has thimble and needle molds (288c each. 233c in Western Karana
below).
Surefall Glades: Frannie, outside on right wall as
you enter zone has all non armor and non weapon molds.
Western Karana: Barbarian fishing village:
At -4000, -2000 south of western zone at the group of homes on the water.
In a grass shack near the water (-4000, -2200) is Sara McMannus who has
the following: lg.. boot mold 3002, lg.. helm mold 751, lg.. mask mold
375, lg.. belt sectional mold 751, lg.. sleeves mold 501, lg.. mail
sectional mold 1502, lg.. mantel sectional mold 1114, lg.. cloak sectional
mold 1502, lg.. gorget mold 38, lg.. bracer sectional mold 375, lg..
leggings sectional mold 1251, lantern casing mold 181, lg.. gauntlet mold
375
Alysa (425, -4362) in same area has needle and
thimble molds to make sewing kits for 233c apiece cheaper than at two tent
area in everfrost.
Also in Western Karana by main east west road
towards east end of zone, at -2000, -13000: file mold 13c lantern case mold 188c Large
container lid mold 220c, side product of making scalers, Large container
base mold 220c, Dual edge blade mold 1943, Heavy steel blade mold 3886,
Spiked ball mold 2591, Hilt mold 648, Pommel mold 648. Spinner (-1450,
-13,000) file, container, lantern, weapon molds.
Qeynos Hills,
Cottage on path middle of zone, at -1300,
100
Mira Barbarian Cookie mold 465, Gnome
cookie mold 465, Troll cookie mold 455, Muffin Tin mold 532, Pie Tin mold
532, Cake round mold 532, Skewer mold 16, Bread mold 532, Pot mold 465,
Smoker mold 399, Standing legs mold 199, smoker support mold 133, Hinge
mold 13, Scaler 66, Lantern mold 193
Marton Sayer in same house as Mira above,
in Qeynos Hills sells: All medium size, lighter than large size. Sheet
metal 1426, Helm molds 785, Mask molds 393, Belt section mold 785, Sleeve
mold 524, Mail section mold 1571, Mantel mold 1165, Cloak mold 1571, Boot
mold 2094, Gorget mold 39, Bracer mold 393, Leg mold 1309, Lantern case
mold 188, Gauntlet mold 393
Qeynos Hills Marton Sayer Sectional Molds Vendor,
Belt Sectional Mold 0.630pp, Boot Mold 1.680pp, Bracer Sectional Mold
0.315pp, Cloak Sectional Mold1.260pp, Gauntlet Mold 0.315, Gorget Mold
0.031pp, Helm Mold 0.630pp, Legging Sectional Mold 1.050pp, Mantle
Sectional Mold 0.934pp, Mask Mold 0.315, Sleeve Sectional Mold 0.420pp,
Mail Sectional Mold 1.260pp
Halas at McDaniel's Smokes by the pit of doom
entrance, in east area, up on second floor
Jill McDaniel Cookie mold 438, Gnome mold
438, Troll mold 438, Animal mold 438, Muffin tin mold 500, Pot tin mold
500, Cake mold 500, Skewer mold ?, Bread tin mold 500, Pot mold 438,
Smoker base mold 375, Standing legs mold 188, Smoker Support mold 125,
Hinge mold 15, Scaler mold 63 (this gives a file 100%of time and a large
lid container mold in addition to the file about 1/3 to 1/2 the time),
Lantern casing mold 181 April at McPhersons has new weapon molds, and oak
staff. 320, -305 Ambril
McRohrer Large Plate Molds, Large Shield Molds, Smithy Hammers, Lg.. Plate
Gorget Mold
0.792pp, Lg.. Plate Bracer Mold 6.787pp, Lg..
Plate Boot Mold 13.575pp, Lg.. Plate Helm Mold 11.312pp, Lg.. Plate Visor
Mold 5.656pp, Lg.. Plate Pauldron Mold 22.624pp, Lg.. Plate Belt Mold
7.919pp, Lg.. Plate Vambrace Mold 11.312pp, Lg.. Plate Greaves Mold
20.362pp, Lg.. Plate Breastplate Mold 22.624pp, Lg.. Plate Gauntlets Mold
3.394pp, Lg.. Field Splint Cloak Mold 11.312pp
Surefall Glades (north of Qeynos Hills): Frannie,
outside of houses on east wall on stone path has all non armor
molds.
Erudin: I’ve visited every vendor in the city. The
only molds (medium armor only and lantern, sheet metal) I’ve found are in
the shop in the Nekulos forest, imediately outside the city. When you
leave the guards go to the right along wall, pass the first building and
go on to the second one. The first building sells bags, and another
building to left of guards, down a ways sells cooking
supplies.
Freeport: (These molds will fit medium and large
players) These are only places in all of the 3 Freeport zones that sell
molds. A number of important molds are missing. I suspect they are
available from venders in outlying areas around Freeport, similar to
situation in Halas.
Tislan At Trader’s Holiday in EF sells
Cookie molds 454, Muffin 579, Pie 519, cake 519, skewer 14, bread tin 519,
pot 454, smoker base 389, legs 195, support 130, hinge 13, scaler 65,
lantern 188, lg. lid 720
Issilyn At Ikthar’s in EF, sells these
molds: helm 777, mask 389, sheet metal 1295, belt sect 777, sleeves 519,
mail sect (chest/tunic) 1555, mantel sect (shoulder) 1153, cloak sec
(back) 1555, Boot 2703, gorget 39 (39c), bracer sec (wrists) 389, leg sect
1295, lantern 188, gauntlet (hand/glove) 389, large lid
220.
Villian at Velith & Barbariandoy
Imported Goods: molds: Hinge 13, container base 143, container lid 143,
small container base 65, small lid 65, lg. base 220, lg. lid 220, lantern
188, file 88, Pommel 648, Dual edge Blade 1944, Heavy Steel Blade 3887,
Spiked Ball 2592, Hilt 648
East Freeport 55, -170 Valentin Fireheart Plate
Mold Vendor, upstairs, Plate bracer mold 6.3pp, Plate breastplate mold
21pp, Plate boot mold 12.6pp, Plate gorget mold 0.735pp, Plate cloak mold
10.5pp, Plate gauntlet mold 3.15pp, Plate belt mold 7.35pp, Plate greaves
mold 18.9pp, Plate helm mold 10.5pp, Plate pauldron mold 21pp, Plate
vambrace mold 10.5pp, Plate visor mold 5.25pp
East Freeport 70, -205 Issilyn Ristan Chain
Sectional Vendor, Belt Sectional Mold 0.630pp, Boot Mold 1.680pp, Bracer
Sectional Mold 0.315pp, Cloak Sectional Mold1.260pp, Gauntlet Mold
0.315
Gorget Mold 0.031pp, Helm Mold 0.630pp, Legging
Sectional Mold 1.050pp, Mantle Sectional Mold 0.934pp, Mask Mold 0.315,
Sleeve Sectional Mold 0.420pp, Mail Sectional Mold 1.260pp
Norther Ro, Inn at north end of zone, Soolie Gee:
Thimble 233, Needle 233,
((the following are all for tailors, but since an
obscure location I include it: Lg. Sewing kit 1296, mask 65, gorget 65,
cloak 65, belt 65, shoulder pad 65, whjip 1815, wrist 65, fleeting quiver
pattern 907 (no recipies available for quivers), quiver 1296, backpack
pattern 648))
Kaladim: 350, -200 Tortuk Everhot Small Plate
Molds Vendor, Shaman. Plate Belt Mold 7.9pp, Shaman. Plate Boot Mold
13.575pp. Shaman. Plate Bracer Mold
6.787pp, Shaman. Plate Breastplate Mold 22.624pp, Shaman. Field
Splint Cloak Mold 11.312pp,
Shaman. Plate Gauntlets Mold 3.394pp, Shaman. Plate Gorget Mold
0.792pp, Shaman. Plate Greaves Molds 20.362pp, Shaman. Plate Helm Mold
11.312pp, Shaman. Plate Pauldron Mold 22.624pp, Shaman. Plate Vambrace
Mold 11.312pp, Shaman. Plate Visor Mold 5.656pp
Oggok: O1 290, -200 Bubbgrib Large Plate Molds,
Large Shield Molds, Smithy Hammers, Lg.. Plate Gorget Mold
0.792pp, Lg.. Plate Bracer Mold 6.787pp, Lg..
Plate Boot Mold 13.575pp,
Lg.. Plate Helm Mold 11.312pp, Lg.. Plate Visor
Mold 5.656pp, Lg.. Plate Pauldron Mold 22.624pp, Lg.. Plate Belt
Mold
7.919pp, Lg.. Plate Vambrace Mold 11.312pp, Lg..
Plate Greaves Mold 20.362pp, Lg.. Plate Breastplate Mold 22.624pp, Lg..
Plate Gauntlets Mold 3.394pp, Lg.. Field Splint Cloak Mold
11.312pp
East Cabilis EC5 230, -290 Klok Naloz Sectional
Molds Vendor, Belt Sectional Mold 0.630pp, Boot Mold 1.680pp, Bracer
Sectional Mold 0.315pp, Cloak Sectional Mold1.260pp, Gauntlet Mold 0.315,
Gorget Mold 0.031pp, Helm Mold 0.630pp, Legging Sectional Mold 1.050pp,
Mantle Sectional Mold 0.934pp, Mask Mold 0.315, Sleeve Sectional Mold
0.420pp, Mail Sectional Mold 1.260pp
Rivervale: There is also a Charlotte Diggs in
rivervale who sells chainmail patterns
WATER:
Halas: from vender outside of McDaniel’s smokes,
and vender in Bank.
North Qeynos: Sneeds
East Freeport: The inn near the gate to Southern
Ro
Erudin: Blue hawk inn, adjacent to deepwater
knights.
North Freeport: in store at North west part of
zone in green grass area
North Freeport in store on south edge of market
place 3 bldgs west of bank |