Blacksmithing

HAT SMITHS AND THOSE THAT DEPEND ON SMITHS NEED TO KNOW
by Frank Krautter (knarf16@aol.com) January 15, 2001


Contents:

This document is meant to be printed out and used as reference during online game play.  Suggest putting side tabs on pages you frequent and keep notes on your hard printout, especially when there are changes in the game.  An overriding goal is not to tell you the one way to do it, but all your choices, and the pro’s and cons of each choice.  The game changes with time, and the best way changes with time.  There are many things in smithing that are opinion, and information of selling prices changes over time on a given server, the region you in, and the server you are on.  Keep notes on your specific situation.

CONTENTS

  1. Important Web Resources
  2. Overview: goals, profits, cons, skilling up, charisma effects, financing smithing.
  3. Quick summary of skilling up.
  4. Detailed skilling up notes, with alternatives and rational, costs, success data, recipes.  
  5. Other general non-armor, non-weapon recipes. Listing of cooking, weapon, fletching recipes
  6. Traveling safely in Norath, zone by zone.
  7. Ore and smithing supplies, where to find, specialty ores.
  8. Making and selling Banded armor, specific success rate data at various skill levels.
  9. Detailed notes on fine plate/steel armor, making and sources of components, detailed notes on dying armor.
  10. Race specific recipes, by race, general notes on tempers.  
  11. Imbued and enchanted armors, incomplete notes
  12. Where to get supplies other than ore, organized by city and zone, type of supply, locations of forges.

IMPORTANT WEB RESOURCES

http://everquest/allakhazam.com   has links to other documents on smithing, and a bulletin board on smithing skills to share new information, and data bases of stats on armor, weapons, shields to compare smithing products.  From home page click on skills on left window, then blacksmithing. 

http://www.sitepowerup.com/mb/view.asp?BoardID=112192 this is kcs’s bulletin board

http://pub13.ezboard.com/feqtraderscornersmithing?page=1  this direct link to eq traders bulletin board on smithing

http://eqforge.com/forums/Forum16/HTML/008975.html coalition of tradesfolk

www.geocities.com/sbc_huzzah    sabretooth clan website, go to vault, then crafts.  It contains this document.  Watch dates at top of document, if you have this, it may be newer or older than what is on web sit.

http://www.gameznet.com/eq/equipment.html  (EQLizer) extensive equipment database, main divisions by body location, can limit by race, class and a few other parameters.

Data on race specific items in table form is from Rooke Bonemender and Gorlim Shinbane of test server.  It is worth visiting their web site, and see the data in table form, not easily printed, but very thorough.  Go to main Allakhazam home page http://everquest/allakhazam.com click on skills on left window, click on racial forging selection near top.  You will see the nice table of location of forges, but at the bottom, very bottom of screen, below the horizontal sliding Barbarian, very narrow horizontal Barbarian, VERY obscure and tiny are multiple choices, credits, weapons, and several armor types.  Click on these to see rest of tables.  The additional data I’ve added are my gleanings from various bulletin boards, especially the one on Allakhazam, and my own poking around amongst vendors from Halas to Qeynos to High Hold.

I am constantly updating this master document from personal experience and these resources.  The copy of this document on the clan website may not be latest version available. I purposefully do not use tables, as printing is a problem, and text is much easier to share.

OVERVIEW OF BECOMING A MASTER SMITH:

Decide on your personal goals for smithing:
For instance if your primary trade is tailoring, your goal will be a skill level of 50 so that you can make studs (stackable), and steel boning (not stackable), with high success rates.  This is an easy to achieve goal, likely several hours of time is needed and only 10 or 20 pp.  If you primary goal is to make cooking supplies for yourself you need a skill of 100, and this will cost you several hundred pp to achieve and 6 to 10 hours.  It makes lots more sense just to buy the items.  If you want to be a master smith and profit reliably making and selling banded, you will need a skill of 115, preferably 145 to make all items at reasonable success rates.  This is a major time and platinum commitment, and will involve considerable traveling.  I choose to make my Barbarian a smith out of pride in my Barbarian being my main character.  The best character to smith if you are not committed already, will have high strength, and high wisdom or intelligence, and high charisma.  This combination of features comes only through buffs I suspect.  The newest armor is so expensive to make use a character with at least 100 charisma to do your buying of supplies.  It will make a 25% difference in pricing.  Look to the future, if you are a newbie, you will not have the finances to make banded even, but you can start down the path.  You will not have the travel ability and finances to make fine steel, Northman armor, and ring mail race specific armor until you are at least level 20.  Know this ahead of time.  Success rates for new armors seem good enough at skill level 175 that once you reach this level your focus does not need to be on skilling up.  Indeed, once you reach level 145, skilling up increases are really secondary, unless your main goal is to make the highest-level armors.  If you are based on west coast you will be traveling to Erudin (safe for a newbie), or Highhold (hazardous) for a newbie.  It used to be that you had to go to Freeport for smithing, but that is no longer essential, though supplies are much closer together in Freeport than Erudin.  High Hold only has ores, no molds at all.  If you are skilling up in smithing in Erudin it is going to take careful planning on supplies to avoid excessive trips, as molds you will be using prior to banded are in Halas and Qeynos Hills. Scan this entire document before starting.  Hint: Use the control key with the mouse to select one item out of a stack

Profits and smithing:
In setting prices you need to know your costs, which are dependent on your purchase price and success rates. If you have poor success rates you shouldn’t be making stuff for resale, and there won’t be a market if your price is too high. Once you hit 145 skill at smithing you can make much profit smithing, as you will be able to reliably make most items of banded, for which there is a large market if you know what are best zones to sell in.  Go to zones that have players in low teens.  Large armor will sell in zones with Ogres and Trolls.   Players tend to want full sets of armor.  A full set of banded armor I sell at discount for 100pp. Sometimes players only have 3 or 5 pp and want a full set. I advise them that it is fine to buy one piece at a time. Never ever sell on credit to someone you do not know very well.  Even people you know well tend to forget debts, and it is plain hard to keep track of who owes you what.  Also, I had good profits selling wholesale to select friends, full sets of banded, which they resold. I could make it much faster than I could sell it, and this allowed me to make much more armor faster, and skill up faster.

The usual pricing guide many players keep in their heads is 1pp per ac for banded armor.  You lose money for some items, until you have a smith skill of 150 or higher. Once I explain that for some items I lose money they usually pay full price. If players object to this pricing I wish them well and tell them if they find those items at that price it is a  bargain, and they should grab it. You deserve a profit.  From level 50 on there is a limited market for studs and steel boning (a single player will want large quantities though).  There is an even more limited market for cooking items.   I have not explored the market for weapons, though for a few weapons and proper marketing there may be a potential though limited market.  Make to order only, not worth carrying an inventory around.  By the time I was level 20 I was wearing full crafted and using 1000p worth of weapons, all financed by smithing.  You do this at the cost of no leveling.  Making and selling banded armor is a major time commitment.

Notes on forges:
There are regular unnamed forges, and race specific named forges.  A race specific forge can be used only by the one of the races based in that particular city.  The items you make in these special forges are race specific items, because the smith is limited to one race.  The armor can actually be used by a wide variety of races.  Like most kits with combine buttons if you have wrong ingredients the regular forge eats everything and you lose everything.  The named forges look like they do they same thing, but if you reopen the forge, your “wrong” ingredients are still there, and you can recover them.  This may be a bug that will be “fixed” in future.  You will use only regular forges only until you have been a master smith a long time.  In general, you put items in the forge as specified by the recipe, hit the combine button and you either succeed and get a product and items like files (if used) returned, or fail (lack skill) and get your tool such as a file back, or get “these items do not combine”, and you lose everything, including tools like files.  It does not matter what order you put things into a forge.  Just do not stack items.

The Never Fail Forge in Kunark:
This is a forge you may hear about, you will probably never use it.  It is found in Dalnir's Crypt, in Kunark. This forge is supposed to have a 100% success rate. It's part of a quest, and quite difficult to get to.  You will need to be invisible the whole way, and apparently there is a Key you must have. (a nickel key) Some say it works only with certain quest forging, and usual smithing recipes will not work in this forge.  A player I know well, on Mithaneal Marr told me this in game, and possesses the key, but is not a smith.

Con Jobs:
Just beware; I had a player say that he had a special item he got in Kunark that adds magic stats to armor, that he would be happy to upgrade your armor for a fee.  Interesting that this is mentioned nowhere. He had a wonderful sales line like most con artists.  He had the entire lingo down.

Comments on overall skilling up process:
The upper limit of the listed skill level range for each step is when the item is trivial and you no longer get experience for it.  At the skill level where you no long can increase your skill, called triviality, you will still fail 20% or more of the time. During the skilling up process the lower limit is defined by most authors on smithing by triviality level of prior step.  In general during skilling up process you will be selling back to venders at a loss the products you make.  There is a limited player market among tailors for studs (stackable) and steel boning (does not stack), some weapons, and cooking supplies that you can make starting at level 40 or 50.  It is distracting to sell while skilling up, so stash them in the bank as you have room, and carry only a few with you to auction when you move from zone to zone if you choose to sell these items.  From level 80 you can start making a few items of banded (face, neck, bracers) and sell at a profit of a few pp, though failure rates are such that it is really not a moneymaker until level 100. 

Cautions:
Never stack items in a combine kit like a forges, ovens, kilns, potter wheels, sewing, or fletching kits.  Put one item in each slot.  Water must be purchased water, not foraged or conjured water.  Be aware that sheets of metal, folded sheets of metal (regular, medium quality, high quality) and the pottery item “firing sheets” look alike.  A lot of items in this game look alike.

Suggestions on increasing skilling up rates and success rates:
This is based on my observations as a low wisdom Barbarian who has mastered all the trades but alchemy and poison making.  There are many suggestions that are wishful thinking that players post based on 10 or 20 combines, usually less it seems.  Success rates that are based on low numbers of combines have a high range of error.

Failure rates, and rapidity in which you gain skills are determined by wisdom or intelligence, which ever is higher.  This is a direct report by a Verant game developer, and is certain.  If one (wisdom vs. intelligence) is high, it adds no advantage to increase the other.  Look at your baseline stats and invest in jewelry that will up these if you can afford it.  Dropped jewelry from monsters is best for the cost (buy from players, auction for it), jeweler made items can buff you up 2 to 3 points each item, that cost you only 5 to 10 pp per item.  Considering the time you will spend, an investment in earrings, rings, and necklaces is worthwhile.  There are jeweler made items that buff you more, but cost 100pp or more, and are not worth it.

Success rates per combine are dependent on strength for smithing, and your current skill level vs. the trivial level of the item.  This is very variable per item.  See further discussion next paragraph as why I debunk all other theories.

Final thoughts on improving success rates, which Elmarr the magnificent brings up, but I’ve always agreed with, the more you can decrease stupid mistakes, the better.  Doing the same thing the same way every time is key.  Make sure correct forge (regular forge vs. specialty forge), put same items in same forge slot each time.  Arrange your bag with supplies with items in same order (especially stackable items), place immediately adjacent to forge and move items over directly.  Double check recipe.  Click on each item to double check it is correct item.   Water vs. pod of water, metal bits vs a bunch of other items that use the same icon, sheets of metal look like firing sheets, and a host of other similar things.  I always do an item count.  Count the items in the recipe, count items in forge, and make sure that number matches.  Make sure you are in a forge not an oven.  Pay attention to failure messages.  If you get these items do not combine, always figure out what the heck you did wrong.  This is vital, so you don’t mess up again.

Here are my thoughts on the many myths:
Myths: keeping smithing books open while smithing, order you put things in slots, doing random number generator and smithing only when bad numbers do not come up.  Interesting observations, that some players swear by, and by memory might fit my experience, the first time you make something in a given class, like banded armor, you seem to succeed much more likely than all subsequent attempts.  I think if I kept records though it would not bear up.  This translates into, “make the toughest item first.”  I grin dubiously at that.

After observing success rates for smithing 178, tailoring 105, fletching 104, brewing 145, baking 134, pottery 110, jewelry 121, there is only one thing that really matters the most is your current skill level and the trivial level of the item you are making, and peculiarities of your specific item. There might be other thing peculiar to the trade, for smithing it is strength. A number of specific items including heady kiolas, med quality folded sheets of metal, metal bits, silk threads seem to have a 5% failure rate no matter how high your skill gets.  These items have trivial levels ranging from 20 to 80.  A few things seem to virtually NEVER fail even when below trivial, such as silk swatches which have a trivial level in 20's.  Tailor made whips never seem to fail for me (30/30 at this point, I am well over trivial level for whips).  I notice that some expensive to make items seem to have much better success rates consistently as if Verant says, this is costly to make, you do have the skill, I’ll give you a break.  This impression I got in jewelry making, which my enchanter does, and is only skill I mastered with a character other than my Barbarian.  My number of combines per item are not great enough to really know for sure, but I’ve made at least 40 jade rings and bracelets (silver and electrum) and have never failed on them once I passed triviality.  Other jewelry I have not made in sufficient quantity per item to know, but in aggregate, I haven’t had any failures on any jewelry items once I hit triviality.  I think I am lucky, except the jade experience is striking.  In general at trivial level most items of any trade have about a 10% failure rate and to get it to 5% or less you need to skill up 10 to 20 more points.  It will be hard to tell failure rates less than 5 % as you will have to make 200 combines to tell.  Most items follow this pattern. Note at smith skill 175 I still fail about 5% of time on banded armor items with trivial levels 115 and lower.

I think the most powerful argument for the foolishness of all these myths is: for numerous items now, I have made at least 100 combines, sometimes 2 to 400 combines, across many trades, putting items in identical order ever time.  Skilling up a point may take anywhere from 3 combines to 50 or even 100 combines for a single item.  When I get the rapid skill climb sometimes it is at the start of a session, sometimes at the close of a session, it is random in duration.  I may get one quick succession, and then back to 50 combines before I see a single skill increase, or I may go 3 to 10 skill levels ranging from 2 to 10 combines per skill level increase, with no apparent reason, each burst of sudden climbing having its own unique duration.  Now if that is what happens when you keep everything the same, do you realize how many combines you have to do to tell if putting things in a certain order will make a difference?  Probably 1000 combines. Think about it. 

Typical prices of items to enhance skilling up rates, and charisma (pick either wisdom or intelligence as above):

These items are with reasonable cost for a smith.  Many other items available, all much more expensive.  Best deals are for items that are dropped.

Intelligence Jewelry: silver star rose ring +2 intelligence, will cost 5-7pp each, electrum star rose necklace +2 intelligence, will cost10-12pp

Wisdom Jewelry: Silver Jasper ring +2, will cost 5pp each, Electrum Jasper earring +2, will cost 9-10pp each.

Whirling bloodstone is wisdom 3, price unknown (head slot).  Gold jasper earrings wisdom +3, 40pp.  Bear hide jerkin dropped by bears in NORTH KARANA rarely, wisdom 2.

Charisma affects costs of supplies, important later on. Crude steins up this 10 points, and cost about 10pp, silver cat’s eye necklace +3 charisma 5pp, electrum cat’s eye bracelet +4 charisma 10pp each.

All items imbued northman chainmail armor give +2 wisdom.  Hard to obtain though.  Will need to provide smith with winter of essence, ice goblin blood and ivory if you worship the tribunal, and jade of Rallos Zek.  Not wearable by agnostics.  Costs trivial if you provide the above components, 20pp.  Only Barbarian smiths can make this, and none will be carrying it around to sell.

Wisdom and intelligence:

Blackened iron medalian +3 wisdom +3 intelligence sells for 15 to 20pp.

Savant’s cap: +3 intelligence, +3 wisdom, sells for 30pp

Adamantite Epolets AC 9, wisdom 7, lower Guk, 50pp as common drop, camp lower Guk and auction.

(following included because you might have them anyway, too expensive just for wisdom stats.)

Lizard scale mantel wisdom 3, intelligence 3, dropped in Cazic Thule. 150pp. AC 4

Blood stained tunic, AC 13, wisdom 4, agility 4, from Unrest 600pp

Charred guardian shield, AC 10, wisdom 9, price not known, suspect quite high, from Solusek A

See: http://www.gameznet.com/eq/equipment.html  EQLIZER: extensive equipment data base, many ways to search the data base, getting to their different search setups is less than obvious, there are at least 2 methods they have buried in their web site.

I’ve done a search on wisdom items, and separate long document, that will be available at Sabretooth clan website in the vault or by emailing me at knarf16@aol.com.  Most of these items boost intelligence also.  

Suggestions on improving costs of supplies and charisma effects:
Increasing charisma from 65 to 75 will improve buying and selling costs about 10%.  Comparing my charisma 105 erudite with my charisma 65 Barbarian, buying costs are 25% improved with higher charisma. A crude stein available at one of the taverns in Rivervale increases charisma 15.  If your primary goal is to get to skill level 175, with a charisma of 175 you can sell banded back to vendors for same cost as making them.   You still lose the entire cost of a combine when you have a failure.

If you have two accounts using a mule character to buy and sell is easy.  If you just have one account you will need a very good friend to help with all the time consuming transfers.  The cost of ore is cheap enough that you don’t save much at this phase, but when you get to banded armor, you can save a fair amount of money.  I like my enchanter mule because enchanters can gate to their bind point from a very early level, which makes for a lot less dangerous traveling for your low level mule.  Count on spending about 200 to 300 pp to get to smith skill 115 which is the level at which you can make banded in enough   variety, with high enough success to start selling at good profit.  By understanding all the suggestions in this document, you might be able to cut this number down considerably. Unless specified otherwise all cost data here is on basis of charisma 65 Barbarian.  If you use a charisma 105 character to buy and sell, you can save up to a pp or more making each item of banded.  On most the high cost items I give prices for both levels of charisma in this document.  There are speed smithing paths that can get you to master level in 4 to 6 hours but at the cost of 400pp. 

Financing the learning of smithing:
For the young in seasons, and light in plat.  Hunt the corridor leading from Halas to Blackburrow, especially around 2 igloo area for polar bear skins, high, medium, and low quality bear and wolf pelts.  Take the polar skins to Cindl at Mac’s kilts, and GIVE them, not sell, to her. You get experience, 1g and an item of patchwork armor. I kill every skeleton I see caring a weapon and you will gain skill sharpening them. You will run into the musicians as frequently as hunting orcs on the plains almost and get experience that way, if you are level 10 and higher you can dispatch the composer easy, the soloist being toughest at level 14.   LQ, MQ, and HQ pelts sell for 1pp reliably to tailors, and HQ bear pelts sell for a premium, they sell for 30pp.

Also do the Karg Icebear polar bear cloak quest.  You can sell the cloaks for 10-15 pp on west coast, up to 20 pp on east coast. You make them by giving a polar bear skin and 5 plat to Karg Icebear. Only problem is finding Karg.  He can be relatively safely found around the North Tower area (At North end of river, west bank) in the plains region of Everfrost peaks. He wanders through the much more dangerous zone East of the river, and sometimes seen at tower near the South wall. The polar bear cloak is ac 5 cold resist 15. He spawns only a few times a day, and is killed regularly for his Cloak of Icebear by very high-level players. I usually camp for him 6 to 8 am est. Watch out for his evil brother Martar who will kill you on sight.

I am not at all an expert in Freeport area, but in my ignorance found that grouping and hunting dervs at derv camps yields bronze weapons that sell for several plat each. I (I am not alone in this observation) was appalled at the selfishness and childishness of players I grouped with, and rampant kill stealing that went on by super high players. I finally quit grouping altogether in disgust and soloed in West Commonlands. It was preferable to having your kills stealed hours on end and having nothing to show for it.  Warning: Dorn still kills my level 25 warrior even though he cons green via his stun spells.   He spawns at the northern most derv camp, and is usually between there and the zone to Freeport, ambling back after chasing someone there.  It takes a full group to kill him.

Also, I made some money selling studs, steel boning, cookie cutters, and banded to occasional players in Freeport itself. Customers are few. Money as usual is always hard to come by. Studs stack now, so makes sense to save them.  If you can get into a good group, Oasis, Derv camps, High Hold Pass are lucrative areas for money if in teens.  Blackburrow is not a good place for moneymaking; just skilling up, except the Elite Guard room in Blackburrow near the snake pit is a lucrative area for people in teens also. I suggest the time it takes to put together a balanced group is worthwhile. If childish members that won’t correct their ways are present, just disband and regroup. Need healers, casters, and tanks. If you are in a group that isn’t working do to standing around or taking on high risk situations, or getting into arguments with other groups in a camp area, just leave, in the long run it is a waste of time. If you leave don’t do it in middle of battle, let them know, and let them know why so you don’t make enemies unnecessarily. Just say, this isn’t working for me for following reasons, I need to go. I’ve found just starting my own group is faster and more satisfying to joining an existing group.  You can get it balanced then. 

If you can tolerate dealing with evil races, sell stacks of bone chips to necromancers at 4pp per stack. In Blackburrow, if you get a Blackburrow Gnoll SKIN (not pelt, not ruined), monks pay up 10-20 pp for them. I also search vendor inventories, every vendor in every zone I visit, systematically, buying bone chips, buying high quality pelts, and other items that I know have resale value. I’ve even found high quality bear skins for sale by vendors for 2 gold, that sell for up to 30pp (pre Sept 00 patch). Grizzly bear skins will be bought by tailors for 5 to10pp sometimes.  Tailors have a limited though very lucrative market for the product of Grizzly bear skins.  Tailors want high quality cat pelts for reinforced armor and quivers, and pay 1pp each. They also need medium quality pelts to make studded armor. Shaman (infrequent) may buy a stack of snakeskins for 1pp, cooks buy snake eggs 1 to 2 pp per stack, wizards and cooks buy bat wings for variable prices. When selling patience is in order. It may take a while to sell, but it is almost pure profit when you do.

Since you will be hunting bears anyway, you can kill all the spiderlings you meet and make money with them.  You will need leather paddings in large quantities when you hit 175 in smithing to make fine plate.  You might want to get a low level (20 tailor skill), and convert all low quality pelts into leather padding.  To do this you will also need low level tailor skill to combine spiderling silks into silk threads (2 spiderling silks), tailors use the threads for many purposes.  Read my tailoring document.

If you get a skinning knife (forge it yourself when you hit skill level 40, you can convert med and high quality pelts into low quality pelts.  I suggest when you get up to 5 stacks of leather paddings you can stop saving them.  Also, if you want, high-level smiths pay 1pp per padding (20 pp per stack), so you can use these to make money, and later on make them for yourself.  It will be a long while before you need the paddings anyway.

QUICK LIST OF SKILLING UP SEQUENCE

Alternatives are in detailed list following this short list. Sometimes cost not a consideration, or molds not easily available and alternatives represent less traveling time.  This list assumes you value time to skill over cost.  At skill level 115 you will decide if your primary focus will be on skilling up, or if you want to start making a profit selling banded (I recommend the latter).  Best is to carefully examine all alternatives and pick the path best suited for you.

Elmarr the Magnificant a Paladin on Mithaniel Marr kept very detailed records on an spread sheet that I have yet to be able to examine, but apparently with the goal of getting to a smithing skill of 175, he spent 585pp, or 3.85 pp per level, did 2100 combines, overall success rate of 71%, 14 combines per level (much more at higher levels, above 135).  He feels having the basic smithing book open during smithing increases success rates on basis of success rates being lower a few times he did not do this, but also adds data was not extensive enough to prove the point. 

Suggested skilling up path:

0-10 practice points

10-21 metal bits, for later use

21-41 studs, for resale to players

41-51 toolboxes

51-71 lanterns

71-115 skewers

115-122 pots:

123-135 sewing kits

135-168 banded gloves, legs, or mantel

168-175 banded cloak

Choice point if you want to resell banded to players as soon as possible (I suggest this).

71-100 skewers

100-115 banded wrists, gorgets for resale

115-123 banded boots

123-135 banded mask, helm, belt

135-168 banded gloves, legs, mantel

168-175 banded cloak

175-188 fine plate bracer, neck, and maybe face

188-192 fine plate helms

192-?     Fine plate boots

Skilling up further above 175 probably serves only to improve your success rates.  Look at costs of skilling up (massive) vs. success rates at your given skill level for what you want to make before deciding if skilling up past 180’s even makes sense. 

All race specific armor can be made with success rate of probably at least 25% if not better starting at level 175 on basis of player reports on small number of attempts, usually less than 6.  Race specific armor, nor ornate, is suitable for skilling as components are so miserable to get, trivial levels are looking like they will compare to fine plate though.

Skilling up above 200:
The first trade that you get to 200 in you will automatically specialize in and continue to increase your skill in that trade.   

DETAILED SKILLING UP SUGGESTIONS WITH ALTERNATIVES

Explanation: 2A, 2B are choices you have at this level, you can do one or the other or both as geography, finances, and other personal considerations influence.  For instance, if you are a Barbarian and have ready access to sharpening stones, kill skeletons in Everfrost zone, sharpen their weapons, sell the tarnished products to vendors, save the bone chips, and sell them to necromancers to up to 4pp per stack of 20.  Also, it should be obvious; at level 21 you can either stay with sharpening rusty weapons, or move on to studs.  There are lots of choices.

1. Skill Level 0-10: Practice points each time you level.  20 points is the maximum you can put into here, and you may want to do that.

2A. Skill level 10-21 Metal bits: Two small pieces of ore, one water (non conjured) combined in a regular forge. Be sure not to stack, put the three items in 3 separate slots in the forge. Do not use summoned or foraged water, it will not work.  In Halas the vender outside of McDaniel’s right near the forge has water, also the Fire Cider Tavern. Net cost to skill up with metal bits is 3.5pp, less travel than sharpening stones in spite of high failure rate. You will have about 25 metal bits for future use.) Save these for future use.  With failure (lack skill) you lose about 140c per attempt 3/4 the time with no product to show for it.  Sinudar reports: 7 stacks of ore raised his skill level from 10 to 21 when bits went trivial. 27 successes out of 70 attempts.  His cost to skill up 5.2pp, which translates into a cost of 400c per metal bit, actually not bad considering you will be using these.  Swampy had 29 successes out of 50 attempts to go from skill 11 to 21.  The lesson here is results are comparable, but still quite a range.  23% vs. 60%.

If you buy the weapons to sharpen and resell this represents about 1.5pp cost, and you have nothing to show for it.  A master smith can make 27 metal bits for 2pp, so you save about 2pp in cost to make bits later on.  Ore is available in Erudin and High Hold Keep.

2B. Skill level 10-27 Sharpen stones (net cost 5.2pp): (stone plus rusty sharp edged weapon in regular forge, sharpen cheap weapons (vendor buys for under 1 gold) first until trivial (trivial in low 20’s), then more expensive ones (trivial at 27). You can save weapons from fishing and hunting, or buy them from vendors, selling all products bact to vendors. You get a tarnished weapon with success. You get rusty weapon back (labeled as “alternative product” with failures.  You lose everything if you put a weapon in that is not sharp, like a halbard.  The tarnished weapons have same damage class but are faster. If you buy weapons to sharpen they sell back for less than you paid. Tarnished weapons do not sell for any more than rusty.  Sharpening success depends on size (cost) of weapon. I've never taken more than 4 attempts on bigger weapons to succeed At skill level 17 some weapons still needed 3 attempts. 

Mystk reports: 90 combines to go from skill 8 to 27.  64 attempts skill 8 to 21, 23 attempts skill 21 to 26, 3 attempts skill 26 to 27.  This is with a high intelligence, high wisdom character. 

Stones are sold at High Hold Keep near bank, Freeport or Erudin in front of the armory.  Stones stack and are only 4c each.  Buy at least 200 stones.  To go to Erudin, take a ship from north dock in Qeynos, the boat stops at Erud’s island (vendors there, cat people, dangerous place to hunt mid teens and lower) At Erudin you get on a small transport ship.  If you miss it, and decide to swim for shore do locs over and over, sharks will kill you with one blow if not careful.  From the Erudin docks enter the marble building, go to far back, then enter the center pool. You will transport to right in front of the armory. The zone transport to temple with bank in basement is at the top of the steps from the transport disk you are one. The vendor selling ore is outside the armory just a few feet away from the transport disk.  The transport back to the docks is up the same steps and to then to the right.  There is the Erudin forge (for erudite smiths only) outside the armor.  The general forge is in the enclosed courtyard outside Deepwater Knights, near the library.  To get there face the armory, turn right, go up path, down stairs and keep to left. Enter Deep Water Knights, and from inside first floor, exit to courtyard.

3A: Skill level 21-41 Studs: 3 bits, file, water.  3 metal bits (700c at 70% success rate), file (110c but is reusable unless you put wrong combination into the forge), flask of water (13c).  The file is reusable, and is returned with failures and successes.  File molds are 12c. If you put in wrong ingredients you lose it.  Studs are potentially profitable if sell to players, more so at skill 41 when success rates are better.  Net loss 549c if you sell to venders, but you make about 300c or more if you sell to tailors at 1pp each.  They are stackable (this is new as of 9/2000), and yield is now 2 studs per combine.  Tailors need studs in large quantities if they choose studded armor to skill up.  Elmarr reports that most tailors make their own studs and that this is not a viable market.  Sinudar had 5 successes with studs on 10 attempts to raise level 2 points 21 to 23, and at level 27 had a success rate of 50% taking 10 combines to raise skill 1 point.  Cost per success is 500c, and you have studs that you can sell at a profit.  Based on data given by Sinudar (pre 9/00 update) rough assumption is it will take 70 attempts to get to skill 27, 50% success rate, cost of failures will be 13.5pp, and you will have 35 studs that you can sell for 5g to 1p per stud, so you should at least break even.  Vendors buy studs for  200c and sells them for 324c.  Swampy had 9 successes on 19 attempts skill level 22-26, and at skill level 26-27 2 success on 3 attempts.  Notice the variability on rate of skilling up.  This is typical for all trades.  Since they are now stackable they may sell for less to tailors, but it will be easy to store stacks of studs in bank until you find a buyer.  To get to level 41 is 14 more levels, probably 140 combines or less.

3B. Skill level 27-41 make scalars: 1 bits, scaler mold, water.   Scalar mold (63c), metal bits (227c at 70% success rate, 156c at 100% success rate), water (13c) In past this gave a file and large container lid mold. Ignore this in other smithing guides. Since I mastered smithing it has been changed, so that successes give a scaler only.  Molds available at Daniel’s Smokes second floor in Halas, the cottage in Qeynos Hills, and Trader’s Holiday from Islan in East Freeport.  I do not know cost or success rate data with new products. Mystk reports that 110 attempts got her from skill 27 to 41.  These have no market, so they must be sold at loss to vendor.  In past net loss was 400c with failures and much less with success, so if 50% success rate roughly 20pp cost to skill up to 41.

3C. Steel Boning: (27 - 41) (profitable if resold to players) (net cost? likely high): Small brick ore, file, water. You can make successfully at skill level 80. Tailors consume these in vast quantities, and most tailors will need 200 to 300 bonings in process of skilling up to 110 in tailoring. Small brick ore is 600c, wt. 15.  You can carry only 8 at a time. Boning weighs 0.1 and do not stack. I use my erudite mule with 8 empty backpacks, load up at vendor in Erudin, gate to Qeynos, then use my main character to offload one back pack at a time and crawl to forge. You need to have two accounts to do this, or have a buddy make an erudite enchanter and do this for you.  Alternatively travel your smith to Erudin, and use deepwater knight forge, or go to high hold keep, and crawl from bank to forge outside Greenbane’s in High Hold pass (follow left wall from Keep entrance).  Easiest of all will be in Freeport where forge is right outside the ore vendor.  Main problem is stashing all the non-stackable bonings.  Suggest making a warehouse character for this, an enchanter is nice because they can gate, and have nice charisma to buy the expensive ore.  At smith level 154 I made 136 with 3 failures.

3D: Skill level to 37 Skinning knife: use with tailor skill to lower grade of pelt one notch.  Small brick of ore, Hilt Mold, Dagger blade mold, water. Trivial level is 37.  Due to mold availability, this is special order item only, not a skilling up item.

4A. Skill level 42-51 (or 27-71) make toolboxes: (one metal bit, water). A toolbox is an 8-slot container with a combine button. It is used by gnomes for tinkering. You are going to have run to a vendor to sell them as you make them one to three at a time, as they do not fit inside other containers. They no longer can be sold at a major profit to vendors, but Verant fixed that to usual pattern of vendors paying back somewhat less than cost to make. Vendor buys them back for about 8 silver, with a metal bit costing about 2g to make. Net cost per successful attempt is 120c.  Assuming 10 combines per level, and 50% success rate you cost will be 50pp more or less to get to level 51, another 100 to get to level 71 (I have no data on this),

4B. Skill level 42-56 Cookie cutters: bits, cookie mold, water.  mold (438c), 1 Metal bits (200c), water (13c) = 651c per attempt. (Net loss 488c per attempt at 40% success rate at skill level 47 if you sell to venders. If you sell to players, 1620c would be your break-even point at these rates.  Cookie cutters sell for 2 plat to the occasional buyer by my experience. Over 2 weeks of auctioning I found 3 cooks in Freeport interested, so don’t stock up on too many of these, like one at a time. Net cost likely about 10 to 15pp, if 10 combines per level needed, and you sell back to vendors.

4C. Skill level 42-56 Metal sheets: small brick, water. (venders sell for 1295c, and cost 1313c to make, venders buy for 774, net loss 529), there is really no market as they are readily available to people needing them at less than your cost to make.  Exception, if you are in HH, halfling smiths will snap these up to make their small banded.  Their small molds are in Misty thicket, but closest sheets of metal for them are Qeynos Hills, or Freeport.  Metal sheets can be considered a quick expensive route of skilling up. The only places I know to buy sheets of metal in Norath are in Qeynos Hills and Freeport. So if you are smithing small size banded in Rivervale you will have to make your own metal sheets buying the bricks in High Hold Keep, other wise it just isn’t feasible as you have to make multiple trips over vast distances to Qeynos or Freeport.  Potentially 140 combines to go from 42 to 56 skill, so about 70pp net cost potentially if you sell these back to vendors, otherwise you have potentially 70 sheets to use later for banded, major inventory storage problem though.

5A. Skill level 51-71 make Lanterns: bits, lantern mold, bottle, water) lantern casting mold (193c in QH, 181c at McDaniel’s Smokes), bottle (6c), water (13c).  At skill level 47 and 50% success rate, net loss of 290c per attempt.  Get bottles at a tavern. In Halas, Leopok in bank has bottles. Greta Terrian outside of McDaniels has bottles for 6c, and water, nice and close to the forge. In East Freeport bottles are on second floor of chops and hops in south west corner of zone (the lower poor district reached via an obscure passage behind Felith and Bards imported Goods.  It is quite tedious making lanterns with 4 components, and continually roaming around to restock the molds and bottles. Mystk reports 172 attempts skill 41 to 64, so this stage will consume considerably less than 40pp minus profit from selling successes back to vendor, estimating 20pp if you make lanterns.  Again she is a high intelligence, high wisdom player. When I made lanterns I was experimenting with many other items so I do not have data to compare for a Barbarian.  Assuming 200 combines for level 51 to 71 a crude guess is net cost about 60-70pp if you choose this route.  There is no point in selling these to players. They’d make fine gifts to newbies though, these are large lanterns by the way, a nice light source and they work just like the store bought kind

5B: Skill level to 80 Javelins: water, metal sheet (1.4pp), javelin mold (11c) damage 7 delay 33, range 205, cost 1.5p, vendor buys for 453c see source of molds near middle of this document.  Assuming 10 combines per skill level, over all success rate of 50% net cost about 200pp.  The 50 successes cost you 50pp, and the 50 failures cost you 150pp. I don’t know who would buy a weapon you use once for even the cost to make of 1.5pp. 

5C: Skill level to 75 Forged Bastard sword: 1HS weapon, dual edged mold 1944c, hilt mold 648c, pommel mold 648c, metal sheet 1303c, water flask 13c (vender sells bastard sword for 15P damage 8) cost to make 4600c, damage 7, delay 33, wt. 6.5 sell for 9pp. cost 4pp  Due to mold availability, this is special order item only, not a skilling up item.

5D: Skill level to 75 Morning star: Trivial is 75.  Spiked ball mold 2592c, hilt mold 648c, metal sheet 1303c, water flask 13c, trivial below level 141, costs 4600c to make, 1 hand blunt weapon, damage 8, delay 38, wt. 9, sell for 9pp.  Cost 4pp.  Due to mold availability, this is special order item only, not a skilling up item.

5E: Skill level to 91 Forged Two Handed sword:  heavy blade mold 3887c, hilt mold 648c, Pommel mold 648c, sheet of metal 1303c, water 13c, cost to make is 6600c (vender sells 2H sword for 27 plat damage 12) not trivial at 141, I had 1/2 successes at 141. Damage 12, delay 44, wt. 11, sell for 15pp. cost 5pp.  Due to mold availability, this is special order item only, not a skilling up item.

6A. Skill level 71—115 make Skewers: Metal Bits (200c), water (13c), mold (104c)

10 % success rate at Skill level 70 303c net loss per attempt. Skill level 77 success rate was about 25%, Skill level 82 success rate less than 50%, Skill level 90 success rate starts rising, Skill level 100 success rate 70-80% and net loss is less than 200c per attempt.  Mystk reports 276 attempts to go from skill 68 to 109 with her high intelligence enchanter. Rough guess would be 50-60pp at this stage net cost, a Barbarian cost is likely double on basis of more combines needed, and cost increase in components.  If dark race no skewer molds available, use alternatives like javelins, sewing kits etc. There is no market for skewers except for the occasional cook

6B. Skill level 71-101 Pie tins and other cooking items: cake round and muffin tin are trivial at 101, also need ceramic liners, that need a potter, so not very practical to use. After you are a master smith, and if you master pottery (a cheap and fast trade to master) these sell occasionally for a few pp. Other cooking items, such as muffin tins, cake rounds, smokers, bread tins, all have similar problems, and very low demand. Best to make them on request only after you are a master. Recipes further on in document.  These are fairly complex and time consuming to make, and are definitely not an item to make for skilling up, but only after you are a master, specifically for resale.

7A. Skill level 115-122 make pots: bits (200c), pot mold (465c), standing leg mold (195c), water (13c) net cost about 880c, vender buys at 527c, net loss per attempt 350c. You will sell these back to vendors.  The rare cook buys them for 2pp.  Be aware that most of the recipes involving pots on the web are wrong.  See my baking guided for true and tried recipes. When you use wrong ingredients you lose the pot. WARN your customers. It is miserable to lose a 2pp tool to make an item worth 2 silver. Pots will skill you up faster, but banded will be break even selling to players at skill level 115, and as you approach 120 you will actually start making significant money. Net cost to skill up 115-122 about 40pp.

7B. Skill level 123-135 Make small sewing kits: needle mold, thimble mold, bits, water. Cost is about 750c and venders buy back at 440c. Again, this is fast route up, but they are a container, so you can’t even put them in back packs.  This makes a 2 slot sewing kit, which is a nice give away to newbies that need to combine spiderling silks. Since it takes up a container inventory slot, it is much better for a player to have a large sewing kit, and well worth the vender price. Assuming 120 combines, at an overall loss of 5g per combine, pretty costly route up. Molds not available in Freeport but are available at Inn just as you enter Northern Ro from East Freeport. You get a 2-slot kit. I wondered if you could get a larger kit and tried with out success ("these ingredients do not combine") the following recipes: 1 needle mold, 1 thimble mold, 2 bits, 1 water, and 2 needle molds, 2 thimble molds, 2 bits, 1 water. Considering none of the books mention making larger kits is possible I ended my experimentation.

7C: Skill level 100-175: make banded armor for resale to players.  Several pages further in this document are very detailed instructions, and this should be reviewed before starting.  As each item becomes trivial, add next one to your list of armor you can make, and make all kinds to keep a variety on hand for resale.  If you make banded too much below triviality, high failure rates occur. At the point you start making banded you can head back to your home city.  Banded is in demand everywhere.  Stash up on about 120 metal bits to have on hand for future endeavors (cooking items, studs, boning). If you make banded on west coast you will be buying molds in either Halas area or cottage in Qeynos hills, and sheet metal at the cottage in Qeynos hills.  I made 2-300 pp selling at twice my making costs, between skill level 115 and 139.  You can only carry so much at a time, and you have to wander a lot of zones auctioning your wares. Also, pay attention to details below as to which items of banded you can make at a given level, you lose 3-5 plat per failed attempt.  There is really not much point in pushing your skill up rapidly at this level, other than pride, or you want to make fine plate and race specific armor at 50 to 100pp per attempt, or want the ability to make ALL items of banded with high success rates.

If you use a charisma 105 character to buy and sell banded supplies, you break even within a few gold on cloaks, mantels, legs, gloves not counting failures.  At skill level in 160’s cloaks fail about 10% of time, and all other items fail about 5% of the time.  It takes my Barbarian about 20 combines per skill level.  At charisma 65 (my Barbarian) you will lose1.5 to 2pp every sale back to a vendor.  Because I was eager to get to skill 175 to make the new armor, at skill level 165 I began selling back to vendors, after filling up an alternative character with an inventory of legs, mantels, gloves, and cloaks and running out of excess cash.  With failures it cost me about 10pp per skill level with my wisdom buffed with basic jewelry and using a charisma 105 character to do buying and selling for my Barbarian smith.

If you are selling to vendors with pure goal of skilling up make items that require fewer sheets of metal.

100-115 banded wrists: for resale, mold, 1 sheet metal, water

115-123 banded boots: mold, 1 sheet metal, water

123-135 banded mask: (1 sheet metal), helm (2 sheets), belt (2 sheets): mold, 1-2 sheets metal, water

135-168 banded gloves: (2 sheets), legs (3 sheets): mold, 2-3 sheets metal, water

135-168 banded gloves: (2 sheets), legs (3 sheets), mantel (2 sheets): mold, 2-3 sheets metal, water

168-175 banded cloak: mold, 2 sheets metal, water

8. Skill level 175–200: fine steel armor/fine plate armor:  See detailed notes further in this document as to recipes, and components.  These are all extremely expensive and extremely complex to make.  At 30 to 100pp per attempt, don’t do it below skill level of 175 is my suggestion.  Watch your success rates, I suspect they will be good enough that skilling up further will not need to be your primary goal, though getting to 200 will allow you to make all fine plate with likely a low level of failures, as well as the race specific items. 

175-181 fine plate bracer, neck, and maybe face

181-188 fine plate helms

188-192Fine plate boots, when these

192-200 all other fine plate

8A. Ornate armor (NA, trivials known are <178 one and two sheet items): make only if HQ ore happens to be on hand, probably 170-178 level.  Not viable path, as high quality ore not available in sufficient quantity, and market for player resale is very low.  Little is known of trivials, other than high quality rings are trivial between 175 and 178, possibly 82 by one report, combining small bricks HQ ore is between 175 and 178.  3 small bricks HQ ore and water in regular forge, give 1 large HQ ore.  1 large HQ brick of ore, water, and file in regular forge gives HQ ring.  Armor uses 1-3 rings, ringmail pattern, smithy hammer, water, and unenchanted silver Barbarian to make.

9. Race specific armor:  (Race specific refers to race of smith and forge used.  One player reports Cabilis scale (Iksar) is trivial at 185.  Not viable for use in skilling up, components too hard to get.

10. Skilling up above 200:  The first trade that you get to 200 in you will automatically specialize in and continue to increase your skill in that trade.  All other trades will be capped at 200.

OTHER GENERAL SMITHING RECIPES

FILE:  Trivial 21 1 metal bit (200c at 70%), 1 file mold (13c), one flask water (13c) (your cost to make 226c) Skill level 10, 50 % success rate. At skill level 22 60-75 % success rate. All they are good for is as a reusable tool to make studs and steel boning. Venders buy them for 77 - 80c so you lose 173c with each file if you are 100% successful in making them, so no point in making them to skill up. Venders sell files for 129c.

LOCKPICS: Metal bits, mold, water. I have not made these. (Where are molds? This is a rogue item.)

CONTAINERS: trivial 41, metal bit, hinge mold, container mold (s,m,l), lid mold (s,m,l), water: (use large container with large lid)

COOKING SUPPLIES
(Ceramic linings are available from pottery shop by the Golden Torc from Merin for 125c when players have made and sold to vendor. Potters cost to make each attempt is 240c)

Cake round: metal bits, mold, ceramic lining, flask water

Muffin tin: bit, mold, ceramic lining, water (at skill level 22 I made none on 4 attempts. Cost per attempt was 227+500+240+13=1000) trivial at below 137 if I remember right

Pie tin: metal bits, mold, ceramic lining, water Pot: bit, mold, standing legs mold, water. Vender buys these for 528, trivial below level 137. Cost 800c to make.

Cookie cutter: see above vender buys for 400c, cost 700c to make.

Skewer: metal bits, skewer mold, water. Cost 130c to make.

Smoker: metal bits 200c, skewer 317c, smoker base mold 325c, smoker support mold 125c, water 13c (total cost per attempt about 960c) vender buys for 584c (trivial below level 141)

Pots: start at skill level 115, water13c, bit 200c, pot mold 438c, standing leg mold 188c (total cost per attempt about 830c) vender buys for 544c

Bread Tin: bread tin mold, bits, ceramic liner, water

WEAPONS
Listed costs to make need to be verified for your situation, cost shifts by large amounts depending on your charisma, and vendor you buy from and your faction with the vendor.  From damage data I have so far, it doesn’t look like any of these are worth making for resale.  Some data still unknown.

Folded sheets of metal: Block of ore, water, smithy hammer

Block of ore: 3 large bricks of ore, water (cost to make 9808c)

Large Bricks of ore: at ore vendors HH Keep, Erudin

Silvered magic weapons: Kogolev writes:  Werewolf hunters in NORTH KARANA have a Gnome NPC with them named Fixxin Followig.  If you hail him he tells you he can tell you how to make a magic weapon to kill werewolves with, if you give him a Barbarian of silver.  The book you receive is in Gnomish.  You need enchanted high quality ore, an enchanted Bar of silver and the appropriate molds for weapons.  Kogolev

Weapon mold locations:
Original Weapons:

Hilt mold Pommel mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold: East Freeport 150, -370 Jillian Dayson General Mold Vendor,

East Cabilis -425, -210 Smithy Vyx Weapon Part Molds Vendor

East Freeport Vellous and Bardoy’s Imported Goods in from Villian,

Western Karana about –13,000 north side of main east west road (by main east west road towards east end of zone, at -2000, -13000. Dual edge blade mold 1943, Heavy steel blade mold 3886, Spiked ball mold 2591, Hilt mold 648, Pommel mold 648 Spinner, also has file, container, lantern molds.

Faydwer, Kelethin seagull reports:  Molds are in shop.

Kaladim seagull reports: same shop as small banded molds, nearest to Kaladim entrance on the Butcherblock side.

Akanon seagull reports: Pretty sure they are going to be in one of the outside huts.

Mold locations for new weapons of Sept 2000:

Javelin, Longblade, dagger, thin blade, axe head, halbard, curved blade, mace, throwing knife, shuriken, throwing axe, hammer head, spear, pick, oak shaft,

Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor,

North Qeynos 25, 55 Dren Ironforge Weapon Molds Vendor,

Kaladim 400, -160 Bndainy Everhot Weapon Molds Vendor, upstairs

West Freeport -175, -345 Jynsa Smithson (located near Freeport militia across from Hogcallers Inn.  Weapon Blade Molds Vendor Shan Tok Blade, Fer’Esh blade, Sheer blade molds, short blade, ax head, halberd head, curved blade, mace, throwing knife, javelin, shuriken, throwing ax, long blade, hammer head, spear, pick head, oak staff.

East Cabilis -430, -200 Smithy Krikt Weapon Blade Molds Vendor

East Freeport:  Vellous and Bardoy’s Imported Goods from Villian,  (all the new molds of 9/2000)

Hallas: at McPhersons, oak shaft at McPhersons.  (all the new molds of 9/2000)

Forged Bastard sword: Trivial 75 I hand slashing weapon, dual edged mold 1944c, hilt mold 648c, pommel mold 648c, metal sheet 1303c, water flask 13c (vender sells bastard sword for 15P damage 8) cost to make 4600c, damage 7, delay 33, wt. 6.5 sell for 9pp. cost 4pp

Morning star: Trivial 75 spiked ball mold 2592c, hilt mold 648c, metal sheet 1303c, water flask 13c, costs 4600c to make, 1 hand blunt weapon, damage 8, delay 38, wt. 9, sell for 9pp.  Cost 4pp

Forged Two Handed sword:  trivial 91, also report not trivial at 141. Heavy blade mold 3887c, hilt mold 648c, Pommel mold 648c, sheet of metal 1303c, water 13c, cost to make is 6600c (vender sells 2H sword for 27 plat damage 12) I had 1/2 successes at 141. Damage 12, delay 44, wt. 11, sell for 15pp. cost 5pp

Fer'Esh: Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Metal + Flask of Blood Water (buy in Cabilis), 1HS, Damage 5?

Sheer Blade: Sheer Blade Mold, Hilt Mold, Pommel Mold, Folded Sheet of Metal, Flask of Blood Water, 1HS damage 6?

Forged battle axe: water, sheet metal, axe head mold, oak shaft, 1HS damage 7, del 34, range 40, wt. 8.5 cost 10.5p

Shan'Tok: Shan'Tok Blade Mold, Hilt Mold, Pommel Mold, Folded Sheet of Metal, Flask of Blood Water, 1HS, damage 8?

Forged throwing knife: water, metal sheet, throwing knife mold.  Damage 5, del 35, wt. 0.5 cost 1p

Forged spear: water, metal sheet, spearhead mold, oak shaft. Damage 6, delay 28, range 55, wt. 3 cost 11pp

Forged throwing axe: water, metal sheet, throwing axe mold. damage 6, del 29, range 55, wt. ? cost 1p

Skinning knife: use with tailor skill to lower grade of pelt one notch.  Small brick of ore, Hilt Mold, Dagger blade mold, water. Trivial at 37

Skinning knife: regular forge (may need to ask someone to buy for you)

1. hilt mold: western karana just north of main path -13,000,  or east freeport Vellous and Bardoy's, east cabilis -425, -210 Smith Vyx, Faydwer, Kelethin in shop, Kaladim same shop as small banded molds nearest Kaladim entrance at Butcherblock side.  Akaonon one of outside huts.

2. dagger blade mold: Felwithe -80, -415 opal Leganyn weapon molds vendor.  North Qeynos 25, 55 dren iron forge Weapons molds vendor, Kaladim 400, -345 Bndainy Everhot weapon Molds vendor upstairs, West Freeport -175, -345 jynsa smithson, near freeport militia across from hogcallers inn, east cabilis -430, -200 Smith Krikt weapon blade molds vendor.  East freeport: Vellous and Bardoy's imported goods from Villian.  Halas at McPhersons.

Silvery Long Sword: make in regular forge.  Enchanted sheet of metal, enchanted Barb  of silver, hilt mold, pommel mold, Long Blade mold, flask of water.  Stats are same as long sword, with delay one better.

Forged javelin: water, metal sheet (1.4pp), javelin mold (11c) damage 7 delay 33, range 205, cost 1.5p, vendor buys for 453c, trivial 80

Forged shuriken:  water, metal sheet (1.4pp), shuriken mold (11c), damage 4, delay 25, range 65, wt. 0.5 cost 1.3p, yield is 10 per combine, cost 150c per shuriken, vendor buys for 91c.  Stats are marginally different from vendor sold shuriken, range up 5, delay down 1, surprisingly, enough that some players willing to pay the price difference, especially high-level players, it is a cheap item even at 10 times the cost of vendor sold shuriken. 

Vendor Sold shuriken: Vendor sells for 13c each, marginally different stats. Damage 4, del 26, range 60, wt. 0.5 

Forged Warrior hammer: water, metal sheet, hammerhead mold. Cost 6.3pp

Forged dagger: water, metal sheet, pommel mold, dagger blade mold, cost 2pp

Forged rapier: water, metal sheet, pommel mold, thin blade mold, cost 2pp

Forged short sword: water, metal sheet, pommel mold, short blade mold, cost 2.2pp

Forged scimitar: water, metal sheet, pommel mold, curved blade mold, cost 12pp?

Forged throwing weapons with current stats and costs should not be made.  They are one-time use weapons.

Damage Dly Wt. Ranger Cost(cp) Stack of 20(cp)
Throwing Knife 5 36 .5 45 11 220
Forged Throwing Knife 5 35 .5 60 ~107 ~2100
Shuriken 4 26 .5 60 11 220
Forged Shuriken 4 25 .5 65 ~107 ~2100
Throwing Axe 6 30 1 120 34 272 (nonstackable, 1 Backpack full)
Forged Throwing Axe 6 29 1 55 ~1070 ~8500 (nonstackable, 1 Backpack full)
Forged Javelin 7 33 2 205 ~1070 ~8500 (nonstackable, 1 Backpack full)

Weapon selling prices: Khallim has been selling Northman Long Daggers for 20P each, and the one Northman Mace I had for about 25P.

Weapon Molds:  North Qeynos, Dren Ironforge, Iron Forge Estates; Halas at McPherson’s Bloody Blades Prices are high charisma and low charisma buyers. Dagger blade 10-13c

Thin blade 11,550-13,750c Short blade 105-125c axe head 8400-10,000c halbard head 27,300-32,500 curved blade 10,500-5,000c Mace head 10,500-12,500 Throwing knife 10-13c Javelin 10-13c Shuriken 10-13c Throwing axe 10-13c Long blade 10,500-12,500c Hammer head 4,200-5,000c Spear head 9,45012,250c Pick head 10-13c

Arrows:  Compare costs with vendor prices, need to know yields on each of these before deciding if worth making. On test servers only as of Sept 2000)

Steel Arrow Shafts: Water, file, 2 lg. bricks of med ore (3892c) (vendor sells for about 2400?) Cost to make 2700c per arrow shaft.  Vendors sell for 1560 per shaft. If used with this recipe: field tip, steel shaft, parabolic fletch, large nock; you get a damage 4, range 50 arrow

Silver tipped Arrowheads: Silver Barb, file, Medium Quality Block of Ore, water (vendor sells these arrowheads for about 6p, compare to 21p plus to make each combine) Cost to make 4.1pp per arrowhead.  Vendor buys for 2,619c.  Magic, yield 5, wt. 0.1.

 Medium Quality Block of Ore: 3 Medium Quality Large Bricks of Ore, Water   (this recipe verified by Eforty Ounce), on vendor in High Hold Keep, near bank.

Hooked Arrowheads: Trivial 21 File, large brick of ore (1946c), water (vendor sells for about 5g?)  Currently broken recipe.  This recipe makes metal rings.

Field Arrowheads: Metal bits, water, file.  Yield 20. Net cost of make 8c/ arrowhead.  Vendors sell field arrowheads for 5c.  

SHIELDS: verify costs to your situation

Buckler: Water, Smithy Hammer, Buckler Mold (38c), 1 metal sheet.  AC 5 wt. 3.  Cost 1.5pp

Round Shield: Water + Smithy Hammer + Round Shield Mold (38c)+ 2 metal sheets. AC 6, wt. 3.7 cost 3pp

Kite Shield: Water + Smithy Hammer + Kite Shield Mold (38c) + 2 medium quality sheets of metal. AC 8, wt. 10 cost 41pp

Targ Shield: Water + Smithy Hammer + Targ Shield Mold (38c)+ 1 folded sheet of metal cost 5pp

Tower Shield: Water + Smithy Hammer + Tower Shield Mold  (38c)+ 1 medium quality folded sheet of metal.  cost 21pp

Location of shield molds:

Medium molds are at: Felwithe -75, -390 Merchant Tearlan Shield Molds Vendor, East Freeport 50, -180 Kif Shield Molds Vendor, East Cabilis -515, 15 Smithy Zern Shield Molds Vendor

Small molds are at: East Freeport 50, -180 Kif Shield Molds Vendor

Large molds are at: East Freeport 50, -180 Kif Shield Molds Vendor, Oggok 290, -200 Bubbgrib Large Plate Molds, Large Shield Molds, Smithy Hammers

NOTES ON BUYING YOUR PERSONAL ARMOR BEYOND BANDED

You will be upgrading armor on yourself all the time, and when selling you need to know what else is out there. Also when looking for armor, never buy from merchants but go to high level zone where players are encumbered with loot and will sell much cheaper to you, perhaps a fifth or tenth the cost that venders sell for. If you can, take at least 20 plat with you for this purpose when you are looking for banded and bronze, and that will get you 4 or 5 items sometimes. Full sets of banded and bronze will run you 100pp or more. Bronze is next step up from banded, but much heavier, and you will be close to your encumbered weight with just your armor and empty backpacks. You will look great. AC is a bit higher per item. The next step up is fine plate/steel armor, a full set costs about 1000pp.  The ultimate armor for a Barbarian warrior is crafted. A full set (and not all body locations are available) will cost more than 2000pp, has high ac, is reasonably light, and has different and significant enhancements such as hp, agility, etc for each item. There are many other types of special armors, different ones for different classes and races. Look at web sites for these. Also, to support tailors, you can advise players that can not afford banded yet, that reinforced leather armor is lighter than banded, has almost as much ac, and is about half the price of banded. 

TRAVELING TO HIGHHOLD PASS AND FREEPORT.  ADVICE FOR LOW LEVEL PLAYERS

Hot key a loc command, /loc.  Read the manual on this. Whenever you are attacked do a loc, so you can find your corpse.  If you are far from a zone, and get in an unwinnable situation, don’t run, do a loc command and wait to die.  You can then find your corpse.  Get bound in High Hold, and at destination sites.  If you do run, run only to major landmarks, and stay on paths.  Finding your corpse is a major problem sometimes.  Learn to use the /corpse command.  Read the manual.  Pay a pp for a SOW at start and middle of journey.  It is well worth it.  Keep money and light sources in bank in case you die.  In fact, keep everything of value in bank.  Print out maps, go to www.everquest.allakhazam.com for links to these.

Everfrost: stay high on walls, and avoid all skeletons, and travel with sow to survive the vengeful skeletons. Tunnel to Blackburrow: if on corpse retrieval, you will be blind.  You can do this by using /loc over and over (use hot key), and watch first number to make increasingly negative.  Best, is each time you pass a wall light, turn around and walk backwards until it just about disappears, then turn around and you will see the next light.

Blackburrow: don’t fall in pit in center.  If night, you can’t see.  First time through wait till day, or hug left wall.  Go past door to dungeon, next cave is to Qeynos hills, and has a log across it on ground.  If you see the tree with entrance in it you went to far.  The tree is a trap, and you fall into the dungeon.  If you are low level and fall into dungeon, stay put, do a loc command so you can have someone find and drag your corpse to the top.  Give say command asking to be led out if you are not killed right away by gnolls.  Do not run aimlessly.  You will just lose your corpse.  If you fall in water, stick to one wall until you find the one area you can climb out.

Qeynos Hills:  when you get into open area from tunnel immediately follow border to your left.  Stay on left wall of zone until you come to valley leading to Western Karana. 

West Karana Stay on roads, use map.  Bandits that seem to hang out on the road around -3000, -9000. These bandits are easy to walk around if you prefer to stick to the road, just don’t approach any Humans without identifying when traveling.  Starting Sept 2000, there is bandit on southern route along water on ridge, be aware. This used to be safest route to travel.  Guards are corrupt and do not protect against bandits.  Bandits tend to hang around farmhouses also, and can impersonate farmers until you approach and they attack.   If attacked by bears, lions, Werewolves (at night and are rare) will all attack you on site.  You can usually avoid them unless traveling in dark, by walking around them.  Watch out for trains when in valley from Qeynos hills, this is likely where you will meet a werewolf. Giants of various sorts are in the zone also.  Other major hazards exist mostly in camps (orcs and other badies) you can avoid if you stay on road.

North Karana: Stay far away from those flying Grifawns, Grifeenes, etc. They con green to my level 24 warrior in crafted, and I still cannot solo them. If you travel during the day you can see them and avoid them. They move slow but kill quickly once they attack.  The Grifawns etc are slow flying creatures you can watch for and avoid. Guards and vendors do not offer protection.

East Karana: giants, level 15 snakes, level 20 gorge hounds, and crag spiders, and the same Grifawns etc, that kill my level 23 warrior. Travel with a sow and you can outrun them. Travel with a map in front of you, and stick to roads so you don’t get lost.  As of Sept 2000, there are bandits in the towers on the long pass up to High Hold. In North Karana and East Karana all the farmers and villages are friendly, unlike West Karana where you need to be careful of bandits.

High Hold Pass and Keep: 

If you are below level 15, do not enter zone if less than 15 players in the zone, you will die. Do a / command to see how many are in zone (/ enter). Gnolls spawn right at the west end of the zone, and level 20+ orcs at the east end of the zone.  The entrance to High Hold Keep is in the middle of High Hold Pass zone. Get a map of high hold pass from one of the web sites. Do a web search for "Everquest" and hunt around. Best single site is.  Even with a map, shout for someone to lead you there, I never failed to have someone help me right away.  It is a VERY confusing zone.  Usually someone will bind you for free at High Hold Keep entrance.  I offer payment, it is generally refused. 

Directions to Ore and Sharpening Stones in High Hold Keep:

To find the ore vendor, zone into High Hold Keep, go straight into main building, straight on into second hall through the door on the left side of the wall straight ahead, and go into the next room on right, then first door on left, then go down stairs to left. At the bottom of stairs the bank is around the corner to right. The first left down a short hall is the miner that sells ore and stones.  Past that vendor and down stairs are level 20 to 30 gnolls.  They train up past the vendor from time to time, go stand by a guard and cross your fingers if that happens, or run to guards up on main floor.  Stash the ore and stones in the bank, as you don't want the weight bogging you down when you travel. Buy pieces of ore (73c). Small bricks (649c) or large bricks of ore (1946c) buy only as specifically needed as these are heavy costly items. Smiths under skill levels of 70 probably can't use anything but small pieces of ore. The closest forge is outside the keep entrance in High Hold Pass zone.  It is outside Greenbane’s, from the entrance to HH Keep, stay on left wall till you come to a building, the forge is outside. Water is available only at serpent supply near east end of zone, ask someone to guide you there and back until you know the zone. It is a safe journey from the keep to both buildings, and orcs should not jump you. You will run into them by the inn on the lake (Tigers roar), and the unnamed inn west of it.  Do not to forget to get BOUND IN HH if you are staying there any length of time, before you fight.  Trains do show up at the bank, and run right by the ore vendors, so you should get bound at high hold keep gate as soon as you get there.  I always find someone right away, and they always refuse offered payment, the binders know how important it is to get bound in HH because death comes so fast. 

Kithacor: undead at level 40’s at night stay out.  During day travel along north wall with sow, or follow the path with a map, or use sense or locs to keep heading east.  Vendors at east end of zone, bixies and other mobs wander by and attack even inside the huts.  Stock up on honeycombs from plentiful low level bixies at east end.  If you stop for these, I’d hunt them within sight of the east zone. Nice honeycomb quest needs 6 of these at Doc’s cigars in Halas, gives Lore, no drop everburn candle, better than a greater lightstone, but only can be held in secondary hand.  If you have no need for this, honeycombs make a wonderful newbie gift in Halas, so they can get the everburn candle.  Players in Rivervale pay a lot for these for local quest of theirs. (1pp each).

West Commonlands: reasonably safe if you just run straight though.  Giants are present.  Near lake is a Human NPC in silver armor that KOS.  Stay away from him.

East Commonlands: reasonably safe if you just run straight though.  Giants present. This is a level 5 to 12 zone.

Freeport: get maps, east, north, west are separate zones.  GET BOUND

ORE COSTS AND PROCUREMENT

Plan ahead, avoid multiple long trips.  I went through at least 20 back packs of ore to get to skill level 72. Turn heavy items into light items quickly at forges near where you buy the ore.

East Karana/ King Xorba’s Gorge: The small village in southwest corner of East Karanas at end of the south branch of the main roads has small pieces of ore only as players sell loot from King Xorba’s gorge, never more than 3 or 4 of a given type of ore.  Potential good source for specialty ores that are dropped by mobs as this is closest vendor for players that fight muddites, they are HEAVY, and players want to get rid of them.

East Cabilis ore vendor

Erudin outside of armory has small pieces of ore, bricks and blocks, Vendor near banker in High Hold Keep has same.

Freeport has all basic smithing supplies, but even in Freeport the needed supplies are scattered throughout the 3 zones of the city. North Freeport -10, 470 Kyrin Steelbone Ore Vendor

Neriak 40, -800 Glazn D'Unnar Ore Vendor

Rathe Mountains. Female Troll vendor at Ogre/Troll camp

Steamfont Godbin Strumharp windmill at 50, -610 ore and sharpening stones

BASIC AND SPECIALTY ORES

More details are under individual races at end of this document in some cases, though I’ve attempted to make this the master list, from which race specific recipes and locations are drawn.  Double check under race specific armor for your race, or race you are interested in, if in doubt.

Sharpening stones at 4c, wt. 0.1

ORES

Small pieces ore 66-73c (to a high charisma erudite in Erudin 52c) wt. 0.5,

Medium quality ore: components to make are in middle windmill at Steamfront 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill,. Highkeep, East Freeport (? armor by Iksar, check second floor.)  It is easy to miss vendors in back and upper rooms.  Sinuuyanea Nocturne reports for dark races: Rathe Mountains; as you enter the mountains from the Feerrott, keep straight until you see the scarabs, then take a left at the fork instead of a right. You'll see 2 Trolls and an Ogre. The female Troll sells MQ ore, lacquer, acid, and all that good stuff.

High quality ore: reported to be dropped in permafrost, HH keep Sol A and Sol B also all drop High Quality ore, and they are showing up at vendors in High Hold keep, and Runnyeye, so I suspect they are dropped there.  Used to make vale sewing kit, halfling smith only item made in vale forge.  Needed also for ornate armor, see section on ornate armor for specific ores needed.

High Quality small pieces of ore: (this is of interest to halfling smiths only in making vale sewing kits that halfling tailors alone can use. 1) small pieces of HQ ore DO drop. Location: Runnyeye, off the elite goblin guards and the dazed varieties.  Less than 10%, in 2 hours in there and only got 4 ores. 2) Take the ores to the forge in front of druid’s guild and combine into the metal bits. (Not sure on trivial level. probably like regulars... about 30, 35)  3) From there, go to the Vale Forge (located by the inn, and the Wood Elf Bard). Put the HQ metal bits, water, thimble mold, and needle mold into the forge, and hit combine. With a skill of 145, i failed a couple of times.  4) You'll get the vale sewing kit, but upon closer inspection you'll find out it's a small one, too small to make any of the new Vail tailored armor!  This is a bug that hopefully will be fixed. Nhoun Karanasbane

BRICKS

Small brick ore 649-658c (to a high charisma erudite in Erudin 525) wt.. 15, 525c, North Freeport -10, 470 Kyrin Steelbone Ore Vendor, East Cabilis ore vendor.

Large brick ore 1946-1975c, sells back for 1162 so don’t buy it unless you need it. (to a high charisma erudite in Erudin 1575) wt. 25.4 OR 3 small bricks of ore, water (cost to make 1948c) (vender sells for 1946) North Freeport -10, 470 Kyrin Steelbone Ore Vendor, East Cabilis ore vendor.

Medium quality ores in general:  MQ ore is sold in Rathe Mountains (headed from Feerrott, at the bug shrine, take the left fork, and you'll see 2 Trolls and an ogre there. One of the Trolls, the female I believe, sells MQ ore, dying equipment, books, and all that stuff) Sinuuyanea Nocturne, Heretic.  Dash and Strebor verify Godbin Strumharp as a MQ Ore vendor.  Go SF Mountains and buy, forge I use.

Medium quality small brick ore: on vendor in High Hold keep near bank

Medium quality large brick of ore: on vendor in High Hold keep near bank.  7pp Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill

Medium quality Small and large bricks ore reportedly at: Kaladim, South Ro, Lavastorm at Gypsies, Rathe mountain at gypsies, East Freeport at Imported Goods, Qeynos, Paineel at merchant at entrance to Hole.

High quality small brick ore: Vendor buys for 2818c. Vendor sells for 11,497-15,933c, non-stackable, wt. 7.0, HH keep, Miner Harton, Also DE vendor near Neriak Forge.  Its icon is silver in color.  When sold to other vendors by players vendor sells for17pp. Dropped by Permafrost goblins near King room, Nintalten writes: Goblins in Solusek A also drop the small/large bricks of high quality ore. They drop fairly frequently. After spending about 1-2 hrs in Permafrost he had about 5 pieces of small ore and 2-3 pieces of the large. You can camp the rare spawns while doing it and get some half decent equipment. Used by Humans only in Freeport forge, for specialty armors and shields.

Enchanted High Quality small brink ore: high level (49) enchant spell, spell in Freeport somewhere.  Requires 2 Jacinth, dropped in plains.

High quality large brick ore combine regular forge: 3 high quality small brick, water. (icon silver in color), trivial 175-178). wt. 14, permafrost goblins near King room. Also DE vendor near Neriak Forge. Halas, magic shop 41pp (may not be regular stock item) Enchantable with enchant steel.  Use to make High Quality rings used by all smiths to make ornate chain armor.  Trivial >175 Vendor buys for 9pp.  2/3 successes at skill level 178. 

BLOCKS

Block of ore: 3 large bricks of ore, water (cost to make 5pp) trivial below 157, wt. 25

Large block of ore 5830c

Medium Quality Block of Ore: 3 Medium Quality Large Bricks of Ore, Water   (this recipe verified by Eforty Ounce), on vendor in High Hold Keep, near bank. Cost to make 21pp.  One player reports persistent 10% failure rate at 175 smith skill.

Broken block of ore: Herb Jar, South Qeynos, 1806c

High Quality small blocks ore: use to make high quality sheet of metal.

SHEETS, FOLDED SHEETS

Sheet metal: 2 small bricks of ore, water (venders sell for 1295c) (cost to make 1313c) (venders buy back at 774c),

Qeynos Hills:  at cottage on main east south path.

East Cabilis: 230, -290 Klok Naloz Sectional Molds Vendor,                        

East Freeport: 70, -205 Issilyn Ristan Chain Sectional Vendor, 1.1pp, Ikthar’s

South Qeynos: smith shop on 1st floor near Bard guild, northwest corner of zone.

Folded sheet of metal: block of ore, water, smithy hammer, cost to make 5pp

Vendor bought Medium quality sheet metal: on vendor in High Hold Keep near bank, Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill, 4.5pp

Forged Medium Quality Folded Sheet Metal: Medium Quality Block of Ore + water + Smithy Hammer. Cost to make 21pp.  Trivial is below 127.  At skill level 178 about 1 failure in 10, on over 80 combines so far.

High quality folded sheet metal: combine in regular forge: high quality block of ore, water, smithy hammer. Cost to make 10pp.  Confirmed by Gzar Zigdog. Used in Seafarer armor and field plate armor by Human smiths only in Freeport.

Enchanted sheet of metal: make in cultural forge.  2 HQ enchanted small bricks ore, water.

High quality sheet of metal: combine in reg forge: 2 high quality small blocks, water.

RINGS, CHAIN JOINING

Rings: regular forge: large brick of ore, file, water, trivial <175, this is for Human smith only, use to make chain joining a component for field plate armor, other uses also..

Medium quality rings: Combine in Northman forge (my notes conflict, I’d try the specialty forge first, if wrong forge message, use regular forge: medium quality large brick ore, file, water.  Trivial is below 175.  Used for Imbued Northman Armor wt. 4.0, vendor sell 6.1pp, not stackable, icon looks like a metal bit. This is also for Human made, seafarer armor.  Khallin’s notes really confuse things, because as far as I can remember I’ve been using MQ large bricks, but at this point I’d go with Khallim.

Khallin writes: Medium Quality Rings. Metal Ring recipe is a Large Brick of Ore, File, and Water (book is wrong, says small). I had been trying to use MQ bricks, would not work. However, using the exact same recipe in the NORTHMAN forge, results in Medium Quality Rings. Yes, using normal Large Bricks of Ore. From there, it was simply trial and error to determine how many rings are needed, rest of recipe is per the instructions found at the village in WK.

High quality rings: Use regular forge: high quality large brick, water, file.  (Verified by Kepler and myself).  Trivial 175-178.  Vendors have been seen to sell rings for 10pp (player sold to them).  Cost to make is 9pp.  At skill level 178 2/3 successes.

Chain Joining: Regular forge: metal ring, file, smithing hammer, water. Combine in regular forge. Component for field plate.

SMITH ABLE ITEMS

Bits of metal: 2 small pieces of ore, water (cost to make 176c)

High quality bits: Halfling only, combine in vale forge: 2 pieces of HQ ore and a flask of water.

HQ pieces of ore drop from Elite Goblin Guards in Runnyeye.

Studs: 3 bits, file, water (venders buy studs for 193c) (cost to make 750c)

Steel boning: small brick of ore, file, water: need level 40 to start (venders sell for 649c, buy for 386c) (cost to make about 750c)

ENCHANTING STEEL

Alderon Brell server writes: Enchanters can cast enchant steel.  A High quality brick of ore makes an enchanted brick of HQ ore. Each spell costs a jacinth.  The spell to enchant steel is sold in Freeport, and Qeynos by fellow guild member report for 65pp.  I was unable to find it in enchanter guild (hall of arcane sciences) in West Freeport, either inside or outside the building.  Jacinth is dropped by 50+ level NPC's in the plane of Hate/Fear.

SPECIAL ALLOYS/METALS

Mithril bits: Get 2 small pieces of Mithril and combine with morning dew in Fier'Dal Forge.  Trivial reported same as metal bits.

Mithril bits: What doesn’t work: tried is Koada’Dal forge

2 pieces mithril + water

2 pieces mithril + morning dew

2 pieces mithril + moonlight temper

2 pieces mithril + water + elven hammer

2 pieces mithril + morning dew + elven hammer

2 pieces mithril + moonlight temper + elven hammer

Gives try another forge message.

Suggestion that Kelethin Fier’dal forge must be used has been made.

Small piece of Mithril: Shop of all Holds, Felwithe (Tanalin Silverkale at 100, -400), 625c

Small brick of Mithril: Shop of all Holds, Felwithe (Tanalin Silverkale at 100, -400), 6.5pp

Large brick of Mithril: Shop of all Holds, Felwithe (Tanalin Silverkale at 100, -400) 20pp

Block of Mithril: Shop of all Holds, Felwithe (Tanalin Silverkale at 100, -400) 59pp

Mithril sheet: can be made magical, 13pp

Mithril studs: Fier’dal forge? (Wood Elf?) Used in Wood Elf tailored armor

Mithril boning: Fier’dal forge? (Wood Elf?) Used in Wood Elf tailored armor

Berrillium: bought in Kaladim

Bricks of Brellium:

Enchanting Brellium: apparently a spell available to enchant large bricks, requires a Jacinth.

Block of Brellium = 3 Large Bricks of Brellium + Dwarven Ale

Folded Titanium Sheet = Block of Titanium + Flask of Blood Water + Forging Hammer

Titanium Scales = File + Large Brick of Titanium + Flask of Blood Water

Block of adamantite:

Folded sheet of adamantite: is block of adamantite, Neriak nectar and teir'dal smithy hammer. OR? Block of adamantite, ogre swill, and smithy hammer, cost to make 57pp.

Block of permafrost: (seen on vendor in magic shop in Halas, likely not regular stock item), wt. 15, 250pp

Velium ore: dropped in Vellius.

Large Brick Vellium: vendors sell for 42pp, wt 14.0

BANDED ARMOR

You can make money on this, and is probably your primary motivation to learn smithing. If you are short on cash and longer on time it takes to sell you might want to interrupt the skilling up scheme to make armor.

On sizing of banded armor and location of molds:

When molds don’t specify a size the armor comes out medium. Medium is lighter than Large, and can be worn by Barbarians. I never buy the large molds at the Halas ramp for that reason, I travel to Qeynos Hills. It is only place that has the sheets of metal that you need anyway.

LARGE Barbarians, Ogres, Trolls

Everfrost at two-tent area inside cave to Halas

Feerrott Ogre merchant, Murga (1140, -130) needle and thimble molds, Muga (970, 1240) lantern mold.

MEDIUM (molds are not labeled as to size) Barbarians, Elves, Erudites, half elves, Humans:

Freeport: at Armor by Ikthar,: Sheets of metal, banded armor molds. This is near west zone from West Freeport.  

Kelethin: Top of Priest of Discord Lift on left of trunk, Merchant Linolyen: metal sheets, all armor molds. Medium sized molds. Forge: Newbie lift, go to ramp straight ahead and to right to a higher platform, go up ramp to forge beside tree trunk. (-250, 60) Merchant Gaeadin (-110, -130) vender Gaeadin: needle and thimble molds Merchant Niuolian (-100,-560) Merchant Uayhlain, near Packwearers Goods (-25, 110) cooking molds, skewer molds, boots, sheet metal. Merchant Linolyen (100, 340) medium armor molds, lantern mold, books, sheet metal.

Qeynos Hills: at cottage on path, Marton Sayer Sheet metal 1426, Helm molds 785, Mask molds 393, Belt section mold 785, Sleeve mold 524, Mail section mold 1571, Mantel mold 1165, Cloak mold 1571, Boot mold 2094, Gorget mold 39, Bracer mold 393, Leg mold 1309 plus other items

SMALL Dwarves, Elves, Gnomes, Halflings:

Kaladim: 350, -200 Tortuk Everhot Small Plate Molds Vendor, Shaman. Plate Belt Mold 7.9pp, Shaman. Plate Boot Mold 13.575pp. Shaman. Plate Bracer Mold 6.787pp, Shaman. Plate Breastplate Mold 22.624pp, Shaman. Field Splint Cloak Mold 11.312pp, Shaman. Plate Gauntlets Mold 3.394pp, Shaman. Plate Gorget Mold 0.792pp, Shaman. Plate Greaves Molds 20.362pp, Shaman. Plate Helm Mold 11.312pp, Shaman. Plate Pauldron Mold 22.624pp, Shaman. Plate Vambrace Mold 11.312pp, Shaman. Plate Visor Mold 5.656pp

Ak’Anon: outside of city,

Misty Thicket: first cottage on left as you zone in from Rivervale.  Large races cannot enter the hut, but if you position yourself carefully (stooping) you can purchase them through hut window.

SELLING PRICES

Follow the guide below. The lower you charge the faster they will sell, but I think that is a disservice to yourself as you spent so much money to get to that level. If someone wants something above your skill, tell them you may fail 5 or 6 times at 6 pp per attempt and still not have anything to give to them.  I just flat out refuse to make stuff beyond my skill level.  I’ve sold over 300 pieces of armor at these prices and never have trouble selling. When players don’t have the money, they come back later.  Watch your costs when discounting, and you will be able to balance generosity with economic realities, and everyone will feel good.  If you are more hard nosed your profits will be higher, but you won’t have as much fun.

Comparison of tailored armors and banded (AC and pricing):
Below are suggested selling prices and comparisons for complete sets of tailored and banded armor.  Cost to make is with no failures.  For tailored armor, I list a range for selling price, lower range is if all components hunted and the tailor puts little value on time hunting, and little value on the time and money spent to get to master level of tailoring.  Selling at cost is a very illusive concept as there is much more than just the cost of components involved.  The upper range listed I consider my usual and fair prices.  If people think it is too high, I wish them well, and tell them if they find the item for less they have found a bargain, and should snap it up.  An exhaustive list of all armors is far beyond the scope of this work.

Patchwork: 36? AC, sell for 13-26gold, (13 ruined pelts, 13 patterns, 10g is cost to make) all players

Raw silk: 37 AC, sell for 20-30pp, 0.8pp/ac, (15silks (0-1pp per silk), 13 patterns (65c) 1-16pp is your cost to make) magic users

Studded: about 52 AC, sell for30-50pp, 0.6 to 1pp/ac, (13 med quality pelts (0-1pp per pelt), 37 studs (10pp) cost to make) non-magic

Cured silk: 50 ac, sell for 60-94pp, 2pp/ac (19 silks (0-1pp/silk, 25 heady kiolas (250c), 13 patterns, 7-26pp cost to make) monk only, ultra lightweight

Reinforced armor: 66 ac, sell for 50-80pp 1.2 pp/ac (13 high quality pelts(0-1pp/pelt), 24 steel bonings (1pp/boning), 13 patterns, 25-38pp  cost to make) non magic users

Banded Armor: 85 AC, sell for 90-100pp, 1.1pp per ac (costs 45.2pp to make) (SMITH MADE) warrior types

Higher classes: of armor with magic enhancements sell for 5-40 times the AC for items I’ve seen for sale, and are not that much better than banded in armor class. Do not buy these from vendors, much better is to go to market places in freeport etc, and watch the auctioning of armor with ability enhancements. It is quite variable per body part the armor goes into, but in general the AC increases from Iron, Chain, Ringmail, Banded, Bronze, Plate, Steel. Crafted (Warrior only) is the best with high AC and reasonable weight. There is a big weight jump from Banded to Bronze with only 1 point in AC rise generally, so if you are concerned about weight you might want to stay with Banded. Pay attention to this when upgrading, as in mostly bronze armor and carrying a bunch of back packs, you are only 30 pounds or less from being encumbered.  Crafted is lightweight in comparison to banded, and a full set will cost 2 to 3000pp.  Crafted is about 2AC per item better than bronze. Other class specific armors I think are similar (eg Totemic for shaman, Lambert for Bards, Mithril for a variety of users.

MAKING BANDED ARMOR

Recipe: One mold, 1-3 sheets metal as per below, and 1 water.

The following success rate table you will find will save you much much money in enabling you to make decisions about when to start making specific items of banded. Unless you have lots of cash, failures making banded can add up to 100 plat very easily, and is entirely avoidable knowing this data. This is a Barbarian of 57 intelligence.  Everyone else except Trolls and Ogres will have better success.

Success rates with less than 10 combines are very very misleading. These numbers are from personal experience, unless otherwise indicated.  Buffing up strength to maximum is only known way to increase success rate, other than increasing your skill level.

Success rates at skill level 102:

Gorgets and Bracers 90%

Boots 30%

Everything else, forget it.

Success rates at skill level 115-119

Gorgets and Bracers near 100%

Helm 5/6=90%

Belts 5/5=100%

Mask 5/7=70%

Boots 6/12=50%

Sleeves 8/15=50%

Mantels 1/5=20%.

Everything else (legs, cloaks, tunics, gloves) forget it.

Success Rates at skill level 125.

Boots 5/5=100%

Bracers 4/5=80% (Danni’s experience)

Mantels 4/4=100%

Helms 4/5=90% (Danni’s experience)

Mask 3/4=75%

Tunics (chest) 6/9=66%

Sleeves 3/5=60% (Danni’s experience)

Leggings 2/8=20% (my experience) 4/5=80% (Danni’s experience)

Cloaks (back) 0/4=0%

I suggest avoiding cloaks, leggings, gauntlets at this level.

Success Rates at skill level 129

Tunics 4/5 80%

Cloaks 3/5 60% (at skill level 130 had 0/5) (at skill level 131 Cloaks 2/3 66%)

Leggings 1/6 17% (at skill level 131 3.4=75%

I suggest avoiding leggings, gauntlets, perhaps cloaks

Success rates at skill level 136 You can reliably make everthing at tolerable failure rates.

Cloaks 5/6 83%

Leggings 5/6 83%

Success rates at skill level 141:

All items have sporadic failure, sometimes as many as 4 failures in a row, but highly unusual.

Skill level 145: Still 10% failures with cloaks, mantels, legs but everthing else failures are less than 5%.

Skill level 160: Still about 10% failure with legs, mantels, and getting several failures in a row on gauntlets on occasion.

Skill level 175: still fails 10% with cloaks.

STATS, COSTS, SELLING PRICES, TRIVIAL LEVELS ON BANDED ARMOR

Trivial levels changed Sept 2000, the trivial levels here above 145 are personally verified.  I suspect the lower levels are now a bit higher.  Prices do reflect failure rates, on difficult items, such as legs players are willing to pay more than listed prices below.  These prices are based on a Barbarian smith skill in 150’s.  I sold many legs at 15pp to grateful players, if you decide to make these items earlier, or push the upper limits of pricing.  Costs are with charisma of 65, will be lower as much as 25% with charisma 105 player buying supplies.

1 sheet of metal items

Gorget (neck) Sell for 5pp ac 5 med wt. 2.0, lg. wt. 2.5, (skill level 65-105) cost 1500c to make. Venders buy for 880

Bracer (wrist) Sell for 6pp ac 6 med wt. 2.0, lg. wt. 2.5, (skill level 65-105) cost 2600c to make. Venders pay 1085c for them.

Boots (feet), sell for 8pp ac 6 med wt.. 5, lg. wt. 6.3 (skill level 90-135) cost 4.2 plat to make, sell for 5-6 plat. Venders buy for 2160

2 sheet of metal items

Mask (face), sell for 5pp ac 4 lg. wt. 1.3, med wt. 1.0, (skill level 105 - 135) cost 3.3 plat to make, venders buy for 1920

Sleeve (arms), sell for 7 pp ac 7 lg. wt. 4.4, med wt. 3.5, (skill level 105 - 135) cost 3.2 plat to make. Venders buy for 2080

Helm (head) sell for 8 pp ac 8 lg. wt. 5.6, med wt. 4.5, small wt.. 3.4 (skill level 110 - 135) 3.4 plat to make. Venders buy for 2160

Belt, sell for 7 pp ac 6 lg. wt. 3.8, med wt. 2.5, (skill level 115 - 135), cost to make3.7 plat, vender buy for 1985

Mantel (shoulders) sell for 8 pp ac 6 lg. wt. 4.4, med wt. 3.5 (skill level 124 – 168) cost 4 plat to make. Vender buy for 2470 (charisma 105 cost to make is 3034, vendor buy is 3048)

Gauntlets (hands) sell for 7 pp ac 7, lg. wt. 3.0, med wt. 4.0 (skill level 126 - 168) (charisma 65 cost 3.2 plat to make, Vender buy for 1631) (charisma 105 cost to make 2415, vendor buy for 2190)

Cloak (back) Sell for 10 pp ac 7, lg. wt. 6.0, med wt. 4.0, small wt. 3.0 (skill level 131-175) (charisma 65 cost 4.5 plat to make Vender buy for 1566) (charisma 105 cost to make 3360, vendor buy for 3429)

3 sheet of metal items

Tunic (mail sectional mold) (chest) sell for 15 pp, ac 15 lg. wt. 9.4, med wt. 7.5 (skill level 125 – 135 old, post update trivial less than 157) (Charisma 65 cost 6 plat to make. Vender buy for 3120)

Leggings sell for 10pp ac 8 lg. wt. 6.9, med wt. 5.5, (skill level 131 – 168) (legs) cost 5.6 plat to make. Vender buy for 3242. (Charisma 105 cost to make is 4200, vendor buy for 4000)

ORNATE CHAIN

dbynum1@juno.com (Da Bynum) Praxiiz Spectreon Knight of Truth Bristlebane Homeworld;

Reports this link on which ornate chain is discussed at length http://pub13.ezboard.com/feqtraderscornerfrm14

Thanks to: Ancaglon Crushmaster, and Strebor M.

Thanks to Kepler of Mithaneal Marr for helping me with recipe for hq rings.

Races: Human, Barbarian, Erudite, Elf, HIGH ELF, DARK ELF, HIGH ELF, IKSAR

Classes: Cleric, Paladin, Ranger, Shadowknight, Bard, Rogue, Shaman

Rational to make: very limited rational, make on demand only.

Ornate armor does have a spot to upgrade banded for those that can’t afford fine plate, price is midway to fine plate, armor class is 1 better, and weight is less.  Certain classes might be attracted to it do to limits on what they can wear. Plate wearers (Warriors etc) will not find it attractive, the non-plate wearers will, (Rangers, rogues, and shamans.)  Make only on demand, only if lots of hq ore piling up in your bank.  If you are in permafrost or other zones that drop HQ ore a lot or have friend that hunt permafrost and give you the ore this will make it more attractive.

Reasons not to make, very limited market.   HQ ore hard to work with all combines are trivial >175, with significant failure rates making large bricks and rings even at 178 skill.  The ore is costly from vendors, drives the price out of range that limited market will bear, though available from players reasonably fighting in zones that it drops in.  I used up 9 small HQ bricks to get two rings to make one attempt at a mantel, obviously, an entire set is going to consume vast quantities of small HQ bricks.

Components needed:

High quality rings: combine in regular forge: high quality large brick, water, file. (recipe verified by Kepler and myself) Cost to make 9p (this is cost of bricks if sold to vendor), vendors sell for 10pp when player sells to them.  Trivial is 175-178, one report 82.  I had 2 successes out of 3 attempts at skill 178.  At skill level 175 Kepler had similar experience.  These are not enough attempts to draw a conclusion on success rates.  Wt. 4.0. Vendors have been seen to sell rings for 10pp (player sold to them).

Large Brick high quality ore: 3 small bricks High Quality, water (verified by myself).  Trivial 175-178. Vendor buys large brick high quality ore for 9pp, small brick high quality ore for 3 pp.

Chainmail patterns: available in most large cities, it seems to be on vendors that are near forges.  Watch sizes.  Medium is unlabeled.  Per my memory, large is labeled, as I presume small is. 

North Qeynos: In Qeynos outside the front of Iron Forge Estates, in Halas upstairs in McDaniels.  Assuming these are same as used for Northman Chainmail, watch sizes, Qeynos is medium.

Med in: Felwithe, Freeport, Neriak, Qeynos

Small in: Kelethin, probably Rivervale.

Large in: Halas

Vendor Coif 5002c, Veil 1876c, Neck 625c, Tunic 10,003c, Mantle 8153c, cloak 5002c, skirt 2510c, sleeve 5002c, bracelet 2501c, glove 8753c, Pant 8753c, boot 8753c

Silver Bars: available from vendors that sell jewelry for 5g. In Qeynos at Gembox, Iron Forge Estates.  Using enchanted silver Bar gives does not combine message.

PRICING

The only difficulty in working with ornate armor is getting the ore.  Assuming you accumulate the ore, and make this, reasonable selling prices would then be, figuring 2 times cost to make:

1 ring items: 20-25pp

2 ring items: 32-54pp depending on item

3 ring items: 64-74pp depending on item.

Compare to fine plate that adds a few more AC per item 45-90pp, 100-150pp, and 200-250pp respectively.

Compare to banded that is much cheaper at: 5-6pp, 6-10pp, 10-15pp respectively, and is one less AC.

ORNATE CHAIN RECIPES

Combine in regular forge: Chain pattern (2-10pp), smithy hammer, silver Barbarian (5g), water flask (13c), 1-3 high quality rings (9pp each).  Class: Warrior Cleric Paladin Ranger Shadowknight Bard Rogue Shaman.  Race: Human Barbarian Erudite Elf HIGH ELF Dark Elf HIGH ELF IKSAR

1 ring items:

Ornate chain mask/veil: 1 HQ ring, Chain pattern (2pp), smithy hammer, silver Barbarian (5g), water flask (13c). AC 5, weight 0.5, trivial 152-175. Banded AC is 4.  FP is 7, cost to make 11pp

Ornate chain neck guard: 1 HQ ring, Chain pattern (0.625pp), smithy hammer, silver Bar (5g), water flask (13c). AC 6, 1.5 weight, trivial <175. Banded AC is 5. FP is 8, cost to make 10pp.

Ornate Chain bracelet: 1 HQ ring, Chain pattern (2.5pp), smithy hammer, silver Bar (5g), water flask (13c), AC 7, 1.5 weight, trivial 156, bracer of Erollise better?  Banded AC is 6. FP is 9, cost to make 11pp 

2 ring items:

Ornate chain cap/coif: 2 HQ rings? Chain pattern (5pp), smithy hammer, silver Bar (5g), water flask (13c), AC 9, small wt. 2.9 or 4.0, trivial <175, Banded AC is 8. FP is 12, cost to make 25pp.

Ornate chain mantel: 2 HQ rings, Chain pattern (8.2pp), smithy hammer, silver Bar  (5g), water flask (13c), AC 7, weight 3.0, trivial >178.  Banded AC is 6, FP is 10, cost to make 16.2pp.  Verified.

Ornate chain sleeves: 2 HQ rings, Chain pattern (5pp), smithy hammer, silver Bar  (5g), water flask (13c), AC 8, small wt. 2.1, wt. 3.5,  trivial <175.  Banded AC is 7.  FP is 10, cost to make 23pp. Cost to make 23pp.

Ornate chain gloves: 2 HQ rings, Chain pattern (9pp), smithy hammer, silver Bar (5g), water flask (13c), AC 8, weight 3.5, trivial >175. Banded AC is 7.  FP is 11, cost to make 27pp

Ornate chain belt/skirt: 2 HQ rings, Chain pattern (2.6pp), smithy hammer, silver Bar (5g), water flask (13c).  AC 7? Weight 2.0, trivial <175.  Banded AC is 6. FP is 9.  Cost to make 21pp

Ornate Chain Boots: 2 HQ rings, Chain pattern (9pp), smithy hammer, silver Bar (5g), water flask (13c) AC 7, 4.5 weight, lg. wt. 5.8 trivial at >176, <192. Banded AC is 6. FP is 10. Cost to make 27pp.  Verified.

3 ring items:

Ornate chain Leggings: 3 HQ rings, Chain pattern (9pp), smithy hammer, silver Bar  (5g), water flask (13c) AC 9, med weight 5.0, small wt. 3.6, trivial at 192. Banded AC is 8.  FP is 12, cost to make 36pp.

Ornate Chain Tunic/mail: 3 HQ rings, Chain pattern (10pp), smithy hammer, silver Bar  (5g), water flask (13c) AC 17, weight 7.0, small wt. 5.1,  trivial > 192 Banded AC is 15. FP is 19, cost to make 37pp.

Ornate Chain Cloak: 3 HQ rings, Chain pattern (5pp), smithy hammer, silver Bar (5g), water flask (13c) AC 8, weight 3.5, trivial >175. Banded AC is 7. FP is 10, cost to make 32pp

FINE PLATE ARMOR/FINE STEEL ARMOR

(Vendor sold smithing book calls it fine steel)  Use regular forge, not race specific, can be tinted with a vial of dye made by shaman and rogues.  Dying is optional, and is done by a smith in regular forge by combining finished armor with a series of components that include vial of dye.  Dying adds no stats, just changes appearance, main cost is that of resin that is used to make a vial dye, 1 resin making a very dark, dull color, 2 resins a good strong color, and 3 resins a very bright version of the color.  The resin is most expensive part of dying, costs about 6pp each.  Other components are cheap.  There is a lot of traveling involved in making fine plate.  Customers are: Barbarians, Humans, Erudites, Elves, High Elves, Dark Elves, Half Elves of following classes: warrior, cleric, Paladin, shadowknight, and Bard.  Fine plate is surprisingly popular and sells for 80 to 250pp or more depending on the item, and if you make only items your have the skill for, is lucrative fast way to make money.  Molds come in small, medium (unlabeled as to size), and large.

CONTENTS OF THIS SECTION

Selling notes (this knowledge governs what you make)

Tools needed, sources, recipes

Components needed, sources, recipes

Dying armor, very specific guide, procuring components

Recipes for fine plate/steel armor, stats

Brief notes on enchanting fine plate/steel armor (no reports of it being done, but looks possible)

SELLING FINE PLATE

Total ac for fine plate is about 127, compared to banded at total ac of 91.  Costs to make are 10 times that of banded.  Player demand is higher than I can satisfy making fine plate as fast as I can, selling it at following rates: (lower limit is my minimum to those I want to discount to (critical to know your lower price limit, affected by cost to make, and failure rates, so you don’t bankrupt yourself), and upper number is what I sell to regular players.  Your lower limit you can drop as your skill rises if you desire..  Player demand for dyed armor by players exists, and they are willing to pay a premium even though there are no enhancements.  Cost to dye is major hassle to you and an alchemist in time making dye, and getting components, and 6pp per resin used, with other components being cheap.  One smith reports: he charges about 1kpp for a plain set, blue 1250pp. Red is 1500pp, black, green and gold can go up to 2kpp, light green 3kpp.  Obviously his server has high-level players awash in money that value looks over other considerations.  He cannot make it fast enough to keep up with the demand and suspects he can sell for even more.  Basic dye color components are hard to come by generally, though permafrost crystals seem to be fairly plentiful from ice goblins in start of permafrost zone for those that like blue.

My selling prices: (and trivial levels to make, reported not verified, there is reason to wonder if the high numbers I list here are correct.)

Bracers AC 9, 60-90pp, trivial 181

Collars  AC 8, 45-80pp, trivial 181

Visor AC 7, 55-70pp, trivial 192-203 (others report 182)

Boots AC 10, 110-120pp, trivial 192-203

Gauntlets AC 11, 100-110pp, trivial >203

Girdles AC 9, 100-120pp, trivial >203

Helm AC12, 110-150pp, trivial 188

Pauldron   AC 10, 120-120pp, trivial >203

Vambrace AC 10, 105-120pp, trivial >203

Breastplate AC 19, 200-250pp, trivial >203

Cloak AC 10, 200-225pp, trivial >203

Greaves AC 12, 200-225pp, trivial >203

Success rate notes as reported by others:  Knowing anticipated success rates, and your success rate determines your minimum selling price, which if greater than market, will bankrupt you.  I have made at least 3 attempts at every item.   The breastplate, cloak, and greaves I all succeed at 1 out of 3 times.  During this time I skilled up from 175 to 178, and made at least 40 combines on all items.  The single sheet items I’ve succeeded about 5/6 times, and the other items about 2/3 successes.  The numbers are really too small to draw conclusions, but makes me wonder if the two sheet items are not as high a trivial as reported above.  I am certainly going to avoid smithing 3 sheet items until skill level 185 based on this limited data, and experiences with making banded armor. 

Success rates reported by others:
Danbu Windwolf, Level 40 Druid, Cazic-Thule Server reports, smith skill level 165:  Fine Steel Bracers 4 successes on 4 attempts.  He succeeded on helm and bracer one more attempt at each, then failed one attempt each Vambrace, boots, gauntlets.  Overall 6 successes on 9 attempts.

Dalurs reports: Smithing skill 175, Strength 126 Wisdom 203 - Dwarven cleric, Started with 36 medium quality folded sheets.  Successfully made with one failure: 1 FS helm 1 FS visor 1 FS boot 1 FS greaves 1 FS girdle 1 FS BP 1 FS Collar 1 FS Vambrace 1 FS gauntlet failed 1 attempt at making FS cloak.  Skill went to 177.

TOOLS NEEDED TO MAKE FINE PLATE:

Skinning knife: use with tailor skill to lower grade of pelt one notch.  Small brick of ore, Hilt Mold, Dagger blade mold, water,  Trivial is 37.   Molds available at following locations, and hilt molds sold at different vendors then the dagger blade:

North Qeynos at Iron Forge Estates, man in corner

East Freeport 150, -370 Jillian Dayson General Mold vendor, Ikthar’s.

East Cabilis -425, -210 Smithy Vyx Weapon Part Molds Vendor

East Freeport Vellous and Bardoy’s Imported Goods in from Villian,

Western Karana about –13,000 north side of main east west road (by main east west road towards east end of zone, at -2000, -13000

Faydwer, Kelethin seagull reports:  Molds are in shop.

Kaladim seagull reports: same shop as small banded molds, nearest to Kaladim entrance on the Butcherblock side.

Akanon seagull reports: Pretty sure they are going to be in one of the outside huts.

Smithy hammer: They are not consumed unless you combine wrong ingredients.

Cabilis Warrior guild

East Freeport (15pp) at Ikthars

High Hold Keep near bank,

North Freeport -10, 470 at Groflah’s Kyrin Steelbone Ore Vendor.

Erudin: outside armory, my charisma 113 enchanter was charged 10pp, my charisma 66 Barbarian was charged 18pp.

Rathe Mountains (headed from Feerrott, at the bug shrine, take the left fork, and you'll see 2 Trolls and an ogre there.  One of the Trolls, the female I believe, sells MQ ore, dying equipment, books, and all that stuff) Sinuuyanea Nocturne, Heretic

SF Mountains: One player reports Godbin Strumharp he ports to SF Mountains and buys. Dash says that he can verify the steam front site.

Halas: at bloody blades

Forged smithy hammer: there was one reported recipe, I could not get it to work, no other reports anywhere since then, I would assume it is not forgeable, and that the recipe was a hoax or error.  Hammers are readily purchased.

Race Specific Smithy hammer: Not needed for fine plate.  See under individual races, only a few races use these, Barbarians don’t.  Every race has very specific circumstances, that are surprisingly unique, and hammers are not always even needed.  Do not use a race specific hammer for fine plate; you will lose all your ingredients.

COMPONENTS NEEDED TO MAKE FINE PLATE/STEEL

Leather backing: (silk thread, LQ wolf/bear/or cat pelt, combine in sewing kit, trivial <102) It is stackable, cost about 3g if you buy silk and pelts, consumed with combine when used for smithing.  Low quality Lion, Puma Pelts DO NOT WORK.

Silk Thread: tailor skill: in sewing kit combine two spiderling silks.

Medium Quality bricks and blocks of ore sources:

Rathe Mountains: Sinuuyanea Nocturne, Heretic reports: MQ ore is sold in Rathe Mountains (headed from Feerrott, at the bug shrine, take the left fork, and you'll see 2 Trolls and an ogre there. One of the Trolls, the female I believe, sells MQ ore, dying equipment, books, and all that stuff) 

Steamfont Mountains: Strebor Meditizer reports: I can verify Godbin Strumpharp as a MQ Ore vendor. As a druid, I use him exclusively since I can port to SF Mountains and buy, then gate back to the forge I use. Dash reports: vendor is a short run from the druid circle.

High Hold Keep: Vendor around corner from banker in High Hold Keep sells medium quality bricks and blocks.

Medium Quality Folded Sheet Metal: Block of Medium Quality Ore (21pp), water, Smithy Hammer, use regular forge, trivial below 127, one player reporting 6 successes on 8 tries (Roxx).  Cost 21pp to high charisma player, 29pp to low charisma player.  At smith level 178 I fail about 1/10 attempts.

Medium quality block of ore: make by forging in regular forge: 3 medium quality large bricks of ore, water.   MQ large bricks sell for 7pp to105 charisma player.  Block Weight 18.0. Or buy the blocks from venders as above for 20pp for charisma 105 player, 29pp for charisma 65 player.

Medium quality large bricks of ore: vendor in High Hold Keep near bank.  Charisma 105 player is 7pp, low charisma 9.6pp.  Wt. 14.0. 

Dye supplies: see below under detailed dying instructions for fine plate.

Empty vials, lacquer, acid, resin: from vendor near banker in High Hold Keep.   Other dropped components see below.

Location of Fine Plate/Steel molds: Note that Barbarians can wear medium or large, medium being much lighter. 

Small Fine Plate Molds: none known by this author.

Medium Fine Plate Molds

East Freeport: Upstairs in Ikthar’s (probably medium), South Qeynos: smith shop next to Bard guild, northwest corner of zone, upstairs

Large Fine Plate Molds: Oggok 290, -200 Bubbgrib Large Plate Molds, Large Shield Molds, Smithy Hammers;

Halas 320, -305 Ambril McRohrer Second floor of McDaniel’s, Large Plate Molds, Large Shield Molds, Smithy Hammers

FINE STEEL/PLATE RECIPES

Make in regular forge.  Molds come in sizes. There are significant weight differences between small, medium, and large.  Medium molds are unlabeled as to size.  Match to wearer.  Barbarians can wear large or medium.  Cost to make entire set 620pp.  Verify costs to your situation.  You may save 10pp or more per piece of armor using a high charisma character to make your purchases.   Have supply of  leather backing, MQ folded sheet metal on hand, other components should be available near forge for purchasing.  Selling prices noted have a range, the lower range I sell to friends, and is a deliberate decision so I don’t bankrupt myself with generosity. Wt.=medium wt.. Cost=cost to make.

1 medium quality folded sheet of metal items:

Bracers (Trivial 182): Smithy Hammer, leather backing, water, Plate Bracers Mold (7.5pp), 1 medium quality folded sheet of metal. AC 9 med wt. 4.0, lg. wt. 5.0.  Cost 27pp, sell for 60-90pp.

Collars (Trivial 182): Smithy Hammer, leather backing, water, Plate Collars Mold (875c), 1 medium quality folded sheet of metal. Cost 22pp lg. wt. 5.0, AC 8 Sell for 45-80pp.

Visor (Trivial 192-203 per size?, one player posted 181): Smithy Hammer, leather backing, water, Plate Visor Mold (6pp), 1 medium quality folded sheet of metal. AC 7 med wt. 1.5 lg. wt. 1.9 cost 26pp Sell for 55-70pp.

2 medium quality folded sheets of metal

Boot (trivial 192-203 size?): Smithy Hammer, leather backing, water, Plate Boot Mold (15pp), 2 medium quality folded sheets of metal. AC 10, wt. 6.5 cost 54pp. At skill level 152 one player reports 3 successes on 8 attempts.  Sell for 110-120pp.

Gauntlet (trivial >203): Smithy Hammer, leather backing, water, Plate Gauntlet Mold (4pp), 2 medium quality folded sheets of metal. AC 11, med wt. 6.5, lg. wt. 7.5 cost 45pp Sell for 100-110pp

Girdle (trivial >203): (Belt) Smithy Hammer, leather backing, water, Plate Girdles Mold (8pp), 2 medium quality folded sheets of metal. AC 9, med wt. 4.0, lg. wt. 5.0 cost 49pp. Sell for 100-120pp

Helm (trivial 188): Smithy Hammer, leather backing, water, Plate Helms Mold (12.5pp), 2 medium quality folded sheets of metal. AC 12, med wt. 6.0, lg. wt. 7.0, cost to make 52pp, sell for 110-150.

Pauldron (trivial >203): Smithy Hammer, leather backing, water, Plate Pauldron Mold (25pp), 2 medium quality folded sheets of metal. AC 10 med wt. 4.5, lg. wt. ?, cost to make 62pp.  Sell for 120pp

Vambrace (trivial >203): Smithy Hammer, leather backing, water, Plate Vambrace Mold (12.5pp), 2 medium quality folded sheets of metal. AC 10 med wt. 6.5, lg. wt. ?.  Cost to make 52pp.  Sell for 105-120.

3 medium quality folded sheets of metal

Breastplate (trivial >203): Smithy Hammer, leather backing, water, Breastplate Mold (25pp), 3 medium quality folded sheets of metal.  AC 19, med wt. 10. lg. wt. 12.5.  Cost to make 83pp.  Sell for 200-250.  (Name on armor is not Plate)

Cloak (trivial >203): Smithy Hammer, leather backing, water, Plate Cloak Mold (called field splinted cloak mold)(12.5pp), 3 medium quality folded sheets of metal. AC 10. med wt. 5.5, lg. wt. ?, Cost to make 72pp.  Sell for 200-225pp.

Greaves (trivial >203): Smithy Hammer, leather backing, water, Plate Greaves Mold (12.5pp), 3 medium quality folded sheets of metal. AC 12, med wt. 7.5, large wt. ? Cost to make 81pp.  Sell for 200-225pp.

Enchanted fine plate: theoretically this should be possible.  There is an enchant steel spell, and should add enhancements to armor if race specific trials are a guide.  So far only known to work on HQ bricks of ore. 

Enchanting Steel: Alderon Brell server writes: An enchanter can cast enchant steel on a brick of HQ ore, giving an enchanted brick of HQ ore. Each spell takes a jacinth, a rare drop gem, that apparently vendors sell for about 1pp (when one has been sold to them) 

Jacinth: Jacinth is a rare gem, drop from high-level mobs 45+, Dino in OoT or Hate / Fear planes. The gem is consumed when the enchantment spell is cast. 

DYING FINE PLATE/STEEL ARMOR

This is OPTIONAL.  Understand the overall process.  You find all the components and provide them to your alchemist/rogue friends.  Making vial of dye is a shaman and rogue only skill.  You will need a high level (35+?) rogue or shaman who also has a skill of 52 in alchemy, who can combine components in medicine kit, and medium sized clay jar.  You will need a potter to make medium clay jars that are consumed every time you make a vial of dye.  I suggest you as a smith, master pottery to the point of making this jar.  The jar is a container with a combine button, so you cannot store in a container such as a backpack.  You will need the potter to make the jars concurrent with making of the vial of dye by the shaman or rogue.  Finished armor is dyed by the smith in a regular forge.  You use a vial of dye (vials of dye stack), acid, lacquer, vial of dye, and piece of fine plate armor.  Always offer to pay the shaman/rogue/potter.  I am blessed with friends generous with their time, and make it up by being prepared with all components, and clear instructions.  Players sell vials of dye for up to 20pp and well worth it if you find such an offer. 

NEEDED COMPONENTS (sources of supply):

Resin: Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill, On vendor near bank in High Hold Keep.  Used to vial of dye.

Lacquer: Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill, On vendor near bank in High Hold Keep.  Used by smith in final stage of dying a finished piece of armor.

Jar of Acid: on vender near bank in High Hold Keep.  Used by smith in final stage of dying a finished piece of armor

How to Dye & Stain (book): On vendor near bank in High Hold Keep, not needed with these instructions.

Dye component locations (dropped items): If you buy out vendor inventories in zones where these items drop you will likely find the needed components faster than hunting them.  Auction for them, enlist the aid of your friends. Everyone with first hand experience reports these are rare drops, other than permafrost crystals are plentiful drops in entrance to permafrost.  Wonderful series of pictures, showing each of 3 shades of most colors: http://pub13.ezboard.com/feqtraderscornersmithing.showMessage?topicID=943.topic  EQ traders corners.  To see pictures click on this hyperlink, go to smithing discussion board, look for dye topic, posted 11/27/00.  In general lightest shades are very vibrant, require 3 resins, and dark shades are very dull, hard to see, almost grayish using only 1 resin.  2 resins give a clear color in between. Below are some names given on armor descriptions when made.  There have been changes with various patches, see Sarcoscypha fungus as an example of two names for 1 resin reds.

Basic color components:  Icons are a triangle of color, and appear same as a number of other non dye components that are in the game, if you save them for a particular need, always right click to make sure that is what it is).

Permafrost Crystals: blue verified by Hallkin, in Permafrost plentiful from ice goblins near entrance, a player reports 1 in 25-30 ice goblins.  I got 2 off about 10 goblins.  Official names that you see when you right click on a finished vial of dye: 1 resin blue: Dark Blue, 2 resin blue: Blue, 3 resin blue: Pale Blue

Evergreen Leaves: green verified by Hallkin, spawn on ground in greater Faydark, looks like little green chip, not foraged.  One player reports searching for an hour for each one found.  Potion Seller in Kelethin and in Overthere.  3 resin green: Pale Green 

Sarcoscypha Fungus: red: verified by Hallkin, Fungus men in Innothule, drops in Unrest, Evil Shaman Herb seller in Innothule? and in Firona Vie. Reported: spawns on the ground in Fairies camp in Lesser FD.

Pink is light pink now (3 resin, Sarcoscypha fungus), not neon pink. 1 resin red rust: Red Rust, 1 resin red: Crimson, 2 resin red: Red, 3 resin red: Rose

Russet Oxide: brown, earth elementals in Najena, merchant by the Hole that sells Medium Quality Ore, and Firona Vie (broken recipe?). 1 resin brown rust: Brown Rust

Jack o'Lantern Fungus: yellow/orange, drops off jackolanterns.  Scarecrows in west Karana, Dwarven Poison Merchant in Dagnor's Cauldron and Overthere. Reported that spawns on the ground in Faires camp in Lesser Faydark.  It’s around a 22-hour spawn cycle for them.

Iron Oxide: peach, earth elementals in Najena, Steamfont, Gypsy Camp in Rathe Mountains and Overthere. (Broken recipe?)

Charcoal: black, Mist elementals in East Commonlands in sandy areas, use see invisible to find, Gypsy Camp in Lavastorm and Overthere, elementals in Steamfont, Najena.

Blue fungus: Sorcha Stormseeker reports: I have found Blue Slumber Fungus in the Fairy Camp along with other Dye Components.  Untried potential dye component.

SEQUENCE FOR MAKING DYED ARMOR

Have on hand in quantities needed determined by pieces of armor you will dye, or the number of basic dye colors that you are going to make into finished vials of dye:

1 unfinished medium clay jar (plus extras for failures), quality-firing sheets equal in number to unfinished medium clay jars, empty vial, store bought water, resins (1-3 per vial of dye depending on darkness you want).  The dying of the armor you do at your own leisure and on command and likely by what you can find.  You will be consuming per item of armor, 1 vial dye, 1 acid, and 1 lacquer.  Perhaps if all smiths stock up on dyes we can sell or trade our excess to each other of different colors.  As a Barbarian, I have lots of blue (permafrost crystals and would love to trade my excess for other colors.

Potter's Phase (this is trivial at pottery skill level 31)

1.  Unfinished Medium Clay Jar:  Block of Clay, Water, Medium Jar Sketch, combine on a Potter's Wheel.  This is an item, fits inside other containers.  You or potter should make these ahead of time; make a few more than needed, as you will lose some when fired.

2.  Finished Medium Clay Jar: Fire the Jar with a Quality Firing Sheet, in a Kiln.  This is a four-slot container with a Combine button. You or potter will make these one at a time and hand them to alchemist/rogue, as they are needed.

3.  Empty Vial: you can buy these from vendor at High Hold Keep, the second mill in Steamfont. Empty Vials are not the same as the pottery vials, do not use potter made vials.  Empty vials are stackable.  Give all needed components to the alchemist/rogue at the start of process.  This included the empty vials, the raw dye component, water, and resins.  Right click on all components at time of transfer as so many items use same appearing icons.

Alchemist's/Poisoner's Phase (shaman/rogue only skills, I recall they need to be level 34 to even begin learning these skills)

4.  Make dye extract: In medicine bag combine: water, empty vial, dye component (see above for list).  Each of the 6 components makes a unique color, that in later steps you combine with resin to affect darkness of color.  With alchemy skill of 39, had 11 successes on 15 attempts.  The dye extracts look like a vial, of color of your component, they stack, they weigh 0.1.  Making dye extracts is trivial at 39 alchemy skill level.

5.  Vial of dye:  It has been told me that anyone can do this, regardless of skill of any trade.  This will simplify process considerably, if you or your potter can do this.  Combine in medium clay jar: one dye extract and 1-3 resins.  1 resin gives dark color, 2 resins = medium color, 3 resins = light color.  The medium clay jar is consumed.  Since it is a container, you must have empty slots, and that means you or your potter has to make the jars, as the alchemist does the combines.  At alchemy skill level of 39, 11 success with 11 attempts.  I do not know if the jar is consumed with failures. Usually not if other trade situations similar to this is followed.  This finished vial of dye, looks just like the vial of extract, and stacks, wt. 0.1.

Smithing Stage:

6.  Colored Plate: The smith combine in regular forge: finished piece of fine plate armor, dye, lacquer, jar of acid. 

Success rates of dying finished armor:

Gzar Zigdog Smith of the Saryrn reports first hand success with this recipe, and I’ve dyed 6 pieces myself with no failures at skill level 178. Gzar had 2 successes out of 3 attempts with 175 skill. Other players report with failures you get unchanged armor back, losing the other components.

Do not combine or re-dye armor:

You cannot redye a dyed piece of armor, or combine dyes. I do not know if you lose everything, I suspect so, unless you are rich, not worth experimenting.  Apparently others have tried.

RACE SPECIFIC ARMOR:

Contents of this section:

Overview

Tools and components in common to all races

            Hammers

            Ores

            Imbued item notes

            Tempers and temper components

            Special alloys/metals

            Sample success data and comments on when to start making

Imbuing general notes and overview

Listing of tempers all races, and needed components (hoping smiths will save these and help each other out)

            Barbarian

            Dwarf

            High Elf

            Human in Qeynos

            Human in Freeport

            Iksar

            Ogre

            Dark Elf

Other races some have not been implemented yet, but forges are in place, and others have tailoring specialty armor that is referred to in these notes, as often they need the help of a smith.

            Erudite

            Halfling

            Wood elves

            Gnomes

OVERVIEW:

The smith must use race specific forge in their home cities, and sometimes a race specific hammer.  The smith can use the race specific mold of his/her home city only.  A wider range of races can use the products.  Looking at what is known so far, there are multiple variations on the basic racial armor. 1) Basic race specific armors that are pure AC. 2) imbued armors (AC plus enhancements, only a few reported on bulletin boards so far.  3) Enchanted armors. 4) Ringmail armor. The ring mail patterns look like tailoring patterns rather than molds.  These armors are all so complex to make, with rare components; you will be making them special order only, and not in quantity.  There is no trivial data published, I have found the trivial for a bracer, for the Northman armor I make to be less than 178, which is good news, if other racial armor has trivials less than fine plate.

Imbued armors are imbued with gems that are specific for the deity of the wearer.  For example, an ivory imbued armor can only be worn by a worshipper of the tribunal. 

Enchanting (what you need to know, so you can quit fretting about doing this for a long time into the future):

Enchanted armor is very problematic as enchant metal spells are not all figured out yet.  You will likely be level 200 before you attempt it, and once recipes are figured out, it will still likely be a rarely smithed item.  There are people that talk about trying enchanting and imbuing armor (BOTH!), but no details are reported, and it is not clear if any has actually had a success.  The different races make decidedly different armor, with decidedly different components.  The armor is race specific in regards to the smith, not the wearer, so pay attention to class/race lists for each type of armor to see who your buyers are.  Enchanting discussed under individual races.  It is separate from imbuing.  Once you look at race specific recipes this will become obvious.

Jacinth is needed for enchanting spells.  It is a rare gem, drop from high level mobs 45+, Dino in OoT or Hate / Fear planes.  Has been seen on vendors (Jacinth) in the Rathe Mountains being sold by the Gypsies or one of the Inns, either Ogre or Human.  Spell component vendors also I think.  I doubt it is a regular stock item.

ENCHANTING ARMOR NOTES (conjectures!):

Enchanting chainmail (conjectures):  Have an enchanter use Enchant Steel on the large bricks prior to making rings. The spell requires a Jacinth and the Ore to work.

Enchanted metal (silver,electrum,plat,gold) Bars (Human Qeynos forge): This is different in that enchanting precious metals is straightforward.  You choose one type of metal, get it enchanted.  Cost data for the armor does not include the enchanted metal as it will range for 5g to 110pp. You will have to pay an enchanter to get the metal enchanted.  This is a very time consuming process.  Silver is 525c, Electrum 2.6pp, Gold 11pp, Platinum 105pp.  Enchant Silver is a level 8 spell, enchant electrum is level 16, enchant gold is level 24.  I do not know the level for enchant platinum. Charisma can give has huge cost savings.  Precious metals are generally, but not always available at jewelry shops.  On west coast of Norath, this would be Ironforge Estates in North Qeynos.  There is a jewelry shop in High Hold Keep, not sure if they sell bars of metal.  A jewelry shop is in basement of main temple in Erudin.

Enchanting Steel: Alderon Brell server writes: An enchanter can cast enchant steel on a brick of HQ ore, giving an enchanted brick of HQ ore. Each spell takes a jacinth, a rare drop gem, that apparently vendors sell for about 1pp (when one has been sold to them)

Enchanted seafarer's cutlass: Enchanted metal (I assume this is enchanted silver, gold or other bars) + Curved blade mold + Hilt mold + Pommel mold + Sea temper + Black pearl

Enchanted seafarer's dagger: Enchanted metal (same as above) + Dagger blade mold + Hilt mold + Pommel mold + Sea temper + Black pearl

Enchanted seafarer's harpoon: Medium quality sheet of metal (not folded) + Spear head mold + Oak shaft + Sea temper + Flawless aquamarine (drops off forest giants in Kunark)

Antonian Enchanted Emerald Long Sword: Medium Quality Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommil Mold + Vial of Distilled Mana + Royal Temper + Emerald

Antonian Enchanted Ruby Long Sword: Medium Quality Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommil Mold + Vial of Distilled Mana + Royal Temper + Ruby

Some examples of race specific instructions: repeated under race in more detail.

Enchanted Full Plate Armor (Human Qeynos forge): Bars of metal need to be enchanted, along with the High Quality folded sheet metal.  Otherwise the recipes are the same as for full plate.

Enchanted Dwarf Armor:

Making enchanted Brellium (Dwarf) Armor:

      Enchanted Large Brick of Brellium: enchant a large BRICK of brellium (12.4pp) and a jacinth.. This is a level 49 ENCHANTER spell and consumes the Jacinth (a rare gem dropped by mobs).

      Enchanted Block of Brellium: THREE enchanted large bricks of brellium (yes 3 jacinths) + 1 Dwarven ale in the Stormguard forge. (cost 36pp plus market cost of 3 Jacinths, listed as 1pp in Jewelry guides??)

      Enchanted FOLDED sheet of brellium: Enchanted block of brellium,  dwarven ale, and a DWARVEN smithy hammer in the stormguard forge.

      Enchanted Brellium Rings: Enchanted LARGE BRICK of brellium (jacinth number 4) (small bricks are wrong), a file, and dwarven ale in the stormguard forge.

      Enchanted Brellium Chain Joining: Enchanted Brellium Rings and add file, dwarven ale and a DWARVEN smithy hammer, combine in the stormguard forge.

      Make your armor, Bracer: 1 Plate Bracer mold, 1 Earthern Temper, 1 Leather Backing, 1 DWARVEN smithy hammer, 1 Enchanted FOLDED sheet of Brellium, 1 Enchanted Brellium Chain Joining   NGEddie has 220 wisdom and 207 Strength and a skill level of 186, he failed (got “you lacked the skill”) but this does confirm the recipe for enchanted brellium armour.  Note that you will need FOUR jacinths for one sheet items, SEVEN for 2 sheet items and TEN!!! for 3 sheet items. The limiting factor was not the jacinths but the lava rock need for the earthen tempers.

Note on enchanting (Elven) Mithril: The recipe does not specify enchanted Mithril, but that may be assumed.  The spell enchant mithril calls for a blue diamond, anyone know if this is purchased or dropped, and where? Sebilis, and plane of hate is reported.  You can buy blue diamond in FV for about 210pp.  The diamond is consumed when it is enchanted.  May need large brick of enchanted mithril if pattern followed.

Tools and components needed for race specific armors:

Forging hammers, race specific:

Chainmail Patterns:

Coif 5002c, Veil 1876c, Neck 625c, Tunic 10,003c, Mantle 8153c, cloak 5002c, skirt 2510c, sleeve 5002c, bracelet 2501c, glove 8753c, Pants 8753c, boots 8753c

Misty thicket, first hut to left from Rivervale zone

Large Chainmail Patterns: Halas 365, -290 Lynda McDobbs on second floor of McDaniel’s

North Qeynos outside of IronForge estates molds Connie Link.
Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir’dal Smithy Hammer, and Chainmail Pattern Vendor

General smithy hammer: most frequently needed item.  Usually sold by vendors that near forges in cities, such as in Freeport at Ikthars in EFP, and Groflah’s in NF
Human Smithy hammer: race specific. Not sure why I originally listed this, no human race specific recipes call for it, that I have seen.  Never seen it sold anywhere in Freeport or Qeynos.  Elmarr verifies this partly.

Elven Smithing Hammer: 18.5pp Felwithe 120, -420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor

Dwarven smithing hammer can be bought at Kaladim in mines near bank, 11.3pp, Kaladim 720, 210 Bloarn Norkhitter Ore Vendor.  (For dwarves presumably: scrap metal off clockwork in Steamfont, give to Sanfryd Featherhead in Ak’Anon) Also dropped by dwarven smith in Crushbone. There are specific forging hammers for each race.  I wonder if there is a recipe to make these in race specific forge. 

Teir’dal Smithy hammer: 10.5pp Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir’dal Smithy Hammer, and Chainmail Pattern Vendor

Iksar forging hammer: 12c?? East Cabilis -430, -40 Weaponsmith Grugl Forging Equipment Vendor

CAN A SMITHY HAMMER BE FORGED? This reported recipe gives a “wrong ingredients” message when made in regular forge:  block ore (10pp), water.) Wt. 18.  I wonder if using a race specific forge would work.  Not worth bothering, as hammers easily available.

Ores: discussed under each race, see ore section earlier in this document also.

GENERAL NOTES ON IMBUED ARMOR:

These are for race specific smithing recipes.  The needed spells are available in the shaman or cleric guilds of the home cities of each race.  Each race has a limited number of deities worshipped, and the spells for these deities alone are sold. The gem used with the spell and for the armor is specific for a deity, and will define who can wear the armor.  It is not clear if gems other than the deities of the home city can be used.  There is no discussion of this on any boards, and all imbued recipe lists include only the deities of the home city of the smith.  Agnostics cannot wear imbued armor.  All this is easy to forget.

Imbued stones, and deity:

Ivory - The Tribunal (verified), dropped by mobs, a rare drop, Sarnakan in Kunark, (Barbarians in Halas), vendors buy ivory for 6pp.  Vendors sell for 9pp when they have them, unimbued.  Imbue ivory is level 34 spell, mana cost 232, 15pp at shaman guild Halas. 

Jade - Rallos Zek, gem dealers, 4pp. (Barbarians in Halas), spell costs 12pp.

Amber - Cazic Thule, gem dealers, 3pp,l spell costs 12pp

Sapphire – Innoruuk, gem dealers, 105pp, spell costs 12pp (29th level cleric spell for dark elves)

Plains Pebble– Karana, (foraged)

Diamond - Mithaneal Marr.  Rare drop, 211pp (not sure where this price comes from, perhaps what a vendor sells for when a player sells it. 

Black sapphire - Bertoxxulous 105pp, dropped?

Peridot - Bristlebane, gem dealers 11pp. 

Black diamond - deity? Rare drop? (Human at Freeport)

Black Pearl - Prexus, gem dealer, 21pp

Blue diamond - ?   Vendor sells for 210-250pp.  It is dropped in Sebilis, and plane of hate.  You can buy blue diamond in FV for about 210pp. Used by HIGH ELF to enchant Mithril.

Emerald - Tunare Gem dealer, 13.6pp

Opal - Rodcet Nife Gem dealer, 18pp (human cleric

Star Rose Quartz?/Rose Quartz - Erollise Marr. Gem dealer, 1pp

Ruby - Brell Serilis. Gem dealer, 131pp

Topaz - Quellious. Gem dealer, 5.2p

Fire Opal – Solusek Ro

Using Imbue spells: The jewel is picked up with the cursor, and then the spell is clicked on with the cursor.

Imbuing by race: these are gems for deities associated with specific races, probably incomplete, this list only is a cross reference for above list which is main one you should be looking at.  Do not use this list to decide what to make.

Barbarian: ivory, jade

Dwarf: jade (for imbue Brellium), ruby

HIGH ELF: blue diamond, and emerald for Mithril

Human, Qeynos: emerald, ruby

Human, Freeport: black pearls, plains pebbles, Innoruuk, Erolissi Marr, Rallos Zek and Rodcet Nife

Iksar: amber, jade

Ogre: Jade, Ivory

Dark Elf, Teir’dal: sapphire

Wood Elf: emerald

TEMPERS:

All tempers are reportedly trivial at 135 brewing skill. Components are very difficult to find.  One out of every list of components for each of the Tempers is VERY Rare.  At brewing skill of 140 I have 10% failures.  Suggest getting skill to 155 or 168 if possible, or use a brewer with >155 skill level to avoid wasting components.  Suggest long term program of searching hidden inventories of vendors in regions that the tempor components you need are dropped.  Do aggressive auctioning to trade or buy components in same regions.  Camping only to get these components is not a good use of your time.  You can earn lots more money doing other things.  There are other people camping these mobs that consider the components a waster.  Offer them money, but I found they usually give you the stuff.  If you are in zones with these components, get them and make tempers to sell to high level smiths that are not your race. 

Blood Temper: (Ogres?) Ogre swill (bought in Oggok), Elf blood (rare drops, Elven outpost in Timorous deep.), Human blood (Barter or buy for Trolls and Ogres that camp dervs in Southern Ro), dwarf blood (get from players in Butcherblock who camp dorfs)

Earthen Temper: (Dwarf) Dwarven ale, lava rock (dropped by Blazing elemental, 2 drops mercury (dropped by earth elementals), combine in brew Barrel. Cost 4.3pp

Frost Temper: (Barbarian) Brandy (81c), ice goblin blood (dropped by ice goblins, vendors sell for 1.7pp), 2 essences of winter (Ice Giants in Everfrost).  Verified recipe.

Moonlight Temper: (Elf) Probable recipe:  Morning dew, vials of swirling mists, 2 essence of moonlight combined in brew Barrel by brewer of skill >135 or you lose the very difficult to find components. Mistressa Dominatria implies this is correct recipe.  Essence of shadow failed in this recipe

Royal temper: (Human) combine in brew Barrel: rain water, griffenes blood, 2 drops sunshine. Human Qeynos forge. Vendors sell royal temper for 53 pp when player sells to them. Wt. 0.1.

Scale Temper: (Iksar) 1 froglok blood, 1 Iksar blood, 1 sarnak blood, bloodwater, combine in brew Barrel.

iksar blood is confirmed to drop off 1) Dalnir, off of Coerced Iksar – rare; 2) Nurga, off of Iksar Slaves - not as rare as Dalnir; 3) Sebilis, off of the Iksar Necromancers - more common than either of the other two.  (Azhdarkhos Drahcir reports this)

Sea Temper is used for all the Seafarer stuff (Freeport forge) and Field Plate. 2 Mugs of Sea Foam + 1 Saltwater Seaweed + Fish Wine (bought or brewed). (Trivial ?) Make in brew Barrel.  I saw one vendor selling for 12pp

Shadow temper: (Dark elves) 1 Elven blood, and 2 essence of shadows (dropped by Shadowed men), and a neriak nectar

Items associated with temper recipes:

Blood: dropped by NPC of named race. Discussed under each race in more detail.

Iksar blood: is very rare drop.  Iksar Footpad, Iksar Bandit, Iksar Brigand, Iksar Manslayer, Iksar Marauder, Iksar Exile, and Iksar Pariah. All exist in Lake of Ill Omen.

Ice Goblin Blood: permafrost.

Blood water: buy in Cabilis

Essence of sunshine: dropped off of Chromodrac's in Skyfire. Sand giants.

Essence of winter: dropped by ice giants near and in permafrost, a Tundra Yeti in the dreadlands, in Yeti caves.

Essence of moonlight: Mistmoor

Essence of shadow: shadow men in WC, Innothule (south hand), shadowmen in Lavastorm but very rare drop.

Morning dew: forage in both gfay and lfay.

Mugs of Sea Foam: dropped by Seafury Cyclops, maybe aquagoblins, in Ocean of Tears (actually looks like a mug)

Neriak Nectar: 53c Neriak - Third Gate 910, -1415 Cecile Kjartan Alcoholic Beverage Vendor

Rain water: foraged by player report who found it.  No zone info.

Saltwater Seaweed: occasionally received when fishing in the OoT (got two at about 85 fishing skill, so you don't need to be a Master Fisher)

Vial of distilled mana: made by enchanter

Vial of mists: enchanter clarify mana series? Elementals in Steamfont and in Najena drop vials of mist.

Swirling mist: Seagull says that they drop from air, mist and steam elementals. One player suggested erroneously that they are part of enchanter clarify mana series

Sea Salt: sold near banker in Rivervale 190c.

SPECIAL ALLOYS/METALS/RINGS

Metal rings: large brick of ore, file, water;   (small brick, file, water is an error) likely royal Qeynos forge, or Freeport forge.

Medium quality rings: brick medium quality large brick, file, water.  Combine in Northman forge.

High quality rings: high quality large brick, file, water. Unverified. Which forge?

Mithril sheet: can be made magical

Small Brick of Brellium: 4pp Kaladim 720, 210 Bloarn Norkhitter Ore Vendor

Brellium: bought in   Kaladim 720, 210 Bloarn Norkhitter Ore Vendor

Large Brick Brellium: 12.4pp Kaladim 720, 210 Bloarn Norkhitter Ore Vendor

Block of Brellium: = 3 Large Bricks of Brellium + Dwarven Ale 37.3pp

Sheet of Brellium: 8.3pp Kaladim 720, 210 Bloarn Norkhitter Ore Vendor

Folded Titanium Sheet = Block of Titanium + Flask of Blood Water + Forging Hammer

Titanium Scales = File + Large Brick of Titanium + Flask of Blood Water

Chain Joining: Metal Ring, file, smithy hammer, water. Cost 813c vendor sells for 16pp, wt. 4.0. Used by Humans in Qeynos.

Metal Rings: water, large brick ore (small brick is error), file (combine in Qeynos racial forge, in regular forge this will give steel boning) Used by Humans in Qeynos.

RACE SPECIFIC RECIPES Sample success data on making race specific armor:

Much eagerness to start making these at various skill levels exists.  Hardly anyone reports success data.  What little I have seen gives total attempts so small that you cannot draw any inferences to this at all.  I include it here only as a warning not to start to early with these costly items, and as a framework to record future data.  They are costly not only in cost of materials, but more importantly difficulty in finding components.  Once you hit combine in a regular forge the ingredients are GONE, always.  In a racial forge, if you have wrong ingredients you get them back, but if correct recipe and you fail, they are GONE. 

STRONG PERSONAL OPINION: I think it is very worthwhile skilling up to 175 with banded armor before starting fine plate or race specific recipes.  Make race specific armors only on request or for yourself, and involve the customer in getting components, and give generous discounts when they do that.  Makes for an appreciative customer of the difficulties you face, and saves them money.  It creates loyalty for the items you can make in quantity.

Northman chainmail armor: (Barbarian)

Success rate summaries: (warning on just two attempts, true success rates may be as low as 10% and high as 90%, so far this is only data I have seen.  At least we know it is not “impossible” to make at skill level 168.

Skill 168. 1 success/2 attempts Northman ringmail (50%) (Not trivial at 168).

Skill 168 1/2  (50%) imbued Northman ringmail, (not trivial).

At skill 175-178 I’ve made 5 pieces of Imbued Northman Ringmail, with no failures, and found bracers to be trivial at below 178. Sleeves, mantel, neck have trivial >175.

Scale Armor: (Iksar) Cabilis Scale Armor

Skill level 135 85% success (not reported numerator and denominator I’d guess 5/6 from fraction) trivial at 185 with major strength, intell, dex buffs.

Mithril Chain Pants (High Elf)

Skill level 176 0/2 (0%)

BARBARIAN:

Use Northman forge outside of Bloody Blades in Halas, Barbarian smith only.

CONTENTS OF THIS SECTION

Component sources

Northman Weapons

Northman Shields

Northman ringmail

Imbued Northman ringmail

COMPONENT SOURCES FOR BARBARIAN SPECIFIC SMITHING:

Ringmail patterns: They look like tailoring patterns. Costs are 600c to 10pp per pattern.

Halas: Lydia, second floor of McDaniel's smokes in Halas.

North Qeynos, Connie Link, outside of Ironforge Estates.

Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir’dal Smithy Hammer, and Chainmail Pattern Vendor Coif 5002c, Veil 1876c, Neck 625c, Tunic 10,003c, Mantle 8153c, cloak 5002c, skirt 2510c, sleeve 5002c, bracelet 2501c, glove 8753c, Pant 8753c, boot 8753c

Smithy hammer: reusable

Frost temper: vendors have been seen selling for 31pp, otherwise cost is 81c for brandy, and camping time.  Brandy (81c), ice goblin blood (dropped by ice goblins, vendors sell for 1.7pp), 2 essences of winter (Ice Giants in Everfrost).  Verified recipe.  Hang out around ice giant castle far eastern edge of Everfrost zone, and auction for ice goblin blood (offer 1-2pp), and essence of winters (offer 10-20 pp)

Leather armor: 1.3 to 3.4pp most pieces sold by Cindl at Mac’s kilts.  Missing items available in sewing and leather shop in South Qeynos in medium size, I suggest you use medium sized patterns with them, from Connie Link, outside IronForge Estates, North Qeynos.

Imbued ivory: vendor sells for 9pp when they have been sold it, otherwise cost is time camping ivory and payment of shaman.  The spell is not expensive, available in shaman guild in Halas.  You take plain ivory, hold one on cursor, and click on spell.  It is transformed to imbued ivory.

Imbued jade: from gem dealers, closest one to Halas is the Gembox at Iron Forge Estates, North Qeynos, 4 pp, get shaman to imbue it for you.

Medium Quality Rings.  Large Brick of Medium Quality Ore (wt. 14), File, and Water in the NORTHMAN forge. (Trivial <175 reported, also 175) used for Imbued Northman Armor.  At smith skill 178, 5 successes on 6 attempts.  Medium quality rings icon looks like metal bits but do not stack, weigh 4.0.  When players have sold to them, vendors sell for 6.1pp, when forged costs 2pp. 1 to 3 needed per piece of Northman Ringmail.  My notes conflict and say also use regular forge, do Northman forge first, you get components back if wrong forge.  I’d go with Khallin here.  Perhaps both recipes work, both in Northman forge?  Hard to reconcile.

Khallin writes: Medium Quality Rings. Metal Ring recipe is a Large Brick of Ore, File, and Water (book is wrong, says small). I had been trying to use MQ bricks, would not work. However, using the exact same recipe in the NORTHMAN forge, results in Medium Quality Rings. Yes, using normal Large Bricks of Ore. From there, it was simply trial and error to determine how many rings are needed, rest of recipe is per the instructions found at the village in WK. Kjeld says MQ ring needs large brick of ore.

Medium Quality Large Brick Ore: wt. 14, vendor bought in High Hold Keep near bank, about 7pp.  Does not stack, icon is a silvery brick.

Oak shaft: April at McPherson’s bloody blade 1,250c

Weapon Molds: Javelin, Longblade, dagger, thin blade, axe head, halbard, curved blade, mace, throwing knife, shuriken, throwing axe, hammer head, spear, pick, oak shaft,

Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor,

North Qeynos 25, 55 Dren Ironforge Weapon Molds Vendor,

Kaladim 400, -160 Bndainy Everhot Weapon Molds Vendor, upstairs,

West Freeport -175, -345 Jynsa Smithson Weapon Blade Molds Vendor,

Halas: April at McPherson’s has new weapon molds.

Enchanting chainmail (conjectures):  Have an enchanter use Enchant Steel on the large bricks prior to making rings. The spell requires a Jacinth and the Ore to work.

BARBARIAN WEAPONS:

(All trivial by level 168)

Northman Battle Axe: Flask of Water, Axe Head Mold (8400pp in NORTH QEYNOS), Oak Shaft (1,250c), Medium Quality Folded Metal Sheet, 1HS damage 7, del 34, wt. 8.5, magic, lore

Northman Claymore: Flask of Water, Blade Mold, Hilt Mold, Pommel Mold, Medium Quality Folded Metal Sheet, 2HS, damage 14, del 44, wt. 11.5

Northman Imbued Ivory Claymore, tribunal: frost temper, hilt mold, dual edged blade mold, medium qual folded metal sheet, imbued ivory.

Northman Imbued Jade Claymore, Rallos Zek: frost temper, hilt mold, dual edged blade mold, med qual folded metal sheet, imbued Jade

Northman Imbued Jade Long Dagger, Rallos Zek: frost temper, hilt mold, dagger blade mold, med qual metal sheet, imbued Jade

Northman Long Dagger: Flask of Water. Blade Mold (10c). Hilt mold. Pommel mold, Medium Quality Sheet of Metal Damage 6, del 24, range 95, wt. 7.0.  Cost to make about 10pp. Sells for 20pp according to Khallin.

Northman Mace: Flask of Water, Mace Head Mold, Oak Shaft, Medium Quality Metal Sheet, 1HB, damage 9, del 36, wt. 7.5.  Cost to make around is 10pp, sells for 20pp per Khallin.

Northman throwing axe: flask of water, throwing axe mold, med qual metal sheet

Northman Jade Imbued Mace, Rallos Zek: 7 damage 36 delay 5 wt. +4 stamina, +2 wisdom.  Frost Temper + Mace Head Mold + Oak Shaft + Medium Quality Metal Sheet + Imbued Jade

Northman Ivory Imbued Mace, Tribunal: presumed stats: 7 damage 36 delay 5 wt. +4 stamina, +2 wisdom. Frost Temper + Mace Head Mold + Oak Shaft + Medium Quality Metal Sheet + Imbued Ivory

Northman shields:

Northman Kite Shield: Kite Shield Mold, Smithy Hammer, Flask of Water, Medium Quality Folded Metal Sheet (Khallim has been selling for about 20pp, costs about 10pp to make) non trivial at 168.  Khallin says cost is about 20pp, and he sells these for 30pp.

NORTHMAN RINGMAIL/CHAINMAIL/MCMANNUS CLAN NORTHMAN RINGMAIL:

Looks like banded armor.

Classes: WARRIOR, CLERIC, PALADIN, RANGER, SHADOWKNIGHT, BARD, ROGUE, SHAMAN

Races: HUMAN, BARBARIAN, ERUDITE, ELF, HIGH ELF, DARK ELF, IKSAR

(Probably wrong): Number of rings will vary according to armor type.  Following other race specific armor pattern: If recipe below by items fails, try this list.

1 ring: belt, coif, boots, bracer, neck, mantel, mask

2 rings: cloak, gloves, sleeve

3 rings: legs, tunic

This list from imbued, AC, wt.’s, number of rings may be all wrong, but using as template for corrections later on. Non-verified refers to recipe for imbued is inferred.

1 mq ring items:

Visor/mask: smithy hammer, frost temper (31pp), large chain visor pattern (2p), large leather visor (1.3p), 1 medium quality ring (6p). AC 6, wt. 2.0.

Collar (Gorget): smithy hammer, frost temper, large chain collar pattern (0.6p), large leather collar (1.6p1 medium quality rings. AC 7, wt 3.0.

Bracer: smithy hammer, frost temper, large chain bracer pattern (2.5p), large leather bracer (1.6p), 1 medium quality ring. AC 8, wt 3.0.

2 mq ring items:

Helm: smithy hammer, frost temper, large chain helm pattern (5p), large leather helm (2.1p), 2 medium quality rings. Non-verified. AC 10, wt 5.5

Pauldron/mantel/(shoulder): smithy hammer, frost temper, large chain Pauldron pattern (8.1p), large leather shoulders (2.3p), 2 medium quality rings. AC 8, wt. 4.5.

Girdles (belt): smithy hammer, frost temper, large chain skirt pattern (2.5p), large leather belt (1.8p), 2 medium quality rings. AC 8, wt. 3.5

Vambrace (sleeves): smithy hammer, frost temper, large chain sleeve pattern (5p) , large leather sleeves (2p), 2 medium quality rings. AC 9, 4.5.

Gauntlets: smithy hammer, frost temper, large chain glove pattern (8.8p), large leather gloves (2.3p), 2 medium quality rings. AC 9, wt 5.0.

Boots: smithy hammer, frost temper, large chain boots pattern (8.8p), large leather boots (3p?), 2 medium quality rings. AC 8, wt 6.0

3 mq ring items:

Mail (chest): smithy hammer, frost temper, large chain mail pattern (10p), large leather tunic (3.4p), 3 medium quality rings. AC 17, wt. 8.5, non trivial at 168

Splinted cloak: smithy hammer, frost temper, large chain splinted cloak pattern (5p), large leather cloak (2.3p), 3 medium quality rings. AC 9, wt 5.0.

Greaves/leggings (legs): smithy hammer, frost temper, large chain greaves pattern (9.7), large leather legs (3p), 3 medium quality rings. AC 10, wt. 6.5.

IMBUED NORTHMAN RINGMAIL/CHAINMAIL ARMOR. Also known as MCMANNUS CLAN IMBUED NORTHMAN RINGMAIL

For imbued ringmail AC is 2 greater than banded, and strength +1, wisdom +2, cold resist +2 are same for every item of armor (at least for tribunal worshipers). Uniongreystorm’s success rate at skill level 180 is about 90% I suspect from his comments, based on at least several complete sets made. Recipe is same as for non-imbued except imbued gem is added. Non-verified means recipe is deduced from other recipes. Only tribunal worshipers can use imbued ivory armor. The tribunal Classes: WARRIOR BARD ROGUE SHAMAN Races: HUMAN BARBARIAN HIGH ELF. Rallos Zek worshipers can only use imbued jade armor.  One author adds Erudites, Elves, and may reflect imbued jade armor.

In list below total cost to make assumes 9pp for imbued ivory, 31pp for frost temper, and 6pp for rings, so actual costs may be 44pp less than calculated if you camp for these, and forge the rings (unlikely you will buy many rings). I use these numbers as a ROUGH assignment of time value of camping/etc. If you come by these components in course of hunting, auctioning, gifts from friend costs are obviously lower.  Total costs to make this armor are actually somewhat trivial, and they can sell for several hundred pp. Time and demand are factors that drive up prices.

Selling Imbued Northman Armor:

I decided to make this just for my own needs, and friends on request, as so much time is needed to make with so much hassle getting components, it is just not a general money maker.  The armor has a nitch use.  I use imbued Northman chain mail when skilling up in trades due to wisdom stats.  In general outside of class restrictions, fine plate is preferable.  Northman Ringmail is wearable by shaman and fine plate is not, so that represents a market, for those that want something between banded and totemic armor.  I’m taking the tack of telling people to hunt the components up, ice gob blood, essence of winter, ivory, and large bricks MQ ore.  I take care of finding imbuers, making the temper, forging the rings, and they risk cost of failures, and I get a tip for the effort of at least 20pp, which lowers their cost quite a bit.

You should take the stance of fair profit. If you look at competing armors you could charge up to 250 pp as an upper limit per item, from an average price for Totemic and see what the market bears.  A full set will give you 26 wisdom, 13 strength, 26 cold resist and ac of 122.  If you sell, the following seems reasonable: 1-ring items 80-990pp, 2 ring items, 100-120pp, 3 ring items 140-160pp.

1 mq ring items:

Visor: smithy hammer, frost temper (31pp), large chain visor pattern (2p), large leather visor (1.3p), imbued ivory (9p), or jade, 1 medium quality ring (6p).  AC 6, wt. 2.0.  strength +1, wisdom +2, cold resist +2. Total cost to make 50pp. Trivial >175.

Collar (Gorget): smithy hammer, frost temper, large chain collar pattern (0.6p), large leather collar (1.6p), imbued ivory or jade, 1 medium quality rings. Non-verified. AC 7, strength +1, wisdom +2, cold resist +2, total cost to make 48pp.

Bracer: smithy hammer, frost temper, large chain bracer pattern (2.5p), large leather bracer (1.6p), imbued ivory or jade, 1 medium quality rings. AC 8, strength +1, wisdom +2, cold resist +2, total cost to make 50pp. Trivial is <178

2 mq ring items: 

Helm: smithy hammer, frost temper, large chain helm pattern (5p), large leather helm (2.1p), imbued ivory or jade, 2 medium quality rings. Non-verified. AC 10, strength +1, wisdom +2, cold resist +2. Total cost to make 59pp.

Pauldron (shoulder): smithy hammer, frost temper, large chain Pauldron pattern (8.1p), large leather shoulders (2.3p), imbued ivory or jade, 2 medium quality rings. AC 8, wt. 4.5.  Strength +1, wisdom +2, cold resist +2. Total cost to make 64pp. Trivial >175)

Girdles (belt): smithy hammer, frost temper, large chain skirt pattern (2.5p), large leather belt (1.8p), imbued ivory or jade, 2 medium quality rings. AC 8, wt. 3.5, strength +1, wisdom +2, cold resist +2, total cost to make 57pp. Trivial >175

Vambrace (sleeves): smithy hammer, frost temper, large chain sleeve pattern (5p) , large leather sleeves (2p), imbued ivory or jade, 2 medium quality rings. AC 9, strength +1, wisdom +2, cold resist +2, wt. 5.0. Total cost to make 57pp. Trivial >178

Gauntlets: smithy hammer, frost temper, large chain glove pattern (8.8p), large leather gloves (2.3p), imbued ivory or jade, 2 medium quality rings. Non-verified. AC 9, strength +1, wisdom +2, cold resist +2. Total cost to make 63pp.

Boots: smithy hammer, frost temper, large chain boots pattern (8.8p), large leather boots (3p?), imbued ivory or jade, 2 medium quality rings. AC 8, strength +1, wisdom +2, cold resist +2, wt. 4.0. Total cost to make 64pp. 

3 mq ring items:

Mail (chest): smithy hammer, frost temper, large chain mail pattern (10p), large leather tunic (3.4p), imbued ivory or jade, 3 medium quality rings. AC 17, wt. 8.5. strength +1, wisdom +2, cold resist +2, total cost to make 72pp.

Splinted cloak: smithy hammer, frost temper, large chain splinted cloak pattern (5p), large leather cloak (2.3p), imbued ivory or jade, 3 medium quality rings. AC 9, strength +1, wisdom +2, cold resist +2, wt. 5.0.  Shaman in particular will want Northman imbued cloaks. Total cost to make 65pp. Probably can sell for as much as 275pp to shaman.  Not trivial at 175.

Greaves (legs): smithy hammer, frost temper, large chain greaves pattern (9.7), large leather legs (3p), imbued ivory or jade, 3 medium quality rings. strength +1, wisdom +2, cold resist +2 total cost to make 70pp. 

DWARF

A Dwarf in the Stormguard Forge must combine the following recipes: (Kaladim, S. Kaladim, outside Redfists Metal. (Water is not needed in these recipes)

CONTENTS OF THIS SECTION

Tool and components needed, sources.

Ores needed.

General notes on Making enchanted Brellium Plate Armor

Dwarven weapon recipes

Shield recipes

Dwarven Brellium/Plate Armor

            Imbued Dwarven Brellium/Plate Armor

Tools and Components needed, sources:

Brellium Ring: large brick of brellium (small is error), file, Dwarven ale, cost to make, 4.3pp, combine in Stormguard forge

Dwarven smithing hammer can be bought at Kaladim in mines near bank, 11.3pp, Kaladim 720, 210 Bloarn Norkhitter Ore Vendor

Dwarven Ale: Tigers Roar in HH Pass, Dyn Tarburner 91c South Kaladim 90, 220 Hanamaf Darkfoam Alcoholic Beverage Vendor, many taverns.

Earthen Temper: Dwarven ale, lava rock (dropped by Blazing elemental), 2 drops mercury (dropped by earth elementals), combine in brew Barrel. Cost 4.3pp

Sledge mold: give Dwarven smith in Crushbone a Dwarven shield and you get an unfinished sledge mold. This is likely a pottery item that needs to be combined with a firing sheet (quality type unknown).

Drops mercury: off earth elemental in steam front in Najena level 14 mob. Goblin Strumharp vendor, Middle windmill Steamfont 45, -615

Lava rock: dropped by blazing elemental level 25, Solusek Eye.  Spliner Etherikith reports: Lava Rock for Brellium armor seems to be a totally random very rare drop.  Mobs in Fennin Ro; Wyvern in Skyfire; Earth Elementals in Steamfont; Fire Elementals in Najena; Lava Elemental in Sol A; Blazing elemental in Sol A; Fire Giants in Sol B; Fire Elementals in Lavastorm Mts

Ores needed:

Brellium: bought in Kaladim 720, 210 Bloarn Norkhitter Ore Vendor

Small Brick of Brellium: 4pp Kaladim 720, 210 Bloarn Norkhitter Ore Vendor, Kaladim 720, 210 Bloarn Norkhitter Ore Vendor, in mine 

Large Brick Brellium: 12.4pp Kaladim 720, 210 Bloarn Norkhitter Ore Vendor, Kaladim 720, 210 Bloarn Norkhitter Ore Vendor

Block of Brellium: 3 large bricks of Brellium, Dwarven ale, cost to make 38pp, Kaladim 720, 210 Bloarn Norkhitter Ore Vendor, in mine.

Sheet of Brellium: 8.3pp Kaladim 720, 210 Bloarn Norkhitter Ore Vendor, Kaladim 720, 210 Bloarn Norkhitter Ore Vendor, in mine.

Folded sheet of brellium: block of brellium, Dwarven ale, Dwarven smithy hammer.  Cost to make 38pp

Brellium Chain Joining: Brellium ring, file, Dwarven ale, Dwarven smithy hammer, cost to make 11pp

Location of Molds:

Dwarven Plate Molds: Kaladim 350, -200 Neriak - Third Gate 855, -1500, Kristiana N'Ryt Small Plate Molds Vendor  -90, -395 Nerrisia Irontree (size? Probably medium) Plate Molds Vendor Tortuk Everhot Small Plate Molds Vendordf, Felwithe, East Freeport 55, -170 Valentin Fireheart (probably medium) Plate Mold Vendor, upstairs 

Dwarven Shield Molds:

Medium molds are at: Felwithe -75, -390 Merchant Tearlan Shield Molds Vendor, East Freeport 50, -180 Kif Shield Molds Vendor, East Cabilis -515, 15 Smithy Zern Shield Molds Vendor. 

Small molds are at: East Freeport 50, -180 Kif Shield Molds Vendor

Large molds are at: East Freeport 50, -180 Kif Shield Molds Vendor, Oggok 290, -200 Bubbgrib Large Plate Molds, Large Shield Molds, Smithy Hammers

Dwarven Weapon Molds: Original weapons: Hilt mold Pommel mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold: East Freeport 150, -370 Jillian Dayson General Mold Vendor, East Cabilis -425, -210 Smithy Vyx Weapon Part Molds Vendor, Vellous and Bardoy’s Imported Goods in East Freeport from Villian, Western Karana about –13,000 north side of main east west road. New weapons of Sept 2000 Javelin, Longblade, dagger, thin blade, axe head, halbard, curved blade, mace, throwing knife, shuriken, throwing axe, hammer head, spear, pick, oak shaft, Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor, North Qeynos 25, 55 Dren Ironforge Weapon Molds Vendor, Kaladim 400, -160 Bndainy Everhot Weapon Molds Vendor, upstairs, West Freeport -175, -345 Jynsa Smithson Weapon Blade Molds Vendor.

General Notes: Enchanted Brellium Armor:

General recipe: 1 Plate Bracer mold, 1 Earthen Temper, 1 Leather Backing, 1 DWARVEN smithy hammer, 1-3 Enchanted FOLDED sheet of Brellium, Enchanted Brellium Chain Joining

Note that you will need FOUR jacinths for one-sheet items, SEVEN for 2 sheet items and TEN for 3 sheet items. The limiting factor was not the jacinths but the lava rock need for the earthen tempers.
NGEddie writes the following:

Make enchanted folded sheet:

A. Enchanted Large Brick of Brellium: enchant a large BRICK of brellium (12.4pp) and a jacinth. This is a level 49 ENCHANTER spell and consumes the Jacinth (a rare gem dropped by mobs in planes).

B. Enchanted Block of Brellium: THREE enchanted large bricks of brellium (yes 3 jacinths), Dwarven ale, combine in the Stormguard forge. (Cost 36pp plus market cost of 3 Jacinths, listed as 1pp in Jewelry guides?). 

C. Enchanted FOLDED sheet of brellium: Enchanted block of brellium, Dwarven ale, and a DWARVEN smithy hammer in the Stormguard forge.

Enchanted brellium chain Joining:

A. Enchanted Brellium Rings: Enchanted LARGE BRICK of brellium (jacinth number 4) (small bricks are wrong), a file, and Dwarven ale in the Stormguard forge.

B. Enchanted Brellium Chain Joining: Enchanted Brellium Rings, file, Dwarven ale, DWARVEN smithy hammer; combine in the Stormguard forge.

Example: enchanted plate bracer armor:

A. Bracer: 1 Plate Bracer mold, 1 Earthen Temper, 1 Leather Backing, 1 DWARVEN smithy hammer, 1 Enchanted FOLDED sheet of Brellium, 1 Enchanted Brellium Chain Joining 

(Enchanted Dwarven Brellium/Plate Armor)

This likely adds irrelevant confusion, read this little paragraph only if recipes you run across do not work and you are searching for clues.  Once I see the recipes reported as working, I’m going to delete this paragraph. Spliner Etherikith writes:  You MUST enchant brellium before it can be imbued. I tried the bracer (non-enchanted) with an imbued ruby and it said "This forge will not accept those items, try another forge." and it gave me all the items back.  (This implies only that he used wrong ingredients not which wrong ingredient, or was in wrong city, using a race specific forge).  To the inveterate experimenter who has lots of cash and components, and somehow feels limited by the smithing challenges, I suggest studying known examples of enchanted and imbued armor from other classes.

Dwarven weapon recipes:

Brellium Battle Axe: axe head mold, oak shaft, earthen temper, folded sheet of brellium.  Cost 52pp

Brellium Battle Hammer: hammer head mold, oak shaft, earthen temper, sheet of brellium.  Cost 18pp

Imbued Ruby Brellium Battle Axe/ Stormguard Battle Axe of Brell: axe head mold, oak shaft, imbued ruby, earthen temper, folded sheet of brellium. Cost 173-183pp MAGIC ITEM Damage: 17, Delay: 50, Ratio: 2.941 Excellent, Range: 40, Wisdom: +2 Fire Resist: +2 HP: +5, Weight: 13.0, Two Hand Slash, Classes: Paladin Warrior, Races: Dwarf Gnome Halfling,

Imbued Ruby Brellium Battle Hammer/ Stormguard Battle Hammer of Brell: hammer head mold, oak shaft, imbued ruby, earthen temper, sheet of brellium. Cost 150pp.  Damage: 9,Delay: 36, Ratio: 4 Average, Range: 40, Wisdom: +2 Fire Resist: +2 HP: +5 Weight: 8.5, One Hand Blunt, Classes: Cleric Paladin Bard Rogue Warrior, Races: Dwarf Gnome Halfling Human 

Shield recipes:

Dwarven Battle Shield: small Kite shield mold 31c, earthen temper 4,274c, Dwarven ale 74c, block of brellium 37,403c, Dwarven smithy hammer 11,312c.  Total cost to make 42pp

Imbued Dwarven Battle Shield: small Kite shield mold 31c, earthen temper 4,274c, Dwarven ale 74c, block of brellium 37,403c, Dwarven smithy hammer 11,312c, imbued ruby 131,250c.  Total cost to make 173pp.

Dwarven Plate/Brellium Armor:

It is wearable by Small Plate wearing Dwarfs, Halflings, and Gnomes.

General recipe: Small Plate Mold, Earthen Temper (Dwarven ale, lava rock, drop mercury), Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 1-3 Folded Sheets of Brellium 

1 sheet items:

Dwarven Plate Bracer: Small Plate Bracer Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 1 Folded Sheet of Brellium. Cost 53pp.  MAGIC ITEM, AC: +10 Fire Resist: +1, Weight: 4.5, Classes: Cleric Paladin Warrior, Races: Dwarf Gnome Halfling

Dwarven Plate Collar: Small Plate Collar Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 1 Folded Sheet of Brellium. Cost 47pp.  AC: +9 Fire Resist: +1, Weight: 4.5, Classes: Cleric Paladin Warrior 

Races: Dwarf Gnome Halfling,

Dwarven Plate Visor: Small Plate Visor Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 1 Folded Sheet of Brellium. Cost 52pp

2 sheet items:

Dwarven Plate Boots: Small Plate Boots Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 2 Folded Sheet of Brellium.  Cost 60pp

Dwarven Plate Gauntlets: Small Plate Gauntlets Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 2 Folded Sheet of Brellium.  Cost 83pp

Dwarven Plate Girdle: Small Plate Girdle Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 2 Folded Sheet of Brellium.  Cost 92pp

Dwarven Plate Helms: Small Plate Helms Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 2 Folded Sheet of Brellium.  Cost 95pp

Dwarven Plate Pauldron: Small Plate Pauldron Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 2 Folded Sheet of Brellium.  Cost 107pp

Dwarven Plate Vambrace: Small Plate Vambrace Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 2 Folded Sheet of Brellium. Cost 95pp, MAGIC ITEM, AC: +12 Fire Resist: +4, Weight: 7.0, Classes: Cleric Paladin Warrior, Races: Dwarf Gnome Halfling 

3 sheet items.

Dwarven Plate Breastplate: Small Plate Breastplate Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 3 Folded Sheet of Brellium.  Cost 144pp

Dwarven Plate Cloak: Small Plate Cloak Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 3 Folded Sheet of Brellium.  Cost 133pp

Dwarven Plate Greaves: Small Plate Greaves Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 3 Folded Sheet of Brellium.  Cost 142pp

Success rates: (as reported by Kredal)

Skill level 175 no successes on 3 attempts.  

Skill level 185 3 successes on 4 attempts. 

Imbued Dwarven Brellium/Plate Armor:

Ruby: Brell Serilis (132pp)

Jade: Rallos Zek

Classes: Warrior Paladin Cleric, Races: Halfling Gnome Dwarf 

Imbued Ruby Dwarven Plate Boots (Brell Serilis):  Small Plate Boots Mold, Earthen Temper, Dwarven Smithy Hammer, Leather Backing, Brellium Chain Joining, 2 Folded Sheet of Brellium, imbued ruby.  MAGIC ITEM, AC: +12 Wisdom: +4 Fire Resist: +2, Weight: 7.5, Classes: Warrior Paladin Cleric, Races: Halfling Gnome Dwarf  

Imbued Dwarven Plate Bracer: Small Plate Bracer Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 1 Folded Sheet of Brellium + Imbued Ruby 

Imbued Dwarven Plate Breastplate: Small Plate Breastplate Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 3 Folded Sheet of Brellium + Imbued Ruby 

Imbued Dwarven Plate Cloak: Small Plate Cloak Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 3 Folded Sheet of Brellium + Imbued Ruby 

Imbued Dwarven Plate Collar: Small Plate Collar Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 1 Folded Sheet of Brellium + Imbued Ruby,  (Brell Serilis), AC: +9 Strength: +4 Sta: +6 Wisdom: +3 Magic Resist: +4 Fire Resist: +1, Weight: 4.5, Classes: Paladin Warrior Cleric, Races: Halfling Dwarf Gnome

Imbued Dwarven Plate Gauntlets: Small Plate Gauntlets Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued Ruby 

Imbued Dwarven Plate Girdle: Small Plate Girdle Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued Ruby 

Imbued Dwarven Plate Greaves: Small Plate Greaves Mold + Earthen Temper +  Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 3 Folded Sheet of Brellium + Imbued Ruby 

Imbued Dwarven Plate Helm: Small Plate Helms Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued Ruby, AC: +14 Wisdom: +4 Fire Resist: +4, Weight: 5.0, Classes: Warrior Paladin Cleric, Races: Halfling Gnome Dwarf  

Imbued Dwarven Plate Pauldron: Small Plate Pauldron Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued Ruby  (if same: imbued Dwarven Pauldron AC 12 WISDOM 3 sv FIRE 4)

Imbued Dwarven Plate Vambrace: Small Plate Vambrace Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 2 Folded Sheet of Brellium + Imbued Ruby 

Imbued Dwarven Plate Visor: Small Plate Visor Mold + Earthen Temper + Dwarven Smithy Hammer + Leather Backing + Brellium Chain Joining + 1 Folded Sheet of Brellium + Imbued Ruby (if same: imbued Dwarven visor AC 7 WISDOM 2 SV FIRE 1 per Kug)

HIGH ELF

The following recipes must be combined by a High Elf in the Kolida Dal Forge (Felwithe-Koada’Dal forge?): Felwithe, inside Emerald Armor.

CONTENTS OF THIS SECTION

Component sources and recipes:

Weapons

Shields

Armor

      Elven Chainmail armor/ Mithril chain armor

      Enchanted Elven Chainmail armor/ Enchanted Mithril chain

      Koada’Dal Mithril armor/Mithril Plate armor

Components, sources and recipes:

Moonlight Temper: Probable recipe:  Morning dew, vials of swirling mists, 2 essence of moonlight combined in brew Barrel by brewer of skill >135 or you lose the very difficult to find components. Mistressa Dominatria implies this is correct recipe.

(Bad recipe: Morning Dew (foraged in Lesser Faydark), swirling mists of dusk (air elementals), 2 essence of shadows, combine in brew Barrel.  On a bulletin board it is posted:  “I tried one Morning Dew, one Swirling Mist, 2 Essences of Shadow, and it didn't work.”  He wonders if essence of moonlight needed (but has never seen it dropped anywhere.)

One player comments: The Vial of Mists, should be the next step on the Enchanter's Clarify Mana series. Not sure if this has anything to do with Moonlight temper. 

Essence of Moonlight: drops off Vampires in Mistmoore. It will NOT drop off the Dark Elf forms. I have managed to get 6 of these so far Mistressa Dominatria reports.

Morning Dew:  buy from the foraging classes in Greater Faydark and Lower Faydark.

Vial of mists: Enchanter, clarify mana series? Drop from steam elemental in Steamfont, mist elementals in Najena. Mistressa Dominatria reports.

Swirling mist: Enchanter, clarify mana series?

Essence of shadows: dropped by shadowed men

Elven Smithing Hammer: 11-18.5pp Felwithe 120, -420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor, (Shop of All Holds)

Small piece of Mithril: 652c, from Tanalin, Shop of all Holds, Felwithe (thanks to Kogolev for prices on all Mithril ore items)

Small brick of mithril: 6.2pp from Tanalin, mithril ore and chainmail pattern vendor in Felwithe, 120, -420

Large brick of Mithril: 18.6-20pp Felwithe 120, -420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor

Block of Mithril: Large brick of mithril, morning dew.  Cost to make 56pp, can buy from Tanalin, Shop of all Holds, Felwithe, for 59pp.

Mithril Sheet: 12.3pp Felwithe 120, -420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor 

Folded sheet of Mithril: block of mithril, morning dew, Elven smithy hammer.  Cost to make 66pp

Mithril ring: morning dew, small brick of mithril, file. Cost to make 6.3pp May need large brick mithril if Dwarven pattern followed, which had same error.

Mithril chain Joining: mithril ring, file, Elven smithy hammer, morning dew, cost to make 6.5pp

Enchanted Mithril ring: Morning dew (foraged), Small brick of Mithril 7pp, File 2g.  Cost to make 7pp  (suspect correct recipe is large brick enchanted Mithril.)

Mithril bits: Get 2 small pieces of Mithril and combine with morning dew in Fier’dal Forge, in Kelethin.

What doesn’t work: 2 pieces mithril + water in Kolida Dal forge.
2 pieces mithril + morning dew
2 pieces mithril + moonlight temper
2 pieces mithril + water + Elven hammer
2 pieces mithril + morning dew + Elven hammer
2 pieces mithril + moonlight temper + Elven hammer

Gives try another forge message.

Note on enchanting Mithril: The recipe above does not specify enchanted Mithril, but that may be assumed.  The spell enchant mithril calls for a blue diamond, anyone know if this is purchased or dropped, and where? Sebilis, and plane of hate is reported.  You can buy blue diamond in FV for about 210pp.  The diamond is consumed when it is enchanted.  If recipe is bad, may want to compare to specific notes on enchanted Brellium armor, which has been verified.  May need large brick of enchanted mithril if pattern followed. 

Make enchanted Mithril chain Joining:

A. Enchanted Mithril Rings: Enchanted LARGE BRICK of Mithril, a file, and Dwarven ale in the Stormguard forge.

B. Enchanted Mithril Chain Joining: Enchanted Mithril Rings, add file, Dwarven ale and a DWARVEN smithy hammer, combine in the Stormguard forge.

Chainmail patterns: Felwithe 120, -420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor, North Qeynos Connie Link, outside of Ironforge Estates.

Success rates:

Enchanted Elven mithril chain, smithing skill 208, and both strength and intelligence over 200.  2 attempts on enchanted (something) 5 attempts on enchanted-imbued gauntlets.  Not a single success. 0/7 successes.

This is conjecture on enchanting the various components, drawn from process found to work for Dwarven brellium:

Make enchanted folded sheet:

A. Enchanted Large Brick of Mithril: enchant a large BRICK of mithril (12.4pp).  This needs a blue diamond. 

B. Enchanted Block of Mithril: THREE enchanted large bricks of Mithril. Dwarven ale equivalent, combine in the racial forge. 

C. Enchanted FOLDED sheet of brellium: Enchanted block of Mithril, Dwarven ale equivalent, and a Elven smithy hammer in the racial forge (Conjecture)

Weapons: 

Koala'Dal Falchion: Curved Blade Mold, Hilt Mold, Pommel Mold, Morning Dew, Folded Sheet of Mithril Cost 71pp. 

Enchanted Koala'Dal Falchion: same as above, add imbued emerald, and moonlight temper. Cost 85pp MAGIC ITEM Damage: 7 Delay: 24 Ratio: 3.428 Good Str: +2 Wis: +2 Weight: 5.0 Weapon Skill: One Hand Slash Classes: Ranger Paladin Shadowknight Bard Rogue Warrior.  Races: Wood Elf High Elf Half Elf Human 

Inventory Slot: Either Melee

Shields:

Woodlander Shield = Kite Shield Mold + 2 Sheets of Mithril + Elven Smithy Hammer + Moonlight Temper

Enchanted Woodlander Shield = Kite Shield Mold + 2 Sheets of Mithril + Elven Smithy Hammer + Moonlight Temper + Imbued Emerald

Imbued Woodlanders Shield (Tunare): Kite Shield Mold + 2 Sheets of Mithril + Elven Smithy Hammer + Moonlight Temper + Imbued Emerald, MAGIC ITEM AC: +11 Str: +2 Sta: +2 Wis: +2 Weight: 10.0.  Classes: Ranger Druid Cleric Paladin Bard Rogue Warrior.  Races: Wood Elf High Elf Half Elf  

Elven Chainmail Armor/ Mithril Chain Armor:

Make in Koada’Dal Forge: in Felwithe. 

Race: High Elves, Wood Elves, Half Elves Classes: Enchanter Druid Cleric Wizard Ranger Bard Paladin Warrior Magician Rogue

Mithril Chain Bracelet = Elven Smithy Hammer + Chainmail Bracelet Pattern + Silk Swatch + Moonlight Temper + 1 Mithril Ring

Mithril Chain Cape = Elven Smithy Hammer + Chainmail Cape Pattern + Silk Swatch + Moonlight Temper + 3 Mithril Ring

Mithril Chain Coif = Elven Smithy Hammer + Chainmail Coif Pattern + Silk Swatch + Moonlight Temper + 2 Mithril Ring

Mithril Chain Gloves = Elven Smithy Hammer + Chainmail Gloves Pattern + Silk Swatch + Moonlight Temper + 2 Mithril Ring

Mithril Chain Leggings = Elven Smithy Hammer + Chainmail Leggings Pattern + Silk Swatch + Moonlight Temper + 3 Mithril Ring, AC: +7, Weight: 2.0

Mithril Chain Mantle = Elven Smithy Hammer + Chainmail Mantle Pattern + Silk Swatch + Moonlight Temper + 2 Mithril Ring

Mithril Chain Neckguard = Elven Smithy Hammer + Chainmail Neckguard Pattern + Silk Swatch + Moonlight Temper + 1 Mithril Ring

Mithril Chain Skirt = Elven Smithy Hammer + Chainmail Skirt Pattern + Silk Swatch + Moonlight Temper + 2 Mithril Ring

Mithril Chain Sleeves = Elven Smithy Hammer + Chainmail Sleeves Pattern + Silk Swatch + Moonlight Temper + 2 Mithril Ring, AC 6, wt 1.4.

Mithril Chain Tunic = Elven Smithy Hammer + Chainmail Gloves Tunic + Silk Swatch + Moonlight Temper + 3 Mithril Ring, AC 12, wt. 3.0

Mithril Chain Veil = Elven Smithy Hammer + Chainmail Veil Pattern + Silk Swatch + Moonlight Temper + 1 Mithril Ring

Enchanted Mithril Chain

Classes: Enchanter Magician Wizard Ranger Druid Cleric Paladin Bard Rogue Warrior 

Races: Wood Elf High Elf Half Elf 

Enchanted Mithril Chain Bracelet = Elven Smithy Hammer + Chainmail Bracelet Pattern + Silk Swatch + Moonlight Temper + 1 Enchanted Mithril Ring, AC: +5 Wis: +2 Int: +2 Magic Resist: +2 Weight: 0.2

Enchanted Mithril Chain Cape = Elven Smithy Hammer + Chainmail Cape Pattern + Silk Swatch + Moonlight Temper + 3 Enchanted Mithril Ring

Enchanted Mithril Chain Coif = Elven Smithy Hammer + Chainmail Coif Pattern + Silk Swatch + Moonlight Temper + 2 Enchanted Mithril Ring

Enchanted Mithril Chain Gloves = Elven Smithy Hammer + Chainmail Gloves Pattern + Silk Swatch + Moonlight Temper + 2 Enchanted Mithril Ring

Enchanted Mithril Chain Leggings = Elven Smithy Hammer + Chainmail Leggings Pattern + Silk Swatch + Moonlight Temper + 3 Enchanted Mithril Ring, AC: +8 Wis: +2 Int: +2 Magic Resist: +4 Weight: 0.0

Enchanted Mithril Chain Mantle = Elven Smithy Hammer + Chainmail Mantle Pattern + Silk Swatch + Moonlight Temper + 2 Enchanted Mithril Ring, AC: +6 Wis: +2 Int: +2 Magic Resist: +2 Weight: 0.7

Enchanted Mithril Chain Neckguard = Elven Smithy Hammer + Chainmail Neckguard Pattern + Silk Swatch + Moonlight Temper + 1 Enchanted Mithril Ring

Enchanted Mithril Chain Skirt = Elven Smithy Hammer + Chainmail Skirt Pattern + Silk Swatch + Moonlight Temper + 2 Enchanted Mithril Ring

Enchanted Mithril Chain Sleeves = Elven Smithy Hammer + Chainmail Sleeves Pattern + Silk Swatch + Moonlight Temper + 2 Enchanted Mithril Ring

Enchanted Mithril Chain Tunic = Elven Smithy Hammer + Chainmail Gloves Tunic + Silk Swatch + Moonlight Temper + 3 Enchanted Mithril Ring, AC: +14 Wis: +4 Int: +4 Magic Resist: +2 Weight: 1.5

Enchanted Mithril Chain Veil = Elven Smithy Hammer + Chainmail Veil Pattern + Silk Swatch + Moonlight Temper + 1 Enchanted Mithril Ring

Koada’Dal Mithril armor/Mithril Plate armor:

Classes: Bard Cleric Paladin Warrior 

Races: Human Half Elf High Elf 

Mithril Plate Boots = Plate Boots Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2 Folded Mithril Sheet, Koada'Dal Mithril Boots, AC: +11, Weight: 3.5 

Mithril Plate Bracer = Plate Bracer Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 1 Folded Mithril Sheet, AC 10, wt 2.1.

Mithril Plate Breastplate = Plate Breastplate Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 3 Folded Mithril Sheet, AC 20, wt. 5.2.

Mithril Plate Collar = Plate Collar Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 1 Folded Mithril Sheet

Mithril Plate Cloak = Plate Cloak Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 3 Folded Mithril Sheet

Mithril Plate Gauntlets = Plate Gauntlets Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2 Folded Mithril Sheet

Mithril Plate Girdles = Plate Girdles Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2 Folded Mithril Sheet

Mithril Plate Greaves = Plate Greaves Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 3 Folded Mithril Sheet, AC 13, wt. 4.0

Mithril Plate Helm = Plate Helm Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2 Medium Mithril Sheet, AC 13, wt. 2.4.

Mithril Plate Pauldron = Plate Pauldron Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2 Folded Mithril Sheet

Mithril Plate Vambrace = Plate Vambrace Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 2 Folded Mithril Sheet, AC 11, wt. 3.4

Mithril Plate Visor = Plate Visor Mold + Moonlight Temper + Mithril Chain Joining + Elven Smithy Hammer + Leather Backing + 1 Folded Mithril Sheet

HUMAN IN QEYNOS:

The following recipes must be combined by a Human in the Royal Qeynos Forge: Plaza with clock tower in South Qeynos.

CONTENTS OF THIS SECTION

Component recipes and sources:

Weapons:

Shields:

Armor:  FULL PLATE/SILVER-ELECTRUM-GOLD-PLAT FULL PLATE ENCHANTED SILVER-ELECTRUM-GOLD-PLAT FULL PLATE

Component recipes and sources:

Royal temper: combine in brew Barrel with brewing skill: rain water (gnolls in Paw), griffenes blood, 2 drops sunshine. (Sand giants in oasis)

Chain Joining: Metal Ring + file + smithy hammer + water. Cost 813c
Metal Rings: water, large brick ore (small brick is error), file (combine in racial forge, in regular forge this will give steel boning)

Leather backing (padding): tailor skill trivial at 30, combine in sewing kit: silk thread, LQ wolf/bear/or cat pelt. Stacks.  Costs 1g.

Enchanted metal bars: Metal Bars sold at jewelry shops. You choose one type of metal, get it enchanted. Cost data for the armor does not include the enchanted metal. You will have to pay an enchanter to get the metal enchanted. It uses up all their mana to enchant 3 Barbarians, so this is a very time consuming process. Vendor prices: Silver is 525c, Electrum 2.6pp, Gold 11pp, Platinum 105pp. Enchant Silver is a level 8 spell, enchant electrum is level 16, enchant gold is level 24. I do not know the level for enchant platinum. High charisma can give huge cost savings.

North Qeynos: Gembox at Iron Forge Estates.

High Hold Keep: first floor.  There is a jewelry shop in High Hold Keep

Erudin: Jewelry shop in basement of main temple.

North Freeport: Jewelry shop is near market place, limited inventory, Southeast corner of large building as you leave the marketplace. I don’t know if they have Bars either.

East Commonlands: Jewelry vendor is also at one of inns if I remember correctly.

Weapon Molds:

Original weapons: Hilt mold Pommel mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold: East Freeport 150, -370 Jillian Dayson General Mold Vendor, East Cabilis -425, -210 Smithy Vyx Weapon Part Molds Vendor, Vellous and Bardoy’s Imported Goods in East Freeport from Villian, Western Karana about –13,000 north side of main east west road.

New weapons of Sept 2000 Javelin, Longblade, dagger, thin blade, axe head, halbard, curved blade, mace, throwing knife, shuriken, throwing axe, hammer head, spear, pick, oak shaft, Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor, North Qeynos 25, 55 Dren Ironforge Weapon Molds Vendor, Kaladim 400, -160 Bndainy Everhot Weapon Molds Vendor, upstairs, West Freeport -175, -345 Jynsa Smithson Weapon Blade Molds Vendor
Full Plate Molds: 90, -395 Nerrisia Irontree (size? Probably medium) Plate Molds Vendor Tortuk Everhot Small Plate Molds Vendordf, Felwithe, East Freeport 55, -170 Valentin Fireheart (probably medium) Plate Mold Vendor, upstairs. South Qeynos Tin Soldier Mar Seddar has full plate molds.
Smithy hammer: General smith hammer is bought in Ikthars One player reports “wrong ingredients” with hammer bought in NFP, presumably Groflah’s, making full plate (non race specific armor), so I conjecture he got a race specific hammer from Groflah’s. Recipes seem to call for regular generic smithy hammer. General smith hammer is bought in Ikthars

Medium Quality Folded Sheet Metal: Medium Quality Block of Ore + water + Smithy Hammer. Cost to make 21pp Trivial below 127.

Medium Quality Block of Ore: 20,527-28,373c, wt. 18.0, Graham Embersmith at High Hold Keep, near bank. non stackable.

High Quality sheet of metal: 2 small bricks of High Quality ore, water. Confirmed by Gzar Zigdog.

High quality small brick ore 11,497-15,933c, non stackable, wt. 7.0, (HH keep, Miner Harton) (silver in color) when sold to other vendors by players 17pp. Dropped by Permafrost goblins near King room, Also DE vendor near Neriak Forge. Enchantable with enchant steel. Vendor buys for 2818c. Nintalten writes: Goblins in Solusek A also drop the small/large bricks of high quality ore. They drop fairly frequently. After spending about 1-2 hrs in Permafrost I had about 5 pieces of small ore and 2-3 pieces of the large. You can camp the rare spawns while doing it and get some half decent equipment. Used by Humans only in Freeport forge, for specialty armors and shields.
High quality large brick ore 34,650-48,109c, non stackable, (silver in color), wt. 14, (Miner Harton, High Hold keep.) Dropped by permafrost goblins near King room. Also DE vendor near Neriak Forge. Halas, magic shop 41pp (may not be regular stock item) Enchantable with enchant steel. Needed to make field plate Human race specific Freeport forge only

Metal Rings: water, large brick ore (small brick is error), file (combine in racial forge, in regular forge this will give steel boning)

HQ block of ore: 3 large bricks of HQ ore, water (Human Freeport forge, field plate)

High quality folded sheet metal: High Quality block of ore, water, smithy hammer. In regular forge. Cost to make 10pp.  Confirmed by Gzar Zigdog.

Medium Quality Folded Sheet Metal: Medium Quality Block of Ore + water + Smithy Hammer.

Medium Quality Block of Ore: 3 Medium Quality Large Bricks of Ore, Water (this recipe verified by Eforty Ounce), on vendor in High Hold Keep, near bank

Medium quality large brick of ore: on vendor in High Hold keep near bank. 7pp Steamfont 45, -615 Godbin Strumharp Med Qual Ore and Dye Materials Vendor, Middle Windmill

Weapons:

Antonian Javelin = Medium Quality Sheet Metal + Flask of Water + Javelin Mold. 4.7pp damage 8, wt. 1.5, delay 30, range 250 throwing weapon. Class: Warrior, Ranger, monk, Bard, rogue, shaman. Race: all

Antonian Long Sword = Medium Quality Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommel Mold + Water. 17pp 1HS damage 8, wt. 1.5, delay 28 race: Human Barbarian HIGH ELF erudite. Class: Warrior, Paladin, Ranger, SHADOWKNIGHT, Bard, rogue

Enchanted Antonian Emerald Long Sword = Enchanted Medium Quality (?) Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommel Mold + Vial of Distilled Mana + Royal Temper + Emerald 30pp

Enchanted Antonian RubyLong Sword = Enchanted Medium Quality (?) Folded Metal Sheet + Long Blade Mold + Hilt Mold + Pommel Mold + Vial of Distilled Mana + Royal Temper + Ruby 150pp

Full Plate Armor/Silver-electrum-gold-plat full plate armor:
Race: Human, Barbarian, Erudite, HIGH ELF. Class: Warrior Cleric Paladin Shadowknight Bard. You pick one of the four metal Barbarians types. Little comparative data available on stat differences that metals give, what I have is given below.   Total cost to make about 725pp depending on your charisma.

Full Plate Bracers = Full Plate Bracer Mold + One High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 32pp AC 12 wt. 4.4

Electrum Full Plate Bracers = Full Plate Bracer Mold + One High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar Electrum, AC: +12  Weight: 4.4 Classes: Bard Warrior Cleric Paladin Shadowknight  Races: Human Half Elf Erudite Barbarian 

Full Plate Breastplates = Full Plate Breastplate Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 108pp

Platinum Full Breastplate: Full Breastplate mold, smithy hammer, leather padding/backing, 3 HQ folded sheets of metal, Royal temper, Chain Joining, platinum Barbarian. AC22 Wt. 11 lighter in color than cleric planer armor and darker than Mithril.

Full Plate Boots = Full Plate Boot Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 63pp

Full Plate Collars = Full Plate Collar Mold + One High Quality Folded Metal Sheet + water +Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 29pp AC 9 wt. 4.5

Electrum Full Plate collar: AC: +9 Weight: 4.5 Classes: Bard Cleric Paladin Shadowknight Warrior Races: Human Half Elf Erudite Barbarian  

Full Plate Cloaks = Full Plate Cloak Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 27pp

Full Plate Gauntlets = Full Plate Gauntlet Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 42pp

Full Plate Girdle (Belt) = Full Plate Girdle Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 53pp

Full Plate Greaves = Full Plate Greave Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 97pp

Full Plate Helm = Full Plate Helm Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 63pp

Full Plate Pauldron = Full Plate Pauldron Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 84pp

Full Plate Vambrace = Full Plate Vambrace Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 58pp

Full Plate Visors = Full Plate Visor Mold + One High Quality Folded Metal Sheet + water +Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 41pp

ENCHANTED SILVER-ELECTRUM-GOLD-PLAT FULL PLATE

Class: BARD SHADOWKNIGHT WARRIOR CLERIC PALADIN. Race: Human Barbarian Erudite Half Elf. The Bars of metal need to be enchanted, along with the High Quality folded sheet metal. Otherwise the recipes are the same as for full plate. For full plate armor the cost of metal Bars needs to be added to cost estimates noted on the recipe. Can be forged with any enchanted metal Bars, silver electrum gold and platinum. Each has a different stat. It seems the success rate on full plate is at minimum 5:1 at 200+ skill.

Enchanted Full Plate Bracers = Full Plate Bracer Mold + One High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Breastplates = Full Plate Breastplate Mold + Three High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Boots = Full Plate Boot Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum, 

Metal unspecified, probably electrum: MAGIC ITEM AC: +13  Weight: 7.5 Classes: Cleric Paladin Shadowknight Bard Warrior  Races: Barbarian Erudite Half Elf Human  

Enchanted Full Plate Collars = Full Plate Collar Mold + One High Quality enchanted Folded Metal Sheet + water +Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Gold enchanted Full Plate Collar: AC: +9 Wis: +2 Cha: +2 Disease Resist: +2  Weight: 4.5 Classes: Cleric Paladin Shadowknight Bard Warrior  Races: Erudite Half Elf Human Barbarian 

Enchanted Full Plate Cloaks = Full Plate Cloak Mold + Three High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Gauntlets = Full Plate Gauntlet Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Girdle (Belt) = Full Plate Girdle Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Greaves = Full Plate Greave Mold + Three High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Helm = Full Plate Helm Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Pauldron = Full Plate Pauldron Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Vambrace = Full Plate Vambrace Mold + Two High Quality enchanted Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum

Enchanted Full Plate Visor = Full Plate Visor Mold + One High Quality enchanted Folded Metal Sheet + water +Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Bar of Enchanted Silver/Electrum/Gold/Platinum AC 7, charisma 2, wisdom 2, disease 2 (metal used for these stats not specified)

Enchanted Gold Full Plate Visor: Full Plate Visor Mold, One High Quality enchanted Folded Metal Sheet, Royal Temper, Smithy Hammer, Leather Backing, Enchanted Chain Joining, Enchanted Gold Barb. Rokza/ Tribesmith Dragonforge reports: AC 7 Dex: 2 Cha: 2 SV Poi: 2 wt.: 22 

HUMANS IN FREEPORT
Freeport forge: west Freeport, on wooden deck behind warrior guild (seafarer armor).

CONTENTS

Component recipes and sources

Weapons

Shields

Armor: (this is not full plate)

    Field plate armor

    Imbued field plate armor

    Seafarer ring/sea armor ringmail

COMPONENT RECIPES AND SOURCES

Sea Temper is used for all the Seafarer stuff and the Field Plate: 2 Mugs of Sea Foam + 1 Saltwater Seaweed + Fish Wine (bought or brewed). (Trivial?) Make in brew Barrel
Mugs of Sea Foam: dropped by Seafury Cyclops, maybe aquagoblins , in Ocean of Tears (actually looks like a mug)

Saltwater Seaweed: occasionally received when fishing in the OoT (got two at about 85 fishing skill, so you don't need to be a Master Fisher)

Black pearls: dropped item, rare, not vendor sold, value 21pp (not sure where this comes from, perhaps what a vendor pays for it, or sells it for when a player sells one to vendor. Market value is what players are willing to buy or sell for.

Oak staff: sold by vendors that sell new weapon molds. In Halas, at Bloody Blades.

High Quality sheet of metal: 2 small bricks of High Quality ore, water. Confirmed by Gzar Zigdog.

High quality small brick ore 11,497-15,933c, non stackable, wt. 7.0, (HH keep, Miner Harton) (silver in color) when sold to other vendors by players 17pp. Dropped by Permafrost goblins near King room, Also DE vendor near Neriak Forge. Enchantable with enchant steel. Vendor buys for 2818c. Nintalten writes: Goblins in Solusek A also drop the small/large bricks of high quality ore. They drop fairly frequently. After spending about 1-2 hrs in Permafrost I had about 5 pieces of small ore and 2-3 pieces of the large. You can camp the rare spawns while doing it and get some half decent equipment. Used by Humans only in Freeport forge, for specialty armors and shields.

Smithy Hammer: sold by vendors, at Ikthars in East Freeport, see intro to race specific armors.

High quality large brick ore 34,650-48,109c, non stackable, (silver in color), wt. 14, (Miner Harton, High Hold keep.) Dropped by permafrost goblins near King room. Also DE vendor near Neriak Forge. Halas, magic shop 41pp (may not be regular stock item) Enchantable with enchant steel. Needed to make field plate Human race specific Freeport forge only

HQ block of ore: 3 large bricks of HQ ore, water (Human Freeport forge, field plate)

High quality folded sheet metal: High Quality block of ore, water, smithy hammer. In regular forge. Cost to make 10pp.  Confirmed by Gzar Zigdog.

Leather backing: tailor made, sewing kit low quality wolf/cat/bear (not lion, not puma), and silk threads (made with two spiderling silks)

Conflict on rings: warning!

Medium Quality Rings: Large Brick of Ore, File, and Water. Use the Freeport forge.
This is the same recipe as regular ring but combined in specialty forge (trivial < 175) Number of rings will vary according to armor type.

Medium quality metal rings: Medium Quality Large Brick of Ore, File, and Water in the NORTHMAN forge. (Trivial <175 reported) used for Imbued Northman Armor By: Anonymous wt. 4.0, vendor sell 6.1pp, not stackable, icon looks like a metal bit. This is for Human made only, seafarer armor.   For Humans use Freeport Forge.  Same recipe as regular ring below.

Rings: large brick of ore, file, water. Make in regular forge, trivial <175 likely way below 175. Component for field plate Human smith only armor.

Chain Joining: metal ring, file, smithing hammer, water. Combine in regular forge. Component for field plate.

WEAPONS:

Enchanted seafarer's cutlass = Enchanted metal (I assume this is enchanted silver, gold or other Bar) + Curved blade mold + Hilt mold + Pommel mold + Sea temper + Black pearl

Enchanted seafarer's dagger = Enchanted metal (same as above) + Dagger blade mold + Hilt mold + Pommel mold + Sea temper + Black pearl

Enchanted seafarer's harpoon = Medium quality sheet of metal (not folded) + Spear head mold + Oak shaft + Sea temper + Flawless aquamarine (drops off forest giants in Kunark)

Seafarer's Cutlass = Medium quality folded sheet of metal + Curved blade mold + Hilt mold + Pommel mold + Flask of water 1HS damage 7 del 23 wt. 7.0 class: Warrior Ranger Paladin Shadowknight Bard rogue. Races: all

Seafarer's Dirk = Medium quality sheet of metal (not folded) + Dagger blade mold + Hilt mold + Pommel Mold + Flask of water Piercing damage 4 del 22 wt. 2.5 range 40 race: all. Class: Warrior ring Shadowknight Bard Necromancer Rogue Wizard Magician Enchanter

Seafarer's Harpoon = Medium quality sheet of metal (not folded) + Spear head mold + Oak shaft + Flask of water piercing, damage 6 del 26, wt. 7.0 range 50, class Warrior Ranger Shadowknight Bard Rogue Shaman. Race: all.

SHIELDS

Seafarer's Buckler Shield = Buckler Mold + Flask of water + Smithy hammer + High quality sheet of metal (not folded) AC 7 dex 2 wt. 3.0 race: Human Barbarian Erudite HIGH ELF. Class: Warrior Cleric Paladin Ranger Shadowknight druid monk Bard Rogue Shaman

FIELD PLATE ARMOR:

Field Plate: Talking to Ikthar Freehart (NPC) in Ikthar’s forge in East Freeport: Need High quality ores dropped only by goblins. (Knarmon notes showing up at vendors in Halas a lot, likely from permafrost goblins. Use race specific forge in west Freeport by Human only. Need plate mold, sea temper, smithy hammer, leather backing, and chain Joining, and 1-3 folded sheets. You must work HQ ores yourself. (Knarmon adds, likely: 3 HQ bricks ore and water into HQ block of ore (MQ blocks used for fine plate armor do not need smithy hammer, and not mentioned by Ikthar here to work the ore), add water, smithy hammer, to the HQ block of ore to get your HQ folded sheet of metal. (Knarmon: elsewhere is stated that all HQ ores and sheets must be made in either royal Qeynos forge in qeynos, or Freeport forge in West Freeport) Ikthar adds: 1 sheet for visor, Gorget, bracers, 2 sheets for helm, Pauldron, girdles, Vambrace, gauntlets, boots, and 3 sheets for bp, greaves, and cloaks.
Class: Human Bard Erudite HIGH ELF. Class: Warrior Cleric Paladin Shadowknight Bard

Field Plate Boots = Two Folded Sheets of High Quality Ore + Boot Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Bracers = Folded Sheet of High Quality Ore + Bracer Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper AC 10 wt. 4.2

Field Plate Breastplate = Three Folded Sheets of High Quality Ore + Breastpiece Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper, AC 20, wt 10.5.

Field Plate Cloak = Three Folded Sheets of High Quality Ore + Cloak Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Collar = Folded Sheet of High Quality Ore + Collar Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Gauntlets = Two Folded Sheets of High Quality Ore + Gauntlet Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Girdle = Two Folded Sheets of High Quality Ore + Girdle Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Greaves = Three Folded Sheets of High Quality Ore + Greaves Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Helm = Two Folded Sheets of High Quality Ore + Helm Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Pauldron = Two Folded Sheets of High Quality Ore + Pauldron Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

Field Plate Vambrace = Two Folded Sheets of High Quality Ore + Vambraces Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper AC 11 wt. 6.8

Field Plate Visor = Folded Sheet of High Quality Ore + Visor Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper

IMBUED FIELD PLATE   (plates  are “plate” not  “full plate” per Havers.)
Race: Human Elf, HIGH ELF. Class: Warrior Cleric Paladin Bard

Black pearls: Prexus  (reported as working)

Plains pebbles: Karana

Sapphire-Innoruuk

Star rose quartz/rose quartz-Erolissi Marr

Opal-Rodcet Nife

Jade-Rallos Zek

Imbued Field Plate Boots = Two Folded Sheets of High Quality Ore + Boot Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item

Imbued Field Plate Bracers = Folded Sheet of High Quality Ore + Bracer Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item AC 10 wt. 4.2 char 2, wisdom 4

Imbued Field Plate Bracers (Innoruuk)  +10 AC +4 Wis +2 Int   Wr Sk C    (Human Freeport)

Imbued Field Plate Bracers (Erolissi Marr)  +10 AC +4 Wis +2 Cha   B Wr P C      (smith unspecified)

Imbued Field Plate Bracers (Rallos Zek)  +10 AC +4 Str +2 Sta   B Wr    (Humans Freeport)

Imbued Field Plate Bracers (Rodcet Nife)  +10 AC +2 Sta +4 Wis   C P B Wr  (humans Freeport)

Imbued Field Breastplate = Three Folded Sheets of High Quality Ore + Breastpiece Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item AC 20 wt. 10.5 strength 2 char 2 wisdom 4

Imbued Field Plate Cloak = Three Folded Sheets of High Quality Ore + Cloak Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item

Imbued Field Plate Collar = Folded Sheet of High Quality Ore + Collar Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item AC 8 wt. 4.2 char 2 wisdom 4

Imbued Field Plate Collar (Erolissi Marr)  +8 AC +4 Wis +2 Cha   P Wr B C   (smith unspecified)  

Imbued Field Plate Collar (Rallos Zek)  +8 AC +4 Str +2 Sta   B Wr   (humans Freeport)

Imbued Field Plate Gauntlets = Two Folded Sheets of High Quality Ore + Gauntlet Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item

Imbued Field Plate Girdle = Two Folded Sheets of High Quality Ore + Girdle Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item

Imbued Field Plate Girdle (Rodcet Nife)  +9 AC +2 Sta +4 Wis   C P B Wr  (humans Freeport)

Imbued Field Plate Greaves = Three Folded Sheets of High Quality Ore + Greaves Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item AC 13 wt. 8 strength 2 char 2 wisdom 4

Imbued Field Plate Greaves (Erolissi Marr)  +13 AC +2 Str +4 Wis +2 Cha   C P B Wr    (Humans in Freeport)

Imbued Field Plate Helm = Two Folded Sheets of High Quality Ore + Helm Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item

Imbued Field Plate Helm (Innoruuk)  +13 AC +2 Wis +4 Int   Wr Sk C (human Freeport)   

Imbued Field Plate Helm (Erolissi Marr)  +13 AC +4 Wis +2 Cha   C P B Wr   (human Freeport)

Imbued Field Plate Pauldron = Two Folded Sheets of High Quality Ore + Pauldron Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item AC 11 wt. 4.8 char 2 wisdom 4

Imbued Field Plate Pauldron (Erolissi Marr)  +11 AC +4 Wis +2 Cha   C P B Wr (humans Freeport)

Imbued Field Plate Vambrace = Two Folded Sheets of High Quality Ore + Vambrace Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item.  Havens Soulblesser reports he made it.  AC 11, wisdom 4, dex 2, sta 2

Imbued Field Plate Vambrace (Erolissi Marr)  +11 AC +2 Str +4 Wis +2 Cha   C P B Wr   (smith unspecified)

Imbued Field Plate Vambrace (Innoruuk)  +11 AC +2 Str +2 Wis +4 Int  C Sk Wr (humans Freeport) 

Imbued Field Plate Vambrace (Rodcet Nife)  +11 AC +2 Sta +4 Wis +2 Cha   C P B Wr   (human Freeport)

Imbued Field Plate Visor = Folded Sheet of High Quality Ore + Visor Plate Mold + Smithy Hammer + Leather Backing + Chain Joining + Sea Temper + imbued item AC 6 wt. 1.7 char 2 wisdom 4 

Imbued Field Plate Visor (Erolissi Marr)  +6 AC +4 Wis +2 Cha   C P B Wr   (humans Freeport)

Imbued Field Plate Visor (Rallos Zek)  +6 AC +4 Str +2 Sta   B Wr   (humans Freeport)

SEAFARER RING/SEA ARMOR RINGMAIL:
One of the vendors on the isle with Zechariah Reigh (first stop in the Ocean of Tears when coming from Butcherblock) sells a scroll with the info on Seafarer's Ringmail, very brief as usual. Vagan of Vallon Zek 192 Blacksmithing made seafarer's armor: imbued Peridot (Bristlebane) and plains pebbles (Karana) do not work.  Comes in sizes, set by leather armor used I suspect rather than pattern. I would suggest sticking to medium leather armor, which will be unlabeled as to size. Only small and large are labeled as such. I am guessing this based on classes that can use it. It is a bit pricey to do a lot of experimentation, and the listed customer base is impressive. (Size does not affect weight?)  Race: Human Barbarian Erudite Elf HIGH ELF HIGH ELF dark Elf irks class: Warrior cler Paladin Ranger Shadowknight Bard rogue shaman 

Seafarer's ring belt = Sea temper + Smithy hammer + Leather belt + Chainmail skirt pattern + 2 medium quality metal rings

Seafarer's ring bracer = Sea temper + Smithy hammer + Leather bracer + Chainmail bracer pattern + 1 medium quality metal rings AC 8 wt. 2.5

Seafarer's ring boots = Sea temper + Smithy hammer + Leather boots + Chainmail boots pattern + 2 medium quality metal rings

Seafarers Breastplate/tunic: Sea temper + Smithy hammer + Leather tunic + Chainmail tunic pattern + 3 medium quality metal rings  ac 19 wt.. 7.5

Seafarer's ring cloak = Sea temper + Smithy hammer + Leather cloak + Chainmail cloak pattern + 3 medium quality metal rings AC 9 wt. 4.5

Seafarer's ring helmet = Sea temper + Smithy hammer + Leather cap + Chainmail hat pattern + 2 medium quality metal rings

Seafarer's ring gloves = Sea temper + Smithy hammer + Leather gloves + Chainmail glove pattern + 2 medium quality metal rings

Seafarer's ring Gorget = Sea temper + Smithy hammer + Leather gorget + Chainmail Neckguard pattern + 1 medium quality metal rings AC 7 wt. 2.5

Seafarer's ring leggings = Sea temper + Smithy hammer + Leather leggings + Chainmail leggings pattern + 3 medium quality metal rings (greaves ac 12 wt. 7.5)

Seafarer's ring mantle = Sea temper + Smithy hammer + Leather mantle + Chainmail mantle pattern + 2 medium quality metal rings

Seafarer's ring mask = Sea temper + Smithy hammer + Leather mask + 1 medium quality metal rings + Chainmail veil pattern AC 6 wt. 1.5

Seafarer's ring sleeves = Sea temper + Smithy hammer + Leather sleeves + Chainmail sleeves pattern + 2 medium quality metal rings (note, do not stack) AC 9 wt. 4.0

Seafarer's ring tunic = Sea temper + Smithy hammer + Leather tunic + Chainmail tunic pattern + 3 medium quality metal rings AC 17 wt. 8.0

Human Enhanted Armors:

Enchanted Full Plate Bracers = Full Plate Bracer Mold + One High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Breastplates = Full Plate Breastplate Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Boots = Full Plate Boot Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium MAGIC ITEM 

AC: +13  Weight: 7.5 Classes: Cleric Paladin Shadowknight Bard Warrior  Races: Barbarian Erudite Half Elf Human 

Enchanted Full Plate Collar = Full Plate Collar Mold + One High Quality Folded Metal Sheet + water +Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium AC: +9 Wis: +2 Cha: +2 Disease Resist: +2  Weight: 0.0 Classes: Cleric Paladin Shadowknight Bard Warrior 

Races: Erudite Half Elf Human Barbarian 

Enchanted Full Plate Cloaks = Full Plate Cloak Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Gauntlets = Full Plate Gauntlet Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Girdle = Full Plate Girdle Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Greaves = Full Plate Greave Mold + Three High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Helm = Full Plate Helm Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Pauldron = Full Plate Pauldron Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Vambraces = Full Plate Vambraces Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of  Enchanted Silver/Electrum/Gold/Platnium

Enchanted Full Plate Visor = Full Plate Visor Mold + One High Quality Folded Metal Sheet + water +Smithy Hammer + Leather Padding + Chain Jointing + Royal Temper + one bar of Enchanted Silver/Electrum/Gold/Platnium MAGIC ITEM 

AC: +7 Wis: +2 Cha: +2 Disease Resist: +2  Weight: 2.0 Classes: Cleric Paladin Shadowknight Bard Warrior  Races: Erudite Half Elf Human 

IKSAR

The following recipes must be combined by an Iksar in the Cabilis Forge: E. Cabilis, upstairs in Warrior Guild.

CONTENTS OF THIS SECTION

Component recipes and sources

Weapons

Shields

Armor: Scale Armor, Imbued Cabilis Scale Armor, Enchanted Cabilis Scale Armor

Scale Temper: 1 froglok blood, 1 Iksar blood, 1 sarnak blood, bloodwater, combine in brew Barrel. 

Blood: dropped by NPC of named race. Iksar blood is very rare drop.  Iksar Footpad, Iksar Bandit, Iksar Brigand, Iksar Manslayer, Iksar Marauder, Iksar Exile, and Iksar Pariah. All exist in Lake of Ill Omen.

Bloodwater: 12c “many locations”?? Buy in Cabilis is only location mentioned by name.

Folded Titanium Sheet = Block of Titanium + Flask of Blood Water + Forging Hammer

Titanium Scales = File + Large Brick of Titanium + Flask of Blood Water

Block of skyiron: 3 large bricks of skyiron, blood water. Cost to make 23pp East Cabilis -535, 20 Smithy Xzatik Ore Vendor

Skyiron scales: file, large brick of skyiron, bloodwater. Cost to make 8pp

Small brick of skyiron: 2.5pp East Cabilis -535, 20 Smithy Xzatik Ore Vendor

Large brick of skyiron: 7.6pp East Cabilis -535, 20 Smithy Xzatik Ore Vendor

Folded sheet of skyiron: block of skyiron, blood water, forging hammer. Cost to make 23pp

Iksar forging hammer: 12c?? East Cabilis -430, -40 Weaponsmith Grugl Forging Equipment Vendor

Armor molds: ? Are these the plain banded armor molds?

Weapon molds: Original weapons: Hilt mold Pommel mold Dual-Edged Blade Mold Heavy Steel Blade Mold Spiked Ball Mold: East Freeport 150, -370 Jillian Dayson General Mold Vendor, East Cabilis -425, -210 Smithy Vyx Weapon Part Molds Vendor, Vellous and Bardoy’s Imported Goods in East Freeport from Villian, Western Karana about –13,000 north side of main east west road. New weapons of Sept 2000 Javelin, Longblade, dagger, thin blade, axe head, halbard, curved blade, mace, throwing knife, shuriken, throwing axe, hammer head, spear, pick, oak shaft, Felwithe -80, -415 Opal Leganyn Weapon Molds Vendor, North Qeynos 25, 55 Dren Ironforge Weapon Molds Vendor, Kaladim 400, -160 Bndainy Everhot Weapon Molds Vendor, upstairs, West Freeport -175, -345 Jynsa Smithson Weapon Blade Molds Vendor

Shield molds: Medium molds are at: Felwithe -75, -390 Merchant Tearlan Shield Molds Vendor, East Freeport 50, -180 Kif Shield Molds Vendor, East Cabilis -515, 15 Smithy Zern Shield Molds Vendor

Metal bits: In Cabilis? 2 Small pieces of ore and 1 flask of bloodwater give me the "These items do not combine..." message. Can't find any other flasks of water in Cabilis.  Answer: In West Cabilis there is a Merchant that will sell you the correct Water.  There are some merchants close to the Necro's Guild, and the vendor you are looking for will be on the lower level of these merchants. It shouldn't be too hard to find,

Success rates: one player reports: With a skill of 149-150, wisdom of about 137, strength of 92, I have successfully forged all pieces of regular Iksar skyiron armor. My first attempts were at skill level 143-145 and I successfully forged everything but tunic and legs. As fails seem to be rare, or I've been VERY lucky, any Iksar smith should have moderate success with skyiron armor at level 150.

Weapons:

Fer’Esh: Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Metal + Flask of Blood Water, Damage: 5 Delay: 30  Ratio: 6 Bad Weight: 7.5 Weapon Skill: One Hand Slash  Classes: Ranger Druid Paladin Shadowknight Bard Rogue Warrior   Races: All Races  

Titanium Fer'Esh = Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood Water

Imbued Titanium Fer'Esh = Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale Temper

Skyiron Fer'Esh = Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Flask of Blood Water, Damage: 6 Delay: 30 Ratio: 5 Below Average 

Weight: 7.5 Weapon Skill: One Hand Slash Classes: Ranger Druid Paladin Shadowknight Bard Rogue Warrior  Races: All Races 

Imbued Skyiron Fer'Esh = Fer'Esh Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Scale Temper + Imbued Amber

Shan'Tok = Shan'Tok Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Metal + Flask of Blood Water, 1HS, delay 38, damage 8, wt. 10, classes: war pal ranger shd brd rog. Races: all

Titanium Shan'Tok = Shan'Tok Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood Water

Imbued Titanium Shan'Tok = Shan'Tok Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale Temper

Skyiron Shan'Tok = Shan'Tok Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Flask of Blood Water, Damage: 8 Delay: 38 Ratio: 4.75 Average 

Weight: 10.0 Weapon Skill: One Hand Slash Classes: Ranger Paladin Shadowknight Bard Rogue Warrior  Races: All Races  

Imbued Skyiron Shan'Tok = Shan'Tok Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Scale Temper + Imbued Amber

Sheer Blade = Sheer Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Metal + Flask of Blood Water, Damage: 6 Delay: 31 Ratio: 5.166 Below Average Weight: 8.5

Weapon Skill: One Hand Slash Classes: Ranger Paladin Shadowknight Bard Rogue Warrior  Races: All Races 

Titanium Sheer Blade = Sheer Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Flask of Blood Water

Imbued Titanium Sheer Blade = Sheer Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Titanium + Imbued Amber + Scale Temper

Skyiron Sheer Blade = Sheer Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Flask of Blood Water, Damage: 7 Delay: 31 Ratio: 4.428 Average 

Weight: 8.5 Weapon Skill: One Hand Slash Classes: Ranger Paladin Shadowknight Bard Rogue Warrior  Races: All Races  

Imbued Skyiron Sheer Blade = Sheer Blade Mold + Hilt Mold + Pommel Mold + Folded Sheet of Skyiron + Scale Temper + Imbued Amber, MAGIC ITEM, Damage: 8 Delay: 31 Ratio: 3.875 Good Sta: +4 Wis: +2 Cold Resist: +1  Weight: 8.5 Weapon Skill: One Hand Slash Classes: Ranger Shadowknight Paladin Bard Rogue Warrior  Races: All Races 

Shield:

Titanium Targ Shield = Targ Shield Mold + Folded Titanium Sheet + Forging Hammer + Scale Temper

Skyiron Targ Shield = Targ Shield Mold + Folded Sheet of Skyiron + Forging Hammer + Scale Temper, AC: +10 Cold Resist: +2  Weight: 7.5 Classes: Shaman Shadowknight Warrior  Races: Iksar 

Targ Shield = Targ Shield Mold + Folded Titanium Sheet + Forging Hammer + Scale Temper, AC: +8  Weight: 7.5  Classes: Ranger Shaman Cleric Paladin Shadowknight Bard Rogue Warrior  Races: Iksar Dark Elf Erudite Wood Elf High Elf Half Elf Human

Scale Armor:

Hcetrepus Cryptwalker reports Cabilis scale with only a 15% failure rate at level 135 but my strength, intelligence and dex were buffed by a companion Shaman. Most Cabilis scale is trivial at 185

Cabilis Scale Belt = Belt Mold + Blood Water + Titanium Sheet + Titanium Scales ac 7 wt. 1.9

Cabilis Scale Coif = Helm Mold + Blood Water + Titanium Sheet + Titanium Scales ac9 wt. 3.4

Cabilis Scale Boots = Boot Mold + Blood Water + 2 Titanium Sheet + Titanium Scales ac 7 wt. 15

Cabilis Scale Bracelets = Bracer Mold + Blood Water + Titanium Sheet + Titanium Scales ac7 wt. 1.5

Cabilis Scale Cloak = Cloak Mold + Blood Water + 3 Titanium Sheet + 2 Titanium Scales ac 8 wt. 3

Cabilis Scale Coat = Tunic Mold + Blood Water + 3 Titanium Sheet + 2 Titanium Scales ac 16 wt. 5.6

Cabilis Scale Gloves = Glove Mold + Blood Water + 2 Titanium Sheet + Titanium Scales ac 8 wt. 3

Cabilis Scale Gorget = Gorget Mold + Blood Water + Titanium Sheet + Titanium Scales ac 6 wt. 1.5

Cabilis Scale Legging = Legging Mold + Blood Water + 3 Titanium Sheet + 2 Titanium Scales ac 7 wt. 4.1

Cabilis Scale Mantle = Mantle Mold + Blood Water + Titanium Sheet + Titanium Scales ac 7 wt. 2.6

Cabilis Scale Mask = Mask Mold + Blood Water + Titanium Sheet + Titanium Scales ac 5 wt. 0.8

Cabilis Scale Sleeve = Sleeve Mold + Blood Water + 2 Titanium Sheet + 2 Titanium Scales ac 8 wt. 2.6

Imbued Cabilis Scale:

All imbued Cabilis Scale armor has been removed from Allakhazams web site, does this mean it was all wrong recipes?

Imbued Cabilis Scale Coif = Helm Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber

Imbued Cabilis Scale Mask = Mask Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber

Imbued Cabilis Scale Gorget = Gorget Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber ac 8 st 1.5 +2 strength +2 wisdom

Imbued Cabilis Scale Mantle = Mantle Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber

Imbued Cabilis Scale Belt = Belt Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber

Imbued Cabilis Scale Bracelets = Bracer Mold + Scale Temper + Titanium Sheet + Titanium Scales + Imbued Amber

Imbued Cabilis Scale Gloves = Glove Mold + Scale Temper + 2 Titanium Sheet + Titanium Scales + Imbued Amber

Imbued Cabilis Scale Boots = Boot Mold + Scale Temper + 2 Titanium Sheet + Titanium Scales + Imbued Amber

Imbued Cabilis Scale Sleeve = Sleeve Mold + Scale Temper + 2 Titanium Sheet + 2 Titanium Scales + Imbued Amber

Imbued Cabilis Scale Cloak = Cloak Mold + Scale Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued Amber

Imbued Cabilis Scale Coat = Tunic Mold + Scale Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued Amber

Imbued Cabilis Scale Legging = Legging Mold + Scale Temper + 3 Titanium Sheet + 2 Titanium Scales + Imbued Amber

Silz Wyrmbane (level 185 smith) reports: +4 to strength. +2 to wisdom

Enchanted Cabilis Scale Armor: Classes: Shadowknight Shaman Warrior  

Races: All Races  

Enchanted Cabilis Scale Belt = Belt Mold + Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber,  MAGIC ITEM  AC: +9 Str: +2 Wis: +2  Weight: 1.9 

 Enchanted Cabilis Scale Boots = Boot Mold + Scale Temper + 2 Skyiron Sheets + SkyIron Scales + Imbued Amber, AC: +9 Str: +2 Wis: +2  Weight: 3.8  

Enchanted Cabilis Scale Bracelet = Bracer Mold + Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +9 Str: +2 Wis: +2  Weight: 1.5   

Enchanted Cabilis Scale Cap = Helm Mold + Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +12 Str: +2 Wis: +2  Weight: 3.4  

Enchanted Cabilis Scale Cape = Cape Mold + Scale Temper + 3 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber, MAGIC ITEM  AC: +12 Str: +4 Wis: +2  Weight: 3.0  

Enchanted Cabilis Scale Coat = Coat Mold + Scale Temper + 3 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber. MAGIC ITEM  AC: +20 Str: +4 Wis: +2  Weight: 5.6  

Enchanted Cabilis Scale Gloves = Glove Mold + Scale Temper + 2 Skyiron Sheets + SkyIron Scales + Imbued Amber, MAGIC ITEM  AC: +11 Str: +2 Wis: +2  Weight: 3.0  

Enchanted Cabilis Scale Gorget = Gorget Mold + Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +8 Str: +2 Wis: +2 

Enchanted Cabilis Scale Leggings = Legging Mold + Scale Temper + 3 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber, AC: +13 Str: +4 Wis: +2  Weight: 4.1  

Enchanted Cabilis Scale Mantle = Mantle Mold + Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber 

Enchanted Cabilis Scale Mask = Mask Mold + Scale Temper + Skyiron Sheet + SkyIron Scales + Imbued Amber, AC: +6 Str: +2 Wis: +2  Weight: 0.8 

Enchanted Cabilis Scale Sleeves = Sleeve Mold + Scale Temper + 2 Skyiron Sheets + 2 SkyIron Scales + Imbued Amber, MAGIC ITEM   AC: +11 Str: +2 Wis: +2  Weight: 2.6

OGRE

Oggok Forge, near shaman guild

CONTENTS OF THIS SECTION

Component recipes, sources

Weapon recipes and stats

Armor recipes and stats (ogre splinted mail is not wearable by Ogres, bug?)

            Adamantite Warrior Plate/Ogre Warrior Plate Armor:

            Ogre Splintmail

            Imbued (Jade/amber) Ogre splintmail

            Chainmail

Component recipes and sources: 

Large Plate Molds: Bubbrib, 290, -200

Large Chainmail Patterns: Bubbrib, 290, -200

Ogre swill: Bubbrib, 290, -200

Small Brick of Adamantite: 6.2pp Neriak - Third Gate 695, -1775 Draan N'Ryt Ore,

Large Brick of Adamantite: 18.6pp Neriak - Third Gate 695, -1775 Draan N'Ryt Ore,

Block of Adamantite: (1 or 3?) large brick adamantite, ogre swill, cost 58pp

Sheet of Adamantite: 2 small bricks of adamantite, ogre swill. Cost to make: 12.4pp.    Used for weapons.

Folded sheet of Admanantite: In Oggok forge: block of Adamantite, ogre swill, smithy hammer. Cost to make 56pp

Adamantite Rings: In Oggok forge: small brick adamantite, file, ogre swill, cost 6.5pp,

Adamantite chain Joining: In Oggok forge: adamantite rings, file, ogre swill, smithy hammer, cost 7pp

Blue diamonds: use with level 49 enchanter spell to enchant adamantite.  Use before the adamantite is used to make rings or sheets.

Warning: (from bulletin board) the recipes for the Ogre Splintmail (not plate mail) are currently bugged. They result in items that can only be worn by mid sized races, NOT Ogres or Trolls! They are only wearable by Human, Erudite, Half Elf, Elf, High Elf, dark Elf, Barbarian.

Weapons:

MACES:

Ogre Warrior Mace:  Mace Head Mold, Oak Shaft, Ogre Swill, Sheet of Adamantite. Damage 10, Delay 40, Range 40.  Classes: Warrior, Cleric, Paladin, Ranger, shadowknight, monk, Bard, rogue, shaman. Races: Barbarian, Human, Barbarian, Erudite, Troll, Ogre, Iksar.  (Submitted by Borlog)

Imbued Ogre Warrior Mace:  (Amber) Damage 10, Delay 40, Range 40.  +4 sta, +2 wisdom.  Cazic Thule Deity Item.  Classes:  Barbarian, Cleric, Mk, Ra, Ro, Shadowknight, Shaman, Warrior.  Races:  Human, Barbarian, Erudite, Troll, Ogre, Iksar.  Made by Ogres with the blacksmithing skill.  (Submitted by Borlog)

Imbued Ogre Warrior Mace:  (Jade).  Damage 10, Delay 40, range 40.  +4 strength.  Wt.. 10.  Classes:  B, C, Mk, Ra, Ro, Shadowknight, Shaman, Warrior.  Races:  Human, Barbarian, Erudite, Troll, Ogre, IKSAR.

Imbued Amber Ogre Warrior Mace:  Mace Head Mold, Oak Shaft, Blood Temper, Sheet of Adamantite, Imbued Amber. 1H blunt.  Damage 10, Delay 40, Range 40, wt. 10.0.  Magic,  +4 sta, +2 wisdom.  Cazic Thule Deity Item.  Classes:  Bard, Cleric, Shadowknight, Monk, shaman, Warrior.  Races:  Human, Barbarian, Erudite, Troll, Ogre, Iksar.  Made by Ogres with the blacksmithing skill.  (Submitted by Borlog)

Imbued Jade Ogre Warrior Mace/Imbued Jade Mace: Mace Head Mold, Oak Shaft, Blood Temper, Sheet of Adamantite, Imbued Jade Damage 10, Delay 40, range 40. Wt. 10.  +4 strength.  Wt.. 10.   Classes:  Bard, Shadowknight, Rogue, Shaman, Warrior.  Races:  Human, Barbarian, Elf, DARK ELF, HIGH ELF, Dwarf, Erudite, Troll, Ogre, Halfling, Gnome.  Rallos Zek worshippers only.

HAMMERS

Ogre Warrior Hammer: Hammer Head Mold, Oak Shaft, Ogre Swill, Sheet of Adamantite. Damage 19, del 56, wt. 13 2H blunt. Classes: Warrior, Cleric, Shadowknight, Monk, shaman.  Races: Human, Barbarian, org, troll, Erudite, Iksar.

Imbued Amber Ogre Warrior Hammer/Imbued Amber Hammer: Hammer Head Mold, Oak Shaft, Blood Temper, Sheet of Adamantite, Imbued Amber. Cazic Thule, Magic, 2H blunt, damage 19, delay 56, wt. 13.  Stamina 6, wisdom 2. Warrior, Cleric, Shadowknight, monk, shaman.  Races: Barbarian, Orge, Iksar, Human, Erudite, troll. 

Imbued Jade Ogre Warrior Hammer: Hammer Head Mold, Oak Shaft, Blood Temper, Sheet of Adamantite, Imbued Jade. Rallos Zek worshippers only. Magic, 2H Blunt, damage 19, del 56, wt. 13, Strength +5, classes: Warrior, Shadowknight, Shaman.  Races: Human, Barbarian, Elf, dark Elf, High Elf, dwarf, Troll, org, Halfling, Gnome, Iksar.

Adamantite Warrior Plate/Ogre Warrior Plate Armor: 

Class: Warrior, SHADOWKNIGHT. Race Troll, Ogre All are Magic

The following recipes must be made by an Ogre in the Oggok Forge: 

Adamantite Warrior Plate Bracer: Large Plate Bracer Mold, Blood Temper,

Adamantite Chain Joining, Smithing Hammer, Leather Padding, 1 Sheet of Adamantite Magic AC 10 wt. 5.5

Adamantite Warrior Plate Breastplate = Large Plate Breastplate Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 3 Sheets of Adamantite Magic AC 22 wt. 14 

Adamantite Warrior Plate Boots = Large Plate Boots Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 2 Sheets of Adamantite AC 12 wt. 9.1 

Adamantite Warrior Plate Collar = Large Plate Collar Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 1 Sheet of Adamantite AC 9 wt. 5.5 

Adamantite Warrior Plate Cloak = Large Plate Cloak Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 3 Sheets of Adamantite AC 11 wt. 7.5

Adamantite Warrior Plate Gauntlets = Large Plate Gauntlets Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 2 Sheets of Adamantite AC 12 wt. 7.3

Adamantite Warrior Plate Girdle = Large Plate Girdle Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 2 Sheets of Adamantite AC 10 wt. 6.0

Adamantite Warrior Plate Greaves = Large Plate Greaves Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 3 Sheets of Adamantite AC 14 wt. 10.4

Adamantite Warrior Plate Helm = Large Plate Helm Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 2 Sheets of Adamantite AC 14 wt. 9.0

Adamantite Warrior Plate Pauldron = Large Plate Pauldron Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 2 Sheets of Adamantite AC 12 wt. 6.0

Adamantite Warrior Plate Vambrace = Large Plate Vambrace Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 2 Sheets of Adamantite AC 12 wt. 9.0

Adamantite Warrior Plate Visor = Large Plate Visor Mold + Blood Temper + Adamantite Chain Joining + Smithing Hammer + Leather Padding + 1 Sheet of Adamantite AC 7 wt. 2.2

Ogre Splintmail Armor

Ogre Splintmail Helm = 2 adamantite sheets + Blood temper + Smithing Hammer + Large Chainmail Coif pattern + Large Leather skullcap

Ogre Splintmail Sleeves = 2 adamantite sheets + Blood Temper + Smithing Hammer + Large Chainmail Sleeve pattern + Large Leather sleeves

Ogre Splintmail Gorget: 1? Adamantite sheet, blood temper, smithing hammer, large chainmail Gorget pattern, large leather Gorget.

Imbued Jade Ogre Splintmail: Jade Rallos Zek, Amber Cazic Thule 

Ogre Imbued Splint Gorget: 1?? Adamantite sheets, Blood temper, Smithing Hammer, Large Chainmail Gorget pattern, Large Leather Gorget, imbued gem. AC 7, wt. 3.5, STRENGTH 3 classes: Warrior, Shadowknight, shaman. Races: Human Barbarian (troll and ogre bugged, can’t wear)

Ogre Imbued Splint Helm: 2 adamantite sheets, Blood temper, Smithing Hammer, Large Chainmail Coif pattern, Large Leather skullcap, imbued gem AC 10, wt. 6.0, strength 3 classes: Warrior, Shadowknight, shaman. Races: Human, Barbarian (large races bugged, can’t wear)

Ogre Imbued Splint Leggings AC 10, wt. 7.0 STRENGTH +3 

Ogre Imbued Splint Mask AC 6, wt. 2.5, STRENGTH +3

SMALL ADAMANTITE PLATE: (Is this duplicate?)

Small Adamantite Plate Bracer = 1 Sheet of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Breastplate = 3 Sheets of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Boots = 1 Sheet of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Collar = 1 Sheet of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Cloak = 3 Sheets of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Gauntlets = 2 Sheets of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Girdle = 2 Sheets of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Greaves = 3 Sheet of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Helm = 2 Sheets of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Pauldron = 2 Sheets of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Vambrace = 2 Sheets of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold 

Small Adamantite Plate Visor = 1 Sheet of Adamantite + Teir`Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold

Ogre Splintmail Armor

Warning: (from bulletin board) the recipes for the Ogre Splintmail (not platemail) are currently bugged. They result in items that can only be worn by mid sized races, NOT Ogres or Trolls!  They are only wearable by Human, Erudite, Halfelf, Elf, High Elf, dark Elf, Barbarian.

Ogre Splintmail Helm  = 2 adamantite sheets + Blood temper + Smithing Hammer + Large Chainmail Coif pattern + Large Leather skullcap 

Ogre Splintmail Sleeves = 2 adamantite sheets + Blood Temper + Smithing Hammer + Large Chainmail Sleeve pattern + Large Leather sleeves

Ogre splintmail gorget: 1? Adamanite sheet, blood temper, smithing hammer, large chainmail gorget pattern, large leather gorget.

Imbued Jade Ogre Splintmail: Jade rallos zek, Amber Cazic Thule

Ogre Imbued Splint Gorget:  1?? adamantite sheets, Blood temper, Smithing Hammer, Large Chainmail Gorget pattern, Large Leather Gorget, imbued gem.  AC 7, wt. 3.5, strength 3. classes: Warrior, Shadowknight, shaman.  Races: Human Barbarian (troll and ogre bugged, can’t wear)

Ogre Imbued Splint Helm: 2 adamantite sheets, Blood temper, Smithing Hammer, Large Chainmail Coif pattern, Large Leather skullcap, imbued gem AC 10, wt. 6.0, strength 3  classes: Warrior, Shadowknight, shaman. Races: Human, Barbarian (large races bugged, can’t wear)

Ogre Imbued Splint Leggings   AC 10, wt. 7.0 strength +3

Ogre Imbued Splint Mask   AC 6, wt. 2.5, strength +3

DARK ELVES:
Teir'Dal forge

CONTENTS OF THIS SECTION

Components: recipes and sources

Weapons

Shields

Adamantite Chain/ Dark Elf chain

Imbued Adamantite Chain/Imbued Dark Elf Chain (sapphire-Innoruk)

Enchanted Adamantite Chain/ Enchanted Dark Elf Chain

Adamantite Plate/Dark Elf Plate

Component recipes and sources:

Teir’Dal Smithy hammer: 10.5pp Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern Vendor

Small brick of Adamantite: 6.2pp Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern Vendor

Large Brick of Adamantite: 18.6pp Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern Vendor

Block of Adamantite: 3 large brick adamantite, Neriak Nectar cost to make 55.7pp

Sheet of Adamantite: 12.4pp Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern Vendor

Folded sheet of Adamantite: block of adamantite, Neriak Nectar, Teir’Dal Smithy Hammer cost to make 57pp

Enchanted Adamantite: Enchanter has a 49th spell. "Enchant Adamantite".

Adamantite Rings: large brick adamantite, file, Neriak Nectar 6.4pp

Adamantite Chain Jointing: Adamantite ring, file, Neriak Nectar, Teir’Dal Smithy Hammer 7pp 

Shadow temper: (Dark elves) 1 Elven blood, and 2 essence of shadows (dropped by Shadowed men), and neriak nectar

Essence of shadow: shadow men in WC, Innothule (south hand), shadowmen in Lavastorm but very rare. 

Neriak Nectar: 53c Neriak - Third Gate 910, -1415 Cecile Kjartan Alcoholic Beverage Vendor

Weapons:

Indigo Sabre: (trivial <154) Recipe: folded sheet of adamantite, a curved blade mold, a hilt mold, a pommel mold, and a bottle of neriak nectar. 1HS Sword damage 7 delay 24, all races. Sinuuyanea Nocturne, Heretic, Quellious writes: (smithing skill 157) made an Indigo Sabre (non-imbued). (A bug involving swapping of nectar and water has been fixed) This item is not lore, not no drop, and not magical.
Imbued Indigo Sabre (of Innoruuk): Valiir Xh'ree Smith skill 175 reports success with: 1 Folded Sheet of Adamantite, 1 Pommel Mold, 1 Hilt Mold, 1 Curved Blade Mold, 1 Shadow Temper, 1 Imbrued Sapphire. 1HS, Damage 7, delay 24, strength 3, intell 3, wt. 5, Magic Innoruuk. Classes: Warrior, Shaman, Rogue. Races: Human, dark Elf, High Elf, troll. Valir writes: NPC gave the following info: 1) need to have a Sapphire Imbrued by a Cleric of Innoruuk to make it magical, this costs a Blue Diamond to cast (right?), in addition to the Sapphire. 2) When you go to forge the sabre, you substitute Shadow Temper instead of Neriak Nectar (Imbrued Sabre only

SHIELDS:

Teir’Dal Dragoon Shield: Kite Shield Mold, 2 Sheet of Adamantite, Teir'Dal Smithy Hammer, Shadow Temper (best report as of 10/6/00) Teir’Dal Dragoon Shield: AC 11, +2 sta. Wt.. 10. Classes: C, Ro, Shadowknight, Warrior. Races: Dark Elf, High Elf. Made by Dark Elves through the blacksmithing skill.
Valius Soulkeep reports: None of following recipes actually worked. Using the Teir'Dal forge, I tried a small kite shield mold and a regular kite shield mold. I attempted it with neriak nectar, shadow temper, water and all combinations of them, along with a sheet of adamantite, Teir’Dal smithing hammer (attempted both with and without) and both with and without an imbued sapphire. Every combination attempted resulted “these items do not combine in this forge”, meaning the recipe is either broken, or all these are wrong. Note, shadow temper: 1 Elven blood, 2 essence of shadows AND a neriak nectar.
(Knarmon: only combo not tried seems to be 2 sheets of adamantite that some other races use, the following seems to confirm this) Valiir Xh’ree, Veeshan reports: 'Hail' the vendor in the weapons or armor shop. This NPC says recipe is: a regular kite shield mold, 2 Adamantite Sheets (Not Folded), and all the other normal components for Adamantite smithing
Imbued Teir’Dal Dragoon Shield (Innoruuk): Kite Shield Mold, 2 Sheets of Adamantite, Teir'Dal Smithy Hammer, Shadow Temper, Imbued Sapphire, MAGIC ITEM  AC: +11 Str: +2 Sta: +2 Intelligence: +2  Weight: 10.0 Classes: Cleric Shadowknight Rogue Warrior  Races: Dark Elf Half Elf 

Adamantite Chain

Classes: Necromancer Enchanter Magician Cleric Shadowknight Bard Rogue Warrior 

Races: Dark Elf Half Elf.

Chainmail patterns: Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern Vendor, There is also a Charlotte Diggs in Rivervale who sells chainmail patterns

Small Adamantite Chain Bracers = Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Bracers Pattern, AC: +5 Weight: 0.5

Small Adamantite Chain Cape = 3 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Cape Pattern

Small Adamantite Chain Coif = 2 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Coif Pattern, AC 7.0, wt 1.2.

Adamantite Chain Gloves = 2 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Glove Pattern, AC 6 wt 1.5.

Small Adamantite Chain Legs = 3 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Legs Pattern, AC 7, wt. 2.0.

Small Adamantite Chain Mantle = 2 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Mantle Pattern

Small Adamantite Chain Neckguard = Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Neckguard Pattern

Small Adamantite Chain Skirt = 2 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Skirt Pattern, AC 5, wt 0.8

Small Adamantite Chain Sleeves = 2 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Sleeve Pattern, AC 6, wt. 1.4.

Small Adamantite Chain Tunic = 3 Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Tunic Pattern, AC 12, wt. 3.0.

Small Adamantite Chain Veil = Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Veil Pattern

Imbued Dark Elf chain/Imbued Teir’Dal Adamantite Chain: 

Classes: Necromancer Enchanter Magician Wizard Cleric Shadowknight Bard Rogue Warrior  Races: Dark Elf Half Elf 

Imbued Teir'Dal Chain Bracers = Enchanted Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Bracers Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Cape = 3 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Cape Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Coif = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Coif Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Gloves = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Glove Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Legs = 3 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Legs Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Mantle = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper +  Chain Mantle Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Neckguard = Enchanted Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Neckguard Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Skirt = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch +  Shadow Temper + Chain Skirt Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Sleeves  = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow  Temper + Chain Sleeve Pattern + Imbued Sapphire

Imbued Teir'Dal Chain Tunic = 3 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Tunic Pattern + Imbued Sapphire AC: +14 Agi: +2 Wis: +5 Int: +5 Magic Resist: +2 Weight: 0.0

Imbued Teir'Dal Chain Veil = Enchanted Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch +  Shadow Temper + Chain Veil Pattern + Imbued Sapphire

Enchanted Adamantite Chain

Enchanted Adamantite Chain Bracers = Enchanted Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Bracers Pattern

Enchanted Adamantite Chain Cape = 3 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Cape Pattern

Enchanted Adamantite Chain Coif = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Coif Pattern

Enchanted Adamantite Chain Gloves = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Glove Pattern

Enchanted Adamantite Chain Legs = 3 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Legs Pattern

Enchanted Adamantite Chain Mantle = 2 Enchanted Adamantite Rings + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Mantle Pattern

Enchanted Adamantite Chain Neckguard = Enchanted Adamantite Ring + Teir`Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Neckguard Pattern

Enchanted Adamantite Chain Skirt = 2 Enchanted Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Skirt Pattern

Enchanted Adamantite Chain Sleeves = 2 Enchanted Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Sleeve Pattern

Enchanted Adamantite Chain Tunic = 3 Enchanted Adamantite Rings + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Tunic Pattern

Enchanted Adamantite Chain Veil = Enchanted Adamantite Ring + Teir’Dal Smithy Hammer + Silk Swatch + Shadow Temper + Chain Veil Pattern

Teir’Dal Adamantite Plate 

Classes: Cleric Shadowknight Bard Warrior, Races: Dark Elf Half Elf

Small Adamantite Plate Bracer = 1 Sheet of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC: +10 Weight: 2.1

Small Adamantite Plate Breastplate = 3 Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC: +20  Weight: 5.2

Small Adamantite Plate Boots = 1 Sheet of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC 11, wt. 3.5.

Small Adamantite Plate Collar = 1 Sheet of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC 8, wt. 2.1.

Small Adamantite Plate Cloak = 3 Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold

Small Adamantite Plate Gauntlets = 2 Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC 12, wt. 2.6.

Small Adamantite Plate Girdle = 2 Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold

Small Adamantite Plate Greaves = 3 Sheet of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC 13, wt. 4.0.

Small Adamantite Plate Helm = 2 Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC 13, wt 2.4.

Small Adamantite Plate Pauldron = 2 Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold

Small Adamantite Plate Vambrace = 2 Sheets of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC 11, wt. 3.4

Small Adamantite Plate Visor = 1 Sheet of Adamantite + Teir’Dal Smithy Hammer + Adamantite Chain Joining + Leather Padding + Shadow Temper + Mold, AC 5, wt 0.8.

ERUDITES:

Erudin Forge is to right of armory, immediately as you portal from dock area into the city. The temple is up the stairs, entrance into temple portal is at top of stairs, and portal back to dock area is to right from top of stairs.  There is also reportedly an erudite forge in Paineel for evil Erudites?

HALFLINGS:

Vale forge is outside the inn, near city hall.

Chain mail patterns in Rivervale:  these are tailoring halfling only recipes.  Charlotte Diggs in Rivervale sells chainmail patterns, I think in the house that the dog Mangler KOS anyone who gets close.  The dog is green to me when I was level 18, If you kill the dog, it does bad things to Rivervale merchant faction.  No vendors would talk to me (Barbarian) after I killed the dog 3 times helping others out. Beware.  It is HARD to regain faction to merchants in Rivervale.  There are multiple options, but all tedious, and only easy one needs you to be miniaturized to fit inside hut for a Barbarian.  (Bandaging the kid’s finger (one of the Honeybuggers?) in hut far south of cave from Rivervale in Misty thicket.

Vale Sewing kit: combine in halfling Vale forge: High Quality Metal Bits, Needle Mold, Thimble Mold, Flask of Water

Produces small kit only, 2 slots, which cannot be used to sew the vale chain armor.  This is bug to be fixed?

High Quality Bits: Vale forge: 2 pieces of HQ ore, a flask of water. HQ pieces of ore drop from Elite Goblin Guards in Runnyeye.  HQ bricks, but not HQ pieces show up all the time in Halas and Everfrost vendors. Mobs in permafrost are dropping them. Vendors are selling small bricks for 10 pp, and large bricks for 27pp.  They buy them for 3pp and 9pp and this is what I offer players, who are pleases to sell.

High quality small brick enchanted ore: 2 enchanted HQ large bricks of ore (requires 2 jacinths), water. Combine in Human cultural forge.
High quality small brick ore (silver in color) 17pp (HH keep, Miner Harton) wt. 7, permafrost goblins near King room, Also DE vendor near Neriak Forge. Enchantable with enchant steel.
High quality large brick ore (silver in color), wt. 14, permafrost goblins near King room. Also DE vendor near Neriak Forge. Halas, magic shop 41pp (may not be regular stock item) Enchantable with enchant steel.
High quality folded sheet metal: block of (high quality?) Ore, water, smithy hammer. Cost to make 10pp

WOOD ELVES

Wood Elf Smithing Recipes

The following recipes must be made by a Wood Elf in the Fier'Dal Forge in Kelethin:

Fier’dal sewing kit: Mithril Bits, Needle Mold, Thimble Mold, Flask of Water (must be made in the Fier’dal Forge!) NOT WORKING!!! - Makes small sewing kit.  One smith reports Mithril Bits, Thimble Mold, Needle Mold, and water.  He got a small normal tailoring kit.  Another player suggests the racial forge with morning dew.  Seagull reports water, not morning dew.

Mithril studs:

Mithril boning:

Weapons:

Emerald Imbued Mithril Fier’dal Dagger = Mithril Sheet + Pommel Mold + Hilt Mold + Dagger Blade Mold + Morning Dew + Imbued Emerald, MAGIC ITEM 

Damage: 4 Delay: 18 Ratio: 4.5 Average Range: 40 Agi: +4 Wis: +2 Cha: +2 

Weight: 2.3 Weapon Skill: Piercing Classes: Necromancer Enchanter Magician Wizard Ranger Shadowknight Bard Rogue Warrior. Races: All Races  

Emerald Imbued Mithril Fier'Dal Long Sword (Tunare) = sheet of mithril + long blade mold + hilt mold + pommel mold + morning dew + imbued emerald,  MAGIC ITEM Damage: 7 Delay: 26  Ratio: 3.714 Good  Agi: +4 Wis: +2 Cha: +2   Weight: 5.0

Weapon Skill: One Hand Slash Classes: Ranger Paladin Shadowknight Bard Rogue Warrior  Races: All Races 

Emerald Imbued Mithril Fier`Dal Morning Star = Spiked Ball Mold + Hilt Mold + Sheet of Mithril + Morning Dew + Imbued Emerald.  (Tunare).  MAGIC ITEM 

Damage: 9 Delay: 35 Ratio: 3.888 Good Agi: +4 Wis: +2 Cha: +2  Weight: 5.0

Weapon Skill: One Hand Blunt Classes: Ranger Shaman Druid Cleric Paladin Shadowknight Bard Monk Rogue Warrior  Races: All Races  

Emerald Imbued Mithril Fier'Dal Rapier = Thin Blade Mold + Pommel Mold + Hilt Mold + Sheet of Mithril + Morning Dew + Imbued Emerald  (Tunare), MAGIC ITEM 

Damage: 6 Delay: 20 Ratio: 3.333 Good Agi: +4 Wis: +2 Cha: +2  Weight: 2.3 Weapon Skill: Piercing Classes: Ranger Shadowknight Bard Rogue Warrior  Races: All Races  

Emerald Imbued Mithril Fier'Dal Spear = ??? MAGIC ITEM  Damage: 7 Delay: 26  Ratio: 3.714 Good Agi: +4 Wis: +2 Cha: +2  Weight: 6.4 Weapon Skill: Piercing

Classes: Ranger Shadowknight Rogue Warrior Bard  Races: All Races 

Plains Pebble Imbued Mithril Fier'Dal Long Sword = sheet of mithril + long blade mold + hilt mold + pommel mold + morning dew + imbued embued plains pebble. Magic, Karana, 1HS, delay 26, damage 7, dex 2, wis 2, agil 4, wt 5, class: war pal rng shd brd rog.  Race: all

Plains Pebble Imbued Mithril Fier`Dal Morning Star = Spiked Ball Mold + Hilt Mold + Sheet of Mithril + Morning Dew + Plains Pebble.  (Karana) MAGIC ITEM 

Damage: 9 Delay: 36 Ratio: 4 Average Agi: +4 Dex: +2 Wis: +2  Weight: 5.0 Weapon Skill: One Hand Blunt Classes: Ranger Shaman Druid Cleric Paladin Shadowknight Bard Monk Rogue Warrior  Races: All Races 

Plains Pebble Imbued Mithril Fier'Dal Rapier = Thin Blade Mold + Pommel Mold + Hilt Mold + Sheet of Mithril + Morning Dew + Plains Pebble  (Karana)

Velium Smithing:  apparently an entity.  A GM says up and running. 

GNOMES:

Ak’Anon outside Forge of Defiance

Watchmen armor: tinkered/smithed Gnomish armor (each piece requires an "unstained fine plate" piece) - has been introduced.  Check out our website:  http://ctu.gnomish.net
New recipes from the "greasy diagram book" which you can purchase in the Iceclad zone.
Ma'at  Eldritch Council Foreman Clockwork Tinkers Union, Cazic Thule  maat@monkeymind.com

Tinkering skill: Please verify at web site, not double-checked for errors

Powered Gloves 1 Steel Lined Gloves.1 Sprocket, 1 Gears, 1 Metal Twine, 1 Firewater

Footwarming Boots 1 Unstained Small Fine Plate Boots 1 Firewater* 1 Sharkskin Tubing 2 Metal Rods 1 Metal Twine 1 Gnomish Bolts

Watchman Helm: 1 Unstained Small Fine Plate Helm 1 Cogs 1 Sprockets 1 Grease Sifaye dust 1 Velium Lens 1 Class 5 Mana Battery 1 Metal Fastening 1 Gnomish Bolts 

Watchman Breastplate 1 Unstained Small Fine Steel Breastplate 1 Cogs 1 Sprockets 1 Grease 1 Class 5 Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts 

Watchman Vambrace 1 Unstained Small Fine Plate Vambrace 1 Cogs 1 Sprockets 1 Grease 1 Metal Rod 1 Holgresh Fur 1 Class 5 Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts 

Watchman Bracer 1 Unstained Small Fine Plate Bracer 1 Cogs 1 Sprockets 1 Grease

1 Metal Rod 1 Glob of Tar 1 Class 5 Mana Battery 1 Metal Fastening 1 Metal Twine

1 Gnomish Bolts 1 Class 5 Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts 

Watchman Gauntlets 1 Unstained Small Fine Plate Gauntlets 1 Cogs 1 Sprockets 1 Grease 1 Block of Living Granite 1 Class 5 Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts 

Watchman Greaves 1 Unstained Small Fine Plate Greaves 1 Cogs 1 Sprockets 1 Grease 1 Metal Rod 1 Holgresh Wing 1 Class 5 Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts 

Watchman Boots 1 Unstained Small Fine Plate Boots 1 Cogs 1 Sprockets 1 Grease 1 Faun Hoof 1 Class 5 Mana Battery 1 Metal Fastening 1 Metal Twine 1 Gnomish Bolts 

BUYING SUPPLIES BY LOCATION, MOLDS, FORGES, TYPE OF SUPPLY:

AK’Anon: forge outside Forge of Defiance

Butcherblock Mountains: (2700, -700) Kaila Rucksask First shop on left leaving Kaladim. Books, weapon molds. Ayen Rindlor, small armor molds. Nalda Gristbone (3rd shop on left out of Kaladim, 2700,-960) cooking molds, books. Alga Bruntbuckler (-1200, -1950) needle and thimble molds.

East Cabilis: -430, -40 Weaponsmith Grugl Forging Equipment Vendor, East Cabilis -535, 20 Smithy Xzatik Ore Vendor

Eastern Karana: Vendors at the Barbarian village North East corner of the zone, near the valley to King Xorba’s gorge have small quantities of various types of ore, from players selling loot from muddites. When I cleaned them out, only a few of each type of ore, so not a reliable place to buy ore.

Erudin: You take the north dock (in front of mermaid’s lure). The boat arrives every 15 minutes or so. Fish while waiting. The boat will zone into Erudite’s crossing. It will stop a few minutes at Kerra’s Island (some players call this Erudite’s island). This island is a good place for mid teens to hunt willowisps and spiders in a group. I can solo in high teens, but dangerous. The next stop will be Erudin. You will zone into the city. A small transport boat will come out to the big ship, and take you to shore. When you return, wait on the transport ship, not on the dock, as it takes off very soon after the big boat appears. You can not fish in Erudite’s crossing, but you can in the city zones. At Erudite there is a shop you can use at the docks. Look for a big building and go to it, go to the far back, and enter the huge fountain. It teleports you right in front of the armory. Outside the armory is Shinan Orefinder who sells stones and ore. To return go up steps to temple, do not use teleport disk at top of stairs, but go to right, and you will see another teleport disk that takes you to dock area. Only armor molds are available in Erudin, in Neklulos Forest zone, see below.

Feerrott: Murga (1140, -130) neeldle and thimble molds, Muga (970, 1240) lantern mold.

Felwithe 120, -420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor, -90, -395 Nerrisia Irontree Plate Molds Vendor

Freeport:You either need maps or know the town. These supplies are scattered over the 3 separate zones of Freeport (EF, WF, NF).  The stores they are in are widely scattered within the zone. The forges outside Ithacors in EF seem most central to needed supplies. Everything but ore is available in EF. If it is in use, use the one in the poor district by Gord’s smithy.  All molds are medium.

North Freeport: Groflah’s Forge, The young lady vender Kyrin Steelbone sells Ore, including large block’s of ore I haven’t seen elsewhere (it might have been sold back to him by a player I suspect from its random location in the venders inventory), Sharpening stones, steel boning, sheets of metal. This is on west end of zone, near the Bards Hall and City Hall. Jade Tiger’s Den at entrance to the market area with the bank: Flasks of water, sheet metal 1295c (vender Evelona) (SE corner of market area which is in east area of the zone.) -10, 470 Kyrin Steelbone Ore Vendor

            East Freeport Armor by Ikthar,: Sheets of metal, banded armor molds. This is near west zone from West Freeport.  Trader’s Holiday, (Tislan): non armor molds (River Alemaker) bottles, scaler, lantern, skewer molds. Near the east zone from West freeport. Velith & Barbariandoy Imported Goods container, lantern, and weapon molds.

Grob: ores, sharpening stones Okun outside Knight Keep

Halas 175, -300 April Weapon Molds Vendor, 365  -290 Lynda McDobbs Large Chainmail Pattern Vendor,

Highhold keep: Small pieces, and small and large bricks, and small bricks of high quality ore are at High Hold Keep, Miner Harton, and a new vendor since Sept 2000 patch (has new ores) just around the corner from the bank in the hallway corner one level down from main floor. Don’t go past him. Bad bad things happen to low level people past him. After you zone into high hold keep go through big courtyard, Go into main building, through two big rooms, then a room to right, go on to next room, and look for stairs to left going down. The bank is to the right of the stairs around the corner, and the miner is to the left, a very short distance. The forges are in high hold pass, zone back, as you leave the keep gates stay on left wall and you will come to shop with forge quickly. Convert small pieces of ore into bits, and small bricks into steel boning to save massively on weight. Don’t make studs until you need them, as they don’t stack. You can not carry more than one sack of small bricks of ore at a time. You can not move due to weigbt. Don’t make steel boning until you are ready to use it, it does not stack. Miner Harton arround corner from bank, sharpening stones, small piceds ore, small bricks of ore, large brick of ore, small brick high quality ore.  Kristi Morningstar reports: Next to the old ore vendor is a new vendor selling the following: Medium Quality Sheet Metal Block of Medium Quality Ore, Large Brick of Medium Quality Ore, Small Brick of Medium Quality Ore, Smithy Hammer  How to Dye & Stain (book), Jar of Lacquer, Resin, Empty Vial, Jar of Acid

High Hold Pass: needle and thimble molds in Serpent Supply, Dyona Rossook

Kaladim: forge outside Redfists Metal S. Kaladim, outside Everhot Forge (N. Kaladim),   720, 210 Bloarn Norkhitter Ore Vendor

Kelethin: Top of Priest of Discord Lift on left of trunk, Merchant Linolyen: metal sheets, all armor molds. Medium sized molds. Forge: Newbie lift, go to ramp straight ahead and to right to a higher platform, go up ramp to forge beside tree trunk.(-250, 60) Merchant Gaeadin (-110, -130) vender Gaeadin: needle and thimble molds Merchant Niuolian (-100,-560) Merchant Uayhlain, near Packwearers Goods (-25, 110) cooking molds, skewer molds, boots, sheet metal. Merchant Linolyen (100, 340) medium armor molds, lantern mold, books, sheet metal

King Xorba’s gorge: muddites drop various ores, included high grade expensive ores.

They are level 20 and higher I think, if you are blinding by them, do not move, just keep fighting until your sight returns.

Misty Thicket: Small armor molds in first hut to left when you zone in from Rivervale. Hanga Wiskin (330, -2200)

Tipa Lighten (580, 2200) needle and thimble molds.

Neriak: forge outside pig sticker SFQ outside shop at bottom of entrance ramp near Adamant armor. Putad and Ungia bottom of entrace ramp SFQ) misc non armor molds. Neriak - F.Q.-210, -275 Ungia Weapon Part Molds Vendor, Neriak – Commons 60, -800 Sivy G'Noir Weapon Blade Molds Vendor, Neriak – Commons 45, -800 Glazn D'Unnar Ore Vendor, Neriak - Third Gate 855, -1500 Kristiana N'Ryt Small Plate Molds Vendor, Neriak - Third Gate 695, -1775 Draan N'Ryt Ore, Teir'Dal Smithy Hammer, and Chainmail Pattern Vendor

Glazin D’Unnar (Dling Fish Neriak Down Under COM) ore and sharpening stones.

Northern Dessert of Ro: needle and thimble molds Spoolie Gee at Inn.

Oggok: forge inside Metil Armer, Oggok 90, 855 Puglala Large Chainmail Pattern Vendor

Paineel: forge at shadowknight guild (033, 420), sharpening stones at shadowknight guild next to forge. Ores and sharpening stones Tentus Brackmar (False Idols)

Qeynos:

South Qeynos: 175, -325 Ton Firepride Shield Molds Vendor

North Qeynos: Tin soldier full plate molds, outside ironforge estates chainmail patterns Connie Link.

Rathe Mountains: Medium quality ores: Sinuuyanea Nocturne reports for dark races: Rathe Mountains; as you enter the mountains from the Feerrott, keep straight until you see the scarabs, then take a left at the fork instead of a right. You'll see 2 Trolls and an Ogre (Dark Bargainers faction). The female Troll sells MQ ore, lacquer, acid, and all that good stuff.

Rivervale: forge next to druid’s guild.  Small banded molds, I think small fine plate molds also are available in hut with mangler.  Stocking up on small banded molds worth while if you have inventory space, big market out there, most smiths ignore this market nitch Elmarr reports.

Steamfront Mountains: Freed Fimplefur (2nd bldg from left of entrance to Ak’Anon) thimble and needle molds. Fodin Frugrin 1st bldg from right of entrance to Ak’Ananon, small armor molds, Oren Furdenbine 2nd bdlg from right of entrance to Ak’Ananon, cooking molds, books. Godbin Strumharp windmill at 50,-610 ore and sharpening stones.

Surefall Glade Frannie just inside entrance: cooking molds.

Toxullous forest: Win Karmam, shop naer ocean, medium armor molds, sheet metal.  Erudin has no molds or sheets.

FORGES: 

Halas: Bloody Blades, two forges 

East Freeport: Armor by Ikthar (always in use), Gord’s smithy in poor district lower than rest of city (rarely in use) Gord’s smithy in poor district lower than rest of city (rarely in use) The chops and hops store near by on second floor has bottles for lantern making.

Erudin: Inside courtyard behind the darkwater knights temple. Facing the armory where you bought the ore, turn right, go though the narrow gorge into library area. The library is in center of plaza, the knight’s temple is first building to left, and the other stores in this plaza have water, bags, milk, and bread at various vendors. In the knight’s temple stay on first floor, and look for second door to outside to find the courtyard.

High Hold Pass: Green Baynes Weapons, from High Hold Keep entrance stay on left wall.

Serpent supply, from High Hold Keep entrance, go straight ahead, up the short ledge, and follow left wall towards orc camp.

Smugglers den, underwater entrance in Lake by Tiger’s Roar Inn.North Qeynos: Iron Forge Estates, water is available from Tanlyn Galloway at Sneeds near the forge.

Kelethin: go to newbie lift, take ramp straight ahead, then right to higher platform, forge by tree trunk.

North Freeport: Groflah’s forge (sometimes used), Outside shop near bank under outdoor roof, this is the marketplace. There are so many players there auctioning off stuff the lag is intolerable to use the forge. Even at off hours it is intolerable with my slow 200 mHz computer and cable modem.

Paineel: erudite forge (for evil erudities?)

Rivervale:   Charlotte Diggs sells chainmail patterns

South Qeynos: Tin Soldier, Fire Prides. 

West Freeport: In Freeport militia house on balcony (almost never used), another is near monk guild?

BOTTLES:

North Qeynos: Sneeds 6c

South Qeynos: Fish’s Ale 6c

Halas: at the various taverns.

East Freeport: On second floor of Chops and Hops in poor district of East Freeport, look for passage behind Trader’s holiday that goes into a depressed area that is really really seamy.  On third floor of Trader’s Holiday from Cloud

MOLDS

North Qeynos: At Iron Forge Estates, Dren Ironforge, Molds: dagger blade 10c, thin blade mold 11,550c, short blade mold 105c, axe head mold 8400c, halbard head mold 17,300c, curved blade mold 4,200c, mace head 10,500c, throwing knife 10c, javelin 10c, suriken 10c, throwing axe10c, long blade 10,500c, hammer head 4,200c, spear head 9,450c, pick head 10c.  Chain mail patterns, Connie Link outside of Ironforge Estates.

South Qeynos: 535, -80 Mar Sedder at Tin Soldier Full Plate Molds Vendor, Full plate bracer mold 26pp, Full plate breastplate mold 92pp, Full plate boot mold 52pp, Full plate gorget mold 23pp, Full plate cloak mold 10pp, Full plate gauntlet mold 32pp,  Full plate belt mold 42pp, Full plate greaves mold 82pp, Full plate helm mold 52pp, Full plate pauldron mold 74pp, Full plate vambrace mold 48pp, Full plate visor mold 35pp.  535, -40 Liln Sedder Plate Molds Vendor, Plate bracer mold 6.3pp, Plate breastplate mold 21pp, Plate boot mold 12.6pp, Plate gorget mold 0.735pp, Plate cloak mold 10.5pp, Plate gauntlet mold 3.15pp, Plate belt mold 7.35pp, Plate greaves mold 18.9pp, Plate helm mold 10.5pp, Plate pauldron mold 21pp, Plate vambrace mold 10.5pp, Plate visor mold 5.25pp.

2 tent area Halas Entrance, Everfrost peaks 

(all large molds, final product heavier than medium molds in qeynos hills, both sizes fit Barbarians)

Darsie: boot 2170c, Helm 814c, Mask 407c, Belt sectional 814c, Sleeves sectional 542c, Mail sectional 1627c, Mantel 1207c, Cloak 1627c, Gorget 41c (4s1c) cheap! Bracer 407c Leggings 1356c, Lantern Casing 197c, Gauntlet (gloves) 407c

Seria O Danos at Two Tents on Halas ramp has thimble and needle molds (288c each. 233c in Western Karana below).

Surefall Glades: Frannie, outside on right wall as you enter zone has all non armor and non weapon molds.

Western Karana:  Barbarian fishing village: At -4000, -2000 south of western zone at the group of homes on the water. In a grass shack near the water (-4000, -2200) is Sara McMannus who has the following: lg.. boot mold 3002, lg.. helm mold 751, lg.. mask mold 375, lg.. belt sectional mold 751, lg.. sleeves mold 501, lg.. mail sectional mold 1502, lg.. mantel sectional mold 1114, lg.. cloak sectional mold 1502, lg.. gorget mold 38, lg.. bracer sectional mold 375, lg.. leggings sectional mold 1251, lantern casing mold 181, lg.. gauntlet mold 375

Alysa (425, -4362) in same area has needle and thimble molds to make sewing kits for 233c apiece cheaper than at two tent area in everfrost.

Also in Western Karana by main east west road towards east end of zone, at -2000, -13000: file mold 13c  lantern case mold 188c Large container lid mold 220c, side product of making scalers, Large container base mold 220c, Dual edge blade mold 1943, Heavy steel blade mold 3886, Spiked ball mold 2591, Hilt mold 648, Pommel mold 648. Spinner (-1450, -13,000) file, container, lantern, weapon molds.

Qeynos Hills,

Cottage on path middle of zone, at -1300, 100

Mira Barbarian Cookie mold 465, Gnome cookie mold 465, Troll cookie mold 455, Muffin Tin mold 532, Pie Tin mold 532, Cake round mold 532, Skewer mold 16, Bread mold 532, Pot mold 465, Smoker mold 399, Standing legs mold 199, smoker support mold 133, Hinge mold 13, Scaler 66, Lantern mold 193

Marton Sayer in same house as Mira above, in Qeynos Hills sells: All medium size, lighter than large size. Sheet metal 1426, Helm molds 785, Mask molds 393, Belt section mold 785, Sleeve mold 524, Mail section mold 1571, Mantel mold 1165, Cloak mold 1571, Boot mold 2094, Gorget mold 39, Bracer mold 393, Leg mold 1309, Lantern case mold 188, Gauntlet mold 393

Qeynos Hills Marton Sayer Sectional Molds Vendor, Belt Sectional Mold 0.630pp, Boot Mold 1.680pp, Bracer Sectional Mold 0.315pp, Cloak Sectional Mold1.260pp, Gauntlet Mold 0.315, Gorget Mold 0.031pp, Helm Mold 0.630pp, Legging Sectional Mold 1.050pp, Mantle Sectional Mold 0.934pp, Mask Mold 0.315, Sleeve Sectional Mold 0.420pp, Mail Sectional Mold 1.260pp

Halas at McDaniel's Smokes by the pit of doom entrance, in east area, up on second floor

Jill McDaniel Cookie mold 438, Gnome mold 438, Troll mold 438, Animal mold 438, Muffin tin mold 500, Pot tin mold 500, Cake mold 500, Skewer mold ?, Bread tin mold 500, Pot mold 438, Smoker base mold 375, Standing legs mold 188, Smoker Support mold 125, Hinge mold 15, Scaler mold 63 (this gives a file 100%of time and a large lid container mold in addition to the file about 1/3 to 1/2 the time), Lantern casing mold 181 April at McPhersons has new weapon molds, and oak staff.  320, -305 Ambril McRohrer Large Plate Molds, Large Shield Molds, Smithy Hammers, Lg.. Plate Gorget Mold

0.792pp, Lg.. Plate Bracer Mold 6.787pp, Lg.. Plate Boot Mold 13.575pp, Lg.. Plate Helm Mold 11.312pp, Lg.. Plate Visor Mold 5.656pp, Lg.. Plate Pauldron Mold 22.624pp, Lg.. Plate Belt Mold 7.919pp, Lg.. Plate Vambrace Mold 11.312pp, Lg.. Plate Greaves Mold 20.362pp, Lg.. Plate Breastplate Mold 22.624pp, Lg.. Plate Gauntlets Mold 3.394pp, Lg.. Field Splint Cloak Mold 11.312pp

Surefall Glades (north of Qeynos Hills): Frannie, outside of houses on east wall on stone path has all non armor molds.

Erudin: I’ve visited every vendor in the city. The only molds (medium armor only and lantern, sheet metal) I’ve found are in the shop in the Nekulos forest, imediately outside the city. When you leave the guards go to the right along wall, pass the first building and go on to the second one. The first building sells bags, and another building to left of guards, down a ways sells cooking supplies.

Freeport: (These molds will fit medium and large players) These are only places in all of the 3 Freeport zones that sell molds. A number of important molds are missing. I suspect they are available from venders in outlying areas around Freeport, similar to situation in Halas.

Tislan At Trader’s Holiday in EF sells Cookie molds 454, Muffin 579, Pie 519, cake 519, skewer 14, bread tin 519, pot 454, smoker base 389, legs 195, support 130, hinge 13, scaler 65, lantern 188, lg. lid 720

Issilyn At Ikthar’s in EF, sells these molds: helm 777, mask 389, sheet metal 1295, belt sect 777, sleeves 519, mail sect (chest/tunic) 1555, mantel sect (shoulder) 1153, cloak sec (back) 1555, Boot 2703, gorget 39 (39c), bracer sec (wrists) 389, leg sect 1295, lantern 188, gauntlet (hand/glove) 389, large lid 220.

Villian at Velith & Barbariandoy Imported Goods: molds: Hinge 13, container base 143, container lid 143, small container base 65, small lid 65, lg. base 220, lg. lid 220, lantern 188, file 88, Pommel 648, Dual edge Blade 1944, Heavy Steel Blade 3887, Spiked Ball 2592, Hilt 648

East Freeport 55, -170 Valentin Fireheart Plate Mold Vendor, upstairs, Plate bracer mold 6.3pp, Plate breastplate mold 21pp, Plate boot mold 12.6pp, Plate gorget mold 0.735pp, Plate cloak mold 10.5pp, Plate gauntlet mold 3.15pp, Plate belt mold 7.35pp, Plate greaves mold 18.9pp, Plate helm mold 10.5pp, Plate pauldron mold 21pp, Plate vambrace mold 10.5pp, Plate visor mold 5.25pp

East Freeport  70, -205 Issilyn Ristan Chain Sectional Vendor, Belt Sectional Mold 0.630pp, Boot Mold 1.680pp, Bracer Sectional Mold 0.315pp, Cloak Sectional Mold1.260pp, Gauntlet Mold 0.315

Gorget Mold 0.031pp, Helm Mold 0.630pp, Legging Sectional Mold 1.050pp, Mantle Sectional Mold 0.934pp, Mask Mold 0.315, Sleeve Sectional Mold 0.420pp, Mail Sectional Mold 1.260pp

Norther Ro, Inn at north end of zone, Soolie Gee: Thimble 233, Needle 233,

((the following are all for tailors, but since an obscure location I include it: Lg. Sewing kit 1296, mask 65, gorget 65, cloak 65, belt 65, shoulder pad 65, whjip 1815, wrist 65, fleeting quiver pattern 907 (no recipies available for quivers), quiver 1296, backpack pattern 648))

Kaladim: 350, -200 Tortuk Everhot Small Plate Molds Vendor, Shaman. Plate Belt Mold 7.9pp, Shaman. Plate Boot Mold 13.575pp. Shaman. Plate Bracer Mold  6.787pp, Shaman. Plate Breastplate Mold 22.624pp, Shaman. Field Splint Cloak Mold 11.312pp,  Shaman. Plate Gauntlets Mold 3.394pp, Shaman. Plate Gorget Mold 0.792pp, Shaman. Plate Greaves Molds 20.362pp, Shaman. Plate Helm Mold 11.312pp, Shaman. Plate Pauldron Mold 22.624pp, Shaman. Plate Vambrace Mold 11.312pp, Shaman. Plate Visor Mold 5.656pp

Oggok: O1 290, -200 Bubbgrib Large Plate Molds, Large Shield Molds, Smithy Hammers, Lg.. Plate Gorget Mold

0.792pp, Lg.. Plate Bracer Mold 6.787pp, Lg.. Plate Boot Mold 13.575pp,

Lg.. Plate Helm Mold 11.312pp, Lg.. Plate Visor Mold 5.656pp, Lg.. Plate Pauldron Mold 22.624pp, Lg.. Plate Belt Mold

7.919pp, Lg.. Plate Vambrace Mold 11.312pp, Lg.. Plate Greaves Mold 20.362pp, Lg.. Plate Breastplate Mold 22.624pp, Lg.. Plate Gauntlets Mold 3.394pp, Lg.. Field Splint Cloak Mold 11.312pp

East Cabilis EC5 230, -290 Klok Naloz Sectional Molds Vendor, Belt Sectional Mold 0.630pp, Boot Mold 1.680pp, Bracer Sectional Mold 0.315pp, Cloak Sectional Mold1.260pp, Gauntlet Mold 0.315, Gorget Mold 0.031pp, Helm Mold 0.630pp, Legging Sectional Mold 1.050pp, Mantle Sectional Mold 0.934pp, Mask Mold 0.315, Sleeve Sectional Mold 0.420pp, Mail Sectional Mold 1.260pp

Rivervale: There is also a Charlotte Diggs in rivervale who sells chainmail patterns

WATER:

Halas: from vender outside of McDaniel’s smokes, and vender in Bank.

North Qeynos: Sneeds

East Freeport: The inn near the gate to Southern Ro

Erudin: Blue hawk inn, adjacent to deepwater knights.

North Freeport: in store at North west part of zone in green grass area

North Freeport in store on south edge of market place 3 bldgs west of bank